Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
- Custom health for bots
- Control over what items you lose when killed in raid
- Turn off inertia
- Increase vaulting height
- Make all headsets equally good
- Make repair kits less overpowered
- Set ammo color based on pen value
- Make ammo have 0 weight
- Make all foregrips have the same stats
- Disable magazine ammo load penalty
- Ability to set bot caps for all maps
- Add more items to store in SICC Pouch
- Fix some grid thumbnails for larger items like LMGs, and Marksman Rifles to not make the grid item add +2 vertical down or up. Causing the weapon to take up too much vertical space in the stash
- Two-slot extended magazines
- Store Lega medals inside Money Case
Drag the first folder in the ZIP into your SPT directory to install
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Version 1.0.8
- MoxoPixel
- 1k Downloads
Updated to SPT 3.11, this should work, but please report any errors from the error log if you find any issues. One or two lines from the error is enough. I will ask you if I need more information than that.
Config currently use values I play the game with. Just turn things false, that is enough if you don't want to use a feature.
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Version 1.0.7
- MoxoPixel
- 1.5k Downloads
- Fixed scope mounts not applying the changes to ExtraSizeUp if the user activated FixExtraSize in config.
- Added config option FixExtraSizeExtendedMags to make ExtraSizeDown from 2 to 1. So weapon thumbnail shows them as regular magazines.
- Added config option ExtendedMagsTwoSlotsHeight which converts extended magazines that have 3x1 size to 2x1 size in stash and inventory.
- Added config option LegaMedalInsideMoneyCase.
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Version 1.0.6
- MoxoPixel
- 285 Downloads
- Made default headset values copy the Comtac VI instead of Sordin
- Added feature: Make all foregrips have the same stats
- Added feature: Make ammo have 0 weight
- Removed the feature of GP coins to spawn in wallets. It led to errors and spawned 500+ GP coins on some occasions
- Merged Actual Sick SICC mod with TMS. The other mod will no longer be updated. Also added many more items that can be stored in SICC pouch
- Added feature: Fix some grid thumbnails for larger items like LMGs, and Marksman Rifles to not make the grid item add +2 vertical down or up. Causing the weapon to take up too much vertical space in the stash. See picture:
Note: I changed the name of the mod from "Tarkov Midcore Settings" to "Tarkov More Settings"
Also, remember to take a backup of your old config.json so you don't forget what values you had before updating!
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Version 1.0.5
- MoxoPixel
- 1.4k Downloads
Fixed GP coins not spawning in wallets with correct stackSize and money getting wrong stackSize in bot's wallet.
GP Coins now spawn in wallets by 1 to 8 in stacks which is way more balanced than the prior 5000 GP Coins
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Version 1.0.4
- MoxoPixel
- 618 Downloads
- Added ability to set bot caps for all maps
- Enable GP coins in bot wallets
- Fixed crouch in inertia setting to not always have increased movement speed
Remember to take a backup of your old config.json for this mod so you don't forget what values you had before updating!
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Version 1.0.3
- MoxoPixel
- 727 Downloads
Updated to SPT 3.10
- Added option: DisableMagazineAmmoLoadPenalty
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Version 1.0.2
- MoxoPixel
- 1.3k Downloads
- Ability to increase vaulting height
- Ability to make all headsets equally good
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Version 1.0.1
- MoxoPixel
- 1k Downloads
- Updated to SPT 3.9
- Changed bot types to new ones and added more bot types affected by the custom health section
- Updated PMC messages route
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Version 1.0.0
- MoxoPixel
- 2.4k Downloads
Blueford
Does this have an expanded list of SICC-compatible items and/or the ability to add items to the list? The list on the older mod was missing some other small items I feel could be included, such as:
- CPUs
- all the matches
- all the cigarettes
- all the lighters
- military flash drives
- RAM
- VPX
- AA batteries
- greenbats
- sparkplugs
- insulating tape
- grenade fuzes
- beard oil
Maybe even:
- disposable syringe
- all the toothpastes
- poxeram
- portable powerbanks
- rechargeable batteries
- firesteel
- all the pliers
- nippers
And if the large diary is still included, then screw it, also all the rest of the book type items such as:
- antique book
- BakeEzy cookbook
- tech manual
OLEGUS503PzDivivzion
Это всё не нужно! Очередной мусор!
ECO72
hi, for me this error:
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at TMS.postDBLoad (D:\TARKOV STP\STP 3.11.3\user\mods\MoxoPixel-TMS\src\mod.ts:373:83)
at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at TMS.postDBLoad (D:\TARKOV STP\STP 3.11.3\user\mods\MoxoPixel-TMS\src\mod.ts:373:83)
at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
thanks
Ryuu.TT
same.
MoxoPixel Author
ok thanks I will look into this!
ArcticOwl
is the FUinertia component the same as oldtarkovmovement?
SwaiGuy
May we have an option to make typical 60 rounders 3 slots aswell? this to balance 3 slots now becoming 2 slots, i feel as though this would be beneficial for balancing of this cool option.
AHuman
By any chance would be possible to add parameters to inertia settings?
ViP3R_76
Modifier for Plant Time
Lootable Armbands
This would be two things that would be awesome
Fifi
would it be possible to add a toggle for enabling insurance for everything?
MoxoPixel Author
Isn't this a feature in SVM? If not I can look into it.
Fifi
Doesn't seem to be. Can change the prices and time for the insurance, but can't seem to change what items can or can't be insured
Delod
Ammo Weight seems to not work now? I've got it set to true and ammo still has weight. I reverted back to v1.0.6 and its back to having no weight so something isn't working right for some reason with the new version
MoxoPixel Author
Thank you for the report, I found out what was causing it. I updated the latest version. Download again and only replace the src/mod.ts file with your current one. No need to replace your config and package.json.
