Featured HollywoodFX 1.5.2

Do not ask when mod authors will update their mods or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Due to an unusually high volume of traffic, our site may be experiencing intermittent slowdowns. If you notice any issues, log out of your account and browse anonymously so you can better utilize caching or try using forge.sp-tarkov.com to search for and download mods.

Make battles look cinematic and immersive by rebuilding almost every single impact and special effect from scratch. Realism is not the aim, but the mod doesn't go overboard.

What on God's green earth is this?

The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that represents the wholesale engoodening of special effects. Think EFT RAID. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn't covered in smoke, debris and sparks after emptying a mag into them, we aren't doing it right. That being said, I don't want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.


Screenshots really don't do this mod justice, there are a bunch of videos at the bottom of the page. NB: the videos are now quite outdated, a lot of new and high definition effects have been added. I'll update them at some point.

Features

  • High resolution, artisanal and handcrafted impacts for every single material type in the game
  • Special impacts depending on camera angle, impact angle and lots of randomization to prevent repetition
  • Special treatment of flesh, body armor and helmets
  • Bullet energy based impact composition. The bigger the bullet, the bigger the oomph.
  • Battle Ambience: lingering smoke, dust, etc for that authentic RAID vibe.
  • Fully compatible with Visceral Combat & Borkel's Bloody Bullet Wounds - this mod is meant to be used alongside these.
    • If you get crashes, please join one of the discord channels pinned in the comment section and drop me the logs. The mods are fully compatible, if you are crashing, there's something cursed in your modlist or installation.
  • Fully compatible with FIKA but doesn't require it. Only installs into player setups, not the dedicated host.
  • Uses billboards wherever possible to reduce the CPU impact

TODO

  • Muzzle blast dust/debris if firing near the ground/wall/cover
  • Disable rendering blood when the player is hit (ie don't clutter the screen when you get domed)
  • Special effects based on armor/helmet material (ie different impacts on level 1 vs level 6 armor)
  • Special impact effects when using tracer rounds. Flammable materials like paper, fiber, rubber should be set on fire occasionally. Nothing leery, just enough to look interesting.
  • Get rid of the excessive/blinding flash when shooting at metal surfaces with a shotgun
  • The effects don't work in the hideout for some reason
  • Object specific effects, e.g. gas cylinders, lamps, electrical equipment, barrels
  • JSON based effect definitions to allow people to make and share presets
  • Replace the current placeholder texture sheets with custom renders.

Thanks

There are too many to list, the whole SPT and FIKA modding community helped make this happen. Without the respective dev teams, neither SPT or FIKA would exist. To name perhaps the most influential individuals (in no particular order):

  • ssh (without his SDK this mod would not exist)
  • Fontaine
  • Hazelify
  • Goofbol
  • EpicRangeTime
  • jpdarkone
  • RetroLogic
  • A dozen or so concerned horses

...and many others who made suggestions and took time to provide feedback.

Media

  • Version 1.5.2

    Minor cleanup & optimization

  • Version 1.5.1

    * Improved tracer effects, additional lighting

    * Scorchmarks left on flammable materials

    * Bleedout effects when enemies die from... bleeding out

    * Additional bleeding effects for live enemies

    * More & improved debris


    Next up on the todo: muzzle blasts & dust kicked up when shooting near surfaces!

  • Version 1.5.0-RC1

    * :love: 3.11 migration :love:

    * Tracer round impacts!

    * Tracer tip fragments fly off depending on the hardness of the surface hit, generating sparkles and colorful lights to delight old and young, but not the scav whose brain you splattered.

    * Tracer rounds generate extra flames, sparks, etc...

    * Much more to come, this is just the first prototype of the tracer effects.

  • Version 1.4.4

    Tuned the finishers for slightly more oomph

  • Version 1.4.3

    * Finishers now play irrespective of the death being visible or nearby, resulting in more blood splash around dead bodies you come across.

    * Fixed a minor incompatibility between FIKA and the finishers (thanks Ozen for reporting).

  • Version 1.4.2

    * Fixed VC incompatibility

    * Minor tuning of finishers for more variety

  • Version 1.4.1

    * Scaled down blood splatter size

    * Made blood splatter size adjustable

    * Added toggle for ragdolls dropping weapons

    * Tuned down effect sizes slightly to enable more scaling for big guns


    NB: If you want to get back the impact sizes in 1.4.0, set the effect size to 1.15. I advise that you try playing with the current size. It's only a touch smaller but actually makes the truly big guns feel much more punchy in comparison.

