Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 1.7.2
- JankyTheClown
- 2.3k Downloads
HOTFIX #2
Disabling lens dirt no longer causes extreme bloom. Thanks for Fontaine and Shibdib for reporting.
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Version 1.7.1
- JankyTheClown
- 244 Downloads
HOTFIX
* Smoke grenades no longer explode, duh. Thanks to Rexana on the WTT discord for catching this one.
* Replaced the default lens dirt texture with a much softer and subtle variant. Should fix the "why am I a dirty camera?" complaints.
* Set "Lens Dirt Texture" to LensDirt4.png if you yearn for the original.
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Version 1.7.0
- JankyTheClown
- 801 Downloads
MASSIVE UPDATE
* Cinematic explosions with confinement simulation
* Artisanal tonemapping, hbao, lighting & bloom in a bundled HollywoodGraphics mod
* Suppression & concussion effects
* Presets (you can click a button to configure everything to my settings for example)
* LoD & detail overrides separately for each map
* Significantly improved all impacts, added more variety, sparks look nicer, etc
* Body impacts now generate dust/smoke puffs when armor is hit. Blood is only emitted if the bullet penetrated.
* Various small fixes and improvements
Thanks to the many testers who provided feedback and encouragement!
NB: This is a very large update. There may be bugs and issues. I'll strive to fix everything as quickly as possible, but I need feedback on the discord including logs and video/screenshots.
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Version 1.6.9
- JankyTheClown
- 15k Downloads
Minor hotfix release
Features:
* Slider for muzzle smoke and spark emission rates
Squashed bugs:
* Dust particles were rendered incorrectly on widescreen resolutions
* Blood mist emission rate was overridden by blood spray (lel)
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Version 1.6.8
- JankyTheClown
- 1.5k Downloads
* Blood & dust sprays are now more visible from a distance but less oppressive up close
* Minor ragdoll tuning, disable upwards impulse on passive dead bodies duh
* Less muzzle flash size variance
* Smaller wound decals
* LOD fixes
I lied when I said 1.6.7 will be the last release for SPT 3.11
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Version 1.6.7
- JankyTheClown
- 2.2k Downloads
* Sliders for extending the LOD and environmental detail render distance. All rendered on the GPU so if you are CPU limited, you can make Woods look less like World of Warcraft 2004 without any FPS loss.
* Squashed a possible NRE when cleaning up gore finisher effects from dead bodies, thanks for the Rt. Hon. Lady Bugcat for the report
* Various small fixes & cleanup.
* NB: This is likely the last release for 3.11. The mod has already been ported to SPT4 and work is underway on more goodies!
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Version 1.6.6
- JankyTheClown
- 6.1k Downloads
* Significantly reduced density of blood mists to make them less oppressive
* Significantly engoodened the various blood sprays
* If you don't have FPS issues, I recommend setting the blood spray emission to 2x (or even 3x if you feel bloodthirsty).
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Version 1.6.5
- JankyTheClown
- 1.8k Downloads
* Significantly improved blood mists
* Blood spray is no longer mirror shiny (duh)
* Slightly tuned volumetric blood to be also less shiny
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Version 1.6.4
- JankyTheClown
- 762 Downloads
* Volumetric blood puffs
* Performance optimization of muzzle smoke & various other improvements.
* Preparation for a cinematic third person camera mod
* NOTE: your configuration might get reset, don't forget to check any settings you've changed before!
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Version 1.6.3
- JankyTheClown
- 6k Downloads
* Environmental light flares are now less oppressive. People with NVGs seem to like staring into high wattage streetlights, but I don't judge.
* Enhanced the lingering muzzle smoke and made it longer lived.
JankyTheClown Author
Please join the SPT or FIKA Discords for support
Discord allows us to easily discuss your issues in real time.
You can upload logs, share videos or we can even hop on voice chat.
Beta releases and new features are as a rule discussed in our Discord threads.
Join the thread #Janky's Emporium of Jank in #mods-development (SPT) or in #mods-releases (FIKA)
LECKIE
I have a mistake and need help. How can I contact you?
I encountered an issue with the AI death gun still firing infinitely while using this mod online
JankyTheClown Author
My sister/brother in Christ read the message you just replied to. The answer is literally 100 pixels above your question
Join the SPT Discord and steer your attention to the thread #Janky's Emporium of Jank in #mods-development
There, I can help you.
