Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.1.2
- EpicRangeTime
- 3.8k Downloads
Hopefully fixed pathing for our special Linux users
Misc code fixes, mostly adding new filter items
Scopes are still removed since they are still broken, bipods are still just static objects
Added:
- Otter Creek Labs Polonium suppressors in 5.56 and 7.62
- CGS SCI-SIX suppressor in Black, FDE, and Gray
- Magpul DT-PR stocks in Black and FDE
- Magpul STR stocks in Black and FDE
Reworked:
- MCX parts textures (They're still not great, working on it still)
- HK SMR handguards textures
- AK parts textures
- Huxwrks flow 556k suppressor textures
- Resilient suppressors putnik
- AAC M4-2000 textures
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Version 2.1.1
- EpicRangeTime
- 5.8k Downloads
Fixed Badger insurance bug related to dialogue, thank you CJ.
Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.
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Version 2.1.0
- EpicRangeTime
- 2.7k Downloads
Added new trader: Badger
Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.
Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.
Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.
In the meantime, added:
- Full auto Draco
- 20rd Vietnam style 5.56 stanag
- X-15 5.56 50rd drum
- KAC Triple Tap 5.56 flash hider
- Pufgun 5.56 AK mags
- Resilient suppressors Putnik (7.62 clone of zenit putnik)
- XM177 flash hider
- Allen Engineering M4 suppressor
- Midwest industries Night Fighter AR-15 rails
- Midwest industries AR-10 rails
- CompM5 red dot
- DD SoundGuard suppressor (5.56/7.62)
- Midwest industries fixed MPX/MCX stock
- M16A2/A1 stocks
- Colt fiberlight stock
- Leupold LCO
- Leupold D-Evo
- Steiner R1x
- Acro P2
- B&T Acro short mount
Stay tuned, more to come.
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Version 2.0.0
- EpicRangeTime
- 24k Downloads
3.9.x Compatible!!
Added:
- SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)
- KAC High rise T1 mount (fwd+rev)
- Phase 5 FATman Hex Brake 7.62x51
- Unity FTC Magnifier (BLK/FDE)
- Unity Eotech Riser (BLK/FDE)
- AXMC shorter barrels (25, 24, 20 inch)
- Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)
- HK Geissele SMR Handguards
- Eotech G33 Magnifier Separated
- Vortex Eleanor Scope (BLK/TAN)
- Reptilia AUS 34mm scope mount
- Reptilia AUS 34mm RMR/ACRO mounts
Reworked some textures here and there and fixed compatibility with certain things a bit.
Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!
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Version 1.4.0
- EpicRangeTime
- 5.1k Downloads
Ver. 1.4.0
Added:
- Trijicon MRO (still working on zeroing)
- Most items to the loot pool
- Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight
- Nightforce ATACR F1 4-16x42
- Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done
- Vortex Golden Eagle 15-60x52 scope
- Elcan SpecterDR 1.5-6x
- Nightforce ATACR F1 1-8
- Delta-Tek MPI flash hider for Vityaz
- SR-25 11.5" barrel
- SR-25 14.5" barrel
- M700 16" barrel
- Daniel Defense RIS II FSP handguard
- Geissele MK8 Handguards (Blk, DDC, ODG)
- B&T Rotex-V suppressors and blast deflector, all colors
- Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan
- 16 inch faux dissipator barrel
- 16 inch dissipator barrel
- Scalarworks PEAK iron sights
- Gemtech Neutron 762 suppressor
- KAC PRT suppressors with shrouds, BLK+FDE
- KAC SR-15 Upper receiever for M4A1
- Non-dimpled KAC Mod-2 16 inch barrel with its own gas block
- KAC Ambi charging handles
- Geissele SP T1 mounts
- Trijicon ACOG MGO 6x scope, all variations of reticles.
- Trijicon ACOG TA44 1.5x prism scope and associated mount
Reworked:
- B&T RBS 762 Compact SF Textures
The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!
DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!
