Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.1
- Skulltag
- 6.5k Downloads
Fixed trader icon appearing white.
Fixed dependencies not included in the build.
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Version 1.1.0
- Skulltag
- 218 Downloads
Updated to latest SPT version.
Added a bunch of skills that were missing
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Version 1.0.4
- Skulltag
- 4.4k Downloads
Fixed weight system not working as intended.
Added bands to blacklist. This should prevent them from being given as rewards for quests and hideout scavcase.
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Version 1.0.2
- Skulltag
- 1.6k Downloads
Fixed weight bands not actually working.
If you want to update to this version and keep your purchase history and settings, do not override the Data folder and Config folder!
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Version 1.0.1
- Skulltag
- 371 Downloads
Fixed an issue where the setting "enableHealthPerLevel" didn't actually work.
Now if you change "enableHealthPurchases" or "enableWeightLimitPurchase" to false after already purchasing related bands, the purchases will no longer affect your character until you turn them on again.
If you want to update to this version and keep your purchase history and settings, do not override the Data folder and Config folder.
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Version 1.0.0
- Skulltag
- 1.3k Downloads
KARCHANKA
Hi there!
I would like to ask, if I have the healthPerLevel set to True, do the AI PMCs and Scavs also get this attribute?
Because I have noticed that is takes waaay more bullets than usual to down a target, let alone bosses.
It might just be my idea, but I wanted to be sure.
Also, I think that it would be interesting to add a few quests for Trainer.
Maybe have his quests intersect along with therapist, or have to turn in injectors, maybe scrap metal for gym equipment and then make the gym in the hideout more effective....
Anyway, carry on!
Edit: I just noticed that in a similar question below, it has been confirmed that enemy PMCs do NOT get the extra HP like the player. Sorry to bother.
jorbeans
I'm not sure if it's just a conflict somewhere, but buying skill xp literally does nothing- I gain 0 xp, no matter what the config is set to. The health per level works fine, though.
Skulltag Author
I would assume so, yes. If you end up with the bands in your inventory then you can be sure that's the case. This mod should never actually give you the bands.
hwangilseok
Does the HP per level increase option also increase the HP of enemy pmcs?
Skulltag Author
No
TASbot
For the next update PLEASE fix the trader image and can "enableHealthPerLevel": just be set to false by default?
Skulltag Author
Ok I've updated the mod. hopefully it works as it should now.
TASbot
Big dawg I meant the straight black line that is at the top of the trader image...its been a standing issue since the beginning of the mods conception
Skulltag Author
xD ohh that. well it's baked into the image I got somewhere. I can't even seem to find the original anymore. You can always replace it yourself. it's just an image in one of the folders
dfgdfgsdf
Mod prompts me to install a dependency, what is it
Skulltag Author
It's something that allows me to read/write json files. I use that to save the health purchase history. I think they added that check this patch. But the only change I made since the last version is add experience bands for some missing skills.
dfgdfgsdf
But because this AJV mod cannot work properly, the merchant disappeared
Skulltag Author
Yeah, the console will tell you to enable something in one of the config files to allow the mod to work again. I'm quite unfamiliar with javascript so I'm not really sure how to implement it without any dependencies.
dfgdfgsdf
The console asked me to install dependencies, but after installing them, I get an error message
Skulltag Author
you manually installed something? The console told me to change autoInstallModDependencies in SPT_Data --> Server --> configs --> core to true. I did that and after that it worked fine for me. I can't reproduce the message either. I guess it only needs to install in once? I'm really not familiar with how all this stuff works :p
HandGrade
HIGH need for Light and Heavy armor!
Skulltag Author
Hey, I updated the mod. It should also include all those missing skills now
LannAF
Hi! Love using the mod, is there any chance we could get Heavy armor and light armor skills added? Also perhaps a cap to the weight wristbands? The second one is entirely preference but figured it's worth an ask as a setting.
domichan
hi sorry for my poor english but how can I undo the health changes?
Skulltag Author
1: Reinstall the mod
2: Disable health based settings in config
3: Launch game
4: (optional) remove mod again
Alternatively
Create new PMC
hwangilseok
No need to reinstall.
After changing the config to false, turn on SVM to return PMC HP to its original state and apply.
