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The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that aims to rectify this. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn't covered in smoke, debris and sparks after emptying a mag into them, we aren't doing it right. That being said, I don't want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.
Screenshots really don't do this mod justice, there are a bunch of videos at the bottom of the page.
Features:
- Basic impacts for every single material type in the game
- Special impacts depending on camera angle, impact angle, randomization
- Special treatment of flesh, body armor and helmets
- Fully compatible with Visceral Combat & Borkel's Bloody Bullet Wounds - this mod is meant to be used alongside these.
- Fully compatible with FIKA but doesn't require it. Only installs into player setups, not the dedicated host.
- Uses billboards wherever possible to reduce the CPU impact
The TODO is extensive:
- Bullet weight based impacts
- Special effects based on armor/helmet material (ie different impacts on level 1 vs level 6 armor)
- Special impact effects when using tracer rounds. Flammable materials like paper, fiber, rubber should be set on fire occasionally. Nothing leery, just enough to look interesting.
- Get rid of the excessive/blinding flash when shooting at metal surfaces with a shotgun
- Configuration menu
- The effects don't work in the hideout for some reason
- Object specific effects, e.g. gas cylinders, lamps, electrical equipment, barrels
- JSON based effect definitions to allow people to make and share presets
- Replace the current placeholder texture sheets with custom renders.
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Version Alpha 5
- JankyTheClown
- 42 Downloads
Big update. Bigly big. To quantify it's bigness would be doing it a disservice.
- Scale effects based on bullet weight (3 categories: small, medium, chonk)
- Config to adjust weight thresholds
- Config to adjust effect sizes
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Version Alpha 4 New Link
- JankyTheClown
- 242 Downloads
Replaced Dropbox with a github repo link. Unfortunately I need to hotlink into a repo because GH releases only allow <50mb. Hope this works!
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Version Alpha 4
- JankyTheClown
- 2.3k Downloads
* Scaled down the default size of some excessive blood splashes
* Added rudimentary configuration for toggling blood effects and adjusting the size
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Version Alpha 3
- JankyTheClown
- 906 Downloads
Removed debug code that applies a 90% debuff to damage.
What a cockup
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Version Alpha 2
- JankyTheClown
- 419 Downloads
fack
Amazing ! Can you dial the overall size down to say 50%/75% of current for next version ?
JankyTheClown Author
You'll be able to do that in the next version (up tonight)
Sasuke_Kun
how can i prevent the blood particles on body armor and backpacks ?
JankyTheClown Author
You can't - and I'm not sure if even I can. It looks like those do not actually have a hitbox? The game internally assigns materials to various objects. Anything that has material "flesh" (well "body") generates blood particles. If BSG labels a backpack as part of the body, there's not much I can do about that.
Well, there might be hacky ways, but I'll need to look.
Sasuke_Kun
roger sir, not an easy part. but makes sense yes. incredible game improvement mod anyway
StoLeNRaCCooN
Wow, looks fascinating! Thanks a lot, running to try it
StoLeNRaCCooN
No words, just beautiful
Blackleaf420
please for the love of all thing holy dont use dropbox there such a scummy company trying to trick you to connect a account when u dont need it to download just so they can sell your info
Devraccoon
Personally I would use GitHub. You don't even have to host actual code on there. I use it for my Fika guide, very fluent and very seamless. I don't know how releases work. In any other case I'd rather use Google Drive
JankyTheClown Author
Please explain to me how to upload >50mb releases to github. I suppose I can upload larger files to the repository itself, but this will make the history complete garbage, even with LFS.
Edit: I hate dropbox as much as anyone else, but github limits release sizes to 50mb and google is just as scummy as any other company
EugeniX
google drive?
JankyTheClown Author
Google is just as scummy as dropbox. But I swapped it out to a somewhat hacky hard-link into a github repo. Github releases limit the file size to 25mb, but you can store up to 2gb files in the repo itself.
CaptainKrunk
Is there a config option to turn off the blood particles?
JankyTheClown Author
Yes, they can be turned off completely, or just the various components of the blood effects. You can also adjust the size.