  • Version 1.4.0

    Note: Fairly chunky update again. I recommend that you back up your configuration and start with a fresh setup.


    * Overhauled blood & gore

    * Finisher effects for killshots with volumetric blood

    * Bleed-like effects now get attached to the ragdoll

    * Penetrating shots generate high definition blood splatter behind enemies (16 different varieties)

    * Bleed drops variety and quality vastly improved (16 different varieties)

    * Bullet wound decals now appear on dead bodies as well

    * Ambient smoke improved

    * Dynamic ragdoll reactivation! No need to keep active ragdolls eating your CPU.

    * Removed blood effects appearing when the local player is shot at

    * A lot of foundational work under the hood to make further work easier & more efficient


    Thanks to Devraccon, Arttumiro, Soren and all the kind people on the SPT and Fika discords for testing and providing feedback, much appreciated!


    NB: This is the last major release before the migration to SPT 3.11. See you on Tarkov 0.16!

  • Version 1.3.3

    Fixed minor graphical glitch where the center of metal impacts would overdrive the shader and result in a black splotch.

  • Version 1.3.2

    Significant effect design tuning pass after the recent lighting system release.


    * Everything is much more punchy, more oomph but the definition and visibility of effects has actually increased.

    * A lot of the debris has seen further randomization and improvements to reduce jarring repetition

  • Heads up, @DieMitze found a possible incompatibility with Amands Graphics and AMD graphics cards that causes crazy stutters when gore/blood effects spawn (ie shooting enemies).


    If you want to run both mods together and you have an AMD graphics card, you'll need to disable the gore/blood effects in HFX.


    NVIDIA cards seem to be unaffected.


    HFX on its own doesn't cause stutters on any machines I tried on. It's generally some interaction with other mods.

    Crying 1
    • I have a video card from nvidia, and yet I can't play properly with both of these mods. If both mods are active, regardless of the holywoodfx settings (f12), the blood effects appear to still render, and statters appear when hit, but the blood effects seem to be transparent, so I can only play if one of the mods, holywoodfx or amandsgraphics, is turned off. maybe I didn't understand very well what is written above, English is not my native language, but I hope this info will help somehow, not only AMD is suffering.

  • Please join the SPT or FIKA Discords for support


    Discord allows us to easily discuss your issues in real time.

    You can upload logs, share videos or we can even hop on voice chat.

    Beta releases and new features are as a rule discussed in our Discord threads.


    Join the thread #Janky's Emporium of Jank in #mods-development (SPT) or in #mods-releases (FIKA)


    pepeclown

    Heart 1
    • I have a mistake and need help. How can I contact you?

      I encountered an issue with the AI death gun still firing infinitely while using this mod online

      Happy 1
    • My sister/brother in Christ read the message you just replied to. The answer is literally 100 pixels above your question :D


      Join the SPT Discord and steer your attention to the thread #Janky's Emporium of Jank in #mods-development

      There, I can help you.

      Happy 2
  • Note on Windows Defender being an ass

    The false alarm is being issued for "Trojan:Script/Wacatac.B!ml" which is a machine learning based detection (figures) that plagues a lot of apps that are suddenly successful. Defender sees HollywoodFX.dll spreading across machines out of the blue and flags it.


    There's not much I can do but wait until enough "reputation" is built that this stops happening. Well, I could buy a Code Signing certificate for $200 a year, but more than the price is the extra hassle and faff of sorting that out, so we'll just have to bear with the status quo.


    If you don't trust me (which is understandable!), the source code is always available on github and you can inspect it and compile the library yourself. It's really quite simple.

    Heart 2 Thumbs Up 1
    • I was able to download it fine now.

      Heart 1
    • Like i said you should be able to report it to microsoft

    • Already done this, but it'll take weeks/months to build the reputation.

      Heart 1
    • This is very common for all new client mods, as well as updates for client mods. Reporting it to Microsoft does nothing unless you never touch the DLL again, as the next update would get flagged as well. You see this in a good 70% of mod comments after a new SPT update when mods are being updated

      Thumbs Up 1
  • INCREDIBLE MOD!!!! in EVERY WAY, man this game just got elevated beyond my comprehension!!!...lol, first time in a firefight with this mod i was like "Whoa".....the whole time...lol A++++++

  • CRAZY STUFF JUST WANTED TO REPORT I GOT spt A WEEK AGO....NO MODS NO HIGHER THAN 55 FRAMES, I INSTALLED YOUR MOD....70 FRAMES...WTF??!?!?!! GUESS THIS MOD IS DEFINETELY STAYING!!!!! PLUS ITS JUST SICK .....A+++++

  • Some further investigation indicates that the stutters with Amands Graphics only affect AMD cards, and only some of them. It seems to be a rare issue and I don't have an AMD card at hand unfortunately so I can't test.