Crusader1024
Hello there, for anyone who wants to use this mod along side SPT-Realism's weight and health changes I've made edits to the config.json file of this mod to, hopefully, match SPT-Realism's changes. I'll be posting those changes here and in the comments of SPT-Realism's mod page for anyone who wants to do it themselves:
Copy and paste these values OVER the existing values of the config.json file in the skulltag-personaltrainer/config folder:
"headHealthBase": 20,
"chestHealthBase": 120,
"stomachHealthBase": 120,
"leftArmHealthBase": 65,
"rightArmHealthBase": 65,
"leftLegHealthBase": 60,
"rightLegHealthBase": 60,
"standOverWeightLimitBaseX": 24,
"standOverWeightLimitBaseY": 65,
"walkOverWeightLimitBaseX": 55,
"walkOverWeightLimitBaseY": 75,
"walkSpeedOverWeightLimitBaseX": 32,
"walkSpeedOverWeightLimitBaseY": 90,
"sprintOverWeightLimitBaseX": 15,
"sprintOverWeightLimitBaseY": 30,
RuuBeeQ
greetings, I would like to know how to roll back the values, I bought a bandage with a force the amount of health increased how do I get back the values of health?
RuuBeeQ
I found how to change the health values in the profile in the configuration and already set the values that you need there, if suddenly someone needs it
Skulltag Author
You can just disable the health purchases in the config. That will recalculate the health as if you didn't buy any.
TASbot
Can you fix the image used? There's a black line at the top of coach's picture...
ShadowWolf579
You can replace the file with any other picture, I've done it for a few traders. When replacing the file you just need to keep the name exactly the same as it appears in the mod.
200x200 seems to work the best for trader picture size.
redone196
HI!
Sorry for my poor english.
I got a issue that after this mod install,no matter how heavy I carry,the walk speed seems no change.
(My weight limit is 85KG,when i carry 200KG I can still walking with normal speed.)
Maybe I should do something with config?
BTW this mod is so much fun,thank for your great work!
oops never mind,I just forgot to update config.
BrokenWind
Hello
Regarding the problem that the maximum weight increases, but walking speed is still limited
I apologize if I'm wrong, but I saw the lines in the config file:
"standOverWeightLimitBaseX": 26,
"standOverWeightLimitBaseY": 67,
"walkOverWeightLimitBaseX": 45,
"walkOverWeightLimitBaseY": 75,
"sprintOverWeightLimitBaseX": 26,
"sprintOverWeightLimitBaseY": 63,
And it seems to me that the mod forgot "WalkSpeedOverweightLimits":
"WalkSpeedOverweightLimits": {
"x": 35,
"y": 70,
"z": 0
When I changed it in the basic config, it worked.
Although after that I immediately noticed the strange sensitivity of the mouse (accelerated). When I returned it back, the mouse still seemed accelerated. I don’t know, maybe the sensitivity has changed in my settings, but I didn’t look in advance to compare.
Skulltag Author
Yeah there's another setting called OverweightConsumptionByPose that seems to have an influence to it as well? It's just hard to see the differences. I might just update the mod with those settings and let the masses figure out if it's working as intended xD
EDIT: Nevermind, I didn't actually use the correct base values which is why I had so much trouble testing it.
TheXFR
i tried to change the skillexp , to 10 , but still gives me the default ammount
Skulltag Author
I tested this and it works fine. Did you maybe change the config file after launching the server? The server loads in the config file when you start it so editing it after doesn't do anything. Try restarting the server and see if the issue is still there.
TheXFR
always when i change smtg , i stop the server . clear the cache and look what i messed up :'D
and this idk why but not works for me when i change the value
TheXFR
ahh i figured out ...
"skillExp": 1 - means 0.1 point
"skillExp": 10 - means 1.0 point
"skillExp": 100 - means 10 point
i got it
BalgaDeez
I put 50 into the config, I started buying bands and I noted it was increasing it by 50% of the total skill poitns needed! so even though it makes sense after level 10, at level 1 purchasing a 50 band is 5->10->15->20->25->30xp gained per band purchased.
Skulltag Author
ohh damn, you're right. I wonder if this was also the case in older SPT versions. I'm not really sure how to scale it properly though. I just call this function when you purchase bands. I have no idea why it gives different skill exp amounts based on your skill level.
profileHelper.addSkillPointsToPlayer(pmcData, skillName as SkillTypes, config.skillExp * buyData.count);
I took a quick look at how skill XP is stored on the server and it's kinda funky. apparently it stores xp for each skill between 0 and 5100 with every 100 xp being 1 skill level capping at 51.
So even though it shows you need 10 xp to go from lvl 0 to 1, you actually need 100 xp on the server side. that's probably why you only get 0.1xp on the client side at lvl 0 from 1 band with default config settings.
