Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
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Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This is a release of my personal patch for Extra Ammo For Everyone by Sanote and friends. This is only for the vanilla version. I don't touch realism.
I noticed the Damage, Pen, and Armor damage values in the original mod are decently off from BSG's values so I changed those values to give a decent spread of usable ammo across the board and be more in line with logical conclusions and my own knowledge of ballistics.
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Version 1.0.0
- Moloch
- 437 Downloads
Zonata
Is 5.45x39mm 7N24M meant to have only 19% armor damage? Seems like an error there.
Moloch Author
Its possible I missed it. Somehow it might be probable.
Zonata
I thought so. Nice job on the rebalance, these ammo types feel like they fit right in. 7.62x51mm CBJ is REALLY good. Probably meta.
Noble 6
Increased armor damage, but the penetration depth of many high piercing bullets has been reduced considerably. I'm not sure if this counts as an enhancement
Noble 6
And we lost 7N43 and 7N41
Moloch Author
If you use notepad++ or VSCodium you can reenable them but I disabled some for simplification. And Balance is subjective. Unfortunately I cant speak for what individual opinions are but I can guide you to creating your own modifications to the JSON with the resources available here on the hub!
HandGrade
Noble 6, i count this modification right now as degradation of original bullets made by the author. Making it in line made a lot of the ammo useless and disabling those two was a very weird move.
HandGrade
Oh, the whole ammo just got a buff. Cool stuff
Moloch Author
Buff to armor damage, Nerf to penetration in a lot of cases. Most are intermediate and PDW cartridges so their pen or damage was nerfed to compensate.
DoctrinalMerc
Can you also write what changes you did to yhe ammo and give some examples please?
Moloch Author
I cant give a comprehensive list at the moment due to other projects ongoing. But the 4 Categories touched are Damage, Penetration, Armor damage, and if its tracer or not.
I took away all the tracer effects from rounds that shouldnt have it, Disabled some I couldn't find enough information on and the explosive ammunitions since they bypass armor completely.
For damage Some was raised some was lowered depending on pistol, intermediate, pdw, rifle, etc. Penetration was done to give a more usable progression of ammunition and wider use case for some. And all armor damage was brought in line to BSG values so even if the penetration was lowered it will still go through the armor quite effectively.
SiulSC
W
Rymd
Changing the prices to be more inline with vanilla and moving them to appropriate traders would be nice instead of all of them being sold by Skier.
Thanks for this, I appreciate you going through and removing tracers for non-tracers as well.
Moloch Author
Oh yeah I forgot I did that, I hate tracer where it shouldn't be.
Moloch Author
Also the trader assorts are a separate file and I'd like to simplify it to only one file that's for replacing to lower troubleshooting steps IF they ever come up.
bluewolf194
Are you planing on changing the prices to be more inline with the base games?
Moloch Author
The prices where close enough in my opinion. If enough people want the prices I can.