Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Since Tarkov is a "hArDcOrE" shooter, there really isn't any accessibility options. This mod aims to change that.
Each running step, sprinting step, sneaking step, voice line, or gunshot within the configurable range will automatically show up on your HUD. There is a small arrow indicator clarifying if the sound is above or below you, but no arrow indicator if it's level with you. The distance of these sounds can be interpreted based on how large the indicator is, and how faded it starts out. Each indicator will then fade on it's own, unless the source of the sound is repeated.
Each indicator is tied to the first bot that makes the specified sound, so if you see multiple indicators, there are multiple bots!
This is my first time creating an accessibility mod (ever), so if you have feedback or require changes to help you do better -- PLEASE, let me know!
If you enjoy my work - you can buy me a coffee~
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Version 1.3.0
- acidphantasm
- 2.4k Downloads
This version will only work for SPT 3.10.x
3.10 Update
- Changed maximum distance configuration values
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Version 1.2.0
- acidphantasm
- 2.8k Downloads
This version will only work for SPT 3.9.x
Bugs Squashed
- Fixed NREs caused by KeepNorth script on UI
- Fixed incorrect value assignment on Verticality Object Pool
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Version 1.1.0
- acidphantasm
- 726 Downloads
This version will only work for SPT 3.9.x
New Features
- Voiceline Indicators
- Verticality Indicators
- F12 config: Normalize Indicator Sizes based on distance
- Teammate indicators should have their own colours now (not tested)
Changes
- New Step/Shot indicators (smaller, slight colour change)
- Moved indicators a tiny bit further from the center of screen
- F12 config: Moved Pool Objects to Advanced
Bugs Squashed
- Fixed indicators blocking raycasts...woops
- Fixed indicators flipping at specific distance calculations...woops
- Fixed indicators scaling from incorrect pivot point
Notes
- There are only 4 phrases banned from showing voice indicators. This will be expanded in the future to remove useless, not actual voicelines that you never actually hear.
- Noise made when a bullet connects with a target
- Noise made when a bullet connects with a target that is disappointed (lol)
- Noise made when breathing (faceshields)
- Noise made on death
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Version 1.0.0
- acidphantasm
- 526 Downloads
This version will only work for SPT 3.9.x
Initial release
TagTwo
Hello, first of all thank you for this mod. I am deaf in one ear after a medical procedure and this mod allows me to play Tarkov again to some extent. I have to react visually to an acoustic signal but better than before when I could not locate the direction of the sound. A big thank you once again. But now I still have a question about the VR mod and this mod. Is there any thought of making this mod compatible with the spt-vr mod? I don't think I would ever play anything else again
acidphantasm Author
I have not tested the VR mod at all, and given that I haven't gotten my VR headset out of its box since Meta took over Oculus I'm not sure I will
I might be inclined in the future but I do not know what all the VR mode changes about the viewport but it might not be too difficult.
Rabidfox
THANK YOU!! Ive got roughly 60% hearing loss and this helps so much. At least I know the direction I died from now.
StealthClobber
With the state of audio in this version of Tarkov, this mod is almost required to know where the fuck anyone is making noise from. 10/10 will never not have it installed.
FappinBananas
This mod has destroyed my audio. deleted the mod and the audio works again. I have a modded version of 3.10. Not sure if anyone else has this problem.
acidphantasm Author
I haven't heard that issue but logs would be helpful
FappinBananas
I will get them when I get back on again. I'll download it and try to replicate the problem.
Windpiercer
I would like to get the gunshot hearing range farther thanks. I think 300 is too low
Lukalake
Cool mod! It makes the game much more enjoyable when not being able to wear headset while the radar mod is a bit too accurate.
Maestro
Hey man, cool mod! Almost exactly what I was looking for. There are a bunch of mods that add minimaps and radar that show enemies, but it's all a little too accurate. I was looking for a kind of ping mechanic, for when I just wanna know if anything's around inside of 50m or so.
So this kind of does the trick when I set it to only detect sprinting and running steps, but if you could add a button that toggles this mod on for 3 seconds, then turns it off again, that would be awesome!
Cheers!
Eevee
Great mod!
Do you think it would be possible to adjust the colors/thickness of the lines?
I usually play with HDR enabled and then the lines are barely noticable.
acidphantasm Author
As of right now it is not adjustable, but is planned to be for when 3.10 drops.
I'm not updating any mods until the next SPT version
Eevee
Lovely! Thank you for the answer c:
Joka680
This is great! I cant use headphones cause I got kids. Its nice to play without having to blast my speakers in order to have situational awareness! Thanks!!
subspecies
awesome mate...I am hard of hearing and this will help me heaps...appreciate you. Also a good trainer for new people to get used to the audio.
Relf
Very cool of you
Niko_OldZOmbie
Unparalleled masterpiece mod! Thank you for your work!
A suggestion:
Is it possible to add a 'hardcore' mode?
Automatically adjust the maximum available range when using different headphones.
For example, the ComTac II has a maximum feedback range of 35 for footstep sounds (the number is arbitrary, as I'm not sure of the correct pickup range for the headphones);While the ComTac V has a maximum feedback range of 45;
When no headphones are used, the range is 30; when wearing some fully enclosed helmets, it is reduced to 20-25.
