Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
True Items
More meaning for the current items in EFT database.
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Version 1.1.0
- PlinioJRM
- 7.5k Downloads
Mod updated for 3.8.0!
Code wise:
- The source code is refactored and refined
- Using interface to make it easy for anyone to edit
Mod wise:
- The config is now separated into many files for categories
- Works the same as before
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Version 1.0.3
- PlinioJRM
- 4.1k Downloads
Thanks to DrakiaXYZ, i fixed the problem with the airdrop crashing.
Credits to DrakiaXYZ. thank you so much!
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Version 1.0.2
- PlinioJRM
- 107 Downloads
- Mod tested and working on SPT-AKI 3.7.4.
- Change Barter items default value to false.
Because AKI have an issue when generating Barter items that have Stack changed! - VirusTotal Link
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Version 1.0.1
- PlinioJRM
- 643 Downloads
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Version 1.0.0
- PlinioJRM
- 106 Downloads
IceM4gic
With proper credit, can I post a 3.9.0 port?
Mr.Monkey
just do it bro f*ck it, he was las online 3 months ago
RogueTech67
Appears someone "Hooshu" has updated this mod to 3.9.x and renamed it "SPT-BSS (BETTER STACK SIZE)" - SPT-BSS (Better Stack Size)
IceM4gic
Yep, ripped the mod, but aye it is what it is, I'm gonna make improvements to it and keep it private
kubishechka
They did not "rip" it. This mod has an MIT license that allows both modification and redistribution. You can also post your modified version without explicit permission.
Ahtu
This mod is a great QoL for hoarders and loot goblins. It makes the Scav Junk boxes a lot less cluttered.
BTW, the stacked items to do not list the total combined weight in the Info window. Is this something you would be able to fix?
GeorgRavioli
Is there a way to make items from mods stack? EG SPT-Realism has the SJ0 stim, I'd like it to be able to stack x4 like other stims.
Darezi
When the items are stacked, can you unstack the amount needed as you can do with money?
rubenthekid
yes
Naireem
Hey! Great mod! But can you please fix the "consumes whole Stack when upgrading or quest items" bug please?
DeputySquirrel
Idk if it is a modload order issue or something else but control click isnt stacking the items is there a fix for this
Colkillervin
stacks of items will lose their fir status randomly
Polarbog
Love this mod so much. One thing you should know, though, is that attempting to stack medical items with the Realism Mod deletes the item you're trying to add.
Malungo
An otherwise great mod ruined by items losing FiR status randomly when stacked even if the whole stack is FiR.
SpectralVoid
Hey, great mod!
There's an issue and a sort of suggestion i have.
Issue: Just like with food, if you have stacked 8 items for example, and you need 6 for a quest, it will consume all 8 instead. Same thing happens with barters.
Suggestion: Was wondering if there's a way to automatically stack the items, like, let's say i have 1 Marlboro in stash and 3 in Inventory, If i quick deposit the inventory ones to stash, to make it stack with the 1 in stash.
Since i'm no modder tho i can't tell how hard it will be to do that, so take it just like a "random's suggestion".
T3RR4BYT3
It's a great mod and it feels like you found the nice balance with what items and the stack size of those can be. But is there a way to actually keep track of the weight of those? Cause right now it stays as if it was a single item in description
PlinioJRM Author
That's a good feature idea. Thank you for mentioning this. I haven't think about this.
Right now, this is not possible. You can consider this as a cheating the weight of the item.
I am already looking into Client-side mod, since EFT Api is updated with 3.8.0. But this will take a while.
CilginDalgic
@PlinioJRM ,Thanks for the update.
I made a small edit & updated most barter and all valuables items in the barter.json file.
Also updated the "StackMaxSize" value of each item to 20, feel free to edit
Open the config/barter.json file and replace all it with the following code :
PlinioJRM Author
Looks good. Although every person would have their own preference of stacking size, i will stick with the values i provide. Any suggestions regarding behavior or features, feel free to suggest them.
