Please do not ask when mod authors will update their mods to 3.10
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.0
- Hooshu
- 6.5k Downloads
Added:
- Splint now stacks to 2
- Gas mask air filter now stacks to 2
- Microcontroller board now stacks to 4
- Military circuit board now stacks to 4
- UHF RFID Reader now stacks to 2
- Virtex programmable processor now stacks to 2
- Portable power bank now stacks to 4
- Rechargeable battery now stacks to 2
- TP-200 TNT brick now stacks to 4
- Gold skull ring now stacks to 4
Fixed:
- Dry fuel had the wrong ID
Changed:
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Removed:
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Version 1.0.1
- Hooshu
- 713 Downloads
Fixed:
- Meds not stacking
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Version 1.0.0
- Hooshu
- 798 Downloads
ViP3R_76
One of my "must-have" mods, hopefully updated to 3.10 soon
Dogtag
Doesnt seem to work with realisms med changes!
Azuma
Hey ! Thanks for the work buddy !
Just a little tip here (idk if it has been already said, but would be nice in the description imo)
If you are doing a quest asking for exemple to stash 3 Goldchains into the dorms microwave,
DO NOT stack them when placing them, it will count as one and the 2 other will disappear.
So I guess its the same for Toolsets on Factory etc..
Best wishes
UnTaLk
Hello, i think i found a bug. Let's say a quest requires Army crackers, and i have a stack of two in my inventory, when i go turn it in, instead of just the 2, it goes 2+2, so it duplicates the items you have by the stack size.
Happened with Army crackers and with Ammo boxes so i assume it must happen with every item.
Also if you could change it so you can't stack FiR items with non FiR items would be nice since it automatically stacks and the item loses it's FiR stat.
Great mod
Hooshu Author
For the FiR with non FiR stacking I recommend UI Fixes by Tyfon. As for the first, I did not have such issues myself when turning it stacked items. I have no idea if I can fix it.
Valerion
How can I add items from other mods? Like Realistic stims and consumables galore? Do I just add a new entry with the id and stack size to medicals.json or I need to add a reference of the mod folders somewhere that I don't know?
Edit: You can, made a separate file with all custom stims from the mods and added inside the betterStack.ts list.
Anarch
I tried to add soem stuff and I always got error
Hooshu Author
yes, you just need to add the ID inside the List in the medicals.json
Here's how it would look for each stim:
{
"name": "STIM NAME HERE",
"_id": "STIM ID HERE",
"_props": {
"StackMaxSize": 4
}
}
Don't forget to add commas between each item.
Medic427
Can we get an option for ammunition?
Sk8rundead
^^^^^^^^
Varyable
Hey why not go into SVM and under "Inventory and Items", bottom right corner scroll down there is "Ammo Stacks. So I have it as:
Pistol Ammo x 60
Shotgun x 60
Assault Rifle x 90
That's what you're trying to achieve yes? Have to say, so many of these mods are QoL and it's wild to think about not having them haha. This one especially for the hoarders.
TBsan
Idk if this is a mod issue or a base game issue, but when placing items for quests like Chumming, the placement will use the entire stack of items, but the quest will only register the placement of one item.
SlaveToTheGames
Mod issue. There is also still the issue of stacked food when eaten to invalidate the rest in the stack (They can no longer be eaten). I use this with UI Fixes and other mods and that issue was not resolved so make sure when doing either of these two actions to have them separated.
EpicTree
It seems that the 'found in raid' tag disappears from stacked items that are stacked onto other 'found in raid' items after a short period of time. Any idea as to why this is? Just for clarity, I have NOT been stacking 'found in raid' items onto non 'found in raid' stacks. This just happened to a couple gas analyzers for me as one example.
Hooshu Author
I have no idea why this happens. All this mod does is modify the stack size of items, so it should not interfere with the FIR functionality in any way.
EpicTree
Hmm, strange indeed. I'll have to continue to look into it and see if I find an answer if I can. I'll keep you updated if I do.
Anarch
its not bug even on live srv it works for example f u stack FIR ammo with not found in raid ammo it will be marked as not found in raid
Darezi
Does the game still use all of the stacked items if there are more than what's needed?
Do you need to unstack the needed amount for the quest so that you don't lose all of the stacked items?
