Tarkov Midcore Server 1.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This AIO config extends SVM, offering custom bot health, raid loot control, inertia toggle, increased vault height, and much more.

Comes with a config.json where you change what you want to enable/disable

If you have any feedback on what you want to see that are not available in SVM, drop a comment.


Install into user/mods


  • Set custom health for bots
  • Enable full control over what items you lose when killed in raid
  • Turn off inertia
  • Ability to increase vaulting height
  • Ability to make all headsets equally good
  • Make repair kits less overpowered
  • Set ammo color based on pen value
  • Stop the chat messages from fake players


Turn off softcore in SVM if you use EnableLostOnDeath in the config

  • As a feature request - lootable armsleeves :)

  • The LostOnDeath config doesn't seem to be working for me. I do not use the softcore option in SVM. There's no debug logs or anything related to it so not too sure how to troubleshoot.


    I have everything set to true besides scabbards, secondary, earpiece, and compass so I should be retaining my pistol and headset but it's still using vanilla behavior (armband, spec slots, scabbard). I'm loading TMS near the bottom of my load order as well, if that info is relevant.

  • This mod saved my (tarkov) life

  • Is it possible to increase the BTR stash size? Like i want to drop my completly full inventory in the btr and he brings that to my base?

  • @MonoPixe can you add an option to remove the restriction on putting cases in backpacks please thanks

    • I do not add stuff that is already available in SVM :)

    • when I posted this I was on 3.9 and SVM was 3.8 but it got updated now

      Thumbs Up 1
  • @MonoPixel, Question about the config.json section for LostOnDeath. The ones representing and matching the sections of the [GEAR] loadout screen are pretty self explanatory (i.e. Earpiece, FaceCover, Backpack, Weapon...) as to what is being "saved". But what do these few represent??????? Also, what about items in POCKETS and SPECIAL SLOTS? Thanks in advance.


    "Compass": ?????

    Scabbard": ?????

    "QuestItems": ?????


    -----------------------------------------

    "EnableLostOnDeath": true,

    "LostOnDeath": {

    "ArmBand": false,

    "Compass": false,

    "Headwear": true,

    "Earpiece": true,

    "FaceCover": true,

    "ArmorVest": true,

    "Eyewear": true,

    "TacticalVest": true,

    "Backpack": true,

    "Holster": true,

    "FirstPrimaryWeapon": false,

    "SecondPrimaryWeapon": true,

    "Scabbard": false,

    "QuestItems": true

    • questItems = quest items you need to turn in for quests, scabbard = melee weapon, compass = special slots.

  • FINALLY FOUND SOMETHING FOR CUSTOM BOT HEALTH!!!!



    THANK YOU!!!

  • I believe your version of FUInertia makes crouch speed the same as walking speed, which is kinda funny to crab walk that fast lol

  • If both this and SVM is installed at the same time, does one overwrite another? Honestly I just want to off inertia with this, but I'm not sure if it'll interfere with my SVM

    • If you disable lostondeath with setting it to false, the other options in config will not interfere with svm. Lostondeath interfere with svm ONLY if you enabled softcore option in svm.

    • so turn everything set to true to false except from inertia.

  • Curious how the bot health multipliers work if bots in the same "category" have different initial health values?


    For example, with the default 0.7 value for boss health, hypothetically if Reshala normally has 300 health I'd expect him to have 210. And if Tagilla normally has 800, then he would have 560, is that correct? If so might I suggest that instead of a multiplier, to allow for bot values to be set to a single value across the board (for example set all bots to have the same amount of health as the player character, which I think is how Realism handles this).


    That way squishier bosses in particular don't have to become way too weak just to make larger health pool bosses come down to a more normal level.

    Thumbs Up 1
    • I can do that for a future update. It works like you described. For now, it's at least better than nothing.

  • Thankyou changing bot health is crucial, as BSG vanilla ammo values are dumb

    Heart 1