SniperElekHUN
If i stack together, items lost his FIR status...
PlinioJRM Author
My mod is a Server-side mod, but this behavior is related to client side.
Whenever "EFT Api" update once 3.8.0 release, it is planned to update my mod to be Client-side too, so i believe i "could" fix this, but no promises.
JacksonBrownPAnts
This is a Tarkov 'feature' unfortunately. If you mix an FIR item with a non-FIR item, it will lose it's status. Try to keep them separate.
Zakastra
The problem is the mod will mark FIR Items stacked with other FIR items as not found in raid.
PlinioJRM Author
That only happen whenever you stack FIR with Non-FIR. Stacking FIR with FIR, won't remove the status from it.
Zakastra
Maybe its an interaction with another mod, like inventory sorting or better tags, but I've had all the barter items I've stacked lose FIR status, and I this is on a fresh profile with 4 raids without any deaths and no starting gear, because there were no Non FIR barter items mixed into the pool to begin with
RogueTech67
@PlinioJRM, Hello. In the keycards.json, there is only 1 ID. Looking it up on https://tarkov.dev/ returns no results. Could you explain a bit further how this category works? Thanks in advance.
{
"Active": true,
"StackMult": 1,
"ParentList": [
{
"name": "Keycard",
"_id": "5c164d2286f774194c5e69fa",
"StackMaxSize": 1
}
]
}
JacksonBrownPAnts
This is the parent id for keycards. This will change the stack for all keycards.
PlinioJRM Author
Hi yes. if you pay attention to the difference, there is 2 structures:
The "List" is a list of IDs that reference an item. The "ParentList" is a list of IDs that reference the parent-id of items. In this case, All the keycards inherit the values of the parent "Keycard".
So the mod will act upon all items where the condition of property item._parent is equals to the ID listed there.
On https://tarkov.dev/ you won't see the database properties of the items. You should use https://db.sp-tarkov.com/ to look the items ID that you need. Since this morning the database is down but the staff is already working on it.
RogueTech67
Thanks so much for all the explanation and clarification.
cadsarm
good mod but it would be nice if everything in a stack doesn't get used at once
PlinioJRM Author
My mod is a Server-side mod, but this behavior is related to client side.
Whenever "EFT Api" update once 3.8.0 release, it is planned to update my mod to be Client-side too, so i believe i "could" fix this, but no promises.
PlinioJRM Author
Added Github Source code.
senman
Decryption key for mega?
PlinioJRM Author
The link on the "Download" button, already have the decryption key attached to it's URL.
I just clicked the button and clicked download on Mega and i was able to download (without login).
Please, do not edit the URL link, as this is the same situation the user ArthuroFer did.
(If you read the comments you will know the details)
Zoomplayyer
I've had the issue where it won't stack Army bandage and have noticed that any health items that Are multi-use dont work as well. And this happens even when it is the last in the mods to load. I'm on 3.7.6 if that helps at all.
PlinioJRM Author
Haven't tested with armband. good to know.
Now items that can be consumed, like injectors of food, i advice to not add them as stackable. But if you do, then unstack 1 to be consumed.
I don't know if i will be able to change the core mechanic of the game on how it behave regarding the consumable value of these items.
FiveF
is it possible to add elements that are not listed in the config?
like:
"name": "SSD drive",
"_id": "590c392f86f77444754deb29",
"_props": {
"StackMaxSize": 2
}
},
FiveF
it work xd
ZaBanOff
Your mode required add to live tarkov. Now
///Mike135i
Hello is it working on 3.6.1 ?
PlinioJRM Author
It is working on any version of 3.7
You may try at your own risk, but i don't support older version than 3.7.x, since i build the mod first for 3.7.1.
Enderthewolf
Comes up with an error for me on 3.7.5 and .6 , so I rolled back to 4. Now that I started using it, I can't play without it haha.
EDIT: So I figured it out that it was another mod this morning. Was just coming up right after True Items was Initializing not when it was.
