QuickSell 1.1.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

More context menu options that let you sell items without changing screens

This mod now has interop capability with UIFixes! If UIfixes >= 2.5.0 is installed quicksell will work with multiselect. This is optional and quicksell can still be run standalone. Huge thanks to Tyfon for implementing interop functionality into UIFixes


Notice: This mod was fairly recently updated to a different file structure. If you are running an older version (just 1 file) you will have to delete it before installing the new one.


For those of us who are too lazy to press too many buttons after a successful raid. This mod adds 2 new buttons to the stashes context menu to streamline your inventory management experience. animehappynod


  • "QuickSell (Flea)" - this button gets the average price for that item on the flea market and automatically lists it for that price.
  • "QuickSell (Traders)" - this button automatically chooses the trader with the best price for that specific item and sells it to them

Now QuickSell Supports configs! animehappyhop


There are 2 types of configs: Json and Bepinx

  • Json:
    • EnableQuickSellFlea and EnableQuickSellTraders: Shows/hides entries in the context menu
    • ShowConfirmationDialog: Shows/Hides the confirmation dialog while selling through this mod (FATFINGER WARNING!)
    • TradersBlacklist: Allows you to use blacklist traders you do not want to quicksell to (this mod uses their localized name as the filter)
    • AvgPricePercent: Adds a modifier to your flea market sell prices based on the percentage value (100 is base avg price)
    • IgnoreFleaCapacity: Allows you to quicksell items on the flea even if you dont have the capacity to.
  • Bepinx:
    • KEYBINDS! for selling to both traders and flea


This mod should be compatible with custom traders and other inventory mods. If you find any compatibility issues please let me know! chikastaring

  • Version 1.1.1

    Fixed issue where selling to flea would cause the hideout to black out.

  • Version 1.1.0

    Now allows QuickSelling with UIFixes multiselect if it is installed! (Thanks Tyfon) animehappyhop

    (Be sure to update UIFixes to atleast 2.5.0)

  • Version 1.0.6

    Resolved a bunch of errors, added config option to disable keybinds entirely.

  • Version 1.0.5

    Quick Hotfix

  • Version 1.0.4

    Finally got around to adding config options. Now you can enable/disable features. Add price offsets. Black List traders. ignore flea capacity and even add keybinds! animehappynod

  • Version 1.0.3

    Added compatibility with SPT realism mod


    Completely reworked how selling to traders works. Hopefully this will result in less jank. animehappyhop

  • Version 1.0.2

    Updated the way traders are loaded. This should fix (hardware?) dependant issues.

  • Version 1.0.1

    Now with less freezing issues! animehappyhop

  • Version 1.0.0

  • Hey there, I was excited to see this mod because of the frequent crashing that occurred with LootValue when selling to Flea specifically, and was hoping that the same wouldn't happen with this one, but it does with this one too! Happy to provide any info I can, but it doesn't show any info about it in the console log when it happens. Seems to happen about as unpredictably / randomly as it did for LootValue too...

    • Hey, did you check the spt server console for errors? I am currently aware of one that occurs seemingly at random. I am working on resolving these issues, but it requires a lot of testing.

    • Hey, I believe I did check at the time and couldn't see any errors in the spt server console, but will confirm on there when / if it happens again. In fairness the random crash on selling to flea hasn't happened in nearly a week now, compared to what felt like every 5-10 sells with LootValue, so there's definitely a difference. The mod works great the vast majority of the time but thanks for continuing to test :)

  • For some reason after selling items through context menu, my hideout comes all black or one of the items appears in the background of the hideout


    https://imgur.com/a/ywJkRrC

    • Same thing here, it seems you can fix it by visiting the Flea market again, but the hideout will turn black again every time you use the quicksell option

  • Big Stonks 8)

  • This mod is huge QoL thank you.

  • With this mod and ui fixes you essentially get broker levels of convenience when selling. Nice job!

  • Would be great if there was a check for when text boxes, I.E. tagging a container or something, were open and you hit one of the keybinds to quicksell. Also if you could look into compatibility/support for UI Fixes multi-select, that would be a dream come true.


    This is otherwise a great mod, just needs some extra things and it's perfect.

  • Ive ran into a interesting error, a couple items didn't sell on the flea.

