Lockable Doors 1.1.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Lock doors so that bots can't come in!

Does what it says on the tin!


Use this with Leave It There to set up your own little space in raid where you can store your things in peace without bots breathing down your neck!


LockableDoorsShowcase.gif?raw=true


Features:

  • Doors will have a prompt to lock or unlock them.
  • Locked doors cannot be opened by bots, and also have nav-mesh obstacles attached to them so bots will know the area is inaccessible and won't try to enter in the first place.
  • Doors that are locked will persist between raids.
  • Doors must be closed and unlocked in order to be locked by you. If you unlock a door with a key such as marked room, then lock it again, it will work but will not persist in the next raid and will not count towards your locked limits in the next raid unless re-locked.
  • run unlock_all_player_locked_doors command in '~' console to unlock all player locked doors on the map you are currently on.
  • Door Randomizer compatible.
    • Any door that is randomly opened will lose it's locked state and not count towards your locked limits unless re-locked.
  • Fika compatible.


Balance:

  • Number of doors you are allowed to lock per map limited.
  • Both the number of doors per map, as well as the entire limit system itself can be tweaked in the F12 config menu.

  • Version 1.1.0

    For SPT 3.10.X Only


    Doors that normally start open will now be closed and locked if locked in a previous raid.


    Thank you Drakia for making Door Randomizer! It held the clue I needed to add this feature. :D

  • Version 1.0.2

    For SPT 3.10.X Only


    • Fixed issue where locking Kiba outer door would cause the door to break (as well as potential other similar cases)
    • Fixed issue where locking a door that requires a key would give 2 different "UNLOCK" options
    • Added F12 config option to choose whether another use of the key is required to re-unlock BSG locked doors (disabled by default)
  • Version 1.0.1

    For SPT 3.10.X Only


    Fixed bots not being able to walk through doorways if the door is locked and then breached

  • Version 1.0.0

    For SPT 3.10.X Only

  • Gbpdnk8So im having an issue with all the doors disappearing on the map. The only other door mod i have is Door Breacher at its default settings, but i didnt think they would have issues with eachother.

    • im gonna experiment more tn or tomorrow with settings

    • so i removed backdoor bandit, still no doors (using factory since its only map ive been on, this is a fresh profile. Then i removed the map data for factory on your mod, still no doors. then i removed lockable doors entirely from plugins/mods, still no doors. Factory is now just broken. I went on a map i havent been on yet, Labs, a lot of doors are there, but some are completely gone, just some. Its very strange, ive used the rest of my mods on another profile for a long time just fine, this is one of my only recent additions, and i love the concept of it and im curious if this can be fixed

    • I'd just reinstall SPT. You have an outdated mod or something causing that. This couldn't be caused by Lockable Doors.

    • i did just reinstall it actually, so idk, its a fresh profile

    • ill test out some more stuff

  • Cool idea, is it compatible with "Open Sesame" mod? Or is it basically a replacement with different functions? No sure which to pick at the moment. Thanks.

    • I don't think it should be incompatible, but no the purpose is not the same. Lockable Doors lets you lock doors to prevent bots from using them.

  • This mod is excellent and very practical. I wonder if it could be reposted on the Oddba community so that more Chinese friends can see and use it. I will clearly indicate the source and author of the mod! Thank you very much and I look forward to your reply!

    • If you (or anyone else) wants to add it to Oddba that's fine by me as long as they credit me :)

    • thanks! :D

  • Man what a great mod! It's such a simple thing really, but it changes the gameplay so much and for the better imo.

    Had a fight with a bunch of boss scavs and I managed to run into a building and lock off certain doors so that I could fight from just one side. It felt so great managing to hold it down like that. I likely would have died if not for this mod, and maybe that's op, but I really don't care. 10/10 mod.

    • Glad you are enjoying it! <3

      Heart 1
  • This mod is sooooooo great :) but really strange things are happening, in the last raid I had a problem with the context menu disappearing on doors, with the inability to lock them despite having free slots, with doors that cannot be locked and open wide by themselves. Has anyone else experienced this or am I the only one cursed? ;) (lastest version used)

  • oooo is version 1 for 3.9?

    • No, it wasn't made until 3.10 was already out.

      Thumbs Up 1
  • I just found this out today. What a shame cause I love this mod and wanted to try Late To the Party but can't use both at the same time so I have to pick one. ;(


    LIlCpRC.png

    • I know you know this- but FYI for anyone else, I talked to Dan. Late To The Party is now compatible with Lockable Doors, but will show an warning message with some info regarding LTTP's loot despawn mechanic.

  • thanks to you i will make the dorms my new hideout

    Heart 1
  • <3 <3 <3 <3 <3 <3 <3 :* :love:

  • 8| :love: