Bronzemanmode by KcY >3.9 port 1.5.1

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For true zero to hero experience, no trader/flea stock until you unlock it through raid extract or quest. Highly customizable.

If you want to earn the better gear this is for you, all trader and flea items are unlocked by raid extract and quest completion. Original mod by KcY Bronzemanmode, i only made it work on 3.9 if he updates the original this will be deleted. ALP is really good with it because the bots gear are tied to trader so on low level you can get the early items but only if you uncheck FIR only option.






Configuration Options


  • `playerstofilter` , list of player IDs who dont want to use this mod in FIKA
  • `wishlisttype` , default: 4(other), which wishlist type the mod uses for locked items
  • `gunsmith` , default: 3(equipment), which wishlist type the mod uses for locked gunsmith items
  • `gunsmithcount` , default: 25, how many quest items it shows after your current gunsmith part
  • `unlocks.raidRunThrough`, if true allows you to unlock items even if the raid was a "Run Through".
  • `unlocks.raidDeath`, if true allows you to unlock items even if you died/were MIA.
  • `unlocks.inventory`, if true will unlock any items already in your player inventory.
  • `unlocks.quests`, if true unlocks any items receieved as quest rewards.
  • `unlocks.foundInRaidOnly`, if true will only unlock "Found in raid" items. Affects both raids and inventory unlocks.
  • `hideItems`, if true will remove locked items from trader inventories, if false will set their stock to 0 instead.
  • `allTraders`, if true all traders (including those from mods) are affected, to configure only specific traders use the next option.
  • `traders`, a list of trader IDs to restrict. (Default traders can be found in Aki_DataServerdatabase raders), works with custom traders, i use it with Artem and Gambler
  • `includeRagfair`, if true will also restrict the flea market/ragfair.
  • `ignoreItems`, items that can be purchased without being unlocked, useful for quest items i.e. the MS200 marker.
  • `requireUnlockComponents`, if true you'll have to have unlocked every item on a weapon, in a bag, etc. in order to purchase it.
  • `debug`, if true will display additional debug information in the AKI Server window and in `user/logs`
  • Version 1.5.1

    Flea market fix thanks to FPS


    Virustotal

  • Version 1.5.0

    SPT 3.11 version


    Gunsmith quest items now wishlisted as equipment even if you dont have one accepted

    quests now unlock the new buyable items, not just the rewards from mail, if it feels op i could add a config for it.


    For SaltiestSaltySaltPie comment, wishlisted items which are not "other" or "equipment" stays wishlisted after restart.


    Virustotal

  • Version 1.4.1

    Fix for new profile error.


    Sidenote: I saw that gunsmith quest items wont change if you dont have gunsmith quest accepted.


    Virustotal

  • Version 1.4.0

    QOL update


    All locked items which are needed for gunsmith quests have a different wishlisttype.


    New config options:

    -gunsmith: changes wishlist type, default is equipment

    -gunsmithcount: how many gunsmith quest items are changed, starts at your current gunsmith part, default 25 which means if you got part-1 it changes all quest items




    Virustotal

  • Version 1.3.0

    QOL update


    new config: wishlisttype, chose 1-5 which wishlist category to use, default is 4 (other)

    All locked items are wishlisted and unwishlisted as you unlock it. No more thinking what to bring out of raid.

    For me after first raid it worked but write a comment if something wrong with it.


    Virustotal

  • Version 1.2.0

    Only changed the spt version so it wont give error, for me it works, write a comment if there is problem on 3.10.


    Virustotal

  • Version 1.1.0

    New config option:
    playerstofilter : "profileID" format, filter players who dont want to use this mod in FIKA

    couldnt test it in FIKA environment but i think it should work, feedback would be nice


    Virustotal

  • Version 1.0.0

    changed file directory to : Bronzemanmode

  • The flea market offers still exist and can be purchased even though they are not available through the merchant's screen. The configuration is set to "includeRagfair": true.


    Code
    [bronzeman] Loading flea for FillPS (67e67779000154afbee17e93)
    [bronzeman] Filtering offer: (5448fee04bdc2dbc018b4567) Бутылка воды (0.6л) w/ component (5448fee04bdc2dbc018b4567) Бутылка воды (0.6л)
    [bronzeman] Filtering offer: (5448ff904bdc2d6f028b456e) Хлебцы армейские w/ component (5448ff904bdc2d6f028b456e) Хлебцы армейские
    [bronzeman] Filtering offer: (5751487e245977207e26a315) Сухарики ржаные "Емеля" w/ component (5751487e245977207e26a315) Сухарики ржаные "Емеля"
    [bronzeman] Filtering offer: (590c5d4b86f774784e1b9c45) Сухой паек "Искра" w/ component (590c5d4b86f774784e1b9c45) Сухой паек "Искра"
    [bronzeman] Returning 0/3 available offers

    dag2gcD

    • strange, when i searched for ammo i could only buy unlocked ammo, but i will look into it on monday.

    • I deleted all other mods except this one and started a new game Zero to Hero. On the merchants screen there is nothing but maps, keys and containers. Immediately after entering the flea market you can see that you can buy weapons, ammo, armor and other things that you can usually buy from merchants at the first level at the beginning of the game.

