Better Keys NG 1.3.10

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This is a re-release of "BetterKeys Updated" by MaxLoo2 ported to SPT 3.10 We checked all keys from the wiki and all 145 (useful keys) are present in our DB ! Updated the auto-update feature to work since we moved away from github.

WARNING: fixed the autoupdate config key. It was previously named "github" it is now named "updateURL".

WARNING: fixed the config key "behindTheLoock" to "behindTheLock" so please do not copy blindly your old config file...


OLD INFO:


Features & Changes


Colored background for keys and keycards according to which map they belongs to.

Maps, Extracts, Quests and Loot information in the item descriptions.


**[New]** Add description for junk keys (previously keys that are not used anywhere are not indicated as such by the mod)


**[New]** All features can be toggled on/ off in `config.json` (see below).

**[Updated]** Auto-update from GitHub: key information and locales can be updated without redownloading the whole mod.


**[Removed]** Key Tier List (I don't think it was actually enabled anyway).


Please refer to the original mod for more/ legacy descriptions: Better Keys [Most of the code have since be rewritten, but the idea of the mod is the same]



config.json

JSON


{

"enableAutoUpdate": false, // enable auto update from GitHub (disabled by default)

"backgroundColor": true, // toggle background colors

"descriptionInfo": true, // toggle item descriptions

"yellowMarkedKeys": false, // when true, marked keys are always yellow (vanilla behavior)

"requiredInQuests": true, // Toggle Quests Info

"requiredForExtracts": true, // toggle Extracts Info

"behindTheLock": true, // toggle Loot Info

"backgroundColors": {...} // Please refer to config/README.md

}


Examples:


Key colors:


A useful key:


A junk key:

  • Version 1.3.10

    - Allow to choose with configuration entry `enableJunkColoring` if

    you want to have a background color on the junk keys or not.

  • Version 1.3.9

    - Removed the hard coded way of choosing the junk key color. Now this color

    is configurable in the config file under the "Junk" keyword. See config file

    for details. Default value in the provided config file is still "black"

    - Successfully tested support for Color Converter API, this means

    you can use html color codes in your config file as long as you have this

    client mod installed. Be aware that removing the color mod and having html color

    codes in your config will NOT throw errors during server start but will

    make the client crash during start with an error message about JSON color

    conversion failures. In this case either remove all color codes from your

    config file or reinstall Color Converter API

  • Version 1.3.8

    - Really fixed the auto-update feature. The gitlab transition from github meant

    we had to change the URL formats to get to our files. I actually tested this

    with SPT 3.10.5

  • Version 1.3.7

    - Fixed the auto-update feature that was still trying to find files inside an old server dir

    - Chinese translation thanks to a Merge Request from ZHAY10086

  • Version 1.3.6

    - Fixed the download URL for the auto-update feature

    - reviewed all keys with a script that downloads keys from the wiki: all the 145 wiki keys are present in our DB!

    - added tooling to compare with 'Expanded Task Text' database to find missing keys on both end, and found some missing keys in ETT (proposed help there)

  • Version 1.3.5

    The "Customs" release:

    • Woods: Shatun's hideout key NOT needed for The Huntsman Path - Woods Keeper, but added info about possible weapons behind the lock
    • Customs: Military checkpoint key is needed for 'Trust Regain' quest
    • Customs: Added the Factory emergency exit key
    • Customs: Dorm room 315 --> added possible weapon spawn (FN SCAR-H 7.62x51 assault rifle)
    • Customs: Dorm overseer key --> added possible weapon spawn (modified FN SCAR-H 7.62x51 assault rifle or modified Desert Tech MDR 5.56x45 assault rifle)

    As always: please provide feedback on any error, missing info missing key or whatever... Happy escaping!

  • Version 1.3.4

    This is the "Lab" release, (with only one key on lighthouse) :p


    Reviewed all Lab keycards and updated our db :

    • Labs: add the TerraGroup Labs residential unit keycard
    • Labs: weapon testing area key is now required for Following the Bread Crumbs quest
    • Labs: manager's office room key is now required for Following the Bread Crumbs quest
    • Labs: keycard Green NOT necessary for quest Colleagues - Part 3 anymore (according to wiki)
    • Labs: keycard Blue NOT necessary for quest Colleagues - Part 3 anymore (according to wiki)
    • LightHouse: Police truck cabin key updated possible loot according to wiki
  • Version 1.3.3

    Added Polikhim factory keycard in the database (New room and key added in 0.15), needed for Jaeger's quest: Dragnet

  • Version 1.3.2

    Added Russian translation thanks to EugeniX

  • Version 1.3.1

    This is a re-release of "BetterKeys Updated" by MaxLoo2 ported to SPT 3.10 I will gladly remove this if/when MaxLoo2 comes back and wants to take over his mod. But he stated on his mod page taking some time away from Tarkov and I could not reach him...


