Andrudis Questmaniac - Revived 1.0.5

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

The classic quest megapack. 4860 new quests and 6 new traders, now updated to include all the new weapons, gear, ammo, and even maps added since the mod's creation.

Andrudis-QuestManiac adds six new traders and over 4000+ quests!

The main focus is progressing gradually through a massive web of simple quests, and along the way, unlocking almost every gear item in the game for purchase!


The original author has bigger things than video games to worry about right now, so in their absence I'm just one of a long line of contributors who were so in love with the mod they wanted to see it continue. The mod is now updated to work on the current version of SPT, and includes new weapons, ammo, gear, and even maps that were not in the original version.

Description

Like those before me, I love AQM enough to try and update it myself.

This version features five main changes:

  1. Works with SPT 3.9.8.
  2. Adds and integrates all the new gear (weapons, ammo, armors, etc) that's been added since the mod was made, as well as including both Ground Zero and Streets of Tarkov.
  3. Hideout Assistant questline now features the new modules and correctly matches the actual items used in upgrades. A strict version, which requires each previous quest to be completed before starting a new one, can be found in the _AlternativeBundles folder.
  4. Added new questlines for Warden. You can now unlock flares, grenades, and heavy weapons (LMGs + Grenade Launchers). Dedicated grenade launcher rounds must still be found in raid, at least for now.
  5. All cash trades rebalanced from scratch. No more 45,000r pistol magazines or stims that sell for more than they cost to buy.

Please note I have no coding experience and I did all this editing by hand. There are probably typos, misplaced items or quests, extra digits, etc. Please report bugs and mistakes you find and I will try to address them in a reasonable time.

Only the Core Quest Bundle is functional at this time - DO NOT add any bundles from _LegacyBundles or BarterOnly. These are just there for legacy preservation at the moment.

To Install: Simply extract to your SPT folder.

Credits:

Andrudis : Original mod

rgb192x3 : 3.0.0 version

LaurentMekka : 3.2.2 version

Mighty_Condor : 3.5.0 & 3.7.X version

DrakiaXYZ: Quest converter tool

wbyjake: For all the hard work modernizing this to 3.8.3. Your foundational efforts made this possible! Also I stole most of this description from your update.



For further information please visit:

wbyjake's 3.8.3 version - here

LaurentMEKKA & Mighty_Condor's 3.7.x page - here

Andrudis' original mod page - here


Known Issues

  • Most barters are completely scuffed! Old barters are poorly balanced and new barters are literally just placeholders. If you see anything that requires an Advanced Current Converter to barter for, just ignore it. All new items have not been assigned a real barter value yet. Cash trades are all working though!
  • Only the English locale files currently work. I apologize to non-English speakers! However there are over 400 new lines per language to add and just updating the mod has already been weeks of work.
  • Kollontay and Kaban and their men are not included in the Boss Hunt or Boss Follower Hunt quests.
  • While the unlock quests mentioned above work fine, many of the bigger mod chains (Legends, Mastery, Errand Boy, Tarkov Burglar, etc) do not account for newer items. You won't be able to turn in ramen noodles if Errand Boy asks for "any food", for example. Juggernaut Legend will never ask you to specifically wear the new armors. This is simply too big a task to handle. There are thousands of these quests and they don't seem to follow any predictable pattern. Going through all of them and randomly sprinkling in new items and new maps would just be too much work to do manually.
  • Most of the new traders do not fit on the trader screen. (I recommend a mod like Kaeno-TraderScrolling by CWX)

Incompatibilities

  • Dirtbikercj's Expanded Task text - cache issues, server does not finish loading. Seems to work when using a load order editor to make Andrudis-QuestManiac load AFTER ETT
  • DanW's Questing Bots - Playable, but may encounter performance issues. I guarantee your computer will not like trying to scan 4000+ quests for every bot to participate in.

Work still to be done:

  • The entire barter economy needs to be redone. I'm not familiar enough with the relative values and rarities of all the items in EFT so trying to come up with varied yet appropriate trades off the top of my head is a nearly impossible task. If anyone more familiar with this wants to step up and take a swing at this, I would greatly appreciate it, but it may require some .
  • Update non-unlock questlines? Boss Hunt, Tarkov Burglar, etc?
  • Update alternative and legacy bundles?
  • Add trade unlocks for armor plates?
  • Rewrite code to a cleaner updated format ;(

A final word about the mod and its scope:

It's clear, having worked on this, that the original author, Andrudis, must have used a very sophisticated custom script to make these quests. Not just because there's so many, but because they use a reliable and specific automated format. Doing this all by hand, like I've been doing for the past few weeks, is beyond tedious. The best option is to have some sort of script to process very simple and easily edited input files and output the SPT-readable quest files, instead of just rewriting within those directly. However, I don't know if we'll ever be able to get access to those files now. Best bet is probably to tag someone who knows how to write file conversion in Python or something and then you could write and edit quests in just minutes, instead of days.