  • What do you say on this explosion grenade effect? imgur

  • Hello,


    Wish version should I download for 3.9.8?


    Regards.

    • None I'm afraid. That is so ancient that it predates the first version of HFX....

    • Hello,


      Thank you for the reply, sorry I did not realise it wasnt available for 3.9.8 but a lot of us now are going back to 3.9.8 for performance reasons etc etc.


      Regards.

  • Wow! I’ve been playing with the mod for a few days and only now noticed that you added spent shell casings!!! This is amazing!!! Thank you for absolutely stunning mod! <3


    Is there a way to force spent shell casings stay on the ground until the very end of the raid?

  • Just here to say i love this mod

    Heart 1
  • I've avoided this in favour for other blood effect mods until 3.11 and this was the first to update.


    Glad I finally gave it a try. It adds so much flavour to firefights and makes kills feel very satisfying. Big guns have big impact. Doming someone with a .50ae has the feedback I want it to have.


    Will be keeping this one installed for sure.

    Heart 1
  • hey man.
    big fan of your work bro i love it so much.
    i still on 3.10.5 and i wanna know if you heard anyone have an issue when they shooting an IS they kinda get super laggy? is that common in this mod?
    thank you man and much love to you <3

    • Hey, thanks for the kind words. What do you mean by IS? There shouldn't be any lag normally, but there may be weird interactions with other mods of course. Best course of action is to come to one of the discords listed in the pinned message up top, and then we can look at your modlist etc.

      Heart 1
    • my apologies it seems i made a mistake when i was writing ;^^ i was on a hurry so sorry.
      what i meant was AI not IS>

      and the room in discord that you mention how can i find it?

      also i can show you want i mean buy a clip from my stream.

    • The discord link is on the home page of this website on the right. After that join the #Janky's Emporium of Jank channel under #mods-development.

    • Are you running Amands Graphics? It looks like there's an incompatibility and hfx stutters a lot when both mods are installed.

    • i do yes i run amands graphics

  • I love what you've done with this mod. I think a better ragdoll effect would enhance it, as characters currently fall in an arcade-like manner.

    Heart 1
    • Arcade-y ragdolls are the staple of the mod :)


      I have tuned things down slightly, in v1.5.1, but there's not much more I can do with ragdolls short of rebuilding the animation system in Tarkov from the ground up, which I'm unlikely to do any time soon.

  • Would just like to comment how fantastic this mod is evolving. Such a great and effective way to add some more life into gunfights. The gnarly blood and gore isn't to my taste, but that's OK! I can turn it down!
    (Ludicrous gibs!! ROTT anyone or am I too old?)

    You have done an awesome job. Keep up the great work!

    Heart 1 Thumbs Up 1
  • BSG still hasn't contacted you ?

  • Love this mod, especially the way enemies drop their guns when they die as well as they new way they ragdoll, it may not actually BE more realistic but it FEELS more realistic

    Would love to see some kind of dismemberment or maybe prolonged death animations similar to arterial hits in Ready Or Not, though I'm not sure if that is even possible

    Either way, love the mod and can't wait to see the new stuff once I finally migrate to 3.11 ^^

    • Thank you for your kind words!


      Dismemberment is unlikely to be part of HFX, doubly so because there's already a mod that does it very well called Visceral Combat (available on the Fika discord).

    • Yeah, I'm familiar with Visceral Combat although due to some comments I saw on the SPT subreddit I was under the assumption that it had been reworked to require Fika to work
      Additionally, I never felt in was worth joining a server I didn't really have any interest in just for one mod

      I appreciate the recommendation nonetheless :)

  • Thank you for this amazing mod ! Much like Amands Graphics, this has become a mod that I find myself COMPLETELY UNABLE to play without at this point. The addition it brings is SO ******* DOPE !!!!! So cinematic and beautiful to look at that I am utterly disappointed without it.

