Craft Craft Craft 3.2.2

More craft for everyone


This mod requires MOREHIDEOUTCRAFTS uploaded by PAPERSHREDDER432

Installation: extract, overwrite the file package.json and enjoy

I recommend to use with my SVM profile FAIR PRESET WITH BIGGER STASH

The mod is modular, if you don't want a type of recipes just remove the corresponding file

With this mod you can craft more stuff in hideout. Now you can craft:

  • Version 3.2.2

    Moved RPK-16 5.45x39 95-round drum magazine from Lavatory 2 to Lavatory 1

    Complete refactor of the code. you see no difference, but for me it's much better now

  • Version 3.2.1

    Doubled the Kappa time

    Cleaned the code

  • Version 3.2.0

    Armored rigs

    Lavatory 2

    CQC Osprey MK4A plate carrier (Assault, MTP)

    Shellback Tactical Banshee plate carrier (A-TACS AU)

    FirstSpear Strandhogg plate carrier (Ranger Green)

    Ars Arma A18 Skanda plate carrier

    Crye Precision AVS plate carrier

    Lavatory 3

    5.11 Tactical TacTec plate carrier

    Ars Arma CPC MOD.1 plate carrier

    Tasmanian Tiger SK plate carrier (Multicam Black)

  • Version 3.1.0


    Tactical devices

    Zenit Klesch-2U tactical flashlight

    Steiner LAS/TAC 2 tactical flashlight

    LA-5B/PEQ tactical device

    Wilcox RAPTAR ES Tactical Rangefinder


    Camelbak Tri-Zip assault backpack

    ANA Tactical Beta 2 Battle backpack

    Mystery Ranch Blackjack 50 backpack (Multicam)


    NPP KlASS Condor glasses

    Chest Rigs

    Belt-A + Belt-B gear rig

    Azimut SS "Zhuk" chest harness (Black)

    LBT-1961A Load Bearing Chest Rig


    -.45 ACP RIP from workbench level2 to level3

  • Version 3.0.2

    Fixed .300 AP recipe

  • Version 3.0.1

    This is just a hotfix. let me know if it works now.

    credit PlinioJRM

  • Version 3.0.0

    Added ammunitions

    -5.45x39mm BT gs

    -5.45x39mm BS gs

    -5.45x39mm 7N40

    -5.56x45mm Warmageddon

    -5.56x45mm M855A1

    -5.56x45mm SSA AP

    -7.62x51mm M993

    -7.62x54mm R BS gs

    -.338 Lapua Magnum AP

    -12/70 flechette

    -12/70 makeshift .50 BMG slug

    -23x75mm Barrikada slug

    -.45 ACP RIP

    -40x46mm M441 (HE) grenade

    .300 Blackout AP

    -7.62x39mm BP gzh

    -7.62x39mm MAI AP gzh

    -MRE ration pack

    -Ibuprofen painkillers

    -Golden Star balm

    Changes (mostly to craft time or level required)

    -Steyr AUG 5.56x45 42-round magazine

    -MPX 9x19 TTI "Base Pad +11" 41-round magazine

    -9x39 SR3M.130 30-round magazine

    -MPX 9x19 F5 MFG 50-round drum magazine

    -5.56x45 Magpul PMAG D-60 STANAG 60-round magazine

    -5.56x45 SureFire MAG5-60 STANAG 60-round magazine

    -M14 7.62x51 X Products X-14 50-round drum magazine

    -5.56x45 SureFire MAG5-100 STANAG 100-round magazine

    -Kalashnikov PKM 7.62x54R machine gun

    -Kalashnikov PKP 7.62x54R infantry machine gun

    -Kappa secure container

    -Access lab key card

    -Moved Bottle of OLOLO Multivitamins in provisions file

    If you find bugs, please tell me

  • Version 2.1

    New recipes

    -Kalashnikov PKM 7.62x54R machine gun

    -Kalashnikov PKP 7.62x54R infantry machine gun


    -Moved Kappa from Workbench to Intelligence center Level 3

  • Version 2.0.1


    thx Garbus

  • Version 2.0.0

    This version is not compatible with previous release. remove the old files before install this update

    it's a lot of code for me if you find bugs... i'm here

    Recipes are now grouped by type and not by workspace (so if you don't wont injectors just remove the corresponding file)