JankyTheClown Author
Note on Windows Defender being an ass
The false alarm is being issued for "Trojan:Script/Wacatac.B!ml" which is a machine learning based detection (figures) that plagues a lot of apps that are suddenly successful. Defender sees HollywoodFX.dll spreading across machines out of the blue and flags it.
There's not much I can do but wait until enough "reputation" is built that this stops happening. Well, I could buy a Code Signing certificate for $200 a year, but more than the price is the extra hassle and faff of sorting that out, so we'll just have to bear with the status quo.
If you don't trust me (which is understandable!), the source code is always available on github and you can inspect it and compile the library yourself. It's really quite simple.
rathew
I was able to download it fine now.
fallenq
Like i said you should be able to report it to microsoft
JankyTheClown Author
Already done this, but it'll take weeks/months to build the reputation.
DrakiaXYZ
This is very common for all new client mods, as well as updates for client mods. Reporting it to Microsoft does nothing unless you never touch the DLL again, as the next update would get flagged as well. You see this in a good 70% of mod comments after a new SPT update when mods are being updated
GuyHMann
suggestion- if an enemy dies with a heavy bleed, they should continue spurting blood for a second or two after death.
(if this is already a thing, I haven't noticed it)
UncleDoctor
Looks extremely good, thank you!
Gintaras
Hi, I wanted to ask what the HollywoodGraphics file is for and what it changes?
JankyTheClown Author
It removes the obnoxious grey tonemap of the vanilla game, makes daylight more realistic, fixes a bunch of issues with ambient light during dusk/dawn, adds lens flares and a bit of bloom, improves hbao, etc...
All configurable under the F12 menu
Gintaras
Hi, I wanted to ask what program you use to create/view or edit the HollywoodFX.dll file. I asked in discord and they told me that with VS+NET 4.7.2 Framework - visual studio.
JankyTheClown Author
I can't provide modding advice here, I'm sorry. Join the discord, there are plenty of dedicated modding channels there. You can also join my discord thread (see the first pinned post) and I'll help if I can.
zxcGhoulXXX
this is sooo cool
Gintaras
Hi, I wanted to ask what program you use to create/view or edit the HollywoodFX.dll file. I asked in discord and they told me that with VS+NET 4.7.2 Framework - visual studio.
adishee
This mod adds so much to the game's feeling.
Something I would really love to see is improved smoke effects (together with a mod or mods that changes bot vision vis-a-vis smoke, and makes them use smokes in a more authentic way). Any plans for that?
JankyTheClown Author
I do hope to improve smoke grenades yes, but there's a bit of a limitations in that BSG lighting and shaders are a bit scuffed. It's why for example the green smoke grenades basically brightens everything behind it.
FWIW, SAIN should already account for smoke visibility. Have you tested it?
adishee
Honestly not recently. That's good to know.
I've considered that the red smoke that is used on the airdrops is already much better than the grenade one. I think that smoke combined with the hazy effect of the Russian smoke grenade would look okay. BSG ftw.
Tarutarosu
https://imgur.com/a/SJw2XSY
How to turn off this dirt on the screen? It is very difficult.
JankyTheClown Author
Turn down the lens dirt intensity to 0 in HollywoodGraphics
Tarutarosu
I don’t know where to find it. Please tell me.
JankyTheClown Author
I don't provide support here, please join the discord channel (see the top pinned comment) and I can help you there.
JankyTheClown Author
I can't easily post screenshots here, and it's not a good place to discuss issues. But basically in the F12 menu, under HollywoodGraphics there's a setting called Lens Dust Amount. Lower that number.
Yunthegane
After installation the game freezes after about 5-7 minutes in raid. I didn't feel any problems with fps, but freezing in tarkov is the last thing I want to encounter
JankyTheClown Author
Nobody else has this issue, so I don't know what to tell you. It could be anything.
If you want to get help, get on the discord.
yexi
你好
JankyTheClown Author
Hello
LazyAmerican
There's a weird scaling issue with spent brass....for example when I fire the M60 the shell casings are reduced in size to what they actually are in game. Also noticed this when comparing 9mm to 9x18.