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Version 1.3.0
- EpicRangeTime
- 11k Downloads
Added:
- B5 Bravo Stocks
- Magpul PRS Lite stocks
- AK-12/19 Folding stock
- AK-74 Wooden/Poly Upper HG
- Zenit B-10 Lower HG
- Zenit B-21L Lower HG
- Zenit Sports long rail section
- Zenit RL-1 Hand Stop
- Zenit B-22 Rear sight rail mount
- B-9M Forward light rail
- DTK2 9mm & 7.62 muzzle brake
- Zenit Sports 3 rail kit
- Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)
- Zenitco SV 9mm suppressor (also fictional thin variant)
- B&T RBS 762 Compact SF suppressor
- 5.56 & 7.62 surefire eliminator
- 5.56 & 7.62 surefire procomp (replaced the base game 762 one)
- Reworked the 5.56 & 7.62 Surefire 3 prong
- Reworked the 5.56 Surefire 4 prong
- 5.56 & 7.62 Surefire Muzzle brake
- 5.56 Closed tine flash hider + warcomp
- 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)
- Surefire RC3 5.56 suppressor
- Huxwrx Flow 556k Suppressor and matching flash hider
- Strike industries cookie cutter comp
- Cadex MX1 muzzle brake (7.62x51 & .338 LM)
- Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)
- ADDED BIPODS
+ Harris 1A2-BRM
+ Magpul M-Lok bipod
+ Accu-Shot BT10-LW17 V8 Atlas
- M-lok bipod stud
- M-lok rail specifically for bipods
- Geissele 34mm Super Precision scope mount
- Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers
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Version 1.2.0
- EpicRangeTime
- 6.9k Downloads
- UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets
- Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates
- Added the MCX Spear in 7.62x51
- Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)
- Added MCX rattler upper receiver group
- Added MCX Face shield stock
- Added 5.56x45 version of the MCX and associated barrels
- Added BCM MCMR Mlok Rails
- Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit
- Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)
- Reworked the .300blk AK mags to just be the base game AK-101/2 mags
- Fixed AAC M4-2000 textures
- Added the AK-15
- Added a Remington 700 chambered in .277 sig fury
- Fixed the rattler gb not going on the rattler 5.5" barrel -
Version 1.1.1
- EpicRangeTime
- 8.1k Downloads
- Added MK47s in 5.45 and 9x39
- Added a close analog to the Century arms Draco
- Added the Saiga arms SGL31 and MK Ver. 030
Enjoy 3.8.0 guys!
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Version 1.1.0
- EpicRangeTime
- 1.4k Downloads
- Improved URX4 Textures
- Improved DD RISIII Textures
- Improved Geissele MK4 Textures
- Fixed RISIII hands
- Improved attachment points on all handguards
- Fixed more issues with handguard/rail compatibility
- Added Surefire SOCOM .338-Ti Suppressor and associated brake
- Added AAC M4 2000
- Added GBRS Hydra Eotech mount
- Added Unity Tactical 2.26 inch Micro riser
(Silently updated, fixed the error)
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Version 1.0.2-Hotfix
- EpicRangeTime
- 853 Downloads
- Fixed RISIII handguards slots being broken in the modding menu
- Fixed Geissele MK4 4.7" handguards accepting the incorrect foregrips
Thanks again guys for the feedback!
Dumass
hey dude, I really love your mod have been using it for last 3-4 spt wipes, I think there seems to be some kind of problem with badger. on my server logs it says that "trader exists in player profile but does not in SPT" and causes some problems with the in game modded weapon parts please look into it thanks.
TheChewy
Required slot 'mod_gas_block' on barrel_mcx_229mm_762x35 mod_barrel was empty on marksman
Weapon 5fbcc1d9016cce60e8341ab3 weapon_sig_mcx_gen1_762x35 was generated incorrectly, falling back to weapon preset see error above
I get this often any ideas?
Mando75
it'd be cool if you could make the polonium suppressors with a keymo mount so I can larp my real life builds in tarkov
ruiner
I love this mod so much, thank you for making it!
A few things that would be cool to see
- 10.5" variants of the MK16
- L3Harris NGAL
- Maybe just fixing the texture on the BCG of the stock M4 so it doesn't have three holes for whatever reason
deadgameeggsdee
is badger the only way to get the modded items? if not is there an option to disable him?
EpicRangeTime Author
No there is no way to disable him, he is my trader. I may give items to other traders for the individual broken up parts of the mod once I stop adding a ton of stuff and it's just upkeep.
losrtverd
I am lvl 12 and I have just unlocked badger and he's selling like 10 items, is that how it's supposed to be ?
EpicRangeTime Author
Yes, for now. I'm still adding things to him so that he has more fleshed out levels, but it's a very steep slope going to level 4. You will have tons of items by then.
losrtverd
Got it.
MacStew
Hi,
Small fix: if you have issue displaying the quest correctly, you can change the language in QuestAPI.ts in the folder "src" line 235 change 'en' to your language (I tested with 'fr' and 'ge', it works).
EpicRangeTime Author
Had no idea about this, thank you
MadFrogz
Still broken for linux
Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'
EpicRangeTime Author
Found the issue while I was at work today and will fix it asap
MadFrogz
You are my hero !
