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Bigger Bang
Provides a variety of options for expanding upon the SPT-AKI Tarkov experience.
Features
- A new trader, Boris Bangski
- 9 quests available currently in 2 branches - unlocked after completing the first quests for Prapor and Therapist
- Sells all the new items included in this mod
- Specialises in variants of existing weapons (full-auto and burst variations)
- Buys any and all goods from you at a great price
- Offers repairing and insuring services at competetive rates
- New variants of existing weapons:
- Pistols
- SHR1MP fully-automatic pistol (SR1MP variant)
- P226F multi-fire-mode pistol (P226R variant)
- SMGs
- Saiga-9F fully automatic SMG (Saiga-9 variant)
- Shotguns
- Saiga AA-12 fully-automatic (Saiga 12ga variant)
- MP-153B two-shot burst shotgun (MP-153 variant)
- Assault Carbines
- MOP-SKS fully-automatic (OP-SKS variant)
- TX-30 fully-automatic DML (TX-15 variant)
- RFBF fully-automatic (RFB variant)
- Assault Rifles
- AS-LUL steadyshot (AS-VAL lower recoil variant)
- Marksman Rifles
- SR-26 fully-automatic (SR-25 variant)
- RBLAST fully-automatic (RSASS variant)
- M1AF fully-automatic (M1A variant)
- SVDF fully-automatic (SVD variant)
- Mk-18F fully-automatic (Mk-18 variant)
- Grenade Launchers
- GL-40B three-shot burst (GL-40 variant)
- GL-40F fully-automatic (GL-40 variant)
- Pistols
- Larger magazines for some of my favourite guns:
- Pistols
- SR1MP 50 Round Drum Mag
- SMGs
- UMP 45 Round Mag
- PP-91 Kedr 60 Round Mag
- MP9 60 Round Mag
- Saiga-9 50 Round Drum
- Shotguns
- TOZ 10 Round Mag
- KS-23 23 Round Mag
- MP-153 12 Round Mag
- Assault Rifles
- ASH-12 30 & 40 Round Mags
- .308 MDR 45 Round Mag
- .308 MDR 60 Round Drum
- FAL 60 Round Drum
- VSS/VAL 60 Round Drum
- Marksman/Assault Carbines
- SKS 70 Round Mag
- SVD 40 Round Mag
- Mk-18 40 Round Mag
- Grenade Launchers
- 3 new grenade launcher specific magazines for the burst & full-auto GL40 variants (3, 9 and 24 rounds)
- Pistols
- A variety of new, powerful (unbalanced) ammo types covering most of the weapons in the game, intended to make any gun a viable choice should you want it to be:
- Pistols/SMGs
- 9x18 Crayfish Round
- 9x19 BUMBUM Round
- 9x21 SHRIMP Round
- 5.7x28 5757 Round
- .45 ACP Chonk Round
- .45 ACP Lawbreaker Round
- 4.6x30 AP SEX Round
- 7.62x25 PePe Round
- Shotguns
- Pepper Spray Shotgun Cartridge
- Light Explosive Shotgun Cartridge
- THIKK Shotgun Slug
- 20x70 TOZ BOZ Cartridge
- Shrapnel-69 Cartridge
- Assault Rifles/Carbines/Marksman Rifles
- .366 APP Round
- 5.56x45 BOOF & BOOFT Tracer Round
- 5.45x39 ZOOMU Igolnik Destroyer Round
- 9x39 BOOP Round
- 7.62x39 Chunky Monkey Round
- 7.62x51 Capussi Round
- 7.62x54 SKRRT Round
- 12.7x55 GLUE Round
- Grenade Launchers
- PLOOMF 40mm stackable HE grenades
- SHMORK 40mm stackable buckshot cartridges
- Pistols/SMGs
- 3 new, extremely deadly grenades:
- NORK Grenade - 2.5 sec timer, lots of shrapnel
- BAUM Artillerah Grenade - 2.5 sec timer, LARGE explosion radius (stand back, TRUST ME)
- CLUSTA Baum Grenade - 2.5 sec timer, FULL of shotgun buckshot
- All are usable for completing the "Grenadier" Prapor quest
A more fashionable selection of debug-tier clothing:S L I C C Body ArmourSlimer Armaclava
Re-zero most calibers of guns to a particular ammo type - configurable, disabled by default- A new, 5x5 secured container, the Lambda, available for purchase from Boris Bangski at max Loyalty Level
Reduce the countdown pre-raid (5 seconds) to speed up deploymentBoost Scav Case Super Rare rewards at every tier- Fully Automatic STM-9 - adds a fully automatic version of the STM-9
No More Fall Damage - disable fall damageResponsive Fence - removes the time limit check from Fence's trade goods refreshing- Zero Sights Every Raid - actually shoot where you're aiming by calibrating your gun to the ammo you have equipped
Contains the functionality of (and is compatible with) my other mods:
-
Version 3.9.5
- Thunderbags
- 2.1k Downloads
- Added Cod Liver Oil injector stim (small amount of regen + painkiller that lasts a long time) and make some other injector maximum uses configurable
- Fixed armour hard + soft insert blacklisting from bots - you should now safely be able to re-enable the armour plates added by this mod and equip them as you wish without almost every single bot in the game choosing to use them as well.