JankyTheClown Author
I don't get this issue and I have no idea how this even happens... I'm merely adjusting a single value that BSG uses to scale spent brass size, I have no ability to do this for individual calibers.
Shturman
could you make dismemberment to bots like headshot effects to the head or torn off legs or arms when shooting at them with a high caliber
JankyTheClown Author
Heya, unlikely unfortunately as there's already a mod called VisceralCombat that does this much better than I could.
Chanse1629
фпс падает на 30% ужасная оптимизация люди на слабых компах не качайте это на моей 4070ti с intel core i7 12700k и 47гб оперативы лагает сильно удалив мод фпс возвращается в норму
JankyTheClown Author
I have no clue what any of this means since I don't understand Cyrillic. Instead, I'm going to reply to you in haiku:
Looking at code files,
His questions echo unheard—
Digital silence.
Operator0
i have a question what is "overide LOD settings" and "overide terrain detail".?............i have no idea what this could possibly do
JankyTheClown Author
So in the game's graphics menu, you can pick a LOD (level of detail) setting between 1-4. This defines how far out the game will render high definition models. If you set it to 1, distant trees will become low resolution and low definition billboards or disappear altogether. If you set it to 4, the detail will be visible further away. This slider allows you to extend the lod to 20, which allows seeing detail much further away. It's fine on some maps - like woods - but on streets this absolutely obliterates performance.
Terrain detail is stuff like the grass, small shrubs, rocks on the ground, etc. The render distance is very low by default. So if you look across the sawmill pond on woods, the opposite shore will look really barren - basically straight out of minecraft. By extending the render distance of grasses and other detail, the shores will not look like a game from the early 2000s
In the next version of HFX, you'll be able to modify this separately for each map.
Operator0
Awesome!! and Thank you for the detailed explanation, i am sure a few more people would be curious about this seldom talked about feature...cant wait to try it!!!!! Thank you again!
Operator0
Just put together a no-BS little vid to say "Thank you" Janky!! your MOD as you can see in the video really makes the gameplay shine, incredible moments that you remember because they have become so cinematic, for the first time since playing this game (2016) i was unconvinced it would reach the state of playability it has today, and the 3 mods i use are paramount to that!!! the factory ambush where particles are whisking by your head as your trying to stave off the inevitable is one of the best so far for me, thank you for all the hard work!! The ragdolls are the best yet, that along with incredibly customizable blood effects make your MOD a must have...and i am sure EVERYONE knows that!
JankyTheClown Author
Hey, sorry I rarely get to go through the messages here. The video is gone unfortunately?
Operator0
so sorry you didnt see it...but i will make more!!!! your MOD IS THE REASON I SWITCHED FROM VANILLA EFT TO SPT!!!!
DudeH
My GOD this mod is amazing!!! Wasn't sure what to expect going in, but after my first few scav kills I was all smile the rest of the raid. Thank you for this glorious mod! This is definitely a must have mod from here on out.
Charlomako
I just want to fix the vanilla EFT bug about disappearing corpse.
This works fine.
spicymanp
This mod has single-handedly and exponentially enhanced the enjoyment factor of this game.
It is genius and I am grateful! Thank you for the amazing work!!
(I know I have said this before but felt it had to be reiterated.)
Wings7
EPIC EFFECTS bravo
Brad444
Hey! Really awesome mod, adds so much to the experience and after seeing this it was one of the first things I downloaded after getting back into spt after a while!
I'm a bit confused though on the settings Bullet Kinetics Scaling, and Ragdoll Force Multiplier. I did experiment with these some but usually with not the desired effect so just to clear it up, if I want LESS force to be applied to the ragdoll, I should turn down the Ragdoll Force Multiplier, and Bullet Kinetics Scaling? What I'm trying to achieve is ragdolls being mostly unaffected by bullets, so not being pushed around much at all on death, just dropping. Any help would be appreciated! Thanks for the awesome mod
JankyTheClown Author
Heya, thanks for the kind words. You should turn off cinematic ragdolls amd set the force multiplier to 0. Then they'll just collapse to the ground.
I'd leave the kinetics scaling at 1, it multiplies the effect of the bullet speed before it goes into the kinetic energy calculation and as such it's effect is squared.
