Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
ClairrePurr/Icesugar is back with CP-SpawnRework, check it out here!
The original A7 version was deleted for some reason? So following the License I just updated the original mod to B5+ From Readme : *ClairrePurr was the original creator of this mod, at the time of me writing this (Hosav), it seems they deleted the mod (which was only working with A7).
I am uploading this mod, updated to the latest version of SPT-AKI. Special thanks to VeryGery for the help he gave me figuring out the updated calls*
The goal of this mod is to make single player mode has its own special enjoyable content.
*This is a WIP mod.*
(But it is already functional, just lacking more patterns, and of course bugs...)
This mod will remove all original spawn in SPT server, then add new spawns to it. This way actually solved my FPS drop in mid game. This does not make any sense to me, but it works... (Hosav here, I can confirm this statement, it improves performance a lot for me as well)
Core function of this mod is a basic frame to load pattern files and its config files.
Pattern files and its config files can make bot spawn according to certain rules. For example, a pattern called CP-Default is included in the mod:
1. Basic values such as total waves, min max of the waves, difficulty, spawn locations...etc. can be set to each map and each bot type.
2. Spawn location can have chances.
3. PMC can be spawned as cursedAssault, a very aggressive bot. You can set enable/disable this for each map.
4. All boss values can be modified. It is possible to spawn boss to other map. (Imagine Killa in dorm...)
-
Version 0.4.1
- Hosav
- 2.7k Downloads
-Just fixed an issue in the old files regarding the original name of the mod. Sorry for the inconvenience.
-
Version 0.4.0
- Hosav
- 185 Downloads
ot4_AUT
does it work with AKI 1.4.* ?
Pre
Is there a way to remove gluhar Raiders on Labs and have normal raiders?
harunerol5144
Please new optimal version. The spawn process must be completed in the deploying countdown. It is very late now
LazyAmerican
Does this mod seriously remove the obnoxious mid game fps drops?? If so....greatest mod ever lol
nor9
Hosav! Can I make this work for A7? I can't find a CP Spawn Rework for A7 anywhere D:
What do I need to change? Thank you in advance!
Hosav Author
https://www.dropbox.com/s/8352…k_0.3.1_old_AKI7.rar?dl=0
I have a copy of IceSugars old A7 version here
nor9
Thank you so much Hosav! I appreciate the help
zqqx
well,i really like your implementation that all spawn configs for each map are in one file
dklowe
If I use this mod with Fin's AI Tweaks, how should I go about editing his or your config file so they place nicely together?
Hosav Author
I really did not need to edit anything at all for them to play nicely together.
Lodrin
I asked the same question on Fin's mod page and he worte:
You'd want to use the disableAllSpawnChanges option, actually. Once that's set to true, there shouldn't be any conflicts.
SassyGoodness
Hey man just a heads up, dont know if this is the same for anyone else but your mod seems to disable bosses from spawning, even with other mods forcing them to spawn. If this is something that can be changed let me know though. Added mod, no bosses spawned, removed it then they appeared again, tried a few times to confirm.
Hosav Author
I run into bosses all the time, no problems here.
SassyGoodness
Very weird, I'll look into some other mods configs that I'm using to see if anything is cancelling out then
nkvd-ussr
hello, what does cursed-assault mean? Attack player in the same faction?
Hosav Author
Cursed Assault means that the PMCs will hunt you down from my understanding
zqqx
V0.4.1
CP-Default.json
line:398
pmc_waves for reserve are using wrong "spawn_locations"
SirDigby
I opened the config from Icesugar's release in my 7.3 install to correct it and it's wrong on that version too so I'm guessing it's an error in the original, can't believe someone's only just spotted it.
Hosav Author
Yeah I saw it as well, but my main priority for the release was making sure it worked for the new version of SPT-AKI, otherwise I have not changed anything really.
Mix
How to install mods?????
SirDigby
Place a folder called 'mods' in your user folder if there isn't already one and drop the extracted mods into it. Watch the server dialog when you start it up for any errors.
Mix
Always gives the error invalid mode encountered
SirDigby
Does SPTarkov run ok as a base install without mods? You really need to give more information, like at what point does it give that error, have you followed the install instructions correctly, are you using the right game version. You're obviously doing something wrong but I'm not a mindreader and can't help without more info, sorry.
Mix
SPTarkov starts normally, this error appears in the server line, before saving the profile. I installed everything according to the instructions
SirDigby
Have you installed ALL the prerequisites?
.NET 5.0 Runtime (64bits)
Visual C++ Redistributable Packages for Visual Studio 2013
DirectX End-User Runtimes
I'd suggest posting in the Suuport Zone to get help as I've never seen that error.
bogdan_na_masse
This mod fixed my FPS problems. Paired with FinAI-Tweaks it's the most enjoyable time I've had in SPT, thanks!
gFresh
Sweet! Glad they both work together.
I couldnt play without Fin's
unrectify
Suggestions:
- Boss on factory
- More stationary snipers with thermal on various maps, so you have to move more carefully.
- Bosses on every map is close protected by 4-8 raider guards with the agressive Gluhar guard AI.