ImpactTB
Thanks for the awesome work
NFTP
Thank you for your service always but I don't see g33 magnifier, is this a bug?
EpicRangeTime Author
I said previously in the comments here that they were supposed to be removed since they are considered scopes and are broken at the moment
kinga
Please add a SVD (or a long barrel for the SVDS), the longer barrel just makes it so much more drippy.
Oqt1
Is it possible to only add parts of the mod into the game? I really want the SR-25 barrels. If how do I do that.? thanks
EddieGT
nothing is shwing in badgers inventory and his quests are not showing? dont know why im using 3 other modded traders with no issue
EpicRangeTime Author
Yes, he unlocks at level 12
EddieGT
ah that makes sense, sorry to bother you most of the traders that i use you can trade instantly with them
DVEv_l
badger quest names and targets are displayed like h1v23fhj44bu..
zhua.w
Change language 2 English can solve this..
Oddie
Is there a way to adjust recoil?
As a 5.45, or 9x39 Mutant would not have 100/100+ recoil -_-
YeetDaBabies
More Checkmarks by VIPKiller17 doesn't work if this mod is installed (tested with everything on 3.10).
Seemed like a mystery, but I was lucky enough to see this has been reported on that mods' page. After uninstalling more checkmarks started working again.
Your mod is unaffected when More Checkmarks is installed, looks like Badger has some sort of Barter/Task that messes up more checkmarks and prevents it from doing anything.
I'm reasonably sure this problem did not exist in 3.9.8, as I believe I remember using both this mod and more checkmarks with no conflicts about 2-3 weeks ago.
There's likely nothing you can do about it, but I figured it would be better to report it just in case.
JowM
Reposting from the other mod coments:
It is the same problem Hardiel had with another mod:
The file to change is \user\mods\EpicRangeTime-Weapons\db\Quests\bd3a8b28356d9c6509966546\BadgerQuests.json
Only the 1st of the three quest in the file has the "name" Field, adding the other 2 fixed the problem for me.
YeetDaBabies
so it is a problem with this mod,
I'll try it out when I have time, thanks in advance
EpicRangeTime Author
I'll try fixing that, I didn't know the name category was an issue with it. I'll try to fix that with the next update.
YeetDaBabies
It took me a while to figure out how to do it, but copy and pasting
"name": "ff2c2fd5d1e216e8aa91f992 name"
and pasting it after location on each task fixed morechackmarks for me too
this seems to be an effective fix
YeetDaBabies
it would be a very long image...
just go to location, go to the very end of the line, press enter, paste "name": "ff2c2fd5d1e216e8aa91f992 name", (the comma is important) on both tasks and its done
IDangus
Bipods don't seem to be working properly. Unable to deploy bipod and cannot ADS after trying to deploy bipod until moving.
EpicRangeTime Author
I did not implement the bipod animations yet but I also did not know they broke anything currently, I'll implement them asap.
TheKEM667
anything about magpul MOE A2 stocks?
EpicRangeTime Author
Big maybe, depends how these next couple months go.
Krilzlocc
At what level does Badger store items and missions become available ? At the moment no Tasks and store is empty
Dashy
bumping so i can see too
ServerCorpse
12 lvl for quest
Bronson
There are 2 new M-lock grips added in 0.15 you forgot to add to your handguards
EpicRangeTime Author
I'll fix it ASAP, thanks for the report
Kallen_kaslana
Cool mod,here to report the issue
it`s incompatible with the MoreCheckMarks and will disable the function of MoreCheckMarks
But no errors were reported
ChangyeMarquis
In fact, there are still related errors, as follows:
2024-12-02 03:09:10.514 +08:00|0.15.5.1.33420|Error|Default|
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at MoreCheckmarks.MoreCheckmarksMod.LoadData () [0x00168] in <6fc15a37da6d403fac4e63ef9a241f74>:0
at MoreCheckmarks.MoreCheckmarksMod.Init () [0x00039] in <6fc15a37da6d403fac4e63ef9a241f74>:0
at MoreCheckmarks.MoreCheckmarksMod.Start () [0x00016] in <6fc15a37da6d403fac4e63ef9a241f74>:0
2024-12-02 03:09:10.514 +08:00|0.15.5.1.33420|Error|Default|NullReferenceException: Object reference not set to an instance of an object
MoreCheckmarks.MoreCheckmarksMod.LoadData () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)
MoreCheckmarks.MoreCheckmarksMod.Init () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)
MoreCheckmarks.MoreCheckmarksMod.Start () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
EpicRangeTime Author
Yes it is an extremely common thing for morecheckmarks to have issues with custom quests, but I've discovered one potential fix i will try in the next update.