    New recipes


    -Steyr AUG 5.56x45 42-round magazine

    -AK 7.62x39 Molot 75-round drum magazine

    -Glock 9x19 SGM Tactical 50-round drum magazine

    -HK MP5 9x19 X Products X-5 50-round drum magazine

    -RPK-16 5.45x39 95-round drum magazine

    -MPX 9x19 TTI "Base Pad +11" 41-round magazine


    -SKS 7.62x39 KCI 75-round drum magazine

    -AK 7.62x39 ProMag AK-A-16 73-round drum magazine

    -AK 7.62x39 X Products X-47 50-round drum magazine

    -SOK-12 12/76 MaxRounds Powermag 20-round magazine

    -9x39 SR3M.130 30-round magazine

    -MPX 9x19 F5 MFG 50-round drum magazine

    -5.56x45 Magpul PMAG D-60 STANAG 60-round magazine

    -5.56x45 SureFire MAG5-60 STANAG 60-round magazine

    -M14 7.62x51 X Products X-14 50-round drum magazine

    -5.56x45 SureFire MAG5-100 STANAG 100-round magazine

    Intelligence Center

    -Access lab key card


    -Meldonin injector

    -Trimadol injector

    -Perfotoran injector

    Change and fix

    -Bottle of OLOLO Multivitamins

    -Adrenaline injector

    -Alpha container

    -Epsilon container

    -Obdolbos 1 and 2 injectors

    -Zagustin injector

  • 3.1.0 items is not added to the list in your Overview page can u please add them to the correct tab?

  • Can we make the crafts faster? I have it set to the minimum time on the server value modifier but it still takes 2h to craft a magazine... dont have the time to wait all this on a single player game hahaha

    • what magazine? the times are almost the same of every other craft

      Edit: checked. Max production time is 10800 secs, 3 hours for the magazines. It's lore based if you want fast production time you can use my SVM profile

      Heart 1
  • add impact grenade recipe pls, here's what i proposed:

  • Why haven't I downloaded this yet or before? D: It sounds amazing to be able to craft more items :) Thank you for sharing it.

  • Hi, this is a great addition to Vanilla.

    Just one little problem that I'm encountering..

    For some reason I'm unable to run the mod, it causes infinite loading upon launch.

    console says everything loads accordingly, just wondered. do I need to set my mod order correct?

    • can you post logs pls because it works on me and i have tons of other mods too. I use your mod too and there are no problems

    • Can I share my logs with you on Discord?

    • can you give me your mod list. because i think there is a conflict. in the file there are lots of errors.

      edit: add me on discord, i'm vampucio and i'm in the spt group if you need

      Heart 1
  • What is the "toolbox" required for crafting .300 AP?

    • Sorry, my bad. Fixed, can you confirm pls. I'm at work I can't open the game 🤣

  • My hideout does not include the crafting options that you have added inside the "configs" folder.

    I believe the problem relies on MoreHideoutCrafts. since the server displays:


    Skipping loading of Mod: MoreHideoutCrafts by: papershredder432


    For everyone where the mod doesn't work, please look at my answer Here!!! (<= That's a link)

    Thumbs Up 1
    • Thx, at this point i'll integrate the fix in my package. Thx

      hotfix is ready. you have the credit. thx

      Heart 1
  • Not work, no error in console.

    • i don't understand: Can't find the recipe or does it produce anything??

    • I got the same isue like "fdg1997" with the recipe. No one recipe from the mod shows up. I tried the old version 2.0.1 in spt aki 3.7.1

      I can't say anything about the 3.0.0 version.