Delod
Thank you much!
Wite-Whrice
The Two-slot extended magazines option isn't affecting the AUG's 42 round mag, just thought I'd let you know. Thanks for your work.
EDIT: sorry, I just noticed the magazine itself is two slots, but when loaded into the AUG it increases the gun's vertical height by one. so it's no big deal actually.
ViP3R_76
Do you have removed the ability to block PMC responses from this one?
MoxoPixel Author
yes because svm has it now
Slothgang
ah I was wondering why they came back haha
Andresmujica02
how would i open this like in game?
MoxoPixel Author
You don't. Server mods do only use config files.
RogueTech67
In the ""EnableLostOnDeath"" config.json section, there does not appear to be an option for the pockets?
MoxoPixel Author
Update released adding this option
RonnieFly777
Hi, I installed SVM but I don't have the bots part active, can you tell me if it still affects your mod?
MoxoPixel Author
No it should not affect my mod.
RonnieFly777
Ok I have another question, for bots, the cap stops when for example if I have set 20 the spawn stops at 20 for the rest of the raid or are 20 alive? Another question that is trivial sorry but I ask it anyway, in the bigmap config is it customs? and what is sandobox? and what does default refer to? sorry for the astonishing questions
MoxoPixel Author
The bot caps only say, "have this many bots active on the map at once", when one bot dies, another one takes his place. Bosses do not count toward bot caps as far as I'm aware.
bigmap is Customs, sandbox is Ground Zero. Default is used in the SPT files so it's just for other maps not made yet.
MoxoPixel Author
Posting this here so people can copy what Slothgang calculated to be the most "fair" setting for bot health.
saviourcity
hello i have a problem the custom bot cap has stop working ever since i add the svm mod it seems not to work with the bot cap and i dont know how to fix it with out removeing the svm mod
Fallen49
Hello the custom bot cap for each map doesn't seem to work, I have SVM, Performance Improvements and SAIN. could you help me?
MoxoPixel Author
Any other mod that modifies bot caps will overwrite my mod. There are spawn mods, aio mods, etc that overwrite it—the only way to figure out which one is to remove features or mods one by one.
Fallen49
Yeah I figured out it would be easier to use a spawn mod
. Thanks for reply though
MoxoPixel Author
Yes tbh, this mod's spawn cap config is mostly for when new SPT versions are released and those other mods not are updated yet.
Xscope_X
HEALTH doesint work but the rest is cool i set the hp multi to super low and they still take like 50 bullets rip
format
Hello, I’m using your mod Tarkov Midcore Server 1.0.5 and SVM - it has a maximum amount of coins GP 5000, bots sometimes spawn in their pockets with 5000 coins, please correct.
ViP3R_76
If you use the "color ammo" feature, M993 is "grey" - should be red. Slug AP20 is red, should be grey (i guess).
ViP3R_76
Could you implement the GP Coin override to allow more then 10 GP Coins in wallet/backpack restriction while in-raid? As addition to the GP Coin feature at all.
CheekiBreeki2
do i just drop this into mods?
ViP3R_76
As a feature request - lootable armband
Narcotics
The LostOnDeath config doesn't seem to be working for me. I do not use the softcore option in SVM. There's no debug logs or anything related to it so not too sure how to troubleshoot.
I have everything set to true besides scabbards, secondary, earpiece, and compass so I should be retaining my pistol and headset but it's still using vanilla behavior (armband, spec slots, scabbard). I'm loading TMS near the bottom of my load order as well, if that info is relevant.
justiceLeague
This mod saved my (tarkov) life
Pestdoktor
Is it possible to increase the BTR stash size? Like i want to drop my completly full inventory in the btr and he brings that to my base?
YeetDaBabies
that is included in SVM under raid settings
Pestdoktor
Thanks. But that wasnt part of SVM with 3.9
I will give it a look
kalitbartman
@MonoPixe can you add an option to remove the restriction on putting cases in backpacks please thanks
MoxoPixel Author
I do not add stuff that is already available in SVM
kalitbartman
when I posted this I was on 3.9 and SVM was 3.8 but it got updated now
RogueTech67
@MonoPixel, Question about the config.json section for LostOnDeath. The ones representing and matching the sections of the [GEAR] loadout screen are pretty self explanatory (i.e. Earpiece, FaceCover, Backpack, Weapon...) as to what is being "saved". But what do these few represent??????? Also, what about items in POCKETS and SPECIAL SLOTS? Thanks in advance.
"Compass": ?????
Scabbard": ?????
"QuestItems": ?????
-----------------------------------------
"EnableLostOnDeath": true,
"LostOnDeath": {
"ArmBand": false,
"Compass": false,
"Headwear": true,
"Earpiece": true,
"FaceCover": true,
"ArmorVest": true,
"Eyewear": true,
"TacticalVest": true,
"Backpack": true,
"Holster": true,
"FirstPrimaryWeapon": false,
"SecondPrimaryWeapon": true,
"Scabbard": false,
"QuestItems": true
MoxoPixel Author
questItems = quest items you need to turn in for quests, scabbard = melee weapon, compass = special slots.
Hustleharder
FINALLY FOUND SOMETHING FOR CUSTOM BOT HEALTH!!!!
THANK YOU!!!
MoxoPixel Author
Nice. Happy to help!
Audixas
I believe your version of FUInertia makes crouch speed the same as walking speed, which is kinda funny to crab walk that fast lol