Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Original mod by Capataina found here, updated by MNSTR found here.
If they decide they want to continue development on the mod and want mine removed I will but until then I will be taking it over and iterating on it.
Description:
Config has since been split into two parts which all hinges on the first line of "split_PMC_and_Scav"; if it is set to false then the mod will only use the PMC values for everything.
Pretty simple, it increases your maximum health depending on the level of the player. The base amount is as follows:
Chest: 2
Head: 2
Left Arm: 3
Left Leg: 3
Right Arm: 3
Right Leg: 3
Stomach: 2
Total: 18 health per increment (the default is every 5 levels)
Mod also takes into consideration your Health skill level. For every increment (by default every 1 skill level) you get additional 7 HP (by default, as there are 7 body parts).
This is turned on by default and can be configured for both PMC and Scav in config file → "health_per_health_skill_level".
Increment and HP values are configurable:
- How many skill levels per increment: "health_skill_levels_per_increment",
- How many HP per body part: "health_skill_<bodypart>".
Currently this mod changes HP of player only, not AIs.
This mod changes HP of AIs as well, configurable and enabled by default.
Config:
To change health values go to config/config.json5
- Whether or not the health values for PlayerScav and PMC should be split/independent of each other,
- Should the mod keep bleeding chance somewhat consistent,
- Should the mod increase your resistance to bleeding by a very small margin,
- How many levels until health increase (default is 5),
- How much to increase each body part by per increment,
- The base health of the PMC/Scav as well,
- Should it consider your Health skill level,
- How many Health skill levels until health increase (default is 1),
- How much to increase each body part by per Health skill increment.
Installation:
Unzip capatainamnstrfryciarz7-healthperlevel.zip into your SPT folder
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Version 1.1.1
- fryciarz7
- 1.6k Downloads
Bug fix:
- undefined for cap level of bot's health level.
- undefined for bot's health level
Thanks to ViP3R_76 for submitting an issue.
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Version 1.1.0
- fryciarz7
- 151 Downloads
Adds Health changes for BOTS - many people asked if it is implemented... now it is.
Enabled by default.
You can control if hp of faction is being changed in config, default values are as follows:
- pmc_bot_health: true,
- scav_bot_health: false,
- raider_bot_health: false,
- boss_bot_health: false,
- follower_bot_health: false
The level cap for bots is the same as for your PMC if enabled regardless of faction.
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Version 1.0.7
- fryciarz7
- 979 Downloads
updates to 3.10
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Version 1.0.6
- fryciarz7
- 2.4k Downloads
- checks if Realism mod is installed and displays warning if it is
- config option to disable Realism warning
- adds Level Cap for Player Level and Health Skill Level
- adds config options for PMC and SCAV separately:
- level_cap
- level_cap_value
- level_health_skill_cap
- level_health_skill_cap_value
- split_scav_and_PMC_health is in effect for those caps, meaning if it set to false only PMC values will be taken into consideration
- this is disabled by default
- adds config options for PMC and SCAV separately:
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Version 1.0.5
- fryciarz7
- 1.7k Downloads
- changes config file format to json5
- refactors JSON structure
- adds enable option in config
- disabling mod will restore default values on game launch
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Version 1.0.4
- fryciarz7
- 414 Downloads
Thanks to Skulltag for pointing out that with increased HP you get more resistant to bleeds and fractures.
With new config option "keep_bleeding_chance_consistant" the probability of getting debuff is consistant. If you want to make it consistant and get more resistant to the effect at the same time, there is another option to help you with that: "increase_threshold_every_increment". It will make you a little more resistatnt to effects based by your level/increment
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Version 1.0.3
- fryciarz7
- 260 Downloads
Health skill level is not hardcoded anymore
You can now change how many Health levels you need for bonus HP by editing "health_skill_levels_per_increment_PMC" and "health_skill_levels_per_increment_SCAV" for PMC and Scav respectively - default is 1.
You can also determine how much bonus health you want to each body part by editing new config options: "health_skill_<bodypart>_PMC" and "health_skill_<bodypart>_SCAV" - default is 1 for each body part.
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Version 1.0.2
- fryciarz7
- 320 Downloads
Adds additional health per Health skill level for every body part. That means at Health skill level 1 you get additional 7 HP (as there are 7 body parts). At Health level 10 you get additional 70 HP.
This is turned on by default, editable in config file for both PMC and Scav.
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Version 1.0.1
- fryciarz7
- 628 Downloads
Some code clean-up and proper SPT setup (I'm surprised it acutally worked).
If you have 1.0.0 installed, please delete old folder (user/mods/HealthPerLevel) before running the server.