- Added GOOSH 40mm VOG variant - a buckshot grenade for AK platforms with VOG-compatible underbarrel grenade launchers.
-
Version 3.9.0
- Thunderbags
- 2.5k Downloads
Compatibility update for SPT 3.9.x
-
Version 3.8.5
- Thunderbags
- 1.3k Downloads
- Add OP armour plate/insert variants - using RaiRaiTheRaichu-UnrestrictedPlates is highly recommended as it will allow these to be used in all armours
- Blacklist this mod's ammo types from bot generation - configurable, enabled by default
- Add some more ammo types: 6.8x51mm variant and explosive .338 round
- Add some more larger capacity backpack variants
- Add some more larger capacity magazines: Spear 50-rounder, PP-19 50-rounder
- Add some extra injectors:
- Ultranumb long-duration painkiller
- CureALL medkit-in-a-syringe
- Surgicalok injector: surgery kit, hemostat, bandage and splint all-in-one
-
Version 3.8.4
- Thunderbags
- 2.9k Downloads
- Quests are working again!
- Standing is now required to unlock Boris' higher loyalty levels
- Cleaned up config.json so it now only contains relevant settings for this version
-
Version 3.8.3
- Thunderbags
- 395 Downloads
- Fixed insuring items with Boris causing server to throw an error and hang when dying in a raid - thanks to Kaganari and sentiyeet for the bug report
- Re-added "steady" weapon variants
- Re-added 12.7mm Ash-12 variant
- Re-added stackable grenade launcher round variants and full-auto grenade launcher
-
Version 3.8.2
- Thunderbags
- 335 Downloads
Fixed MP-153 and Saiga-12K variants not being equippable - thanks to Zealwind and Andiamo for the bug report, and Terkoiz for their timeless wisdom.
-
Version 3.8.1
- Thunderbags
- 235 Downloads
Fixed compatibility issue with SVM Case Space Manager "Remove filters" - thanks APerson for the bug report
-
Version 3.8.0
- Thunderbags
- 347 Downloads
First compatibility patch for SPT-AKI 3.8.0
Features currently working:
- Additional (OP) ammo types
- Full auto weapon variants
- Grenade variants
- Smaller, secure container compatible, versions of the standard containers
- Additional injectors
- Rig and backpack variants with more space
- Re-zero equipped weaponry in the insurance screen before each raid
Features currently not working:
- Quests for Boris Bangski
- Full auto grenade launchers (might work, haven't been tested as of yet)
-
Version 3.2.1
- Thunderbags
- 3k Downloads
Fixed zeroing sights every raid
Made armour/rigs configurable - see config/armour.json
-
Version 3.2.0
- Thunderbags
- 489 Downloads
MASSIVE thanks to GhostFenixx and Spartacus for doing all the work of updating this to work with SPT-AKI 3.2.0+ - you're legends!
Thunderbags Author
The armour insert (soft + hard) blacklisting should now be fixed, please let me know if you still encounter bots spawning with the OP armour inserts equipped.
Biggiee
This is the best mod! I'm really looking forward to updating to 3.10
Gravebloom
patiently waiting for a 3.10 update. love this mod and the work youve done, keep it up!
Ivan_1299
for some reason any time i use the shell plates on any body armor with soft inserts. bullets seem to completely bypass the shell plates and hit only the soft armor. even after a full raid.
the m34t plates cant go into any vests or carriers, but i think thats just because unrestricted plates hasnt been updated yet so theres no way to put it into the soft insert slot
MockShelter
Hey there Thunder! I wanted to give you a heads up regarding the SIG MCX Spear 6.8 60 round drum mag! For the tan version of the weapon, it's severely off center!
Sysiphus
Any plan on adding a fullauto Rotary GL?
Thunderbags Author
I've tried previously and will inevitably try again at some point, but the way grenade launchers work in EFT is fucky to say the least. Don't hold your breath
Nightravel
How can I use "Soft Insert whole body"? I don't know if it's applied even if I put it in Paca unlocked "Test" and band "ARArmband". Is it under test?
ps: I can't speak English properly, so I used a translator. I'm sorry
Thunderbags Author
I used to use unrestricted plates to allow soft inserts to be replaced on all armours, but unfortuantely it hasn't been updated to the latest version of SPT just yet.
TheGooch78
Hey boss, for some reason the injectors just are not working, binding to hotkeys and dragging to limbs doesn't cause anything to happen at all, possible conflict with Realism? Not sure. Nothing seems to happen in the logs so I can't post those for you, is this known already?
Thunderbags Author
I don't use Realism, but I can say that it will almost certainly not play nicely with this mod due to the scope of the changes it makes.
D Rose_01
How do I make it so the traders have low stock on items or random stock either out of stock or in stock of items with realism as i have it enabled in realism however boris items are unaffected as well as some other custom traders. For some reason realism is only able to overwrite the stock of some traders not all custom ones?
Thunderbags Author
This is almost definitely being caused by a conflict with the Realism mod - I don't use it myself, so cannot provide any assistance with compatibility errors, unfortunately.
D Rose_01
Its okay I figured out a work around. Just using leaves-limited traders mod it lets you edit the stock of each trader.
DownShift28
Anyone know how to disable the locked soft armor plates?
DownShift28
Amazing mod 10/10! I'm a sucker for some fancy loot containers and the 60rd mags! Chefs Kiss!
Kubzgamer224
I can't put any of the mini bb storage things to my secure container is their a reason for that like is it not possible? or am i doing something wrong
Thunderbags Author
I use SVM to disable filters on secure containers, so I missed adding the small containers to the secure container allow list - this will be fixed in a future version, but for now you could use SVM to fix the issue.
Cleetus McYeetus
This mod is kickass, excellent work and thank you for making it. Can't wait to see what you cook up next.
DeHumanization
Hey man would you be interested in helping me create a custom trader.
with items like yours.
id be willing to pay you, before we finishing
for tutoring, discord voice and screen sharing teaching.
mabey we can make a deal of some sort.
or maby you´d be interrested in making a custom trader together.
i have some cool ideas, i think you might like.
SlaveToTheGames
Ayo! Great mod, though I noticed the Items Case regular variant sells for 120,000 and can be sold for much much more. I've glanced around and am having trouble finding out how to either increase the price or remove it from purchase at this specific trader, thank you for your time and keep up the good work!
Thunderbags Author
If you go into assets/database/borisbangski/assort.json and look for the block of code with "BorisItemsCaseTrade": [ (should be starting on line 343) you can change the count variable in there (which represents the cost of the item in Roubles) to whatever you'd like
SlaveToTheGames
Hey appreciate the information!
When I follow this it shows as :
1250000
Which is correct for the Trader specific version. But the vanilla Items case sold by this trader is 120,000 and I don't see the option to alter that specific one here.
Thunderbags Author
Are you sure you mean the Items case and not the Lucky Scav Junkbox? That's the only thing I can find in my code that has a price of 120,000 roubles - it's literally directly below the items case block of code I pointed you to earlier, if you wanted to change the price of that instead.
SlaveToTheGames
Omg, Im a fucking idiot. I do mean the Lucky Scav Junkbox lmfao
SlaveToTheGames
Thank you Lmfao SMH
AvoidOmniman
I wish I could go back and relive the moment I laid my eyes on the traders pic. I cried I laughed so hard.
Ditch
is there a way to disable boris insurance?
Thunderbags Author
You should be able to go into assets/database/borisbangski/base.json and set availability to false - let me know if it doesn't work and I can look into what's changed.
Ditch
worked just fine, thank you
RabidGerbil
noticed the mini sicc case cant be put into gamma case, is this intentional or is there a way to allow it to go into the gamma case?
Thunderbags Author
I use SVM to disable filters on secure containers, so I'd totally missed that - thanks for pointing it out, it's not intentional. I'll get that fixed for the next version.
RabidGerbil
No dramas at all mate, i'll just do it through SVM Thanks for all your work!
MadTitan
The MOD update I have been waiting for, thank you
S.Michailow
There seems to be a small bug where the ammunition is too big for the magazine
Thunderbags Author
That's due to the bolter using the 12.7mm ammunition intended for the mounted machine guns - I had the option to hide the bullets inside the magazine, but thought this was preferrable.
elrichzann
After downloading this I played a few raids. First raid played normally, but as I went into the second raid I noticed none of my guns had recoil anymore.
