Enemy Markers 1.0.3.0

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Simply a Marker that shows the enemies with a "^" shaped marker. Can also display the distance from the enemy.

I (APerson) AM NOT THE ORIGINAL CREATOR OF THIS MOD


This mod gives you the ability to see your enemies from a configurable distance like in Ghost Recon.


Configurable:

Marker character

Size

Distance / Radius from center

Color by "player" category (Bear/Usec/Scav/Boss ...)


To install just unzip at the root of your SPT folder and it will create a `BepInEx\plugins\flir.enemymarkers` directory for you

If you want to help in the development of this mod you are welcome to propose merge requests or issues on its project page: https://gitlab.com/flir063-spt/enemymarkers

Do not make requests somewhere else than gitlab as I would not see them, I (flir) am not the "author" of this mod, just an additional author.


Special Thx to Level-Yellow-316 on Reddit for originally making this mod. :)

  • Version 1.0.3.0

    - Markers are now above the players' head

    - Changed the default marker character to "v" (to reflect new marker position)

  • Version 1.0.2.0

    Changes:


    - Ported to SPT 311

    - Major refactoring

    - Added color codes for player categories (PMCBear/PMCUsec/Scav/Boss/PlayerGroup)


    Known issues:


    - the marker is in the foot of the enemy not on its head

    - markers are not reliable when really upclose (enemy feet out of viewport ? --> no marker) If motivated enough I could investigate this :p

  • Version 1.0.1

  • Also having issues with this mod.. Sometimes it works other times its locked to the top right corner of the screen. When its lock, I also cant loot far right items from dead AI, face cover & eyewear.

  • After a couple raids, the mod stops working, and if you tab during a raid to see your inventory, there is a large orange V in the top right hand corner.

  • Can u add, 3/4 pictures of thi in game feature please ? thx u

  • Hello everyone. Has anyone encountered that the mod only works in the first raid after launch? From the second raid it stops displaying markers. After restarting everything works again exactly one raid.

    • yeah.. its been locking to the top right for me

  • hi! Guys the marker that shows bots do not have a right place. It's in wrong position maybe about x -30 and also y -30 degrees from the center of not head. Have no idea what can affect that. Do you have any advice?)) BTW thanks a lot for updates :thumbup: :thumbup: :thumbup:

    • I read the code. I can't figure out what could be wrong. Maybe it's caused by interference from other mods like Amanda Graphics or Game Panel HUD.

    • turn off dlss and it works fine. But now have same issue with top left corner with "V" it happens several times. Guess it triggered somehow during a raid.

  • we horses need see enemys of us horses better! so this is what i needed long time along with radar! bugcatchillin

  • I attempted to port this. Having no background in coding whatsoever, I used chatGPT to help me figure out what the hell I was doing. I managed to change the outdated class. After that the mod no longer crashed the game, however it also didn't function at all. I don't believe I'm capable of going any farther than that, but believe you me, I will be checking back for when and if this mod ever gets updated.

    • yeah I'm so sorry about that I wish I had the knowledge to keep this mod updated but sadly I don't and I don't have any sort of knowledge in coding.

    • No worries, I didn't mean to imply you would be the one to carry it forward, just if somebody who was more capable ever would. Thanks for bringing awareness to the mod.

    • Let's try to port it - share the updated file here and I'll also take a look (I also have no coding experience)

  • Love this mod. Need this mod. Garbage Tarkov-er like myself can't live without this. Somebody plz get this bad boy updated.

  • Hello author, when I open the backpack, if there is an arrow in the screen, I cannot operate the items within the arrow range, could you please fix this problem? Thank you. :aquacries:

  • If someone who knows about modding and likes to update it to 3.10 you are welcome to do so.

    • I would port this mod but the source code you provided is not a working solution directory. It's just source code files and the DLL without any configurations or any project settings.


      I take it back lol, I misunderstood the hierarchy.

    • @Devraccoon update pls brother, you got it 👍

  • cool mod could u make it for 3.10 ?

    • I didnt do the coding or anything so i posted it here to see if someone else could continue the mod for me

    • uh the dll gets flaged as Trojan