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Version 1.0.0
- fryciarz7
- 102 Downloads
blankhoodie420
i agree with sum people that when player's hp increases, the bots HP increases too, I need a few .338 LM to kill a scav
2474089352
great work
2474089352
10/10 save my day bro
neoxrid
Great mod I am doing a play through with half health to start and 2hp per limb per level.
i am guess this line means for both player pmc and scav or does it mean this affects all PMC's including AI bots?
// The following lines are for changing the amount of health increased per increment for PMC/ALL
neoxrid
The Default health setting was not working just a heads up
fryciarz7 Author
The mod does not change bot's health.
That is... intriguing... I'll try to look into it, thanks
nautic
Hello, I have an error stating "Cannot read properties of undefined (reading 'BodyParts')"
I am unsure what would be causing this.
fryciarz7 Author
Were you creating a new character?
nautic
Yes, I was
fryciarz7 Author
That's the reason. Once created it will not show up again.
I didn't made any validation for new characters so... sorry ¯\_(ツ)_/¯
ViP3R_76
Suggestion/Feature-Request: Ignore Dedicated-server profiles
Xaero
Hello. Can anyone confirm if this mod is working?
Doesn't seem working for me.
Thank You
fryciarz7 Author
Hi, are you using any other mods changing your health pool? Like Realism?
Xaero
Sorry is completly my fault. Didnt noticed that alter hp ater 5 levels. Im dumb.
Its working properly
fryciarz7 Author
No worries, happy leveling
Remember you can change intervals in config file
freestyle
Are you sure this doesn't affect the AI? I feel like I have to pump and pump rounds into them.
Dietre
what would be the best way in the config to reduce the amount of health gained to half or slightly less and how to make the head not change?
I like the concept of getting some more hp as you get higher levels but have like 60 plus hp to the head has saved my life to many times (I like tarkov rough, so god mode head is little to much) but i would really like say 100 hp chest around level 40 ish type thing.
Dietre
I changed the default 5 levels increases health to 10 (would this basically cut it in half) I also tried to put the head to 0 increase but it was giving me a warning that it couldnt calculate some stuff on the server config.
fryciarz7 Author
Interesting, I'll take a look into that warning when I get the time. Thanks for the comment.
Dietre
I just lowered the starting health on arms, stomach and head by 5, then made it every 10 levels and every in game health skill 5 levels you get 1 hp. so now i am around level 30 ish and im slightly tankier then normal without being to hard to kill. I think i found the happy spot for my tastes.
so by time i am into the level 50's the head would only be around 40 hp while the chest will get to about 110 ish. its the over hp on the head that i thought was to much, now as long as you have a class 3 helmet on, i can justify surviving a head shot because the helmet stopped it but im left with 5 hp (which i would have died from) and im seriously F'ed up but alive lol Good mod all in all, i like the rewards for leveling the character. especially when some terminator scavs have almost double hp, makes no sense to stay baseline the entire progression.
fryciarz7 Author
I'm glad you found your sweet spot. I think I know the issue with warning you mentioned earlier... Just need time to fix it.
Roush7n6
Would there be a reason that the PMC HP resets to default value upon starting game? Example of this is I set max health skill to Elite (lvl 51) to test it out. Launch game I have ~410/767. Heal to full then close game and relaunch. Came back to the ~410/767. Am I missing something in the config or what?
arxerisdam
if you are using realism thats the reason you need to disable the realism health system for the player
fryciarz7 Author
This should not be the case... Sounds kinda like server didn't save your profile with full health before you closed the game.
Can you paste any logs from Server console that starts with [HealthPerLevel]?
EDIT: Or just like arxerisdam said, realism mod might be the case
Roush7n6
[HealthPerLevel] Health skill level: 5100
[HealthPerLevel] Health is elite
[HealthPerLevel] Calculating Light Bleeding Threshold...
[HealthPerLevel] Calculating Heavy Bleeding Threshold...
[HealthPerLevel] Calculating Fractures Threshold...
Followed by...
[HealthPerLevel] Calculating Light Bleeding Threshold...
[HealthPerLevel] Calculating Heavy Bleeding Threshold...
[HealthPerLevel] Calculating Fractures Threshold...
Having closing and reopening the server multiple times it seems to be saving where it left off. Disabling Realistic health in realism seemed to fix the issue like arxerisdam had said. Will continue to see what it does over time.
fryciarz7 Author
Logs are good, so I guess it was realism after all.
Please keep me up to date if anything comes up again.
Roush7n6
Just thought of something. Would there be a way to cap the HP gained after a certain player and health level? Like would it be possible to set it up like you get the HP stat gains every 5 player levels till you get to level 30 then they stop?
arxerisdam
Hi!
