SamSWAT

  • Member since Aug 15th 2020
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  • Do you take requests for making and adding weapon models?

    • Well you definitely can share it with me but I can't promise I'll do it

    • Barrett M82. (50. BMG)
      Probably wouldn't be much different to the .338LM MK-18.
      Just thought it would be a cool gun to play with. Loud and Unique. Although not customizable.

  • Thanks for your wonderful works, which made my PMC more handsome! I wonder have you ever thought about integrating several character mods to produce more helmet combinations? I tried but failed.

  • Ok I downloaded your anime rear sight mods which was really cool, then I found the S.T.A.L.K.E.R. exo suit mod which was also ported by you that I downloaded. THEN I found you ported the MIL-SIM: CTSFO I over TOO and I'm telling a friend about your increased FOV hud. Keep up the good work, I like your mods.

  • Henlo! First of all - i wanna thank you for all ur mods - really love it. So basically i want to know: is there any possible to change gloves of ur PMC? If there IS such opportunity - what program i should use for it? Oh, and how can i add side KeyMod for some of handguards (CAF WASR for example. Каюсь, я извращенец.)? I tried to do so via items.json, and actually manage to attach tactical device, but it was invisible and unusable. Any ideas? Thanks in advance m8!

    • 1. It is possible but you won't be able to do it if you don't know 3d modelling. Character upper body is a single 3d mesh, same for first person hands (ye, they are different models) so in order to change gloves, you'll need to do a lot of things, like cut, merge, a bit of topology and other stuff and I'm not even talking about textures.


      2. tldr - it requires medium knowledge of bundle editing and how unity works.


      If you don't know what a gameobject is, you probably shouldn't be making these changes

  • Привет, снова к тебе с вопросами так как мой английский слабее чем у младенца ;( Короче, чтобы решить проблему с предметами из модов которых нет на барахолке, я решил сделать своего продавца этих предметов. Как его закодить я нашёл, а вот как это дело в мод скомпелировать так и не понял. В общем, если есть русский гайд, или если тебе будет несложно объяснить как это дело запустить, то подскажи, пожалуйста. ;)

    • С ними я сам не в ладах, последнее, что я делал с кастомным торговцем - это звуки из Squad. Но я уверен, что это уже устарело

  • Привет, прости что задаю вопрос на странице, но на данный момент он очень актуален. После обновы 2.3.0 в игре на блошином рынке не отображаются предложения по продаже оружия и снаряжения из модов, никакие боты торговцы их не продают. Это можно как-то исправить?

    • Похоже, что нет. Это вина разработчиков аки, они во время переработки барахолки что-то затронули. Единственный вариант, который я пока вижу - добавлять предметы в ассортимент торговцев, механику, праропу и т.д. Они автоматом появятся в списке на барахолке тоже

  • thanks for the great mods, the community appreciates you

    your custom content is espiscally game breaking (in a good way)

  • Привет SAMSWAT. Если не сложно, то можешь рассказать при помощи какой программы или инструментария ты создаёшь моды для таркова?

  • yo, just wanted to say thanks for the time and weather mod! it really is amazing, i was having a hard time finding a weather mod to help with the fog. thanks again!

  • btw sam when is the g36 coming out?

  • Hi,


    For the SCAR H would it be possible to add different ammo types?

  • Hey, I was wondering if it's possible to make storage boxes capable of accepting anything. Like the JunkBox accept weapons and ammo? If so could you give me a clue where to go to edit it?

  • Hi, I'm working on a 16" barrel mod for FAL.


    I completed the modification by extracting the high/low modeling from the current .bundle file.

    The problem is I don't know how to proceed after this.


    Can you help me?


    Currently, I have two plans.

    1. Mod to replace the existing 16-inch barrel

    (Data needs to be modified to use handguards with a 21-inch barrel)


    2. A mod that adds a new 16-inch barrel

  • hi! will you do 12.12 content mod like you did with 12.11? (obviously without lighthouse map)

    • Nah, I don't think so. There is too much new content added

  • Howdy. First, I want to thank you for all the amazing ports you've been doing. I would like to learn how to do these ports myself and I was wondering if you can show me the basics? I have a few weapons I'd like to port from Hired Ops. Thanks in advance.

  • Love all of the work you do as always and I hope that you continue to add new weapons to the game. The VZ 58 would be a nice addition to your repertoire as a great replacement for the AKM :D.