Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Does what it says on the tin!
Use this with Leave It There to set up your own little space in raid where you can store your things in peace without bots breathing down your neck!
Features:
- Doors will have a prompt to lock or unlock them.
- Locked doors cannot be opened by bots, and also have nav-mesh obstacles attached to them so bots will know the area is inaccessible and won't try to enter in the first place.
- Doors that are locked will persist between raids.
- Doors must be closed and unlocked in order to be locked by you. If you unlock a door with a key such as marked room, then lock it again, it will work but will not persist in the next raid and will not count towards your locked limits in the next raid unless re-locked.
- run unlock_all_player_locked_doors command in '~' console to unlock all player locked doors on the map you are currently on.
- Door Randomizer compatible.
- Any door that is randomly opened will lose it's locked state and not count towards your locked limits unless re-locked.
- Fika compatible.
Balance:
- Number of doors you are allowed to lock per map limited.
- Both the number of doors per map, as well as the entire limit system itself can be tweaked in the F12 config menu.
-
Version 1.2.1
- Jehree
- 207 Downloads
For SPT 3.11.X Only
Fixed issue with keycard doors not being unlockable. They now are excluded from doors that you can lock.
If you previously locked one of these doors and need to force it unlocked, press ~ to open the console while in raid and run the unlock_all_player_locked_doors command.
-
Version 1.2.0
- Jehree
- 454 Downloads
For SPT 3.11.X Only
3.11 update
-
Version 1.1.0
- Jehree
- 1.3k Downloads
For SPT 3.10.X Only
Doors that normally start open will now be closed and locked if locked in a previous raid.
Thank you Drakia for making Door Randomizer! It held the clue I needed to add this feature.
-
Version 1.0.2
- Jehree
- 838 Downloads
For SPT 3.10.X Only
- Fixed issue where locking Kiba outer door would cause the door to break (as well as potential other similar cases)
- Fixed issue where locking a door that requires a key would give 2 different "UNLOCK" options
- Added F12 config option to choose whether another use of the key is required to re-unlock BSG locked doors (disabled by default)
-
Version 1.0.1
- Jehree
- 178 Downloads
For SPT 3.10.X Only
Fixed bots not being able to walk through doorways if the door is locked and then breached
-
Version 1.0.0
- Jehree
- 336 Downloads
For SPT 3.10.X Only
BigJohn
I would just like to report that there seems to be an issue with locking doors behind you that require a keycard. I have twice now locked a door on labs after using a keycard to get inside and the door will just no longer have the prompt to unlock/open the door at all. The door becomes completely unusable and tanks the entire raid.
Jehree Author
I'm looking into a fix, in the meantime it looks like running the unlock_all_player_locked_doors console command (press ~) unlocks the door to the keycard rooms.
I tested the keycard doors themselves and they appear to work fine. Scanning my red keycard again opens the door as usual.
Jehree Author
Fixed in v1.2.1.
BigJohn
Thank you!
Fegeer
Hey Jehree, you have been pumping absolutely amazing mods lately with Leave it there and now lockable doors. Thanks a million!
I am curious if you ever considered making a transit-only mode for SPT with stash access mid-raid or something like that... That would be awesome and would complement your mods immensely!
Jehree Author
Thanks!
I have, maybe in the future. Path To Tarkov does more or less add the ability to do that, though, if configured correctly. It is not updated for 3.11, however.
AHuman
This combined with "leave it there" allows you to make small shelters and stashes, pretty cool for transit runs.
MaroonCzar
So im having an issue with all the doors disappearing on the map. The only other door mod i have is Door Breacher at its default settings, but i didnt think they would have issues with eachother.
MaroonCzar
im gonna experiment more tn or tomorrow with settings
MaroonCzar
so i removed backdoor bandit, still no doors (using factory since its only map ive been on, this is a fresh profile. Then i removed the map data for factory on your mod, still no doors. then i removed lockable doors entirely from plugins/mods, still no doors. Factory is now just broken. I went on a map i havent been on yet, Labs, a lot of doors are there, but some are completely gone, just some. Its very strange, ive used the rest of my mods on another profile for a long time just fine, this is one of my only recent additions, and i love the concept of it and im curious if this can be fixed
Jehree Author
I'd just reinstall SPT. You have an outdated mod or something causing that. This couldn't be caused by Lockable Doors.
MaroonCzar
i did just reinstall it actually, so idk, its a fresh profile
MaroonCzar
ill test out some more stuff
adrianferrarini2023
Cool idea, is it compatible with "Open Sesame" mod? Or is it basically a replacement with different functions? No sure which to pick at the moment. Thanks.
Jehree Author
I don't think it should be incompatible, but no the purpose is not the same. Lockable Doors lets you lock doors to prevent bots from using them.
kjn1999
This mod is excellent and very practical. I wonder if it could be reposted on the Oddba community so that more Chinese friends can see and use it. I will clearly indicate the source and author of the mod! Thank you very much and I look forward to your reply!
Jehree Author
If you (or anyone else) wants to add it to Oddba that's fine by me as long as they credit me
kjn1999
thanks!
Twisted8ight
Man what a great mod! It's such a simple thing really, but it changes the gameplay so much and for the better imo.
Had a fight with a bunch of boss scavs and I managed to run into a building and lock off certain doors so that I could fight from just one side. It felt so great managing to hold it down like that. I likely would have died if not for this mod, and maybe that's op, but I really don't care. 10/10 mod.
Jehree Author
Glad you are enjoying it!
Matinez
This mod is sooooooo great
but really strange things are happening, in the last raid I had a problem with the context menu disappearing on doors, with the inability to lock them despite having free slots, with doors that cannot be locked and open wide by themselves. Has anyone else experienced this or am I the only one cursed?
(lastest version used)
Smellyfishfings
oooo is version 1 for 3.9?
Jehree Author
No, it wasn't made until 3.10 was already out.
BraveStarTG
I just found this out today. What a shame cause I love this mod and wanted to try Late To the Party but can't use both at the same time so I have to pick one.
Jehree Author
I know you know this- but FYI for anyone else, I talked to Dan. Late To The Party is now compatible with Lockable Doors, but will show an warning message with some info regarding LTTP's loot despawn mechanic.
Twist68
thanks to you i will make the dorms my new hideout
windersvista
Matinez