I also thought that Blacklist:true would mean bots wont spawn with the items, but every bot I've come across has the shell armor plates. some even had op grenades. I guess I'll try to make everything false to see if that means they will be blacklisted from spawning on bots.
Since this isn't a Bepinex, the config must be done manually in the json files, which is fine, but not what I expected for a mod that makes so many changes.
I've also experienced a bug when using weapons you've made full auto. If I spray them, sometimes they just break my game. I am unable to reload, inspect, check chamber, loot, move items, equip, unequip, etc. I think it's the busy hands bug.
Edit: I've changed nothing but the blacklist settings, and loading into my first raid on I have recoil and gunfire sounds again. Editing those settings however I have stopped seeing the armor plates on enemies.
Thunderbags Author
I've had reports of bots using the shell armor plates, that's caused by a conflicting mod although I couldn't tell you which one (it's probably one of the progression mods that change bot gear pools) - I've had people tell me that blacklisting my mod's items/trader in any mods that change bot generation has helped with this issue.
The config option to blacklist ammo from bot generation is the only one that works currently, I haven't managed to figure out how to properly blacklist the grenades from being added to bot inventories yet.
I've never had any reports of the guns in this mod causing the busy hands bug, so I'm afraid I can't offer any advice on that problem unless you have a particular error that's being thrown in your game when the problem happens that you could show me. The same applies to your bug regarding guns losing recoil.
elrichzann
I don't believe I have any progression mods, I can send you a modlist if you like. I also added a "Blacklist": false line to the Armour category in config and have yet to see any of the shell plates. I may have just gotten lucky though.
How could I find the errors? I've checked the server window while playing, but saw nothing red. I assume there's logs elsewhere I can access to send you?
Thunderbags Author
I can definitely take a look at your modlist to see if anything stands out as potentially problematic. I have only added code that blacklists the new ammunition variants added in this mod, so I'd say you've just been lucky in only encountering the shell plates some of the time.
Regarding errors, other than the server window the only other place they'd show up is in the in-game console.
Thunderbags Author
I've just done a number of test raids and have found a bot using the shell plates and the armour inserts added by this mod, so something has changed in how bot loadout generation works in SPT 3.9 - I'll look into adding a blacklist option for the armour in the next version
elrichzann
DM'd you my modlist
Accxpt
Any chance for a Realism patch? Would be greatly appreciated lol
Thunderbags Author
I don't use Realism myself so producing a patch for it is outside my realms of expertise I'm afraid, although I have no problem with someone else producing a patch for this.
Accxpt
I'll see if someone can help me
Spizzo
God thanks bro !!!
Vilnxie
1.Don't know what I am doing wrong but when place in the mod in the user/mods folder (correct folder?), and when I launch the game it loads all nice and all but when it goes to the "Profile loading" it infinitely loads and never finishes.
I use other trader mods like (Artem, Lotus, Guiding Light, Gambler, Saria, Hideout Harry, trader scroll)
2. I use fika mod (Is it not compatible with this mod?)
3. I get this error in the console after it goes to the "Profile loading" stage:
{
TypeError: Cannot read properties of undefined (reading 'usec')
TypeError: Cannot read properties of undefined (reading 'usec')
at TraderHelper.resetTrader (C:\snapshot\src\helpers\TraderHelper.ts:141:49)
at TraderHelper.getTrader (C:\snapshot\src\helpers\TraderHelper.ts:69:18)
at TraderController.getAllTraders (C:\snapshot\src\controllers\TraderController.ts:143:44)
at TraderCallbacks.getTraderSettings (C:\snapshot\src\callbacks\TraderCallbacks.ts:41:64)
at RouteAction.action (C:\snapshot\src\routers\static\TraderStaticRouter.ts:22:49)
at TraderStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:51:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:78:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:43:36)
at HttpRouter.getResponse (C:\SPT 3.9.3\user\mods\fika-server\src\overrides\routers\HttpRouter.ts:25:63)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:149:44)
TypeError: Cannot read properties of undefined (reading 'usec')
TypeError: Cannot read properties of undefined (reading 'usec')
at TraderHelper.resetTrader (C:\snapshot\src\helpers\TraderHelper.ts:141:49)
at TraderHelper.getTrader (C:\snapshot\src\helpers\TraderHelper.ts:69:18)
at TraderController.getAllTraders (C:\snapshot\src\controllers\TraderController.ts:143:44)
at TraderCallbacks.getTraderSettings (C:\snapshot\src\callbacks\TraderCallbacks.ts:41:64)
at RouteAction.action (C:\snapshot\src\routers\static\TraderStaticRouter.ts:22:49)
at TraderStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:51:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:78:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:43:36)
at HttpRouter.getResponse (C:\SPT 3.9.3\user\mods\fika-server\src\overrides\routers\HttpRouter.ts:25:63)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:149:44)
}
Don't know if this problem is on my end only, but when I remove this mod that specific error does not show up anymore, any suggestions?