    "Your offer of (CQCM) has expired ! )

    "Your offer of (Ronin (Alpine)) has expired ! )

    has caused a warning in the server

    "Unable to find offer with id: b4a1fdeb38ac8cd6835c3e65"

    "Unable to find offer with id: 03fbce81798bf944ad76b953"

    i found the expired offer in my profile json and edited them out, cleared out the server caches thinking that should solve the issue, unfortunately it did not, I still get the server warning. I'm wondering if you could point me in the right direction to get it fixed. I was hoping your recent update would fix it, but it didn't.

    Love the mod though and thanks for all the effort you and the others modders put into to all the work you do.


    :)

  • For me theres a bug where sometimes items simply will not sell. This doesnt happen with any specific items, just alot of them

  • Hello I couldn't find an answer to my question - so, what happens if I sell through a "quick sell at the flea market" before I reach 15?

    I notice that the market has charged a fee, but I did not receive a notification of the sale. Will my items be sold when I reach level 15? Were they technically sold but I will get $$ after I reach lvl 15? Or were the items discarded due to lack of lvl 15

    • I believe, since you can access the Flea Market to look for items from traders before level 15, it will put up your item but nobody will purchase it until you have access formally. I believe I tried this and had no buyers until I unlocked the flea.

    • Im not sure what happens, but thanks for pointing it out. I was too absorved in my dev account to remember that flea had requirements.


      Just put out a patch that prevents you from selling if you dont have it unlocked.

      Heart 1
  • Getting a bunch of console errors when using with the Update 15 Backport, still seems to work though. thanks for the mod!

    this for example shows when I try to quicksell a 50 rd uzi mag (successfully) with the context menu.

  • Can you please make multi sell integration with the "UI Fixes" mod by "Tyfon" :saint:

    He has a multi select item feature which would work amazing with your mod

  • Thanks for adding the key binds, it makes it much easier to sell items now :)


    I have noticed however that if you put your cursor in an empty space in your stash (or if you type something in the stash search mod) and press the hotkey for either Trader or Flea on a pop-up appears:


    Quick fix was to rebind the hot keys from M & N to F1 & F2 for example.

    • Just put out an update that lets you entirely disable keybinds, and I resolved these error messages on empty spaces. This should fix your problem hopefully.

    • Thanks, appreciate it, fantastic mod!

  • You should probably include some kind of disclaimer with the new version to let people know that the plugin is in a separate folder now and not overwriting the old one, otherwise people will have two QuickSell.dll files present in their BepInEx folders. This causes the game to load the old version first and completely disregard the new one.

    Thumbs Up 2
  • Spams with error in raid:


    Code
    [Exception] : NullReferenceException: Object reference not set to an instance of an object
    QuickSell.Patches.ConfigController.SelectItem () (at <fad71268e697496bbc3bb43a885d94ff>:0)
    QuickSell.Patches.ConfigController.Update () (at <fad71268e697496bbc3bb43a885d94ff>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


    Also this writes in the right corner: InventoryScreen Not Found


    P.S: this happens when using the mod called DynamicMaps, when you open the map

    • OOPS. Forgot one check. Hotfix is out.

      Thumbs Up 2
  • Now make a Quickbuy option. (If you want of course :D)

  • Any interest in merging this mod with LootValue ?


    Lots of overlap in features and intent -- the expanded context-menu from your mod and the keyboard shortcuts from LootValue basically do the same thing. I prefer your algorithm though - LootValue's always seem to prioritize Fence over non-rouble traders.

    Heart 1
  • If i can suggest anything:

    button shortcut :)

  • Hello again!
    Sorry to report another little thing but I hope it helps out more haha.
    The quick sell feature sometimes acts strange when coming back from a Raid (I think this might be related to the SPT-Realism changing prices/stuff? I don't know?) and will sometimes not allow you to sell any item, stating that it cannot be sold to traders despite it obviously being able to.


    Tried to find some helpful info in the Logs but the only thing I could find when this happened was in the Traces.log and it says: 04:00|0.14.9.1.30626|Error|Default|supplyData is null

    Let me know if that's helpful, it seems to be inconsistent n sometimes doesn't do this when comin back from a raid and like i figure, may just be a weird interaction with SPT-Realism's random pricing/trader stuff.

    Heart 1
    • Hey, you were most likely spot on. Just put out an update that should fix this and other issues.