I believe that such changes would allow the original equipment, headphones, and auditory system in the game to play their intended roles again.
( I am a non-native English speaker, and the above content was translated by GPT.)
Thank you again for your work.
acidphantasm Author
It has been considered as a future potential feature but it will likely not be included until SPT 3.10 or later.
Thank you for the suggestion, I hope you enjoy the mod!
guidot
Fantastic work, and you heard my thoughts over some Swedish coffee
Dremmy
I wonder if it will be an adjustable scale on next update, because this mod should run on 1080p, im running on 768p res and the indicator are shown outside the screen
acidphantasm Author
I haven't made it screen resolution independant yet because I didn't think anyone still ran 768 in this age. I'll do something for you likely on the 3.10 version!
Dremmy
I really appreciate that, there might be people out there still has potato pc like i did
Hjal
no need for headphones IRL kekw
Bogdan
Thank you!
That's a nice alternative to an accurate radar mod since i can't rely much on footsteps i hear and what to expect looking out of the wall.
m4a1akaug
i love u
jaxorsmthng
i no longer have to wear headphones irl to know where ppl are yipee
nastya
I'm 80% deaf. this mod should be in the top list
спасибо : аквакрисы: : аквакрисы: : аквакрисы: : аквакрисы: : аквакрисы: : аквакрисы: : аквакрисы:
Brin
My tinnitus thanks you.
Bezimienny!
Suprised no one has done this before. I used the radar mod before but sometimes it felt way too cheaty.
1. As others mentioned before I'd love to also see voice lines highlighted. Would be best if they were color coded too with color customization like in the radar mod, or even preset colors would do as long as they show speaker team.
2. Having the option to control icon opacity and/or color would be great as well. Compared to the same feature in Fortnite their icons seem a bit less distracting, probably because they're a bit transparent and use less contrasting colors (Noise - White, Gunfire - Red/Orange)
Now if only someone makes a mod that shows you what team the person you're aiming at belongs to, since I can never tell anyone apart
Brin
If that was added, It'd make sense for the voicelines to at least be separated into "English" and "Russian", possibly with the unique voices (bosses, maybe rogues) separated out from there.
Also, it'd be cool to have the option of subtitles.
acidphantasm Author
Voiceline Icons are already ready to go for the next release, as of now there is no differentiating language or bot type. They are basic white icons, smaller, and don't change size.
Verticality icons should also be ready to go in the next release dictating if the sound that occurred is above or below you. Also basic, small, and don't change size.
The step/gunfire indicators are basic placeholders as more advanced indicators require much more art skills than I possess, but they will be redone in the future (maybe next release)
Also the next release fixes the indicators blocking you from using inventory slots behind the indicator (when inventory open) because I forgot to turn off RayCast target. Woops.
bepis69
It would be kind of a sick step up to have subtitles appear in the direction you heard talking. Would be a hell of a coding job though, especially if done procedurally for mod compatibility rather than with a Json containing the subtitle text and timing info for the respective sound file.
acidphantasm Author
Not sure what I can do about subtitles, I think the triggers have more than 1 actual voice line but I can look into it.
SuperDi3000
I was waiting for a mod like this! Thankfully I'm not hearing impaired, but sometimes I just don't want to have headphones on or want to listen to something running in the background while I play. This makes the whole thing a lot more relaxed.
Amazing job!
Fox_Souza
This is something that will really help people get into the game, thank you very much for all your efforts
JivetheSuperTurkey
So excited to hop into raid with this mod! Are there any plans to add grenade indicators?
acidphantasm Author
The great Solarint already has a grenade indicator mod!
hub.sp-tarkov.com/files/file/2194/nekoworkshop
Really appreciate this. Sometimes I just don't want to try hard so I use my speakers instead of headset and put on some music/podcats/videos in the background. This mod makes the casual experience much more enjoyable.
If you don't mind some ideas/suggestions:
1. Distant noise should have more direction ambiguity but the current smaller indicator makes them easier to pin point. Personally I would make distance noise produce even wider indicators.
2. False positives to simulate the paranoid "Was that a footstep?" experience
3. Indicator for bot voices so you can tell a scav is barking "Вон он сука!" near by.
acidphantasm Author
I will consider the voice line indicators (it's a good idea), but the other two suggestions..I'm not seeing the viability for deaf players.
Brin
On the voices, it'd be nice to have some sort of "subtitle" that tells us who is talking, even if it doesn't tell us the content.
Most of the bosses have unique voices that are pretty easy to identify even if you don't understand what they're saying, so it's not like it'd be giving out more info than a typical player would have anyway.
MoGumbo
This is so cool. The audio in this game makes is so hard to interpret the direction, and this helps mitigate that. Dope mod dude
RaiRaiTheRaichu
personally, this is a must-have for me. i've always loved fortnite's accessibility option that shows footsteps, etc in a similar way. never thought i'd see someone do this. amazing work.
Niko2142
🙏blessed
Kubikiri
lol I was thinking why a mod like this doesn't exist and now it does wow.
I am slightly hearing impaired and this mod might be an alternative for me for accurate circular radar (might change it into the compass mode now with this)
Discorderly
Godking Acid at it again