  • Mod missing package .json out of nowhere ant clue how to fix this?

    • Have you installed morehideoutcrafts before? Are my files in the correct folder? Is the error in the console or in the server? I need more info

    • Error is in the console, I have and it stopped working. So I redownloaded the mod, they are in the mod folder

    • It's strange because it works for me. Can you post logs?

  • new release is almost ready. Give me a few more days and you will have ammos, many balances and a few extra

  • If you interested in some ideas, then how about:

    - converting standart 5.56x45 PMAG's into windowed one's;

    - converting AK-12 30-round mag's into early models for that sweet-sweet 0,5 ergo.

  • Maybe a dumb question, but when it says this mod isnt compatible with the previous version, are you referring to 3.7.0, or 3.6.X? Or do you just mean not compatible with the previous version of this mod?

    • not compatible with my previous released. In the 1.0 release every file is a merge of the entire workspace (lavatory, workbench ect) from the 2.0 every file is type based (1 file for injectors, 1 for magazines ect). If you come from v1 you have to delete old files before update

  • I'm doing a test. i want craft the secure containers on the "stash" inside the hideout. I'll give you info tomorrow

  • Ammunition. At level 1 BS, 855A1, 7.62 PP, etc. but with additional requirements for necessary items (which often come across at the level), for crafting and increased time. (2nd level of Needle, SAAP, BP...) And it is very rare to come across a TNT block Termite, despite the increased chance of extraction. They would be very relevant as an additive for crafting cartridges))

  • It would be really cool if we could craft scopes just an idea always thought should be in the game to craft it you could use something like plexiglass PCB's stuff like that that would be really cool. great mod :thumbup:

    • Scopes it's a good idea but for my next update I'll do ammo. I have to understand what scopes are really useful. I mean what red dots and what scopes we really need.

  • Ammo.... I... Need... More... Ammo...

    And seriously, it would be nice to craft more types of ammo like 7N40.

    • This will be the next big update.

  • Great mod, is it possible to add the PKP and PKM as a craft? for like 6 weapon parts and toolkit or something. That would be amazing!

    Thumbs Up 1
    • I agree with the comment above like crafting bulk ammo m55a1, 7.62x39BP, etc

      Thumbs Up 1
    • PKP and pkm will come with next "fast" update. For the next big one I'll focus on ammos.

      Heart 1
  • Hey man, just something I noticed.

    The .zip you uploaded has a path of \user\mod\shredder-MoreHideoutCrafts

    I am not sure if this will affect mod functionality if you paste the entire path directly, as I imagine a lot of people will :isawthat: . But the folder mods is normally used, however if someone extracts the file directly, they will end up with folder mod and mods in the user directory.


  • Can't craft epsilon, idk why

    • confirmed. it's bugged. i copied a wrong id in the file. I'll fix tomorrow with the next big release. SORRY

  • Creating containers on a workbench significantly ruins the game for those who play zero to hero. Is it possible to somehow remove the creation of containers on the workbench?

    • just remove the file called workbench

    • Also just don't craft them lmao.

  • I would like to see the crafting of White TerraLab key cards animehappyhop

  • Meldonin Trimadol and Blue blood would be pretty cool for stims

  • Could u add Kappa as a craft too ?

    • yeah, it's an idea. i have to think for a good blueprint

      my original idea was: you need 1 of each pouch for create the kappa. but it's a bit hard to craft everything twice. if you have any idea

      at same time an idea can be: 1 gamma + something else. but what :P

    • Are u familiar with TRAP'S PROGRESSIVE STASH mod. I would like it to be similar to that mod where u need previous version container to craft the next. So Alpha --> Beta --> Epsilon --> Gamma --> Kappa as 1 item in the recipes every tier + your way of adding the components.

    • i'll check ;)

      stay tuned for the next release monday

      Heart 1
    • can i ask where alpha case went ?

    • you have the alpha case from the standard game