    Heart 1
  • i need this mod or spt is unplayable

    Heart 1
  • 卡纳洛夫 卡纳洛夫 卡纳洛夫 你好作者,我该如何下载你的 Mod?我在 GitHub 上下载了源文件,但我太笨了,不知道如何安装 QAQ

    • Any chance for English please? I don't speak Chinese unfortunately :(

    • I'm very sorry, author. I forgot to check the language while using the translation software

      Hello author, how can I download your mod? I downloaded the source file on GitHub, but I'm too stupid to know how to install QAQ

    • I really like this mod and sincerely wish you to make it better and better :* :* :*

    • Ah thank you, I understand now. The mod can be downloaded in a compiled form by clicking the big blue download button at the top of the page. This will take you to the release page on github, where you just need to click on the first zip file (currently called `HollywoodFX_1.5.0-RC1.zip`). Then extract this file into the game folder.

    • Ah, I understand now. Thank you very much for your explanation. I will carefully experience your mod :thumbup: :thumbup: :thumbup:

  • He always forget to change version in code xd

  • This mod is picking up some momentum, great job! Really enjoying messing around with it. And to be honest, that cat photo was a great pick, also a fun sight on the "updates" page.

    Heart 2
  • I don't know how feasible it is but it would be very cool to have an option to weaken the ragdoll force when using a silencer. I think the force is just right for that power fantasy of a loud gun but i feel like silencers try to fulfill a different fantasy and it doesn't fit all too well if the enemy corpse does a backflip when you sheath kill them

    • That's fair, unfortunately the silencer actually increases the kinetic energy of the bullet as more powder burns in the barrel and the bullet speed is increased.


      I see your point though... I'll see if I can determine that the bullet was shot from a silenced weapon. It's not trivial unfortunately as the "bullet ballistics data" doesn't contain this information.

    • Oh yeah, it's absolutely not realistic, it's just a fantasy thing

      Would be very cool if you could figure it out but if not the mod is still amazing!

  • This absolutely changed the game for me. Vibes are immense. Thank you 🙏

    Heart 1
  • what's the fps impact of this mod?

    • Generally quite low to none. If you have a potato PC, it won't improve matters for sure. You can turn off the various features if you feel they have a big impact.

    • i was asking cause this game doesn't utilise most of my hardware, struggle to get 60 fps on most maps ;-;

      can raytrace far cry 5 on ultra no problem though

    • Then you should be fine. You can also get a 20-30 fps boost by running fika and a dedicated host on your pc. It offloads the AI to a separate process. Makes massive difference.

    • i'll give it a shot

  • This is an essential mod now js.

    Heart 1
  • Thank you for making such a great mod. Is there an option to adjust the amount or size of the blood decals that are scattered on the ground when bots die? It looks cool, but it feels a bit excessive for me.

    • Heya, I agree! There's a patch going out tonight tuning some of the stuff, including this.


      I'll add an option to configure the ground decal size, there isn't one at the moment.

      Thumbs Up 1
    • Size has been toned down and made adjustable!

    • Thanks for the update. I tried using the original values, and without much adjustment, it now seems just right.

      Thumbs Up 1
  • It kinda breaks visceral ragdolls. Bots sometimes have your ragdolls sometimes his.
    Edit: nevermind the ragdolls for some reason stopped having leg hitboxes for me.

    • This turns the ragdoll stuff off if you run it with VC.

    • Fixed the issue where bullets wouldn't impact ragdolls after death with VC installed

    • Thank you so much.

  • Any chance of getting a mod with only the sound-rework? :D

    • Sorry, you are asking for a mod that only adds better sound effects?


      This is already in the works.

  • if i blast bots with granate and shoot shotgun on them , will they fall apart like in visceral combat mod for fikas? will granates tore bodys apart? bugcatheadbumping bugcatchillin bugcatrainbow

    • Nope, I don't plan to recreate Visceral Combat features. If you want dismemberment, just use VC.

    • How does one find "Visecral Combat"? Definitely not on here.

    • It's on the Fika discord. Join there and search for visceral combat.

    • Thanks!

  • Another big update coming tonight!


    • Overhauled blood & gore
    • Punchy finisher effects for killshots
    • Bleed-like effects now get attached to the ragdoll
    • Various touch-ups and improvements
    • 3d bullet wounds
    • High quality body blood decals
    • Wall blood splatters improved
    • Ambient smoke improved
    • Ragdoll optimizations
    • Performance optimization and improvements across the board


    I might be able to get ragdoll reactivation to work - a perfect solution to the fps impact caused by ragdolls remaining active forever. Ragdolls will get turned off as usual, but reactive when shot.