Jenny
It seems that the current mission text does not support languages other than English. I tried translating it, but it always turns into garbled text. Can you fix this issue?
EpicRangeTime Author
I do not speak any other language other than english, I am sorry that I cannot help you more at this time.
souliriss
The problem is that other interface languages do not display any text, only id name
https://imgur.com/a/fo707AY
Maddin
Maybe it is a Problem with SPT itself.
Both, your Mod and the Trader who comes with "Artem", are missing the Desciptions for the Tasks, if the selected Language isn't English.
Jenny
This is not an SPT issue; the problem lies with the author needing to update the mod to ensure all languages are displayed in English. I encountered the same issue with another mod before, and the author eventually fixed it. However, I am unsure if this solution applies to custom missions.
EpicRangeTime Author
I have no idea. I've never had to display any other languages. If there is anyone who could take a look and help me make the change to support foreign languages let me know, I would be glad to help but I have no idea how.
DustyAngel
Has anyone tested this with Fika? I cant quite tell exactly which one it is, but on the bundle loading, it gets to one of the muzzles and wont load past it.
EpicRangeTime Author
Please troubleshoot in the fika discord
Vaults
having the same issue, did you find a fix?
DustyAngel
Unfortunately not, tried uninstalling every mod and making a new profile, still wouldn't load. I let it sit for about 10 min and it never moved.
DustyAngel
I think I found a solution, I was running SPT version 3.10.0, when I updated it to 3.10.1, it loaded properly. Idk if this will help you or not Vaults, but I hope it does.
AkiKaguya
Two Eotech G33 sights is broken and bipod couldn't use
EpicRangeTime Author
The magnifiers are broken because of the current implementation of scopes in the game, and I forgot to remove them when I updated. Do not use them
wjddntjr93
Hello Thank you for the cool mod just here to report the issue
I found that if I use Aimpoint M5 + Eotech G33 combo 3x sight is broken either blind or upside down glitched so please check out if can thank you!
PS. when do you plan to add ATACR and Atlas bipod back into action? haha I loved them earlier so much hope I see them soon
EpicRangeTime Author
Yes the magnifier is counted as a scope, I accidentally did not remove them with the other scopes. Do not use them.
Thatoneguy132
Not sure if anyone else is running into this issue, but I bought one item from badger and now there are no items displayed in his trader screen.
Choiv
Same with me, saw items there, bought a suppressor and then all items disappeared afterwards, permanently it seems. New profiles would just have Badger blank after that incident haha.
Don't think I would have anything that would conflict with the Badger side of things aside from having Painter and the other gear mods associated with it. Despite this I just wanna say thanks for all your mods so far!
EpicRangeTime Author
Badger should not unlock until level 12
boss3314
Hi cool mod is there a way i can see a list of the full mod like a link of all the parts.
EpicRangeTime Author
Yea there's a cool place in the mod page called the overview where you can see a complete list of every part in this mod
boss3314
oh lol thanks im new around these parts
Jek12BTW
Hey my server keeps throwing
Error: ENOENT: no such file or directory, open '/home/container/\user\mods\EpicRangeTime-Weapons\db/\Traders/\bd3a8b28356d9c6509966546\bd3a8b28356d9c6509966546_Base.json'
I can see in the install instructions that if you get that then you've installed it incorrectly, however my file is exactly as described
/user/mods/EpicRangeTime-Weapons/db/Traders/bd3a8b28356d9c6509966546/ (Base JSON file)
I have checked many times and I cant see the issue and the server is throwing that error, any ideas? I can even send screenshot of my file path being correct
I am running through the Pterodactyl Web server panel
madmanbeavis
I'm gonna help my man Epic on this.
So we were talking about it and we need to see your server logs, not the SPT logs.
Also are you running it in a container? (docker, podman)?
Can you get a screenshot of tree of the /user/mods/EpicRangeTime-Weapons/db/Traders
Also ls -l of that dir as well.
Jek12BTW
I am not 100% sure of the setup as my friend make the server run on here for me on here in terms of that, I know most of my way around it but not the initial setup, but have had multiple SPT servers before hosted, I also want to add that this still occurs when it is the only server mod installed
Server Log:
Here is a screenshot of the file structure:
FrivolousFox
Will it work on 3.9?
EpicRangeTime Author
If you change the package json it should, yes. I didn't have to change much of anything to update this mod.
FrivolousFox
Oh cool thanks man 😁 love the mod btw
AttilaDuran
Will this work with the 3.9 ?