    Only updated to work with SPT 3.10


    WARNING: fixed the config key "behindTheLoock" to "behindTheLock" so please do not copy blindly your old config file...

  • [betterkeys-ng] Error checking for updates: SyntaxError: Unexpected token '<', "<!DOCTYPE "... is not valid JSON


    If you have auto-update enabled. :)

    • Ok I'll need to revisit this one. I have an idea of what is going on it should not be too long. Deactivate the auto-update feature for the moment, i'll fix this soon.

    • OK I released 1.3.7. Can you try ? I don't have access to SPT right now to confirm the auto-update feature is fixed.

    • [betterkeys-ng] Checking for updates: user/mods/flir-betterkeysng/db

      [betterkeys-ng] Checking for updates: user/mods/flir-betterkeysng/locales

      [betterkeys-ng] Error checking for updates: SyntaxError: Unexpected token '<', "<!DOCTYPE "... is not valid JSON


      With 1.3.7

    • Thanks for the report I'll have to check tomorrow when I have access to a machine with SPT on it... sorry

    • I nailed this one in release 1.3.8 ;)

  • Hello all,


    I have written a script to compare the fandom wiki with my database and I can happily announce that the 145 relevant keys from the wiki are present in our database...


    I have one "missing key": Company director's room key, which was introduced in Tarkov 0.16 and is thus not yet present in SPT 3.10.x


    I have excluded the following keys because their corresponding places are always open, they are therefore considered "garbage":

    • "Gas station safe key" (shoreline),
    • "Weather station safe key" (shoreline),
    • "Health Resort east wing office room 108 key" (shoreline),
    • "Health Resort east wing room 209 key" (shoreline),
    • "Health Resort east wing room 213 key" (shoreline),
    • "Health Resort east wing room 216 key" (shoreline),
    • "Health Resort east wing room 322 key" (shoreline),
    • "Health Resort west wing room 207 key" (shoreline),
    • "Health Resort west wing room 303 key" (shoreline),
    • "Health Resort west wing room 309 key" (shoreline),
    • "Health Resort west wing room 325 key" (shoreline)

    As always: In the event you find something amiss please send a message my way so I can fix it. Cheers!

    Happy 1
  • Updated to 1.3.5 after a review of all Customs keys... Enjoy!

    Thumbs Up 2
  • Just did a 1.3.4 release. As always please report any missing key or wrong/incomplete info so I can fix it. This is a fully manual process with no automation whatsoever and can be quite lengthy. Happy escaping to all!

    Heart 1
  • Thanks for keeping this up to date. Much love!

    Heart 1
    • Np! If you ever encounter an error in the descriptions of this mod please report so I can fix it :)

      Thumbs Up 1
  • Doesn't seem to be 100% accurate, polikhim for example.

    • Thanks for the report! This key was added in 0.15 alongside a new room in factory and I missed it. I added this key in the 1.3.3 release which is now online. Cheers!

      Heart 1
  • Сделал описание на русском отредактировав файл "en" user\mods\flir-betterkeysng\locales


    {

    "_version": "1.3.1",


    "none": "Нет",

    "map": "Локация",

    "requiredInQuests": "Требуется для квеста",

    "requriedForExtracts": "Требуется для выхода",

    "behindTheLock": "Внутри",


    "Jacket": "Куртка",

    "Toolbox": "Ящик для инструментов",

    "Drawer": "Деревянный ящик",

    "Crate": "Выдвижной ящик",

    "SportBag": "Спортивная сумка",

    "Medbag": "Медицинская сумка",

    "PC": "Системный блок",

    "Grenade": " Ящик для гранат",

    "DeadBody": "Труп",

    "Ammo": "Ящик для патронов",

    "Weapon": "Оружейный ящик",

    "CashReg": "Кассовый аппарат",

    "Safe": "Сейф",

    "LooseVals": "Драгоценности",

    "LooseCash": "Деньги",

    "LooseLoot": "Разный лут",

    "LooseGear": "Снаряжение"

    }

    Heart 2
    • Hey EugeniX,


      I have prepared an 1.3.2 release with your translations it is ready to D/L. Cheers! 8)

      Thumbs Up 1
  • Something is driving my crazy. this mod is among several that aren't working for me and I can't figure out why. There must be some sort of conflict I'm not finding, as - installing as normal - I get no colour coding or item description changes for keys. Weirdly I'm having the same issue with FOV fix and More Checkmarks. Is there a dependency that I'm not seeing?

