Skills Extended 1.5.1

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Expanding the skill catalog, one skill at a time.

SPT 3.11

No logs, No support.

No support will be offered for old versions of SPT.

Do not repost, alter or repackage my mods without my explicit permission.

This is not allowed to be included in any mod-pack, whether hosted on the SPT Hub or not.


IF YOU USE SVM AND THE UNLIMTED KEY OPTION, IT MUST LOAD BEFORE THIS MOD.


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If you would like to support me or my work you can do so here!

  • Version 1.5.1

    Completely remove the server mod portion from `SPT/user/mods/SkillsExtended` before installing.


    - Fixes server not loading because of an empty config. If you have weapons in an `additionalweapons.json` config, make sure you back it up before installing this update.

    - Reintroduces the config app. The build process didn't bundle everything properly the last time around, we're good now.

  • Version 1.5.0

    Updates for SPT 3.11.x


    - Removed everything trader/quest and progression related.

    - Reworked some aspects of lock picking

    - Added a brand new WIP config editor in the server mod folder!


    Please read the changes in full here before asking questions!

  • Version 1.4.1

    - Fixes an issue that caused sell prices to be uniform for items across all traders that could buy that item.

    - Should fix "Attempting to access game world when not in raid" for Fika players. (Untested) (Need's confirmation)

    - Fixes shoreline safes not being able to be picked

    - Fixes lighthouse merlin car trunk not being able to be picked

    - Fixes interchange kiba inner/outer and ultramed not being able to be picked

    - Fixes skill rewards being given for hidden skills `BotSound` and `BotReload` if applicable.

    - Fixes fracture condition on `Walkin' with a limp` not being able to be progressed.

    - Fixes inspect lock conditions not being able to be progressed.

  • Version 1.4.0

    - Updated to SPT 3.10

    - Refactored most of the client portion of the mod

    - Refactored server code

    - Added SR-3M to the eastern rifle skill

    - Added M60E4, M60E6 and M60E6 FDE to the nato rifle skill

    - Added compatibility for Old Tarkov Movement, this fixes not being able to enter lock picking.

    - Expanded the progression reward blacklist

    - Tier 10 progression reward value reduced from 1.25 million value to 650K

  • Version 1.3.3

    - Fixes a long standing bug that would result in skill buffs becoming inconsistent at random due to over leveling or high experience rates.


    Thanks to AeroFW for finally providing a comprehensive enough bug report to fix this.

  • Version 1.3.2

    - Resolves an issue where you couldn't pick locks on ground zero post level 20.

  • Version 1.3.1

    Full release notes here


    - Medical item use speed is now correctly reflected in the animation.

    - LP Mini game options; volume, health bar display, lose pick on exit

    - Locales now default to English if missing in any language

    - Fix fracture condition on quest


    Read the release notes.

  • Version 1.3.0

    Full release notes here


    2 new skills

    - Prone Movement

    - Silent Ops


    locale updates

    fixes


    Read the release notes

  • Version 1.2.3

    Full release notes here


    - Bug fixes

    - Blacklisted flares from reward pool, decreased Lega medal count awarded.

    - Ability to disable the trader and quest system.

    - Updated french, Russian and Chinese locales. (still slightly out of date)


    If you're still having trouble loading this mod after installing this update. Delete the server mod and re-install it. I consolidated a bunch of locale files in a hope to fix file handle limits some people were running into. If you use the progression part, don't forget to save your progression file from `SkillsExtended/progression/`


    Just go read the release notes. Enjoy!

  • Version 1.2.2

    - Fixes Busy hand bug when pressing escape to leave the mini game.

    - Fixes uses being removed from a lock pick when exiting without breaking a lock pick

    - You can quickly exit the game with; Escape, left or right mouse buttons.

    - Added a lock pick health bar to the interface to let you know how close it is to breaking

    - Added door level and door key text to the interface

    - Increased bundle efficiency to a single bundle for the mini game.

    I'll work on getting the mod page up to date soon with all the changes from 1.2.0+
    I'll also work on getting all the locales on crowdin so people can start translating them

  • im not seeing the "pinned" message for the fix, what was the fix

  • "You must first unlock it using the new trader added in 1.2.0. Completing the quest line will unlock lock picking, don't worry, its only 5 quests. The last being lock picking focused. So its cool."


    There is no new trader in 3.11.1 ver. of spt. How can I install it?


    UPD: Ok, I finded that I can craft lockpicks through the workbench, but I only found this out when I started digging around on github, while the mod page itself clearly states that there should be a merchant, who no longer exists, and this is confusing. Perhaps this information should be removed from the mod page and added to the description that lockpicks can be crafted on a level 1 workbench

  • Where should I get a lockpicks? And where is the "pin" message here?

  • I'm trying to figure out how to edit these skills with SPTAKI and can't figure it out.. any advice?

  • i try to picking up a door in ground zero near fusion,it tell me:"ERROR: Door door_Sandbox_Area_03_indoor_00000 on mapSandbox not found in lookup table, screenshot and reportthis error to the developer."

  • hi,bro.

    I found some problems when doing a quest called shipment tracking ,I can't open the door,it called custom_abandoned_plant_00001.

    It tells me report this error to you ,plz

  • Hi, I've been using the mod since the latest update and there are no problem with any skills but there are problems with achievements. The achievements pop up with the UUID but not the name. So far it's the only problem that I'm having.

    Great mod btw!!

    Thumbs Up 1
    • Hi! Right now I'm working on the Russian localization of the mod.

      And yes — currently the mod doesn't have localization strings for achievements.

      The only option for now is to add custom text and wait for official localization support from the author.
      imgur.com

  • when i load into the game i get object reference not set to an isntance of and object in the middle of my screen. clicking oik takes me back to main menu

    • same

      have you found what is conflicting?

