Featured Skills Extended 1.3.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Expanding the skill catalog, one skill at a time.

SPT 3.9.8

No logs, No support.

No support will be offered for old versions of SPT.

Do not repost, alter or repackage my mods without my explicit permission.

This is not allowed to be included in any mod-pack, whether hosted on the SPT Hub or not.


IF YOU USE SVM AND THE UNLIMTED KEY OPTION, IT MUST LOAD BEFORE THIS MOD.


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If you would like to support me or my work you can do so here!

  • Version 1.3.2

    - Resolves an issue where you couldn't pick locks on ground zero post level 20.

  • Version 1.3.1

    Full release notes here


    - Medical item use speed is now correctly reflected in the animation.

    - LP Mini game options; volume, health bar display, lose pick on exit

    - Locales now default to English if missing in any language

    - Fix fracture condition on quest


    Read the release notes.

  • Version 1.3.0

    Full release notes here


    2 new skills

    - Prone Movement

    - Silent Ops


    locale updates

    fixes


    Read the release notes

  • Version 1.2.3

    Full release notes here


    - Bug fixes

    - Blacklisted flares from reward pool, decreased Lega medal count awarded.

    - Ability to disable the trader and quest system.

    - Updated french, Russian and Chinese locales. (still slightly out of date)


    If you're still having trouble loading this mod after installing this update. Delete the server mod and re-install it. I consolidated a bunch of locale files in a hope to fix file handle limits some people were running into. If you use the progression part, don't forget to save your progression file from `SkillsExtended/progression/`


    Just go read the release notes. Enjoy!

  • Version 1.2.2

    - Fixes Busy hand bug when pressing escape to leave the mini game.

    - Fixes uses being removed from a lock pick when exiting without breaking a lock pick

    - You can quickly exit the game with; Escape, left or right mouse buttons.

    - Added a lock pick health bar to the interface to let you know how close it is to breaking

    - Added door level and door key text to the interface

    - Increased bundle efficiency to a single bundle for the mini game.

    I'll work on getting the mod page up to date soon with all the changes from 1.2.0+
    I'll also work on getting all the locales on crowdin so people can start translating them

  • Version 1.2.1

    - Fixes a bug that would happen profile creation of new profiles that would prevent the game from getting to the menu

  • Version 1.2.0

    Full release notes here, really, read them.

    Recommend new profiles only.

    New dependency Custom Item Interactions YOU MUST INSTALL THIS


    New:

    - Lock picking mini game (Replaces the old boring lock picking skill with new cool exciting lock picking skill)

    - Trader (Lacks assort, wasn't the focus of this update)

    - 5 new Quests for the trader which introduce you to the trader and the lock picking skill

    - Final quest has 3 new custom objectives based around lock picking, this also unlocks the ability to craft and buy them

    - 44 new achievements

    - Skill progression system. Every 5 levels of a skill you get rewards. You can disable this in the config you don't like it.


    Misc:

    - Users can add custom weapons to the weapon skills externally now in the config folder. Put the items in the lists and remove the `.dist` extension to have the mod load it.


    Notes:

    - As a result of the lock picking mini game, I had to temporarily disable key card hacking (There are plans.)


    This is what I wanted 1.0.0 but it was to much. There were over 50 commits between 1.1.1 and this update alone.


    - Credits: Terkoiz for yoinking some code from them to allow me to make custom quest objectives pikapika

  • Version 1.1.1

    Medical skill overhaul - Now with less disappearing items :kannatiredofthis:


    Release notes here

  • Version 1.0.2

    Skills:

    - Fix medical skills not updating after the initial update done the first time a player enters their inventory screen. This was a result of being too strict in my performance optimizations last patch.


    Locales:

    - Added Simplified Chinese locale(Thanks [lzm](lzm)), and Korean locale(Thanks [SPT-KorMan](https://github.com/SPT-KorMan)).

    - Minor grammatical corrections to the locale.

    - All locales are now dynamically loaded, no need to select it in the config. Simply select your desired language in the in-game settings. NOTE: Selecting a language that is not implemented in the Skills Extended locale will result in broken text on the skills.


    Misc:

    - Cross platform path support for Fika users. (Linux/Docker) THIS DOES NOT MEAN 100% FIKA COMPATIBLE YET.

  • Version 1.0.1

    Skills:

    - Almost every door levels have been adjusted (Again.) Thanks Light of the World for balancing this because i'm lazy.

    - Fixed inspect and failure ratios not working (/Bonk)

    - With the above fixed, lock picking leveling rates have been adjusted again.

    - Lock picks and PDA are now able to be placed into spec slots.

    - More adjustments to first aid and field medicine leveling speed. (Trying to get this on par with other skills is hard)

    - Fix medical kit resource resetting to full on game start.


    Misc:

    - Added German(Thanks Nero.K) and French(Thanks DevilFlippy) locales.

    - Item updates now only happen on screen state changes.

    - Updates now happen over several frames, instead of trying to complete within a single frame. Helps reduce stutter in the inventory screen on large stash sizes.

    - Fixes a minor memory leak.