Artur90il
Isn't it easier to remove barter items from the air drop? And again be able to stack the bolts)
PlinioJRM Author
1.0.3 is working. Airdrop with barter items.
Artur90il
Then why were barter items disabled in 1.0.3?
PlinioJRM Author
Thank you so much for this information. i have checked and will update the link.
PlinioJRM Author
It has been updated.
My apologies for the inconvenience.
ArthuroFer
The MEGA download is requesting a decryption key. lol
PlinioJRM Author
Which version?
I check all of them and every single one of them have the key already on the link.
Can you paste the mega's link of the version you tried to download, so i can confirm?
ArthuroFer
Of course. v1.0.3
https://mega.nz/file/RfdhjY5Y#…H6-oU2eGsPhAndIzNUdhaVny8
PlinioJRM Author
The correct link for 1.0.3 is this.
ArthuroFer
requesting a decryption key again
PlinioJRM Author
The link above (and for the version in question) is:
https://mega.nz/file/9e0x3Z7L#…AHC-POmOQeaN1o06x9H02yMJQ
But what you are doing, is removing part of the link and accessing this:
https://mega.nz/file/9e0x3Z7L
The decryption key of any Mega.nz link is everything beyond the character # on the URL.
If you remove part of the link (which already have the decryption key), mega.nz will request the "Decryption key".
Please don't edit the link. The link is fully function and right now i believe that you are doing on purpose. Sorry
Grandpoggers
Hello!
I have every thing set to enabled but the medicals dont stack.
I have the realism mod installed and the medical overhaul enabled, would this be causing the stacking to not work ?
PlinioJRM Author
If the other mods that you are using changes the property "StackMaxSize" (Stack size), then yes!
This mod only changes the stack amount.
you can either:
So if they one of them changes the stack amount of your medicals and it is running after my mod, them it will override to their settings value.
DeputySquirrel
I know this comment is old, but id like to ask as i see the uses of an item covers the stack size is there a way to fix this as i cant tell when my bandages are stacked
JimboK
Noticed a downside to stacking. It seems that once items are stacked, they lose their "Found in Raid" status. So don't stack items you are saving for future quest fulfillment.
CrankyY
So i found its okay to stack FiR together if you stack a FiR on a non FIR then it loses its FiR Flag
The other thing I should mention here about stackables in general (not directly caused my True Items) is certain items that are used for hideout upgrades like graphics cards will only register as 1 unit even if you have 10 stacked, (tested) So separate upgrade items for hideout upgrades before using things like the graphics card transfer UI.
Crafting in the hideout is not effected it correctly uses unit numbers from stacks as far as I can tell
CrankyY
So tested it out and Barter Items stackables turned on makes the Barter Airdrop fail, will test the other in the next day or so, I have disabled Barter items in config and airdrops work again. I will dig out the error log from failed drop and post it
PlinioJRM Author
ASAP i will do some research about it too.
Question: WDYM by "fail"? Did barter items won't appear in airdrop? Or the airdrop won't come or cause error?
It is strange that barter items make airdrop fail, as i think that "StackMaxSize" property would be used as some kind of value or score for an item to be present in it.
CrankyY
okay so the airplane spawns and the air drop call is returned as it flies it behaves normally until drop generation call and then it fails and the plane disappears with no drop or extended flares so its failing at the point of generation
Its the same in SVM
PlinioJRM Author
It is fixed now!
CrankyY
Just be aware that using SVM to do stackables in the experimental section using Barter Items enable causes airdrops to fail Not sure how it carries over or if one is client this is server defiantly giving it a go
CreamCheese
Just to clarify, this isn't client-sided, this is server-sided.
chazistired
This is the first time I'm letting myself use anything that modifies the normal stack values in SPT because this genuinely feels like it's one of those amazing realistic QoL mod changes live should have, but it don't and probably won't...This is gunna be one of those mods that help me make SPT nicer than Live Tarkov imo
startanew
Love this! Thank you!! Awesome idea