Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
This mod lets you fine-tune the sound levels of each action individually in game.
Fully configurable via the in-game F12 menu.
Only affects your local player other PMCs or scavs remain untouched.
- Config : Only On Raid :
- You can configure whether the sound system is active only during raids.
- Weight-Based Body Sound Adjustment :
- Body-related sounds can now have their volume automatically adjusted based on the player's carried equipment weight.
- By default, the maximum weight is set to 95 kg.
You can change this value if you are using other mods that modify player weight. Body sounds with a volume different from 100% are excluded from the weight-based adjustment and use their own configured volume.
Adjust the volume of :
👣 Walking
-
🔄 Turning
-
🎒 Gear noise
-
🛑 Stopping
-
🏃 Sprinting
-
🦘 Jumping & Landing
🤸 Vault
🚑🚑🚑 Medical ( MedKit / Inject / Surger / Pills [...] ) 🚑🚑🚑
Remove the volume of :
- 🤏 looting / Weapon handling
- Drill
- 💼 inventory opening/closing
- 🍃 breath (near death / visor)
- 🌑 Nocturne / Visor (On / Off)
- 📚 UI (PickUp / Drop / Over button / Install Equip)
- 📢 Notification
- [...]
Installation :
Exctract BodySound directory containing DLL to `\\BepInEx\\plugins\\
Troubleshooting / Debug Mode
If you encounter any issues, you can enable debug mode by editing the file:
`\\BepInEx\\plugins\\BodySound\\debug.cfg`
Set the value to: `true`
his will generate a `.txt` log file in the same folder to help identify the problem.
Don’t leave debug mode enabled all the time — it may impact performance
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Version 1.0.4
- Netnikogo
- 965 Downloads
FIx weight-based adjustment choice.
BodySound Categories Only
- Value with 100% = Auto-Calculating Weight <=> Sound
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Version 1.0.3
- Netnikogo
- 725 Downloads
Thx for your feed back
New feature :
- Config : Only On Raid :
- You can configure whether the sound system is active only during raids.
- Weight-Based Body Sound Adjustment : @S_gamez
- Body-related sounds can now have their volume automatically adjusted based on the player's carried equipment weight.
-
Body sounds with a volume different from 100% are excluded from the weight-based adjustment and use their own configured volume.
New sound : @Brin
- Drill (Un)load
- breath with visor
- breath PMC near dead / hurt
- Nocturne On Off
- Visor On Off
ve nice day
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Version 1.0.2
- Netnikogo
- 178 Downloads
=== In-Game Sounds (related to your character) ===
HandGrip: Sounds of hand
Weapon In/Out: Sounds of drawing and holstering a weapon
Switcher: Sounds of switching
Medical Sounds: Sounds related to healing
- Medkits
- Bandages
- Surgical Kits
- Injectors
- Balms
- Splints
- Pill bottles
=== Menu / Interface Sounds ===
I couldn't stand those sounds anymore...
Equip: Sounds of equipping items in the interface
PickUp: Sounds of picking up items in the interface
Drop: Sounds of dropping items in the interface
Over: Sounds when hovering over items in the inventory
Install: Sounds of installing attachments or upgrades
Inspector: Sounds of opening windows
Notification: System notification sounds @higashi_35
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Version 1.0.1
- Netnikogo
- 466 Downloads
2 new features :
- Allows you to remove the looting sound
- Allows you to remove the sound of the inventory opening/closing
(Changing the volume was way too complicated without getting into Unity engine natif C++)
Add Vault sound on body sound with F12.
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Version 1.0.0
- Netnikogo
- 707 Downloads
FalseReports
This mod works well besides the fact that it just makes the entire game 50% more silent, I literally can't loot due to the fact I got a scav walking up behind me. I also lost a juicy customs raid due to the fact I couldn't even hear this guy throw a grenade at me, I removed this mod and played woods for a quest and was able to hear everything fine.
Netnikogo Author
This is false, this mod only modifies the sound generated by your. Activate Debug mod and show me sound modification by Bot.
FalseReports
late reply I know, I just didn't have the energy to download a mod just to toss a run. The mod literally downgrades the overall volume, someone could prove me wrong and I wouldn't mind.
Netnikogo Author
No worries, sorry for the inconvenience caused enjoy your time on SPT
OddlyOrdinary
Would LOVE the ability to change the volume of gunshots across the board. Or the ability to turn up sounds npcs walking/doing things. Listening at a volume I can hear their footsteps nearby, gunshots make my ears ring after a couple of raids.