    • Thanks for testing that way too, i hope i can fix it somehow, quests was also a headache.

    • I really wanted to play with this mod and so as not to wait I asked deepseek for help. He suggested a fix that worked for me. It may not be entirely correct, but maybe it will help.


    • and the second option where offers are not hidden, but blocked. plus logging

  • yesss :thumbup: now i need SAIN and i can die happy

  • on 3.10, not sure if this is intended
    but


        public Getwishlisted(profile: IAkiProfile){
            return profile["characters"]["pmc"].WishList = {};
    }

    would this mean you override WishLIst with empty object everytime? this would override existing player made wishlist item

    • yes but i tried it without this row first and it gave error for me, but i am open for any changes but i dont know how to code i just loved this mod so i gave it a try.

  • Getting an error with V1.4; I noticed if I go to V1.3 and then it lets me get past the character creator screen. I can then switch back to V1.4 without issue. Link: gist.github.com/Areorah/dcb797da6743acb335d204561f18d247

    • pls change this comment, its painful to scroll down for a reply, on phone at least. But i will look into it, i didnt try with new profile before.

    • I put the link to the gist, I have no idea why it DID THAT AFTER I LEFT JESUS. I'll try to fix it

    • It should be fixed, I have no idea why it took the gist link and just posted the raw data from it LOL

    • Fixed in 1.4.1., and thanks for the comment change :D

      Heart 1
  • For some reason, wishlisting works only for first raid after deleting and "installing" bronzeman, is there something to look at to figure it out?

    • I do some testing. Did you change anything in config? Maybe something is bypassing.

    • For me it works after first raid, and after server restart it works on first raid too. I changed the file directory name, so you have to delete the old one it wont swap the files if you didnt do it.

    • I have narrowed it down, it does work on Ground zero and customs so far, but not on woods, i will try other maps


      /edit: so it looks that it only dont work on woods


      /edit2: thirds time the charm, first two times on woods not working, now it is working, just ignore me, something is probably interfering and its not worth your time ;)


      Still best mod out there

    • Did you use scav on the map when it didnt work?

    • nope, normal PMC run, it could be some weird interaction with other mods

  • Eggcelent mod, its best mod so far i have tried. Is there some way to make it work with pack and strap? i am on my way to unlock L3 traders, and still not a single item from PnS mod.

    • if its not in the loot table or quest reward you cant obtain it. But you can put the item IDs into the ignoreitems config.

      Thumbs Up 1
    • I used the 3.9 version of All The Loot and just changed the .json to state it.s for 3.10; I haven't had any issues yet and it seems to working properly per what the mod states. Use this at your own risk. AllTheLoot - 3.9+

  • I love this mod. This is kind of how i always wanted Tarkov. Have you future plans? like make quests that helps unlocking stuff or something that helps to figure out what is missing to unlock?

    • i have some ideas how to show locked items but im not playing tarkov right now.

      Ideas:

      -implement into Morecheckmarks mod but i dont know how to do client mods, this would be best


      -show different background color but its only refreshing on server startup and dont show on loose loot when you look at it so not that great


      -use the new wishlist system, maybe the "other" category, this works on loose loot too but the mod would kinda lock it and as you progress it deletes the items from the wishlist, maybe i can do this one

  • Really hope this gets updated for 3.10. I love this mod

    • I will look into what changed.

    • I changed the version to 3.10 and it seems to be working as intended. No issues yet

    • Glad to hear it. When i get home i upload that change. Hopefully thats enough for 3.10.

  • Thanks a lot for this cool porting!

    Does this version also work with weapons and items added by other mods? (especially when they don't spawn in raids)

    • the mod stores the unlocked items in your profile.json so it should work but you have to unlock it with something, if raid spawn is not possible then quest reward is next possible way or crafting with inventory unlock enabled but you have to restart server to unlock it before removing from your stash

      Heart 1
    • Thanks a lot for your reply :)

  • Hiya I am having a issue with Peacekeeper with this mod. Specifically M4a1 and base attachments not unlocking as well as STANAG mags and M882 9m FMJ. I have no custom traders , equipment or ammo mods installed. Any advice would be apricated.

    • hi, i will look into it on monday when i get home. I think i have that problem too actually but i thought i had bad like finding lvl1 peacekaper items. The mod stores the unlocked items in your profile save under bronzemanitems and you can enable server logging in config, when you open the trader the server outputs all items with green if unlocked or red if locked, maybe there is an error too on those items.

    • Cool I'll do that ty and report back any findings ty!

    • OK so looking around the wiki some of the stuff I am expecting to see unlocks at lvl2 now so my bad misremembering. I will note that the full base M4 that I took to base was from a weapon box from a supply drop. I think because I sold it before logging it did not log it for unlocking ( looking through the log some the items from the same case like the 20 rnd maglock mags did). so it may be mostly user error. thank you for the help.

    • when i looked at the code i didnt find anything for weapon box, but if inventory unlock is enabled when you restart the server it will unlock all the items in your stash so open weapon box first but dont sell locked items before server restart, unlocking only works on raid end, quest completion and server start on stash and pmc inventory.

      Thumbs Up 1
  • Oh lawd here we go for the snowflake account

  • Really thank you for this port, I love this mod.

    It works perfectly for me.