QDT - Quest Difficulty Tweaker 1.0.2

Please do not ask when mod authors will update their mods to 3.9.0
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Lengthen or reduce your quest grind! Adjusts every quest in the game! Replace Gunsmith quests with kill quests! Adjust difficulty, rewards, experience, rep, plant time and more!



⚠️ Warning: Installing with an ongoing profile has not been extensively tested.

it is highly recommended to either start a new profile or backup your old one prior to install!


Will update this later, for now leave feedback in the comments.

The default config reduces rewards and difficulty by 70%, replaces gunsmith tasks, and reduces planting time by 50%.


=== INSTALL STEPS ===

1. Drag and drop this folder into the user/mods folder.
2. Update your mods/order.json so that this is last on the list.
3. Optionally change your configuration (see below configuration options).

4. ???????

5. Profit!!!!



Example order.json with recommended mods:
{
"order": [
"ServerValueModifier",
"DewardianDev-XXXX-1.x.x",
"DewardianDev-QuestDifficultyTweaker-1.x.x"
]
}



==== Configuration Options ====

// Turn off and on
"enable": true,


MODIFIERS MULTIPLY THE BASE VALUES


1 = NO Change
0.7 = LESS/LOWER
1.5 = MORE/HIGHER


// How soon quests unlock
"questLevelUnlockModifier": 0.7,


// Home much experience quests give you
"questExperienceModifier": 0.7,


// How much trader rep you get for completing quests
"traderStandingRewardModifier": 1,


// How many items are received as reward (items/cash)
"itemRewardModifier": 0.7,


// Adjusts how many kills needed for elimination quests
"killQuestCountModifier": 0.7,


// Adjust how many items needed for fetch quests
"findItemQuestModifier": 0.7,


// Adjusts the the in-raid plant-time for placement quests
"plantTimeModifier": 0.5,


// Replaces gunsmith tasks with kill tasks
"replaceGunsmith": true,

  • Version 1.0.2

    This is the official first version.

    Accidentally released beta build earlier.

  • Amazing mod, thank you so much!

    Heart 1
  • For "itemRewardModifier" how does it work with single item rewards and unlock rewards?

    If I set it to 0.25, and the reward is 100 bullets, ok I get 25 bullets instead, makes sense.
    What if the reward is an Item Box?
    Do I get an item worth 25% of an item box, or do I get a dice roll to have a 25% chance at getting the item box?

    If I set "itemRewardModifier" to 0, will it still unlock items for sale if the reward is an item unlock, or will those be disabled as well?


    Sorry for asking weird questions

    • The item reward multiplier effects items, not unlocks. The lowest denomination is 1. It won't eliminate or reduce below that.

    • Makes sense, thanks!

  • In the config which is vanilla STP value? 0.7 or 1? Thanks

  • This is perfect, I've always wanted to reduce quest XP to make raids feel more impactful on leveling. Awesome!!

    Heart 1
  • I was sold the second I saw the thumbnail

    Heart 1
  • Amazing work!

    Does this affect Daily and Weekly Quests too?