Featured HollywoodFX Alpha 5

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Make battles look cinematic and immersive by rebuilding almost every single impact and special effect from scratch. Realism is not the aim, but the mod doesn't go overboard.

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NB: NO SUPPORT WILL BE PROVIDED IN THE COMMENTS


The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that aims to rectify this. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn't covered in smoke, debris and sparks after emptying a mag into them, we aren't doing it right. That being said, I don't want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.


Screenshots really don't do this mod justice, there are a bunch of videos at the bottom of the page.


Features:

  • Basic impacts for every single material type in the game
  • Special impacts depending on camera angle, impact angle, randomization
  • Special treatment of flesh, body armor and helmets
  • Fully compatible with Visceral Combat & Borkel's Bloody Bullet Wounds - this mod is meant to be used alongside these.
  • Fully compatible with FIKA but doesn't require it. Only installs into player setups, not the dedicated host.
  • Uses billboards wherever possible to reduce the CPU impact


The TODO is extensive:

  • Bullet weight based impacts
  • Special effects based on armor/helmet material (ie different impacts on level 1 vs level 6 armor)
  • Special impact effects when using tracer rounds. Flammable materials like paper, fiber, rubber should be set on fire occasionally. Nothing leery, just enough to look interesting.
  • Get rid of the excessive/blinding flash when shooting at metal surfaces with a shotgun
  • Configuration menu
  • The effects don't work in the hideout for some reason
  • Object specific effects, e.g. gas cylinders, lamps, electrical equipment, barrels
  • JSON based effect definitions to allow people to make and share presets
  • Replace the current placeholder texture sheets with custom renders.


  • Version Alpha 5

    Big update. Bigly big. To quantify it's bigness would be doing it a disservice.


    • Scale effects based on bullet weight (3 categories: small, medium, chonk)
    • Config to adjust weight thresholds
    • Config to adjust effect sizes
  • Version Alpha 4 New Link

    Replaced Dropbox with a github repo link. Unfortunately I need to hotlink into a repo because GH releases only allow <50mb. Hope this works!

  • Version Alpha 4

    * Scaled down the default size of some excessive blood splashes

    * Added rudimentary configuration for toggling blood effects and adjusting the size

  • Version Alpha 3

    Removed debug code that applies a 90% debuff to damage.


    What a cockup pepeclown

  • Version Alpha 2

  • Amazing ! Can you dial the overall size down to say 50%/75% of current for next version ?

    • You'll be able to do that in the next version (up tonight)

      Heart 2
  • how can i prevent the blood particles on body armor and backpacks ?

    • You can't - and I'm not sure if even I can. It looks like those do not actually have a hitbox? The game internally assigns materials to various objects. Anything that has material "flesh" (well "body") generates blood particles. If BSG labels a backpack as part of the body, there's not much I can do about that.


      Well, there might be hacky ways, but I'll need to look.

      Thumbs Up 1
    • roger sir, not an easy part. but makes sense yes. incredible game improvement mod anyway :)

      Heart 1
  • Wow, looks fascinating! Thanks a lot, running to try it :D

    Heart 1
  • please for the love of all thing holy dont use dropbox there such a scummy company trying to trick you to connect a account when u dont need it to download just so they can sell your info

    • Personally I would use GitHub. You don't even have to host actual code on there. I use it for my Fika guide, very fluent and very seamless. I don't know how releases work. In any other case I'd rather use Google Drive

    • Please explain to me how to upload >50mb releases to github. I suppose I can upload larger files to the repository itself, but this will make the history complete garbage, even with LFS.


      Edit: I hate dropbox as much as anyone else, but github limits release sizes to 50mb and google is just as scummy as any other company :(

    • google drive?

    • Google is just as scummy as dropbox. But I swapped it out to a somewhat hacky hard-link into a github repo. Github releases limit the file size to 25mb, but you can store up to 2gb files in the repo itself.

