Epic's Weapon Variations 1.0.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds variations of base game weapons, flexibility is key.

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  • Hey, great mod, but is there a way for me to find the item IDs of the weapons added by the mod?

  • I have a suggestion but idk how hard/easy it would be for you to implement. I know this adds separate versions of certain weapons that are chambered in different calibers. But it would be really neat in my opinion if you could make the weapons which can have their barrel detached multi-caliber instead. I do not know which mod. But one of the mods I play with makes the AUG be able to take a .300 barrel, and the MCX a 5.56 one. (and the VPO101 a 7.62x39 one.) If possible that would make this mod way better in my opinion. It would bloat the modding screen, and flea less. And also it would make us be able to convert weapons we find in raid with parts we find in raid.

    • Yes I understand the way realism does it. The reason I don't do it that way is because if you make the same gun take different calibers it will not zero properly except with bullets from the original caliber. I make a whole new weapon so that I can change the default bullet the weapon uses so that your zeroing will be accurate.

    • So I know about this ofcourse. But most people run zeroing QOL anyways. Which makes people zero the caliber instead of the gun. Which works really well.

    • Yes I know, still would not work the way you describe. Trust me.

    • I will trust you then XD. It's still an awesome mod and I wouldn't go without it. If you do manage to do it sometime. Update me please! And thank you for your work!

    • Will do!

  • Just to be clear, these are broken out modules of your main mod? Like we don't need these if we're using the full mod?