Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Want freedom for your Repeatable Quests? Tired of trying to fetch random ass items for traders? Disable those quest types!
Tired of waiting for new repeatables? You can enable the ability to instantly receive a new one on completion!
Think you should get more skill points for rewards? Or maybe skill points more often? This mod is for you!
This mod is focused solely on providing flexibility and configuration for Repeatable Quests and nothing more.
If you enjoy my work - you can buy me a coffee~
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Version 1.7.1
- acidphantasm
- 396 Downloads
This version will only work for SPT 3.11.x
Bugs Squashed
- Fixed instant repeatables from hanging client when completing a normal quest
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Version 1.7.0
- acidphantasm
- 80 Downloads
This version will only work for SPT 3.11.x
New Features
- Config option to instantly receive a new repeatable upon completion of a repeatable (default: disabled)
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Version 1.6.0
- acidphantasm
- 153 Downloads
This version will only work for SPT 3.11.x
3.11 Update
Changes
- Replaced VFS with FileSystemSync
- Removed some logging
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Version 1.5.1
- acidphantasm
- 295 Downloads
This version will only work for SPT 3.10.x
Acid's math skills strike again
Bugs Squashed
- Fixed numbers being converted to a string and blatantly defying the laws of numbers.
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Version 1.5.0
- acidphantasm
- 86 Downloads
This version will only work for SPT 3.10.x
Config is now a JSONC file.
New Features
- Config option for removing Intel Center LV1 requirement for Fence Dailies
- Config option for currency multiplier now also applies to GP Coins
- Config option to change expiration/duration time for repeatable quests (not retroactive)
Changes
- Now allow Fence "Pickup" quest types (item retrieval)
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Version 1.4.0
- acidphantasm
- 423 Downloads
This version will only work for SPT 3.10.x
3.10 Update
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Version 1.3.0
- acidphantasm
- 787 Downloads
This version will only work for SPT 3.9.X
Updated to 3.9.0
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Version 1.2.0
- acidphantasm
- 567 Downloads
This version will only work for SPT 3.8.X
Added minPlayerLevel config option (min level 1)
Added numberOfQuests config option (max quest count 15)
General Code Cleanup
NOTE: Making the number of quests the maximum allowed will not actually generate that many quests. The default controller will still prevent creation of duplicate quests (if you want more, don't limit the quest types to one specific type) this will be changed in a future version.
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Version 1.1.3
- acidphantasm
- 278 Downloads
This version will only work for SPT 3.8.X
Fix debug logging
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Version 1.1.2
- acidphantasm
- 278 Downloads
This version will only work for SPT 3.8.X
Prevent Mechanic from being in the trader pool when generating Elimination quests (thanks for bug report Nick)
Naireem
Why was the "scavTypes" removed from the config?
acidphantasm Author
Its not? They are fenceTypes
Naireem
Oh? My bad, sorry. It would be helpful to update the configuration description accordingly👍
acidphantasm Author
Oh probably a good idea! I always forget that I copy the config to the mod pages
TheSaladGuy
Does 5 mean 100% or?
acidphantasm Author
5 what?
TheSaladGuy
The 1-5 adjustements in configs (limited max to 5)
acidphantasm Author
Its a multiplier, like it says in the config.
1 = 1x vanilla
3 = 3x vanilla
Etc
Fegeer
Thanks a million for adding an optional quest timer removal! So now you can get new dailies instantly upon completion. This is amazing!
Wrath_Jr
Hello ! Ive been looking for a mod like this! I have looked in the config json but I can't see the answer to 2 questions :
1 - What is the type of skills reward I'd get. Is it same as vanilla? Like it could be ANY of the large skills pool ?
2 - Would it be giving skill rewards on daylies too? Or just weekly?
acidphantasm Author
The reward types for each type of repeatable and the skills are the same as vanilla. It just allows you to change the amount of something you get.
Eventually I'll expand this mod to be more encompassing, but as of now it's just quantity and values
Ateerix
Does this have the capabilities to auto-renew new quests on completion?
acidphantasm Author
No
IceMaverick
Does this (or any other mod you know of) allow Daily/Weekly quests to be set/extended to encompass mod-added Traders? I only just recently noticed (as my modded trader pool grows) that the dailies are only going to the vanilla traders.
acidphantasm Author
I can look into adding that as a feature
SlaveToTheGames
That would actually be cool if it could also take into account modded traders.
Shturman
sometimes i get -rubel as a reward
my max value is 5
acidphantasm Author
Is this for a daily reward or weekly?
If it's daily then it isn't this mod causing it, you have something else impacting the repeatable quest settings.
If it's weekly, it's still not possible. With the vanilla values the maximum reward would be 4,400,000 roubles for a weekly quest. It isn't high enough to roll into negative values.
You can see what the values are being set to if you set the config option for debugLogging to be enabled. If the last value for currency on a weekly is greater than 4,400,000 then you have another mod changing the currency value.
EncycloWikipedia
so max value is 5 right?
acidphantasm Author
For multipliers yes