Health Per Level 1.1.1

Gain health on each body part for your PMC and SCAV for their respective levels.

Allows you to gain maximum health for each individual body part for your PMC and SCAV for their respective levels. All values are completely configurable in the HealthPerLevel.ts file, the configurable parts have comments. Inspired by the old mod HIWL which seems to be completely removed from the website.


You can change the health increase per level by editing the IncreasePerLevel list and the respective values for each body part and you can change the starting value for each body part by editing the BaseHealth.


To download, head over to the download link which will take you to my GitHub page. Click the green code button on the screen (should be right above the files on the right) and select download zip from the dropdown menu. This should give you a zip folder with a folder inside of it called HealthPerLevel-main. Take that folder and go back to your SPTarkov folder. In the folder, go over to user -> mods and drop the HealthPerLevel-main folder into the mods folder.


Thats it! Enjoy the mod.


Also, pay attention when creating a new game after adding this mod. It will most likely throw a harmless error about how it couldn't read the values of "undefined". This is because when you first create a new save file, your game doesn't have BodyParts defined yet. It should go away when you restart your game or add the mod to an already existing save.



The values in the screenshot are the ones you can find and change in the HealthPerLevel.ts file.

  • Version 1.1.1

    Added an icon for the mod and changed the download URL to Git Hub. I feel like it would be easier there.


    Updated the description on what the mod does, how to use it, how to configure it, how to download it properly and some possible ways the mod can throw completely harmless errors (only if you create a new save).


    Did not expect this mod to be popular at all so I've decided to put more work into it.

  • Version 1.1.0

    Thanks to TeaCrab on GitHub, the mod now has a configurable increase per body part.


    You can also now set the base number for each body part instead of following the default numbers.

    (35 for head, 85 for thorax etc can be changed to 20 head 110 thorax or w.e you want.)

  • Version 1.0.0

  • I'm taking a little break from modding, I will return sometime.


    The changes I have planned are the options to make health increase with skills such as vitality and health.


    I will also add options to increase your energy based on certain skills like metabolism and endurance.


    Might look into other things to do as well. Just letting everyone know that it might take a little bit to make those changes.


    As of the 6th of September 2023, this mod works perfectly fine with no errors on SPT-AKI 3.6.1 and has a fully configurable progression simply by editing the typescript (.ts) file in the mod file as explained in the overview tab.

  • Hey I figured I would reach out and see if I can take over this mod from ya? I like the idea and would love to iterate on it as well. I'll wait a couple days to see if you get back to me

    • Hey, sorry for the late reply.


      Thank you for giving me credits for your reboot version, that's all I really wanted to be fair. I really don't have a lot of time to implement the ideas in my head due to university currently :)

    • Yeah real life can be like that sometimes. No worries though, if you ever want it back I'll gladly hand it over with the additions I made.


      (I just ask you give me credit too haha)

  • does this mod still work for the most recent update?

    • I have it on SPT 3.7.1 and it still works.

  • I thought this was health peer Health skill level, and not Player level. :(

  • I like your module very much and hope to add food and water. Thank you for sharing!

  • Sounds super cool! It's a great concept, but can you make it so that it's configurable through configs to allow you to bind it to skills?
    skills such as "Health", "Endurance", "Strength", or the best one to use in my opinion, "Vitality". Giving you 1 extra health per level of vitality sounds realistic and balanced.

    • Thats an interesting idea actually, I might add those to this mod.

  • asim nao da nao filho arruma logo isoo seu mod pra nois poder usar obrigado

  • I'm not to good with editing.. can you put a screenshot on how to edit it, please?

    • Sure, I'll add the screenshot in a bit.

    • Thanks so much!!

  • One star. Now all the PMCs are bullying me with super high HP instead of dev_balaclavas...

  • It's not working for me.

    Console log :
    Cannot read properties of undefined (reading 'BodyParts')

    • That's quite strange. The only thing I can think of is, did you create a new profile/save after you added this mod? If you create a new save from scratch after adding the mod, the profile won't have BodyParts already defined which could cause issues. Other than that, it's been working perfectly for me.

    • este mod e compatible con cualquer mod???

  • The link is strange.

    Thumbs Up 1
    • Which link? It's literally GitHub, VirusTotal and google drive, you can click the GitHub from the right side which has the source code of the mod, and download it from there if you think anything is strange. No need to cause disruption on one of my only mods.

    • What I mean, usually on other mods there is a link to a direct archive with a folder named which is automatically downloaded when following the link and contains an archive with mods/bpex , basically a folder which can be just copied and pasted into EFT folder, which is not the case here.

      Thumbs Up 1
    • I think ur talking about the bigger mods that have user and bepinex folders that you just drag and drop. Back in older versions of AKI, we used to make mods in folders and drop them in the mods folder in the main directory which is the same as this mod, sorry if it caused any confusion as I didn't explain it in mod description

  • any chance for a version that allows us to choose where the health goes each level, so like lets say I want to increase left arm health, I just click my left arm and it gets added there? or if I wanted to add the extra health to my head i can choose it to only increase that

    • That would be near impossible to code tbh, no clue about how to do that

    • got it, all good.

    • 🥺🤷‍♂️🤣🤣

  • I tried a similar mod way back. That one didn't support decimal values for the health gained each level. I feel like 1 is too much, but would love to set a value like 0.5 or 0.34 per level. Does this one support decimal values?

    • You could try, the game might be rounding numbers itself, otherwise I guess it should work

  • Does it apply to AI as well?

  • Do I understand correctly that each limb is 12HP per level? I mean at level 10 it's +120 per limb? I think this is too much, I understand that you provided a setting, but as for me it would be +1hp per level in comfort.

    • i set mine from 12 and 20 to 3 and 3. i felt this was the most balanced,

    • Yes its 12hp per level per limb in the base mod but its because I was trying to test the mod with stupid numbers, you can always adjust it however you like.

  • This is an awesome idea, now we can become bosses. Thanks for this. :)

  • Limb health is default then for each account level your pmc gains 12 health on each limb, which a configurable value. v nice

    • accurate, I'll put this exact sentence to the mod desc.

    • would be cool to see versions for metabolism strength energy water

    • could add those to the mod later sometime

      Happy 1
  • Sounds like a great mod!

    I might try it out soon :)

  • so how does this work? do you start with 1 hp on every limb and it builds upfrom scratch?

    • No, as you level up, it adds more health to your bodyparts.

    • I will make the description better soon.

  • Do i install through the User/Mods?

    • Yes

    • Yes i see it seems to be working. excited for this. Thank you for sharing