Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
THIS MOD IS (SLIGHTLY) UNDERCOOKED, I'M SORRY! - If you have any suggestions or notice an issue then let me know!
This mod only modifies minefields. For claymores check out Hazardifier by DrakiaXYZ
Introduction
This mod makes all non-boundary minefields visible. That's about it.
Performance
Since this mod creates up to hundreds of GameObjects it may lead to a reduce in performance. Minefield properties can be changed in mapconfig.json.
Preview
Installation
Just drag & drop the BepInEx folder into your SPT folder.
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Version 1.2.0
- pein
- 1.8k Downloads
- Updated to 3.10
- Fractures should no longer be applied to arms when standing
- Changed some default config values
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Version 1.1.1
- pein
- 892 Downloads
- Fixed an issue where mines would not disappear when shot from outside the explosion radius.
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Version 1.1.0
- pein
- 305 Downloads
- Fixed the bug where other plugins would break when loading a map without minefields. Hopefully. Again.
- Adjusted landmine damage code.
- Added some additional explosion damage config options.
I'm sorry for the state that the mod has been in for the past week. Had I done a better job of debugging it wouldn't have been like this.
I want to give a massive thank you to Skully from the SPT Discord and HOT DOG for helping me test and debug.
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Version 1.0.1
- pein
- 190 Downloads
Hopefully fixed the issue where some plugins would get disabled without throwing an error- Adjusted the explosion damage so that fractures would happen on the closest limb instead of randomly
BROKEN
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Version 1.0.0
- pein
- 480 Downloads
BROKEN
Borkel
Maybe make them spawn only within close proximity of the player to help with performance. Unless that is already how it works.
pein Author
my main concern was with the amount of boxcolliders but in testing i didnt notice a performance impact and after a little googling theyre apparently pretty efficient. the mines themselves are relatively low poly as well (around 4600 tris, which isnt really low poly but it is what it is), have a lod model and are culled at far distances. but i guess what you suggested could be a potential optimization approach if people start noticing performance issues caused by this mod
Z474AL3MN2VC
What maps are affected? I'm only aware of mines on Woods. I'm mostly interested in seeing the mines/claymore on Lighthouse and Streets. Does this make those visible too?
pein Author
currently only the minefield near usec camp on woods, the minefields around the water treatment plant on lighthouse and the minefield near the railway extract on shoreline. to make claymores visible use hazardifier
SensualScav
I just tried it, and still disables a lot of plugins without any errors. Sadge
pein Author
i have a potential fix ready but need help testing. add me on discord peinful
MrDHC
For some reason this mod and Terkois Free Cam mod don't get along, weirdly never got any errors.
pein Author
just tried it and it worked fine... weird
Krindus
also conflicts with acidphantasm's Accessibility Indicators and DrakiaXYZ's Loot Radius
pein Author
i have a potential fix ready but need help testing. add me on discord peinful
MrDHC
UPDATE;
gFresh
Can you make them 'smoke' instead of explode? possible?
pein Author
if you mean removing the fireball from the explosion particle then i agree, it does look weird. i could make that an option in the future potentially
FrostHail
I kinda wish they were somewhat hidden, not fully exposed.
pein Author
if you enable advanced settings theres an option that lets you configure how far into the ground they spawn, but i think the colliders might end up too far into the ground, making the mines unable to be shot or stepped on
HOT DOG (Mr. Fun Switch)
For some reason this broke all of my other bepinx shit
pein Author
any errors?
Ederys
No errors, but I also confirm some of my Bepinx mods stopped working when your mod was in my files. No idea why.
pein Author
which mods are we talking about? saying "some" isnt telling me much
StarVox
Been looking forward to this
RobbyB
Quite quick,i asked you a couple hours ago about what are you working on and you are already done Great Job