First, thanks for the mod is wonderful!
I have a question about the health skill increment:
The following lines are for changing the amount of health increased per increment of Health skill for PMC/ALL.
This means the player and bots get the health increment?
Thanks for the help!
fryciarz7 Author
Currently only player's health is being modified.
ColinShark
Could you rework the mod, or rather config file, to be more legible? The way it is now is quite cluttered and makes it somewhat hard to follow. Since you have comments in the .json file, you could use .jsonc and designate lines for comments as well with //.
fryciarz7 Author
Currently I'm converting it into JSON5, so yea, I'm on it right now
ColinShark
@fryciarz7 Thanks a lot for the update!
TheDronBit
1. After restart server my hp drop to standart values.
2. Can you make not too much add HP? Maybe every 5 level +2 hp in body parts. In 45 lvl i have 900+hp it's crazy
TheDronBit
Ok im find this bag. Im main menu if im look on my HP i see 633, but in raid i see 943))))
fryciarz7 Author
About your 2nd point, please read description and check your config file in config/config.json
943 HP actually checks out at level 45 if you have Health skill very high as well. At level 46 with Health skill at 30 you should have over 800 HP
TheDronBit
How i can delete this mod and make restrore hp to default? Im delete mod but mod change my hp
fryciarz7 Author
to restore hp to default you need to use profile editor OR use this mod by changing levels_per_increment_PMC to something above your level and setting health_per_health_skill_level_pmc to false, than run the game
to delete whole mod it you need to delete mod folder user/mods/
note to self: implement enable/restore_default option in cofig...
Skulltag
Bleeding chance is based on how much damage you take compared the body part's health. Can you make it so having a lot of extra health doesn't makes you immune to bleeding?
fryciarz7 Author
I didn't know about this I'll think about it, thanks.
Skulltag
The base values for that are stored in SPT_Data -> Server -> database -> globals file. If you search for LightBleeding or HeavyBleeding you'll find a value called threshold. This is the minimum amount of % health a body part needs to take before it starts to bleed. I think the same goes for fractures
Gradymeister
Works perfectly even with 30ish mods—disabled SVM and Realism's health changes. Edited the numbers to my feel of balance and it just works.
(Thank you for fixing this mod and bringing it back)
Valerion
Thank you so much for this, I was waiting for this mod to be updated. Is there a way to add a cap? Would be nice if you could set a level that stops the mod from increasing health so you don't get overpower.
fryciarz7 Author
Good suggestion, I'll think on it
GrowyDziad
Siemanko, dobra robota mordeczko, właśnie dodałem sobie tego moda, lekko ułatwi ciężką zabawę, zwłaszcza na początku, gdy mam 15 Level, akurat wbije mi trzy dodatki zdrówka.
Tak dla pewności — ten mod zwiększa jedynie moje zdrowie, w sensie zdrowie mnie, żywego gracza, czy również botów PMC i SCAV, i bossów na mapie?
fryciarz7 Author
Siemko, cieszę się, że pomogłem ;D
Tak, tylko Twoje. Nad zdrowiem innych PMC może będę pracował
MINTCOCO
👍👍
OLEGUS503PzDivivzion
Господи, я так долго ждал этот мод! Спасибо тебе, добрый человек!
UnTaLk
Hey i got a couple questions.
I changed my settings so my hp goes up by 1 in each body part per level, but i feel it is a bit too much, is it possible to set it to 0.5 per level ? Or do i have to change to 1 every 2 levels ?
Also, if i change settings , does it recalculate the hp i should have after restarting the server or i have to make a new character ? Thank you
fryciarz7 Author
I tested it on integers only, as this was the design. You can try, but do it at your own risk.
If you change the settings it should recalculate at profile loading, but if you change it to something smaller you might end up with something like 515/475
killertyphoons
i love you
Gray404
Me going into factory at level 100:
arxerisdam
can we reach level 100?
Garnithor
I know there is a mod that does this already, someplace in the filebase. But it also does more than just add this health mechanic. So I imagine it's a bad idea to install both at the same time?
Garnithor
This mod here.
Personal Trainer
fryciarz7 Author
They kinda override each other doing the same thing at different conditions.
I cannot tell what is going to happen if both are installed so do it at your own risk.
FOXSTAR
Its just for the player PMC or AI_PMC too?
fryciarz7 Author
Only player PMC. I may work on AI_PMC sometime in the future
Jed16338
Great work! Any chance you would consider doing a reboot of TorturedChunks Level Rewards?
fryciarz7 Author
Not right now, but it's not definitive
UnTaLk
Thanks buddy!
Jenny
Nice