Killins
Добавьте перевод для каждого навыка.
IHateChoosing
this.mod = "skulltag-personaltrainer-1.0.0"; // Set name of mod so we can log it to console later
You forgot to set it to 1.0.1
Nice mod
The health part seems to work, but i bought 30 weight buffs and am still at 67kg carry weight limit
Skulltag Author
Ahh crap, I'll get the mod right eventually :p
uploaded a new version with the weight bands working now and properly changed the version to 1.0.2 everywhere.
I made the mod for myself when it was still 3.6. I looked at the code a few days ago and saw something that seemed out of place so I moved it to where it seemed more logical. Now I know why it was there in the first place :p
IHateChoosing
The max weight shown in inventory gets updated now.
Not sure if I'm right, but it I'm pretty sure the game still treats the previous weight limit as max in regards to movement speed and stamina drain calculation.
I purchased to test up to 130 kg weight limit and at 77 my movement is down to minimum and at 85 i loose stamina by just slow walking.
I also noticed that it's possible to get your bands out of the hideout scav case as a reward, the band then sits in inventory and is (i think) not going to actually do anything.
Edit:
Not sure about the stamina drain.
I edited the data to have purchased 700 weight bands, giving me 600kg carry weight, and I'm at yellow at around 37kg with minimum movement speed at around 76 kg.
However, with this carry weight i don't loose stamina by walking at 85kg anymore.
Skulltag Author
Yeah the weight system is a bit weird. I never really managed to get it working properly in 3.6, but haven't looked if it was possible to make it work properly in 3.8. Having a quick look I do see more weight related variables than I'm currently adjusting, but before I can create a patch I would have to do a lot of testing to see what values need adjusting when purchasing weight bands. Testing if health increases is a lot faster than testing weights at different levels.
And I never even managed to get to a scav case so I never knew you could get them there. I'll have to look into that. Thanks for the info though, I'll be sure to update the mod soon.
IHateChoosing
To clarify, with scav case i mean the thing in the hideout where you pay some roubles and after some time you get surprise stuff (behind the security)
SaltChiefHerald
As far as I can tell, I shouldn't have anything that interferes with your mod, but when I tried buying some Endurance bands, it just gave me what is essentially boss health, so that's weird. Buying bands for things like Strength don't seem to be doing anything either.
Skulltag Author
Did you download the mod on a higher level character? This mod also has Health Per Level. You can disable that in the config. The bands give a relative low amount of skill xp. You’ll have to buy many to get a single level or change how much xp they give in the config file.
SaltChiefHerald
Now that you mention it, I did take a look at them and noticed the increase in XP and took a deeper look, I have now noticed. I'll do some adjustments with the config file, thanks for the response
PotatoAim
Health seems to be bugged. Even though I disabled the health per level in the config, I am still gaining health and am now up to 818.
Skulltag Author
You're right, the setting didn't work at all. I've made sure it works this time including the other settings.
Ragmatical
Love the idea here!
Seems like there might be an issue between armbands and health. I bought 2 mag armbands and the skill increased as expected. Later I restarted and my health had increased from 440 to around ~760.
Skulltag Author
It could be the logic from health per level. There was a setting to disable this logic in the config file, but that didn't work in the last version. It works in this version though.
I tried to buy all sorts of armbands and restarting multiple times, but couldn't find any other issues. Please let me know if you still have issues with the new version, and if so please include a list of mods you use.
Blitz#5673
Doesn't seem to work. I bought several armbands and no bonuses seem to have applied after restarting and several raids.
Skulltag Author
This is strange, which bands did you buy and which mods are you using? Maybe there's another mod that overrides the default behavior of purchasing items messing with this mod's logic. If you actually get the bands in your inventory after purchasing I would assume that's the case, because the bands the trader sells should never end up in your inventory.
redone196
Nice Work!
Do you mind let me know where can I edit the depiction like
"Weight Training (ONLY APPLIED AFTER A RAID OF CLIENT RESTART)"
Because I and my friends's English are limited
Skulltag Author
The descriptions aren't in a config file. If you want to edit the text you'll have to open the script file and look for that text.
I added that text to health and weight purchases because I couldn't get them to work immediately after a purchase. The best I could do was after a raid or if you restart the game (not the server).
character experience and skill experience is applied instantly.
redone196
Thanks i will try!
Restart the game is okay,thank for your nice work.
fencethetrader
bonkers
Halolong
Tarkov and L4D2 is in the same Universe confirmed
elementjonx216
You should make him coach frank from skate 3 lol