  • the skill leveling seems not to apply to the character. My pmc have field medicine level 2, but it gives 0% bonus of the speed.

  • Was the lockpick removed? How do you pick locks now?

  • are the skills themselves not loading for anyone else? i don't see the new skills in my skills tab

    • mine don't load either my lockpicks load and nothing else and when I load into raid my gun is floating I can shoot and I have an error on screen saying object reference not set to the distance of an object. no errors to try to self troubleshoot I've installed per reference and I've installed with what i expect to be "server files" (I'm not a scripter I don't know the difference educated guess).

  • So I also got the reference not set error, but when I hit okay, my gun shoots and purple squares come out like its replacing the smoke effect, and also other AI is able to move about

  • Still getting the same error from this comment;


    "Hi. I'm getting an error after finishing the raid loading screen: "Object reference not set to an instance of an object". The game would return me to the main menu when I press Esc or clicking OK. No red messages in the SPT.Server.exe"


    except it happened as soon as i got into a scav raid

    Thumbs Up 3
  • There is suppose to be a trader that goes along with this mod correct?

    • No trader is included with this mod as it only expands on the Skills and Weapon Proficiencies.

  • I get a TypeError message in console with the latest version:


    • UPD: to fix this, go in to user/mods/SkillsExtended/config and delete AdditionalWeapon.json & the AdditonalWeapons.json.dist files and your game should work.

      Thumbs Up 6
    • You are incredible. Thank you thank you

    • Well, or the best option would be to paste it into the file "AdditionalWeapon.json".


      JavaScript
      {
          "AdditionalEasternWeapons": [],
          "AdditionalNatoWeapons": []
        }
      Thumbs Up 2
    • Thanks all

    • Just a headsup, atleast from what I encountered, inspects on certain items like stims will be scuffed, not game breaking but just a thought.

  • I'm re download the mod, still can't into the game

  • Hi. I'm getting an error after finishing the raid loading screen: "Object reference not set to an instance of an object". The game would return me to the main menu when I press Esc or clicking OK. No red messages in the SPT.Server.exe

    Thinking 1 Thumbs Up 1
  • When progression, achievements and trader is coming back? (They're arguably one of the best things about this mod)

  • I have followed the instructions from the pin comment and this showed up:

    This below is the log:

  • Great mod!but there is something wrong with 1.5.0

    Mod (SkillsExtended) is a client mod and should be placed in the following folder: /spt/bepinex/plugins

    Crying 1 Thumbs Up 1
  • Hi,


    getting this error


    Mod (SkillsExtended) is a client mod and should be placed in the following folder: /spt/bepinex/plugins


    even if i have everthing correctly installed is that a bug?

    Thumbs Up 1
  • I just download the mod and I met this problem:

    Code
    Mod (SkillsExtended) is a client mod and should be placed in the following folder: /spt/bepinex/plugins

    I installed the mod by dropping all the folders in the mod to my SPT folder.
    I will be grateful for any help you provide!

    Log output from log file:



    Here is the installed mods I have:


    - Client mods:

    + Hideout cat

    + Weapon Customizer

    + Stash Management Helper

    + Discarder

    + Shadow Flicker Fix

    + Dynamic Maps

    + More Checkmarks

    + Ui Fixes

    + Skipper

    + Looting Bots

    + Big Brain

    + More Tag Colors

    + Quick Move To Containers

    + Hands Are Not Busy

    + Amand's Graphic


    - Server mods:

    + Two Slots Extended Mags

    + Harry Hideout

    + Give-Ui

    + Live Flea Prices

    + Tarkov HD Items Rework Project

    + Server Value Modifier

    + Virtual's Custom Quest Loader

    + Bosses Have Lega Medals

    + Bright Lasers

    + Lots Of Loots Redux

    • Same isue here your not alone i also placed everthing correctly!

    • Mark1502 - Yeah I dont know what caused the problem

    • Maybe some issue with the mod i think give the dev some time to fix 😊

      Thumbs Up 1
    • read pin

    • Dirtbikercj - I have read it and the mod is now working. Thank you!

  • Good day or night! I wanted to ask about possible future skills. I'm specifically interested in the following: - In Tarkov, faction skills were previously planned, which were supposed to make the choice of one or another faction more significant. Will you introduce faction skills into your mod? It would be great to see their implementation :^

  • Having lockpicks tool in specials items slot , wont consume the 5/5 stack if used , even if not breaking the lock pick, also by having the minigame instead of the % percent chance , would make a 70k lockpick tool easy abusable , by not needing keys if you play the minigame perfectly. I suggest having a option to make the lock pick tool working like before with % chance ( just a option for some of the players that think the mini game is to easy ) and making the 5/5 stack consumable even if placed on the special items slots.

  • When launching the mod, the server gave the following error: "Could not load [Skills Extended 1.4.1] because it was missing dependencies: com.IcyClawz.CustomInteractions". What could it be, and how could I fix it?

    • bruh... install custom interactions. its linked on install instructions

  • tell someone please, now this mod work fine with fika?

  • I'm not sure what the issue is, but I seem to be missing the achievements image folder, because I get this error on startup. I've tried a fresh download of the mod and dependencies but still get this error.

  • I have problem with Eastern proficiency, nato gives me ergo and reduces recoil on 9lvl for 1.4% each, but easstern is on 10lvl and gives me 0% ergo and reduces recoil by 0%,I checked through comments but found nothing similar, any solution?

  • you can still abuse the lockpicks by exiting the minigame before it breaks, you can also just cheese the minigame anyway by moving the pick and spamming D key until you hear it unlock even at level 1 skill.