    • You are genuinely amazing
      Thank you so much :)))

  • Experiencing the infinite loading when selling things. Not sure if it is certain items that arent working. Seems random sometimes, but then other not. Any updates?

    • do you mean that the item is not sold directly when put on flee? if so, make sure to have the item fullly repaired, otherwise they dont get sold, i had to do that because i also had that issue, but after repairing an item before selling worked :D

    • New update that I just released completely reworks selling to flea. Issues like that should be gone.

  • I also support the idea about making it possible to sell with hotkey. That would be even more awesome!

    • This may or may not just got implemented.

  • weird bug after install this mod

    brought a gun from raid, disassambled it to sell on flea by parts

    in order to check nothig left on the barrel cliked right button on it - and got like empty window of item's properties. it is not possible to close that window, only close and restart tarkov.


    can you check?

    • Unfortunately I cannot reproduce this bug on my end.

    • it is still happening with the last update as well
      now I opened to check stats for the gun and get empty window - no gun

      but is says examine {0}

      inside window : Blablabla

      on the bottom : ok


      and the only way to close it - restart

    • same here

    • Just put out an update that completely reworked flea selling. So this should be fixed. animehappyhop

      Thumbs Up 1
  • It would be better if we could make the same categories available for sale together

    Thumbs Up 1

  • While right clicking a container where's the loot loaded in, maybe a option to sell contents inside so it could be done faster if you're a hoarder?

  • very nice, one thing i would add is a keybind for selling to flea and another for trader so you can just hover over and sell to whichever one instantly

    Thumbs Up 1
  • Huge W mod, man!

    Heart 1
  • Heya, can't get this to work on my end. Might be due to a Custom Trader (Scholars Society, from the Skills Extended mod) or from some UI mod error (have UI Fixes, MergeConsumables, Item Info, ItemAttributeFix, ItemSellPrice)

    Here is the error from the context menu:

    Code
    System.NullReferenceException: Object reference not set to an instance of an object
      at QuickSell.Patches.ContextMenuPatch.selectTrader (EFT.InventoryLogic.Item item) [0x0000b] in <ff11bd4485cd4bf49b11da9afc9c48bd>:0
      at QuickSell.Patches.ContextMenuPatch.sellTrader (System.String itemId, EFT.InventoryLogic.Item item) [0x00002] in <ff11bd4485cd4bf49b11da9afc9c48bd>:0 

    Thank ya, hope this helps ya some way. :)

    • Unfortunately, I can't reproduce the bug on my end... All of those mods worked without a hitch. Maybe some other mod is causing problems? Maybe one of the mod's older versions caused problems but got fixed in the most recent update?

    • Hmm,
      Have figured the issue out for myself at least. For some reason in order for the mod to properly work on my end I must go to the Traders Inventory and then back to my Inventory, only need to do it once when out of raid, it seems to work fine! But once doing another raid in order for it to continue to work I must do that same thing again!

      Perhaps it is some issue with my mods? If ya think it might be I can provide the list!
      https://imgur.com/a/UJh8lVs

    • This actually gave me a pretty decent lead to go off of. I have just released a new version with updated trader logic. Hopefully this fixes your issue! animehappynod

    • Thanks! It seems to work perfect now. I appreciate it a lot that ya replyin n working on this :)
      Enjoying the mod a lot now, something I been wanting for a while!

      Heart 1
  • Is there a way to restrict certain traders from selling to them? Like Lotus buys everything at higher price than any other trader, making the game somewhat unbalanced, but I like her quests and don't want to remove her. Just not trading with her.

    • I add to this , sometimes priscilu sell it and the mod just put a few roubles down on price but is a very high one


      ty

    • Now there is !

  • when selling an item to flea it has a chance to do the inf circle bottom right


    Using Flea blacklist mod

    • There is some bug with infinite loading, looking into it right now. Update soontm

    • Update: Should be fixed!

    • W!

      Heart 1
  • Please select several at once and sell them at once.

  • A quick recommendation. Unsure of how exactly you might implement it, but you should set the AutoFlea seller to sell for Market average minus a percentage of the total item value. This way the Flea's algorithm will be more likely to sell your item (It uses some fancy math to say every x amount under average you sell an item for, it gives x percent extra chance to sell the item due to artificial demand on good deals). I ran into an issue where some items don't sell at a 100% rate because they are right at average.

    • Added an option for this in the latest update.

      Heart 1