Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
GO CHECK OUT THE ORIGINAL MOD BY JC980 AND GIVE THANKS TO HIM FOR DOING THE MAJORITY OF THE WORK!
ALL I'VE DONE IS MAKE IT CONFIGURABLE AND TWEAK THE DEFAULT SETTINGS A BIT.
This mod is now fully compatible with Fin's AI Tweaks and other mods!
Taken from the original description:
"MOONS OUT GOONS OUT
Sick and tired of using vanilla NVGs and the T-7?
Want something more useful at night? (or day?)
Well this mod is for you!
Makes every NVG more Clearer and Wider FOV and even makes the T-7 more deadlier than vanilla!
Now go out there and kill some Cultists, Operators!"
Enjoy! :blue_heart:
WHEN ENCOUNTERING ERRORS, TELL ME WHAT MODS YOU'RE USING AND WHAT POSTFX SETTINGS YOU'RE USING, IF ANY!
AND REMEMBER, ALWAYS READ THE README BEFORE MESSING WITH THE CONFIG!
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Version 1.0.1
- GhostSignals
- 4.7k Downloads
+ Added a mask size configuration option for the T-7!
~ Changed the default settings to be more video-gamey.
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Version 1.0.0
- GhostSignals
- 1.4k Downloads
Uncanny-Valley-
So what all have you changed in the mod? I have Clear NVGs and I was curious what all you changed.
Drill#0596
I loaded this up on to 2.0.0 and it seems to be working. need to test the other NVG's I only had a chance to use the T7 thermal so far.
Mix
Works on version 2.0.0?
Drill#0596
seems to be working for 2.0.0
Godzi
works with AKI 1.5.1 Sep 16, 2021
NFSRacer
Just curious: How would you be able to adjust the bloom effect of various light sources? Are there any ways to do that with this mod when NVGs are on?
puckvirus121
Would be real cool if this was updated for 1.5.1
Brin
Any chance you could update this for 1.5.1?
Professor House
Love the new T-7 config, from Mr. Claustrophobia!
Brin
Is there any chance of taking the color effect that the FLIR applies to nearby heat sources and applying it to the T-7?
Cross_Actual
Good evening, the mod doesn't seem to work with aki 1.3.0, It loads up without conflicts but whenever I use night vision, especially the gpnvg, it doesn't seem to work. I use additional gearmods, black-gearmods, ATLAS mod pack, Fershte's balance pack, butter, and Ereshkigal's AiO mod.
GhostSignals Author
Can you tell me what other mods you use?
Cross_Actual
Additional Clothing, Carl-BlackoutEXP, Carl-QHB, EliteCheez- AdvancedCustomWeapons, Ereshkigals- AkiConfig, jbs4bmx- MedicalAttention, Senko-aio, Thuderbags responsivefence, zerosightseveryraid, Vampyrn- Pockets Thicc, Yim- Recoiltweaks, zYim-BulletsNbodyarmor.
GhostSignals Author
Curious. Do me a favour and go into your configs for Clear NVGs, and reduce all intensity settings down to 1. Does this have a tangible effect? It should, when done, make things seem more like a colour filter. If that fails, send me your version of Clear NVGs, please. :grinning_face_with_big_eyes:
Cross_Actual
So I did what you asked and tried out different nvgs. And it works just fine, like a colour filter. However I've found the issue, It works with the games default tan GPNVG but doesn't work with the blackgearmods and ATLAS GPNVGs. Soo yeah..
GhostSignals Author
If my mod loads before the additionalgear mods--as in, is before additionalgear's black and tan modules--it should work with them. That mod is simply cloning the stats from the item and adding a different texture to it. So, if ClearNVGs loads first, it'll copy the settings from that. It largely depends on how the mod is structured, if it's compatible with mine.
MacGyverGuy
Any chance this'll get update for 1.3 beyond? I really like having white phosphor panos.
GhostSignals Author
This should be compatible with 1.3.0, I just have yet to update the tag due to another mod I'm working on that will be released soon.
Professor House
Update for 1.0.1 someday? Mod doesn't seem to be functional on 1.0.1 (T-7s make me claustrophobic)EDIT: Well, I'm a derp. This was updated for 1.0.1, but T-7s don't seem to be affected. Even then there's no config for T-7s in general.
GhostSignals Author
T-7 has no config, because there's nothing to really change that would be interesting for users to get ahold of. No colours, clarity, etc. Otherwise, it is changed. More clear, no motion blur, etc.
Professor House
All I'd want is to make the vignette like the GPNVGs where it's hardly noticeable, really. But that's understandable!
GhostSignals Author
I'll consider adding that option and doing a shallow update.
UprootedSeeker
What causes the conflict with Fins AI?
I'm curious about he overlap.
GhostSignals Author
Fin's mod seems to run its code in a manner that nukes all item changes made outside of it within a certain section. Sadly, I lack the expertise and time to really sort this out myself. If you make progress and fix it, however, I'd love to know how!
Kippa
@UprootedSeeker - I was just going to ask the same thing as I am curious why it conflicts with Fins AI. It's a shame that Fins AI mod conflicts with this mod and some of the others this is a great mod to have, it'd be greater if it worked side-by-side but I hope someone can create a patch to make them work.
@GhostSignals - thank you for uploading some of your recent mods they are great!
Just out of curiosity again, have you got any other mods in the pipe line? :winking_face:
GhostSignals Author
@Roach
@UprootedSeeker
Thank you very much! I do have a couple other things planned, but they're very lightweight and will probably be released within the remainder of the week. Med tweaks like the speed of application and the amount of points you're able to heal with them, etc.
However, you both will be pleased to know that I was able to determine that my mods ARE compatible with Fin's AI Tweaks. The only issue is Advanced Bot Loadouts, or rather, how Fin has adjusted the mod for compatibility when it's present. Simply removing this mod for the time being will ensure that everything works properly, until Fin is able to work on the issue and fix it himself.
Fin
Just to clarify on the exact reason for the problem, as I download this fantastic mod (Thank you so much for updating it, by the way. I did so miss my clear FLIR sight):
Is magic.
I'm not entirely joking. In order to make ABL work properly with my bot loadout changes, and avoid bots being assigned ammo that wouldn't fit in their magazines, I had to store a copy of the item file as it existed, post-ABL-modification, then reset every gun and magazine that ABL modified, then run my bot loadout code, then restore the original item file.
Originally, the line of code that did that very last thing was this, and basically just said "Copy the whole file over", and that, for reasons that make absolutely no sense to me, was undoing item changes.
..And then, after trying basically everything else under the sun, I changed it up to this, which pretty much says "Do the same thing as before, but one item at a time instead of all at once", and for some bizarre reason or another, it seems to work now.
GhostSignals Author
Edit: I'm dumb, lol.
Also let users adjust how talkative the bots are pls.