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Version 1.0.0
- EpicRangeTime
- 2.1k Downloads
Hey all,
This mod is a sub module to my all in one, found here
This mod adds nothing but the weapons found in that mod, as well as the parts those weapons may be dependent on.
All of these weapons are just variations of the weapons already found in game through code manipulation.
More sub modules to come, stay tuned!
KNOWN ISSUES:
Upcoming Weapons:
Here is an exhaustive list of all items added by this mod:
Weapons:
How to install:
Compatibility:
Incompatibility:
The standard way to troubleshoot this mod is as follows:
Many thanks to GrooveypenguinX who not only provided the codebase but directly helped me clean up my mod from the way it used to be. (Horrible mess, really)
Thank you to Tron for teaching me most of what I know about processing these assets into usable formats for tarkov, as well as Pettan for your admonishments in my mistakes.
Moxopixel for being a wealth of knowledge in the texturing department, I could not have done half of this without seeing what you've done.
Thanks to Senara we have a realism patch!
Many thanks to my Ko-Fi supporters for the help:
Bloo
Ehtacs
Nazlug
Check out the WTT server here.
Support me on Ko-Fi here.
This mod will be getting integrated into the WTT project! Stay tuned!
moodyrat
Hey, great mod, but is there a way for me to find the item IDs of the weapons added by the mod?
EpicRangeTime Author
Yes, by looking in the json files located in the db folder
moodyrat
thank you!
Vulpix
I have a suggestion but idk how hard/easy it would be for you to implement. I know this adds separate versions of certain weapons that are chambered in different calibers. But it would be really neat in my opinion if you could make the weapons which can have their barrel detached multi-caliber instead. I do not know which mod. But one of the mods I play with makes the AUG be able to take a .300 barrel, and the MCX a 5.56 one. (and the VPO101 a 7.62x39 one.) If possible that would make this mod way better in my opinion. It would bloat the modding screen, and flea less. And also it would make us be able to convert weapons we find in raid with parts we find in raid.
EpicRangeTime Author
Yes I understand the way realism does it. The reason I don't do it that way is because if you make the same gun take different calibers it will not zero properly except with bullets from the original caliber. I make a whole new weapon so that I can change the default bullet the weapon uses so that your zeroing will be accurate.
Vulpix
So I know about this ofcourse. But most people run zeroing QOL anyways. Which makes people zero the caliber instead of the gun. Which works really well.
EpicRangeTime Author
Yes I know, still would not work the way you describe. Trust me.
Vulpix
I will trust you then XD. It's still an awesome mod and I wouldn't go without it. If you do manage to do it sometime. Update me please! And thank you for your work!
EpicRangeTime Author
Will do!
poppduder
Just to be clear, these are broken out modules of your main mod? Like we don't need these if we're using the full mod?
Shadowstalker787
You wont need this If you have Epic's All in One