Thunderbags Author
/user/mods is the correct folder to put the mod in, I've never used the FIKA mod so have no idea whether this mod works with it or not, but based on what I understand about how FIKA works this mod should play nicely with it.
It looks like your error is stemming from the game checking whether the traders you have installed need to be locked (like Jaeger and Ref upon starting a fresh profile) although it also looks like your server is trying to find a trader with the id usec - this seems like some sort of mod incompatibility issue, but unfortunately I don't think I can tell you much more than that as I've never seen this error in my playtesting.
What version of SPT are you using, just out of interest?
Vilnxie
I am using version 3.9.3.
Its a shame it wont work, funny enough I had the same exact error with another trader called "Scorpion" trader mod.
Maybe updating my spt would solve the issue you think?
Thunderbags Author
I'd say it can't hurt to try updating to 3.9.5 and see if it changes your situation - the fact that another trader mod also gives you the same error tells me that this is definitely being caused by some sort of mod conflict with another mod you have installed, worst comes to the worst I recommend having either this mod or Scorpion installed (I'd also recommend doing this on a fresh profile so you don't affect your current playthrough) and try removing mods one by one until the problem goes away. If you do discover which mod is causing the conflict, let me know and I can look into potentially trying to figure out what the issue is.
Vilnxie
Just tested 150+mods and not a single of them had the problem, actually the problem was in my account, I used the profile editor to change my faction side with that account, that was the reason why this mod or the scorpion mod did not work
anyway conflict is solved at result of having to start fresh (Corrupted account),
siklembik
we have been blessed
mikehunt
let us rejoice
Nightrider
Every night i light up a candle and pray that this mod gets updated
Spizzo
Did you tried to install it on 3.9
Nightrider
yes, it did not work
KBizzle
You and me both. I have even tried digging into modding information to see if I can update it myself.... I don't have the mental capacity it seems.... *lights candle*
cosmiccowboy
Holding up a bic lighter for my homie
DarnItJoshy
The Beacons of Gondor are lit!
We call for AID
Spizzo
Keep going on buddy. Your mod is a must have
Ditch
is there a way to disable or adjust insurance for boris?
Thunderbags Author
if you go into assets/database/borisbangski/base.json there is an insurance config in there which you can use to disable insurance for boris by changing availability to be false
Ditch
thank you
Nedif
Hello, dont know if you already talked with someone about this, but for some reason Scavs are using the Plates of your trader, they are going around with vests like with vests BNTI like Gzhel or 3M or Kirasa with full lvl 6 plates and 99 dura, literally all bots that have a vest use it, i tried to add Blacklist on Armor and stuff like some other config already had, but didnt change anything, i have a bunch of mods added including Progression mod, maybe that is could be conflicting?
Thunderbags Author
I'd look again into adding my armour plates to any blacklists the other mods you're running have, as by default the bots do not spawn with my plates in their vests/rigs.
Nedif
I dont have any mod that add vests or rigs, only vanilla stuff.
I tried loading with your mod being the FIrst, still they spawn with the Plates.
https://ibb.co/Bq1sk36
Nedif
For now i changed the Plates to Lvl 3.
BananaBarry
Same they are all running lvl 6 plates even though I dont use it because it is too op.
baobao25
Same issue as well. For me only scavs are carrying these plates
HandGrade
I looked up in the code and saw that some items are not presented in the trader.
Those ones:
"sliccBodyArmour"
"zabraloLightBodyArmour"
"soopahTrooperArmour"
"genFourSpecialAssaultArmour"
"gzhelGazelleArmour"
"slimerHood"
"taktikalMoustache"
"specialAgentGlasses"
Also, can you add config to adjust the capacity of mags, the usages of injectors? Thx a lot for your mod!
P.S: it also appears that in the code your OP guns are builded and can actually work for bots usage, but for some reason in the trader they appear to be not assembled. Kek
Thunderbags Author
Those items were added by this mod before BSG switched to the armour plate system that Tarkov now uses, and in adding the soft + hard armour plates in this mod those items effectively became redundant as the only changes they had were to their armour level and durability.
I'll definitely take a look at making the mag capacity and injector uses configurable, also I'd totally forgotten that I never managed to get the weapon presets working again - I've now added that to my to-do list
HandGrade
Thx a lot man for all your hard work!
Will be waitin' for much more diverse and higher magazine capacities!