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This mod only adds/modifies claymores. For minefields check out Visible Minefields by pein
Have you ever thought DeHazardifier was unfair, and made the game too easy? Now you can balance things out by making your game damn near impossible. Randomly spawn claymores all around the map, with or without laser tripwire indicators, to make your time in Tarkov a living hell.
Configuration (Accessible via F12 menu, take effect on next raid)
Enable New Claymores (Default: true):
Whether to enable randomized claymores
Claymore Disarm Timer (Default: 5):
The amount of time (in seconds) it takes to disarm a claymore
Allow Arming Claymores (Default: true):
Whether to allow re-arming a claymore after you've disarmed it
Convert BSG Claymores (Default: false):
Whether to convert BSG claymores to new custom claymore implementation with laser indicators
Make BSG Claymores Shootable (Default: true):
Whether to make BSG claymores explode when shot. Ignored if Convert BSG Claymores is enabled
Disable Lasers (Default: false):
Disable the visibility of the trip lasers on claymores, giving no external indication where claymores are or whether they're active
April Fools Mode (Default: false):
Whether to make the random claymores harmless, but still give a concussion/blinding effect. This is the mode used in the SPT 2024 April Fools release
Map Claymore Settings:
The amount of new claymores to place on each map. Set to 0 to disable claymores on that map. Higher = higher performance hit
Note: A modified version of this mod was used for the SPT 2024 April Fools day prank, and I've finally gotten around to cleaning it up and packaging it as a mod to ship.
Installation
1) Open the downloaded zip file in 7-zip
2) Select the folder in the zip file in 7-zip
3) Drag the selected folder from 7-zip into your SPT folder
Demonstration Video (Yes, it's Quest Tracker, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos. No, you don't need to drop it onto LICENSE-Launcher.txt, just drop it into your SPT folder):
Compatibility
- There are no known conflicts
If you enjoy my work, you can feed my caffeine addiction
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Version 1.0.1
- DrakiaXYZ
- 219 Downloads
- Move claymore count settings to per-map, and make them absolute values
- Fix potential out of bounds exception if claymore count ends up higher than ambush point count
- You can now disable claymores on a per-map basis by setting that maps claymore count to 0
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Version 1.0.0
- DrakiaXYZ
- 115 Downloads
Initial Release
TheGoldenaxe001
So It seems sometime the claymores will use a green laser for NVGs instead of red sometimes. Once the NVGs come off, they're the normal visible red. The weird thing is that it still uses the red laser dot, and the red IR glow. This has only happened once and I've done close to a hundred raids with the mod. I have no idea how IR lasers in Tarkov work, and I see you only use the red laser bundle, so I feel this may be a BSG thing
DrakiaXYZ Author
Yeahhhh, I don't know what would cause that, as I'm just using BSGs own red laser bundle as you said. I'm just gonna blame BSG
nekoworkshop
This is diabolical. May I suggest some effects to make it even more evil ?
DrakiaXYZ Author
That is WAYY more work than I plan on putting into what amounts to a release of an april fools prank mod
teivoSpy
There's a claymore in that screenshot, and I definitely didn't see it. LOVE the mod!
Dietre
All your mods are top notch!
Dietre
Anyway (unless i missed it with the settings) to control the brightness of the laser tripwire. I saw on or off, but they are pretty easy to see with how bright they are. (and fully off, the game is now a nightmare LOL)
DrakiaXYZ Author
There is not, they use the same base bundle as gun lasers, so if you're using a mod such as BrightLasers, they will be a lot more noticeable.
They are however pretty easy to miss while in a panic, which is the real purpose, catch you off guard when you're least expecting it
Ajoe124
为什么不可以拿来使用?
DrakiaXYZ Author
What?
BernardVI
i think he means why we can't pick up claymore and deploy it by yourself
Ajoe124
哈哈哈哈!你是聪明的
CMDR_Tank
idk but when i go to street of tarkov my fps drops from 60 to 23.
is there a way to fix this.
i really wanna try it ;-;
also thank you for your hard work
DrakiaXYZ Author
Hmm, you could disable New Mines option when you play streets. The way it picks how many mines to place is based on the number of patrol points bots have, Streets with its expansion may have vastly increased that number since I last tested the mod on that map
DrakiaXYZ Author
And this should now be fixed in 1.0.1, with more customization options as well
beefyonyt
Diabolical. Do it again
SlaveToTheGames
Does this only affect the player or AI too?
DrakiaXYZ Author
AI will also trigger claymores
SlaveToTheGames
Noice! Great work!
windersvista
claymores clean all ai for me in GZ
Refringe
Ah, I see you’re a masochist as well.
Maxtorm
Can anyone make a mod so that you can buy claymores and install them in the right place? I've been looking for this for a very long time, and I'm very surprised that they made a mod for an exoskeleton, biorobot suits, and other nonsense, but they didn't do such an elementary thing.
stckytwl
You do it since its so elementary. It takes less than three months to learn C# and nobody else is gonna do it for you, buddy.
DrakiaXYZ Author
Mod comments aren't really the place to ask for someone to make a mod. Mod developers (Including me) make the mods they want to make, it's pretty rare they will make something someone else wants them to make
Maxtorm
I'm sorry, I didn't mean to offend anyone here) I wrote a comment in the hope that someone would like this idea, and nothing more. I apologize again.
Qwertyalex
Just checking, but from the description it sounds like if I do the following it will basically overhaul BSG's claymores without making any new ones?
Enable New Claymores: False
Convert BSG Claymores: True
If so that's pretty spicy as a claymore overhaul mod.
DrakiaXYZ Author
Yes, you can disable New Claymores, and enable either "Convert BSG Claymores", or "Make BSG Claymores Shootable" to overhaul the base game claymores (Such as on the Lighthouse bridge)
windersvista
Claymore Amount (Default: 10):
DrakiaXYZ Author
Welcome to hell. Shoot them
Wixkxu
Kill me please
CozyRat
having legs was getting old anways
TheGoldenaxe001
I think it'd be great to have an option to require a multitool to disarm them, or even to pick them up after disarming if at all possible. It'd also be nice for an option for them to use IR lasers instead of visible
SlaveToTheGames
+1
DrakiaXYZ Author
Making them lootable/replaceable would take way more work,, as it would require custom placement animations. I'm a code guy, not an animation guy, sorry
TheGoldenaxe001
Perfect for realistic profiles. Always hated knowing exactly where I can and can't run through because apparently no one sets mines. Now for more pain
Reinherz
I've always thought I shouldn't be able to walk without fear
Operator99
amazing work thank you