Hooshu Author
For me it no longer does that, but I also play with a ton of other mods, so one of them might have fixed that, such as UI Fixes by Tyfon.
SlaveToTheGames
.
format
с реализмом не работает, крашит игру!
DizzilyHQ
Still using the Mod and still loving it!
Suggestion:
GP Coins stackable to 100 or 250 or smth.
Hooshu Author
I was actually thinking of changing the stack sizes for currency. For example I want to raise the roubles stack to 2.5M, usd remains the same, and euro to 100k. This is because the highest banknote for Roubles is 5000 (500,000 -> 100 banknotes), for USD is 100 (50,000 -> 500 banknotes), and for Euro is 200 (50,000 -> 250) (I don't count the 500 banknote since has not been issued since 27 April 2019). So I've gone with USD for the base, and since base USD is 500 banknotes, I've decided to do the same for the other two.
DizzilyHQ
im not sure if currency in general is an issue since svm does that already and like almost everyone uses it, only GP coins are not in the config.
Hooshu Author
I mean, I personally don't use SVM, I like to make my own mods modify the values, instead of relying on SVM.
Hooshu Author
I just checked SVM, and it does have GP Coin stack size.
DizzilyHQ
yep they brought an update after i posted here.
Unreal-Forever
Some items found in raids lose their "found in raid" property when merged.
It doesn't happen with all objects, but it has happened to me with several objects.
Hooshu Author
Pretty sure that is normal Tarkov behaviour. If you stack FIR items with non-FIR items, they become non-FIR.
archon0ne
yeah that's expected behavior. The item's don't have states saved for each of them, when stacked. They become a new, stacked item. For example, see stacking FIR roubles with non FIR roubles. If you stick one single non-FIR rouble into a stack of 2 million FIR roubles, they all become non-FIR. 🫡
DizzilyHQ
can confirm, normal behaviour. stacking fir with non fir makes items non fir. same goes for ammo btw.
DenNoch
Hello. It’s more about the fact that if 2 items “found in a raid” are stacked, then after a while both items lose this daw. This happens to me after a raid. I checked it more than once.This does not happen with all stacks, but rather randomly. Some items remain “found in raid”, while others disappear.
Redmisty
It's an old issue even you use True items.
DizzilyHQ
throws up a bunch of yellow text that some items are not stackable and gets reverted to 1 when firing up the server.
Hooshu Author
Can you tell me what exactly it says? And do you have some other mods that affect stack size?
DizzilyHQ
no other mods but it hink its same issue as zombieknight above. meds do not stack and it puts that out in console at every start.
i just can not restart the server now cause ppl are playing.<
would be cool if you could stack atleast stims. its a better solution then just give them 2 uses imo
DizzilyHQ
Hooshu Author
Those errors are not from my mod. I have no such logs. And I tried searching for those IDs, and I could find no item with those IDs. I will post an update in a minute with the fix to meds not stacking.
profit8ird
do they need to be staking?
HeavyComponent
Is there a way to have it auto stack to the existing item after you CTRL RMB?
Hooshu Author
I have no idea, but I will look into it.
DizzilyHQ
iirc you can not since those items are not coded like that. i had used a similar mod back in the days and that was the answer i got from the modder
DizzilyHQ
https://hub.sp-tarkov.com/files/file/1860-ui-fixes/#versions
last version:
- Items made stackable by other mods will now auto-stack in containers like money and ammo do, and be stacked by sort
Z0MBI3KNIGHT
Heya! Lovely mod, but i'm having an issue where med items like tourniquets, bandages, and pills won't stack at all. Is this affecting anyone else?
Hooshu Author
Items that have HP do not stack. So, stuff like a vanilla injector will stack, but IFAK for example, will not.
Z0MBI3KNIGHT
Injectors don't work either. All single use items refuse to stack
Hooshu Author
I will look into it.
JianQian
You can paste the medicals.json data into barter.json, and the drugs and injections can be stacked, as they were in 3.8.3, and of course the same can be done with provisions.json
Those with hp will also stack
Hooshu Author
I posted an update that should fix meds
dfgdfgsdf
Hello,Your mod is really great,Can I share your mod with ODDBA,Due to network issues, some people may not be able to use your mod smoothly
Hooshu Author
Sure
dfgdfgsdf
Thank U