Make Marked Room Loot Great Again 1.0.3

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Makes Marked Room Loot Great Again

Marked Room Loot Is Great Again!


Please submit bug reports, questions, concerns, suggestions, etc. to the GitHub issues page here.


Currently, the following containers are added to the marked room loot pool.

I will be adding more (like plate and streamer container), including valuables, to the loot pools as time goes on and I have the ability to work on the mod.

  • SICC Organizational Pouch
  • Ballistic Plate Case
  • Streamer Item Case
  • Pistol Case
  • Magazine case
  • Weapon case
  • THICC Weapon case
  • Item case
  • THICC Item case
  • Money case
  • Holodilnick Thermal Bag
  • Medicine case
  • Lucky Scav junk box
  • Grenade case
  • Secure container Gamma
  • Secure container Beta
  • Secure container Alpha
  • Secure container Epsilon
  • Secure container Kappa


By default, the following spawn in Marked Room already.

  • Ammo case
  • Docs case
  • Dogtags case
  • Injector case
  • Key tool
  • Keycard holder

I will be adding the ability to tailor these probabilities to the config soon

  • Version 1.0.3

    Full Changelog: 1.0.2...1.0.3

    Hotfix # 2 haha oooooooops for Grids 1-5 for backpacks not accepting containers

    Please redownload v1.0.3 if you downloaded and installed prior to 5:10pm EDT GMT-4

  • Version 1.0.2

    Full Changelog: 1.0.1...1.0.2

    Added the ability to adjust Docs, Ammo, Injector, Dogtags, Keytool, and Keycard Holder (and anything else you may want to adjust yourself however, no support provided) probabilities via the config > locations object.

    Added Reserve, and Streets Marked Rooms to the loot pool adjustments. All 3 marked rooms are now "in full effect" for the mod.

  • Version 1.0.1

    Full Changelog: 1.0...1.0.1

    Added Ballistic Plate Case, Pistol Case, and Streamer Item Case to Marked Room Loot Pools.

    Added Backpack Excluded Filters Removal so you can actually carry your containers out of raid. #1 Thanks @Niihx-labs

  • Version 1.0.0

  • I get errors in server and game wont launch at all after installing this for the first time:


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at Loot.disableBackpackExcludedFilters (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\loot.ts:43:93)

    at Loot.updateLoot (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\loot.ts:26:14)

    at MarkedRoomLoot.postDBLoad (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\mod.ts:29:14)

    at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at Loot.disableBackpackExcludedFilters (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\loot.ts:43:93)

    at Loot.updateLoot (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\loot.ts:26:14)

    at MarkedRoomLoot.postDBLoad (D:\Games\SPT 3.11\user\mods\valens-markedroomloot\src\mod.ts:29:14)

    at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

  • Not sure if your aware but the Plates case is not able to be looted from the marked room. It says exceeded limit in inventory

  • Is it compatible with AllTheLootRedux update?

    • No guarantees, have not tested with it nor have I developed with it in mind.

    • DigitalEgor just askin did you encounter any issues while using these two mods together?

    • Any updates ?

  • Thank you for the amazing mode!
    Finally, I have a reason to go to Marked room!


    Do you have any plans to add sealed boxes, sealed cases that emerged from smugglers event?

    • Good idea, it's definitely in the realm of possible, yes.


      It may be redundant depending where EFT/SPT 4.0 is heading as they (BSG) have talked about adding Ref to PVE (and with the latest update have enabled part of the PVE synch) and so with that I am assuming they'll also have to add the boxes but we'll see!

      Heart 1
  • Can you please add reward containers (from arena/Ref's quests) to marked room pool?

    • See my response to Makina7 above.

  • Could you please do that for KIBA too?

    • Negative. KIBA loot is fine.


      This will only be for marked rooms due to BSG removing several containers from their loot.


      As it is, SPT loot is the best it has ever been. We now dump loot direct from EFT and so is as accurate as we can get it.

    • I disagree but thanks for the answer

    • Which is totally fine. But not what my mod's aiming to do.

    • A Lucky Scav box just spawned but i cannot take it in my bag although i have room, not sure if it's another mod preventing it or if you can't grab it with base spt

    • @Lopmpoim Update to latest - at this time, v1.0.1


      When testing I had no issues picking up the containers as I had backpack restrictions disabled via SVM and forgotten about that.


      The 1.0.1 update adds some more containers as well as provides a backpack restrictions removal by default now so you may pick them up in raid.

  • Is this about OP loot every time or just buffed loot?
    When ValensHasPower?

    • Configurable.


      But by default, buffed with very low odds for things like Kappa (probability of 1), SICC container (probability of 7), etc.

      Still in testing for the exact probabilities I'm going to want to nail in though. I don't want cases spawning all the time but often enough.


      Probably 4.0.0

    • what about other items? like key cards, etc? high valuable ones LEdX... etc.

    • Planned but going to take a bit. This is just a rough, dirty iteration to get the mod out and receive feedback/ideas.


      I'm having to manually go in and review all of the marked room loot because I don't want for example an ammo case spawning where only roubles, dollars, and euros are supposed to spawn. Which...it currently does, lol.


      So it's a bit of a manual task atm.

  • lol I just open the hub and this popped up
    thanks man!

    Thumbs Up 1