If anyone out there knows their stuff, you could save the next maintainer from what I had to go through.


i'm writing this at 4 AM and have been grinding through code for weeks, please forgive me if i overlooked something in the mod or in this post

  • Version 1.0.5

    • The Blicky now counts for any weapon hand-in quest, as a treat.
    • Fixed Ground Zero not giving quest progress after level 20 (when you move to the high-level version of the map)
    • Fixed Takedown Backpack quest not working
    • Colonel now sells basic STANAG magazines at a reasonable time.
    • Elder now sells extended tube magazines for MP-series shotgun at a reasonable time
    • Bashkir now offers M700 magazines that can actually fit in the gun
    • SKS extended magazines are now sold by Bashkir, not Colonel
    • Other small fixes

    A version compatible with 3.10 is probably not going to come out anytime soon as the new versions of SPT requiring MongoID require a massive rewrite to the entire mod. Sorry about this, but lacking the original scripts Andrudis used I just can't recreate all this from scratch.

  • Version 1.0.4

    • Fixed Library quest not properly labeling or returning the BakeEzy cook book
    • Fixed several Weapon Proficiency quests that were each missing one particular weapon from counting (like the double barrel wouldn't count for unlocking the single-shot)
    • Changed primary host to Google Drive to account for Russian players not able to access the previous host
  • Version 1.0.2

    • Fixed file format. Now you can just extract this to your root SPT directory.
    • Fixed Goon Gear rigs quest not having the proper prerequisites and unlocking instantly. Because this was supposed to be the final quest in the chain, this was very bad.
  • Version 1.0.1

    lol i introduced a gamebreaking bug in the first version just prior to updating it, because of course i did

    please ignore 1.0

  • Windows defender says: Trojan:Script/Wacatac.B!ml

    Can fix?

  • It's not loading for me. Do you need a fresh profile ?

    • I'm not sure, never tried with an in-progress profile. Could be a mod conflict, but a new profile is recommended.

      Thumbs Up 1
  • If i delete few quest , will it work with the questing bots ?

    I realy love this mod and the ammount of different quest

  • expanded task text conflicts and doesnt move past loading it when starting the server. just a heads up. :thumbup:

    • That mod is already listed in the known conflicts.

      Thumbs Up 1
    • i missed that no worries ^^

    • lol, happens to the best of us

  • New Questing Bots version conflict with your mod. ;(

    • Yes, it's listed in known conflicts. It's not really feasible to process thousands of quests for each bot.

  • AMAZING ! Does it work with played profiles ? (I use over 300 mods and the profile is in the infinite loading stage)

  • Hello!


    This looks like an interesting mod! Would this be compatible with Realism? I have a hunch that it wont be but I gotta ask. lol

    • I don't entirely know what Realism changes, but I think it should be compatible. This only adds quests to turn in items and get kills with various gear. I know Realism changes the gear, but as long as the item IDs aren't changed I have no reason to think they wouldn't be compatible.

      Probably fine, but let me know what you find.

  • Certaines quêtes sont incompréhensibles, il y en a plusieurs chez plusieurs vendeurs


    Par exemple



    • Yes unfortunately only english translations for the new quests at this time. I don't know how the old author managed translation sets but it's a lot of work to keep up with.

  • I understand that some of our Russian friends are having trouble with the host. I will put the next version on a new host. For now you can download this version here, and I hope it will work:

    1.0.2 Mirror


    Если у вас возникли проблемы, воспользуйтесь этой ссылкой для загрузки.

    Thumbs Up 1
    • thanks for the separate link, it’s working. But it still doesn’t load through the site. Access blocked in Russia

  • I can't download the file, the page doesn't load from the word at all (I'm from Russia) can you solve this problem please

    • Hi, the download file is hosted on Catbox.moe , is that site not available for you?

    • yes, the site does not load because of the blocking of sites with a domain .com therefore, you could not download on other sites such as google or modsbase, please

    • thanks for downloading everything

    • I have uploaded it on Google Drive, I hope this works for you.

      Heart 1
  • this needs an accept all quests button. I spend 5 mins just clicking accept ?(

  • You absolute Mad Man, thank you for taking the time to do this.

  • Just personal preference but it is possible to remove the shortcuts in the quests , or it is possible to remove it manauly ?

    • I'm not sure what you mean by "shortcuts", what do you want to remove?

    • When you have the task in game , For example:

      From Fence than the task name is something like this " [Fen] Hunter part 1 "

    • Doing it by hand would take forever, but if it bothers you I guess what you could do is use a program that can text-replace across multiple files, like Notepad++. What you'd want then is to search and replace across the entire folder and all subfolders, in files named "en.json" (since these are the localization files), replacing each shortcut code with the trader's full name in whatever format you want.


      For example if you wanted to change [Fen] at the start of Fence Quests to "For Fence":

      jFuNwge.png

      the code for each trader is:

      [Pra] - Prapor

      [Mec] - Mechanic

      [Rag] - Ragman

      [Jgr] - Jaeger

      [Thr] - Therapist

      [P-k] - Peacekeeper

      [Ski] - Skier

      [Bsh] - Bashkir

      [Col] - Colonel

      [Eld] - Elder

      [Kho] - Khokhol

      [Lab] - LabRat

      [War] - Warden

    • Thanks , but I already did that work 80% Done

      If you would need thase files , hit me up

  • A classic mod revived, you're an absolute hero. <3

  • I'm so sorry, I changed the folder name just before I uploaded it and it broke everything

    I should have known it wouldn't go smoothly! It should work now, though.

  • :竖起大拇指: 谢谢