  • Is there a config option to turn off the blood particles?

    • Yes, they can be turned off completely, or just the various components of the blood effects. You can also adjust the size.

    • Ah, I see that can only be done in the F12 menu. Would be cool to see a config option (like a JSON) in the future for servers to configure effects for all clients. Great work!

    • Ah I see. Thanks for the suggestion, but I think network synching configs will come quite far in the future. There's a long line of features that have to be done first.


      For now, you can easily distribute configs to each client by hand. There's a json file in the bepinex config folder that you can lift. Not super convenient if you are changing it all the time, but I don't know why you'd do that?

  • This is a must-have for true immersion. Impressive work, love it! <3

    Heart 1
  • i will try this in my stream and give you my rate but as far i see on the video thats so freaking sick

    Heart 1
  • WOW! Amazing work!
    I also have Borkel's Bloody Bullet Wounds. Can't find visceral combat or dismemberment though.

    Heart 1
  • speechless

    Heart 1
  • :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

    Heart 1
  • This mod is making me finally update to 3.10

    Heart 1
  • one step closer to EFT: RAID

    Heart 1
  • Simply fantastic work! Thank you so much for your effort

    Heart 1
  • i downloaded the mod when it came out **bEfOrE fIx FoR dEbUfF wAs DrIvInG mE cRaZy**

  • Thank you! this is amazing!

    Heart 1
  • Such a cool mod! Impressive

    Heart 1
  • I'm so excited! Great work.

    Heart 1
  • Great mod! Thank you

    Heart 1
  • What a fantastic idea for Tarkov, this mod is amazing!

    Is there any possibility of a version of this (perhaps an alternate one) where smoke kind of lingers for a while? So after a gunfight, it gets kind of smoky! Particles and sparks smoldering and stuff, would be so cool.

    Thanks for making this, and for fixing the unintended damage-debuff.

    Heart 1
    • There's nothing stopping us from making the smoke linger, except that the game will eventually struggle with too many particles. I plan to add a reasonably extensive config menu where you'll be able to configure effect sizes and perhaps lifetimes (if I can get it parameterized).

      Heart 2
  • Hey, hard to see from a video clip, but are these affects have any fps lock behind them? maybe effects are 30fps?

    And second, do they impact overall performance?

    • I'm unsure what you mean... the effects are completely independent of your fps. They are implemented as unity particle systems, so they'll run at whatever FPS your game can support.


      As to the performance: as long as you don't have too much of a potato PC, you should be fine. The vast majority of the effects are just texture sheet animations, so they don't add too much CPU usage.

  • lol I was about to post about it being incompatible with Fika/Dedicated cause man... I dumped half a box from my 249 into a scav before he dropped.

    Looks fucking amazing though man, well done.

    Thumbs Up 1
  • Please download the latest version (Alpha 3). I accidentally debuffed all damage by 90% pepeclown

    Thumbs Up 1
    • Does this mod modify damage?

    • Not at all, it was some debug code purely so that bots don't die to 3 hits and I can properly test blood effects on them.

    • I WAS WONDERING WHY MY GAME WAS CURSED ;(

  • Looks great!
    Reminds me a lot of the Hollywood Shootout mod for Payday 2, which is a personal favorite of mine!

  • Very impressive! Looking forward to the config menu

  • the mod makes so I have to magdump anyone to kill them.

    • I also noticed that my ammo usage quadrupled :D

    • Aight this is fixed now, apologies for the mess.

      Thumbs Up 1
  • This looks so similar to the RAID movie effects, holy shit! I'm so trying this out tomorrow

  • Any idea about the compatibility with Borkel's bloody wounds?

    • Fully compatible, but I recommend Visceral Combat as the premier gore mod.

  • Wrong Source Code - 404

    • Apols, forgot to set to public. Fixed now!

  • This is super impressive! Great work! :S

  • does this work with borkels blood mod?