Brad444
Thanks a lot!
FalseReports
Great mod honestly, just find the blood a little too much since it pretty much blinds you worse then flashlights in this game and tends to drop FPS when you got 2 idiots spraying each other.
JankyTheClown Author
There's a release coming tomorrow where the mists of blood have been tuned down quite a lot. Should help with visibility.
FalseReports
That sounds amazing, I was dying of laughter when me and this AI in labs was spraying each other and all I saw was blood lol.
JankyTheClown Author
New version is out. Enjoy!
SaintMellec
I'm gonna jump into this mod soon and I'm excited to do so. I wanted to ask - are there blood pools from fallen enemies? Something about that is so satisfying and visceral. I'm going to get the mod either way, but was feeling curious about that
JankyTheClown Author
Sort of... not the way you'd see in Ready or Not for example. However, there are some pretty gory volumetric blood splashes and special "Finisher" effects that are emitted on killing shots. These do leave a hefty amount of blood on the ground.
I'd like to do Ready or Not style blood pools eventually, but this is not trivial as it'll need a new decal system implemented.
SaintMellec
That's so cool! Thank you for the reply!
MyBPgotammo
Would it be possible to add a txt document in files saying what each effect does? Some of them can be a little confusing, takes a while to try and figure out what does what & next thing you know your resetting trying micro adjustments again.
JankyTheClown Author
This would certainly be possible but is subject to my time being available, which is quite low
MyBPgotammo
We shall have to deal then lol No worries, thanks for the mod. Love the effects. I just try to tone the blood sprays down/etc. but feel like it just turns off once I start moving sliders a little. Think Chatgtp might be my solution.
JankyTheClown Author
I'll take some videos of the individual gore effect components in the editor and that should give you an idea what you are adjusting.
Deadly01zero
When i use this mod my performance and fps goes down, would love to use it without playing on a slide show. any suggestions?
JankyTheClown Author
As I wrote in the very first pinned message, I'm happy to help but I do not provide support here. Come to one of the discords mentioned in the pinned message.
Generally speaking, the mod is quite vram heavy depending on the texture quality settings chosen. Running out of vram is what causes stutters. I suggest dialling down the texture quality and see if it helps.
People run the mod without any issues on potato PCs. If you have performance issues, it's something with your setup.
da_hexx
hello, would the mod version 1.4.4 be the latest working on spt 3.10?
really like the 1.4.4 version, will check out latest versions when i'll hop on 3.11
JankyTheClown Author
That's right. I'm glad you are enjoying it!
SimHog
Howdy ... Is version 1.4.4 compatible with 3.9.8?
JankyTheClown Author
Heya, none of the versions are compatible with 3.9 unfortunately. The first version released was for 3.10.
Kojimbo0_0
Can't love this enough. Love this bullet decal stuff since Half-Life 2. Makes the gunplay feel more alive by a lot. If I decide to magdump my hard earned BP rounds there's a huge satisfying mess. Love that the caliber differences. Also the blood and gore is S tier, better than Borkel's. Just the ragdolls doing backflips is a bit too much.
Thanks for your hard work. Wish someone could make it work for older versions of SPT too.
JankyTheClown Author
Thank you! Decrease the ragdoll impulse if the John Woo style ragdolls are too much. The slider is there for a reason
Shrew_Team
This is an awesome mod!
However, I can see the muzzle flash even with the silencer on, is this intentional?
I used the M4SD silencer on HK416.
JankyTheClown Author
Can you please post a screenshot? Or join the discord and hit me up there.
FWIW: yes, silenced guns still have a modest muzzle flash. It should be quite a bit dimmer than without it. It's also possible that the particular attachment is bugged. Ultimately I have to rely on the attachment being correctly implemented, which is not always the case. E.g. some muzzle brakes don't have correct muzzle jets defined by BSG.
Mugnum
Love the ragdolls, they're perfect! There's just something about a scav dramatically falling down and it's AK playing a sound upon hitting the ground – chef's kiss, not sure if it's part of mod but don't recall that ever happening on live.
JankyTheClown Author
Thank you! The weapon dropping sound is part of this mod. In the base game, the weapon remains attached to the hand and doesn't function as a separate physical object.