Do not ask when mod authors will update their mods or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Due to an unusually high volume of traffic, our site may be experiencing intermittent slowdowns. If you notice any issues, log out of your account and browse anonymously so you can better utilize caching or try using forge.sp-tarkov.com to search for and download mods.
Reupload for 3.11 due to demand - see the original IncreasedFOV modpage
No support given since I am not the author
Available mod settings (Hotkey: F12)
Comparison image for the HUD offset options
Values used for the altered offset:
- Horizontal offset: -0.01
- Vertical offset: 0.065
- FOV: 80
Installation
- Download the mod
- Open the archive `SamSWAT.FOV.zip` with 7-Zip
- Drag and drop the `BepInEx` folder into your main SPT folder (where SPT.Server.exe is)
- Profit
LogHar
Thank you so much!
By the way, could you please add the option to change HUD position from left to right and vice versa?
Devraccoon Author
I really see no reason why not since it's just another parameter that is currently hardcoded. The problem I see with this is that I have no idea how the center crosshair, hipfiring, and eventual geometrical stuff will work with sideways offset.
I can add it as an advanced option since I don't want people stumbling upon it by accident. Leave it up to the user to be responsible
LogHar
It would be great! Thank you again
Devraccoon Author
No worries. I'm actually debating whether I should revert this mod to what it was before I added the camera stuff, and make my own standalone viewmodel/viewport mod to do this. That way I don't have to ask for permission to make changes to the mod.
LogHar
I think standalone viewmodel mod would be so awesome
Kippa
Dev at it again with another BANGERS & MASH mod! Love to see it.
Devraccoon Author
You just wait until you've seen the latest update.