CaptainKrunk
Ah, I see that can only be done in the F12 menu. Would be cool to see a config option (like a JSON) in the future for servers to configure effects for all clients. Great work!
JankyTheClown Author
Ah I see. Thanks for the suggestion, but I think network synching configs will come quite far in the future. There's a long line of features that have to be done first.
For now, you can easily distribute configs to each client by hand. There's a json file in the bepinex config folder that you can lift. Not super convenient if you are changing it all the time, but I don't know why you'd do that?
AmmoDing
This is a must-have for true immersion. Impressive work, love it!
CMDR_Tank
i will try this in my stream and give you my rate but as far i see on the video thats so freaking sick
Qoheleth
WOW! Amazing work!
I also have Borkel's Bloody Bullet Wounds. Can't find visceral combat or dismemberment though.
JankyTheClown Author
VC is on the FIKA discord...
adishee
speechless
Gintaras
MoGumbo
This mod is making me finally update to 3.10
MM...FOOD
hi fortnite masha picture
MissinginAction
one step closer to EFT: RAID
DeSynkro
Simply fantastic work! Thank you so much for your effort
nothamcreater
i downloaded the mod when it came out **bEfOrE fIx FoR dEbUfF wAs DrIvInG mE cRaZy**
JankyTheClown Author
Bejemot
Thank you! this is amazing!
Hjal
Such a cool mod! Impressive
MoxoPixel
I'm so excited! Great work.
LogHar
Great mod! Thank you
StevenSeagal
What a fantastic idea for Tarkov, this mod is amazing!
Is there any possibility of a version of this (perhaps an alternate one) where smoke kind of lingers for a while? So after a gunfight, it gets kind of smoky! Particles and sparks smoldering and stuff, would be so cool.
Thanks for making this, and for fixing the unintended damage-debuff.
JankyTheClown Author
There's nothing stopping us from making the smoke linger, except that the game will eventually struggle with too many particles. I plan to add a reasonably extensive config menu where you'll be able to configure effect sizes and perhaps lifetimes (if I can get it parameterized).
Foreiinas
Hey, hard to see from a video clip, but are these affects have any fps lock behind them? maybe effects are 30fps?
And second, do they impact overall performance?
JankyTheClown Author
I'm unsure what you mean... the effects are completely independent of your fps. They are implemented as unity particle systems, so they'll run at whatever FPS your game can support.
As to the performance: as long as you don't have too much of a potato PC, you should be fine. The vast majority of the effects are just texture sheet animations, so they don't add too much CPU usage.
SaveVsFail
lol I was about to post about it being incompatible with Fika/Dedicated cause man... I dumped half a box from my 249 into a scav before he dropped.
Looks fucking amazing though man, well done.
JankyTheClown Author
Please download the latest version (Alpha 3). I accidentally debuffed all damage by 90%
rambo
Does this mod modify damage?
JankyTheClown Author
Not at all, it was some debug code purely so that bots don't die to 3 hits and I can properly test blood effects on them.
GrooveypenguinX
I WAS WONDERING WHY MY GAME WAS CURSED
Wretched_K
Looks great!
Reminds me a lot of the Hollywood Shootout mod for Payday 2, which is a personal favorite of mine!
rambo
Very impressive! Looking forward to the config menu
JankyTheClown Author
Soon (tm)
TIGZWITMIGZ
the mod makes so I have to magdump anyone to kill them.
JankyTheClown Author
I also noticed that my ammo usage quadrupled
JankyTheClown Author
Aight this is fixed now, apologies for the mess.
Devraccoon
This looks so similar to the RAID movie effects, holy shit! I'm so trying this out tomorrow
renchgpz
Any idea about the compatibility with Borkel's bloody wounds?
JankyTheClown Author
Fully compatible, but I recommend Visceral Combat as the premier gore mod.
FiveF
Wrong Source Code - 404
JankyTheClown Author
Apols, forgot to set to public. Fixed now!
GrooveypenguinX
This is super impressive! Great work!
Sptarky_001
does this work with borkels blood mod?
JankyTheClown Author
Yes it does