    • No dependency that I know of. I also use More Checkmarks without issues, but I never tried FOV fix.


      This mod is a simple server side mod with only some javascript functions. We implement the "IPostDBLoadModAsync" interface to manipulate objects from the database after it has been loaded. (I assume that More Checkmarks has the same kind of implementation, never looked at the code though)


      If the mod loads properly you should see in your server console something along the lines of: "[${_package.name}-${_package.version}] Added info and background colors to all keys/ keycards"


      If you don't see this it means the mod did not execute its main function properly. Can you confirm what you see at the server console ?


      On my server after the mod finishes working I can see:


      [betterkeys-ng] Loaded: Customs
      [betterkeys-ng] Loaded: Factory
      [betterkeys-ng] Loaded: Ground Zero
      [betterkeys-ng] Loaded: Interchange
      [betterkeys-ng] Loaded: Lighthouse
      [betterkeys-ng] Loaded: Reserve
      [betterkeys-ng] Loaded: Shoreline
      [betterkeys-ng] Loaded: Streets of Tarkov
      [betterkeys-ng] Loaded: The Lab
      [betterkeys-ng] Loaded: Woods
      [betterkeys-ng-1.3.1] Added info and background colors to all keys/ keycards


      Regards,

      flir

    • I tried reinstalling it again, and I do see those. Everything works now. I wasn't paying close enough attention to what I was removing to realize what was conflicting with it. Thanks for your help, sorry I can't be of any.

      Thumbs Up 1
  • OK,


    I updated the download link again since I managed to produce build artifacts inside the source repository and auto publish them to a "package registry". In case some people search in the future:


    https://gitlab.com/flir063-spt/betterkeys-ng/-/packages


    this is the registry page where all the releases will be auto uploaded each time I push a tag to the repository.


    the v1.3.1 release URL has been updated to use this new feature instead of the cranky separate repository I had initially setup to have a downloadable file ASAP.


    Let me know if any issue arises.

    Let's hope we're good with the logistics and I can go back to running on shoreline to make Prapor happy :p

  • Got it!!!


    I have setup a gitlab account and made it public...


    D/L link and source code link has been updated to reflect this.


    I'll clean up the mess gradually... Thanks for your patience and please report any missing key with as much details as possible so I can add them to the database :p


    Happy escaping all.

    Flir

    Heart 2
  • My github account has been "flagged" and removed from public view. The support says it may take up to 7 days to respond :p


    I'll create a gitlab account (already try google and they dont send SMS to my phone apparently so I can't create a new drive account with them ...)


    I'll give more info as soon as I complete the transfer to gitlab...

    Thumbs Up 1
    • Thanks for your time and effort! I'm looking forward to using this later.

      Heart 1
  • Not found.

    • Please try again, I updated the D/L link after finding out github had shadow banned my account for whatever reason ...

  • It may be github flagged the account I created for this mod... I'll see with them

    • do a google drive

    • Will do that later tonight ... :(

      Heart 1
    • Link has been updated after moving to gitlab... Please retry.

  • https://github.com/flir063/betterkeys-ng


    I tested it in another web browser and I confirm repository is public

    • no its not :c

    • it aint

    • Well it IS public but github flagged the account I created as suspicious and thus returns 404 to anyone but me :(


      Will do a google drive later tonight ...

      Heart 2
    • Moved to Gitlab. Please retry the download link. It seems to work this time (hopefully).

  • Hum strange GH is public ...

  • hmm just says file not found when redirected to github and the github link looks to be broken

    • Please retry. I had to move to gitlab after finding out github had shadow banned my account.

  • Your repository is private, which means your download and source links are inaccessible

    • Please retry. I had to move to gitlab after finding out github had shadow banned my account.

  • When I click on the download link, it says "not found" :(

    • Please retry. I had to move to gitlab after finding out github had shadow banned my account.

  • Github is private

    • Please retry. I had to move to gitlab after finding out github had shadow banned my account.