Hosav Author
Interesting idea for a config, though I am not sure giving snipers thermals would automatically give them longer spotting distance etc...
unrectify
Doesn't thermals have any effect on the AI at night for example?
Mr.FlashMode
For myself, I edited the file with spawns (so far only for factory and custom). At the factory, all bosses spawn + ordinary scavs ones for extras (cursedAssault), at customs added 3 bosses (Killa is a dormitory, Bully is a gas station and a Shturman is on the scav base, they all have 3 Gluhar Followers + only regular scavs (cursedAssault) in their spawn places. And on other unused spawns added of raiders (cursedAssault). It turned out to be very fun and dynamic
BELARUS_85
share your settings with us
Hosav Author
Btw guys, if you want more configs, please respond to this comment with what you would like to see.
Some examples like :
A config where a lot of PMCs spawn, easily wiping out any scavs in the area.
A config with just Scavs, lots of them, no PMCs or Bosses.
A config with just bosses and PMCs?
You name it. Would love to hear some suggestions and I will see what I can whip up in the future.
NugentGL
night factory would be cool if only cultists spawned
NugentGL
and maybe some kind of boss on Labs...probably Glucose and the boys unless you can take Senko's boss example and make a brand new Labs boss!
bogdan_na_masse
The first one with a lot of PMCs sounds interesting!
nkvd-ussr
Snipers everywhere!
Is that possible?
zuundas
can i please have the first config ? i used fins with reider ai and i cant make them spawn pmc and fight each other at spawn points like before
Payne
This mod makes my server server hang and crash every second map load. I know you didn't code the original mod, just letting you know.
There's no errors popping up, it just stops loading and the server closes itself.
Hosav Author
Could probably be a mod conflict issue perhaps? I played several matches yesterday without issues.
Payne
possibly, was using:
1:Fins Ai Tweaks
2. Aki Configurator
3: Fershte Balance Patch
4: Fin's Leg Armor
5: StealthBorey
6:Sell to Flea Market
7: Wolfik's Heavy Trooper
8: AllinOne Mod
9: Mysterious Keys
10: Ershkigal's Core mod
11: This mod
removed 1, 2, 9, 10 and then finally this before the crashes stopped. Can't imagine 4, 5 or 9 conflicting, possibly 2, 7, 8 or 10?
Hosav Author
I use Fin's AI Tweaks, Aki Configurator, Sell to Flea. Could maybe be the core mod (10)?
Payne
I tried with those (sans configurator) and had the same issues. maybe a hardware issue? I have no idea but I guess this ones off the menu for now.
Payne
I think I found the issue - I saw Fin mention in his comment section that you have to disable all the spawn changes from his mod for them to work together. Seems to have done the trick.
Pre
When I try to launch the server it immediately closes, is there a mod that conflicts with this?
Hosav Author
Could be, not sure. I have not had any issues myself. But I will keep an eye out. If you do figure out what is causing the issue, do not hesitate to get back to me.
Pre
My game was just outdated, should have gotten this mod earlier before it was removed.
Dobackflip
is ther any way to spawn more pmc?
nitrofish383
Hey, is there a way to do nothing other than add the bosses to all maps? What lines are required to ensure the bosses spawn?
For example, I'd like Killa and Sanitar to spawn on customs, but I don't want raiders or "impossible" scavs. Do I just paste this into a new document?
Hosav Author
I am not too sure actually, you will have to play around a bit. I am not the original author, just updated the mod. But I will be looking into the mod more in the future to get a hang of how everything works. If you discover anything, please do get back to me.
NugentGL
I found a couple lines in the js files that was still pointing to CP-SpawnRework instead of CP-SpawnReworkReborn. Easy fix but without the fix server throws errors.
Hosav Author
Yeah mod was quickly updated to 0.4.1 to fix that issue.
NugentGL
Oh, one question I could never get answered with the previous version is what is the maximum number you can set for each spawn location?
"spawn_locations":
"ZoneSnipeTower": 1,
"ZoneSnipeFactory": 1,
"ZoneSnipeBrige": 1,
"ZoneBlockPostSniper": 1
Can I change 1 to 10 for ZoneSnipeTower to drastically increase the chances of that spawn being used? And I assume setting them all to 1 gives them exactly the same chance at being used?
Hosav Author
I am not actually sure, since I just updated the mod. But play around with it and get back to me, I would love to know.
NugentGL
Will do. I was trying to get the Jaeger kills in dorms in 7.3 so upped the spawn chance for PMC's to 10 but rarely found them in dorms so that is why I was asking. It could have just been really bad RNG for me.
NugentGL
Huge respect for bringing this to B5+! I was getting really worried that it would not get updated b/c I rely on this mod and Fin's AI Tweak to make SPT worth playing.
Hosav Author
Well I was also waiting for an update, but when I saw it poofed I realized I would just have to update the mod myself. Which I don't mind. Was unable to get in contact with the author but the mod is great
Elryn
Do you have to do anything special to make this mod work with Fin's?
zuundas
does pmc bots roam the maps ?
Hosav Author
I believe they roam around as much as they can, but usually PMC bots are way more stationary than Scavs/Raiders for some reason.