Netnikogo Author
It's quite complex to natively increase the volume of footstep sounds and similar noises for bots. The game enforces a default cap value. I can look into it for firearm sounds though
Hypno88
Just added the newest version and all my sounds are so quiet they are pretty much muted. Not sure why but I cant seem to fix it
Netnikogo Author
what sound are you talking about ? Body Sound, Medical Sound Interface Sound ?
Hypno88
The body sounds are the only ones I noticed. I added the mod and loaded into the raid and I instantly noticed running and jumping was basically silent
Netnikogo Author
Okay, if the sound is at 100%, the mod follows the logic of sound adaptation based on your equipment. However, if you change the value from 100% for a body sound, you force the mod to consider your choice, and it will take the percentage you selected.
If the problem persists, switch to debug mode by setting
debug.cfg
totrue
and send me the text file located in the mod folder.Hypno88
I went in raid with the mod and still no sound with everything on default. Here is the text from the log file
Netnikogo Author
Thx for log. According to the logs, you have set the bodySound to 100%, which is why there is no sound. I invite you to read my previous comment for the explanation. "
golpotato
It cannot be modified at any time through the F12 menu.
I tested it in hideouts and raids. When I simply adjusted the volume to 0% and back to 100%, the volume did not return and remained muted.
Or it doesn't work at all, there is no change in the volume.
golpotato
I think it has something to do with "body audio use PMC EQUIPMENT", when I found that the mod didn't work I turned that option off and it silenced the sound. But then I couldn't adjust the volume anymore, no matter how I turned the option on and off.
Netnikogo Author
Fix
EnderSPT
I know it's probably a stupid question bro but would this have any chance of working for 3.8.3? The F12 menu works perfectly but none of the sounds are changing. I appreciate the mod regardless, thank you!
Netnikogo Author
Oh sorry dude, 3.8.3 was a long time ago. Assembly has changed a lot, so I can't adapt it to this old version.
EnderSPT
No worries! Figured I'd ask. Thanks again!
Emlol
when wear headset, the body sound very loud and the bodysound mod dont work, can u fix it?
Netnikogo Author
Can you rephrase the problem? I don't understand.
on headless fika with / without headset.
Emlol
i do %20 but when i use headset, this self sounds like %100, so loud but dont tried with %0
Netnikogo Author
ok ok give me log after activate it. If u ve 5 min :
Emlol
i fixed it with dowloading new version, idk how but work, can u add rain and like ambient sounds too?
Netnikogo Author
Ah okay, sorry then for the inconvenience if it was bugging before. Ok nice idea about rain sound
Brin
Great mod.
If you're looking for more things to help us make quieter, I have some suggestions:
* The "coughing" sound played when health gets below certain thresholds;
* The heavy breathing sounds played when wearing certain face shields/face covers.
Netnikogo Author
Dawn ! Nice idea
Netnikogo Author
Done
Brin
Thank you!
F4lco
Hey, could you edit the mod to encrease sounds? Would be very nice
Netnikogo Author
Nop. limite by Unity cap to original baseVolume sry.
higashi_35
This is a great mod! Is it possible to adjust the volume of the UI notification sounds as well? I'd like to lower the volume of the recovery notification sounds for recovery buffs.
Netnikogo Author
Really a good idea. I've also always wanted a WeakAuras-like system like in WoW for buff tracking in EFT. I'll look into it once I'm done fixing the other mods. Thanks for the idea!
Netnikogo Author
done
MoxoPixel
Nice work! This is awesome.
Netnikogo Author
thx dud
Altarf
Hi, Is there a file for version 3.10?
Netnikogo Author
no 3.10 on my computer dud sorry
S_gamez
This mod is what I've been looking for all time. Well more complex than sliders still i can finally remove the gun movement sound.
Tho it is sad that it's only sliders rather than sounds attached to the player regarding what he wearing specifically i hate listening to the gear audio simply by having a melee weapon equipped. Yet the sound comes from parts of a gun. Still that would be closest to what's possible to make in a mod i guess.
Love a god mod.
Netnikogo Author
Yeah, judging by the variable names in the audio clips (like
gear_stereo
), they seem to refer to the player's gear: body armor, helmet, weapons, and other equipment attached to the PMC. I can try to answer your need, what exactly are you looking for and I will tell you if it is possible.S_gamez
i have found what i wanted. but rather me turning the volume down i was after some that would update as you equipped gear. More of an effect for the ai. but that would be for some other mod i guess & not here.
i don't play with fika but it's the best example i could come up with regarding an explanation.
like if your player was naked say in fika other players wouldn't hear the gear audio but the more gear you equipped the loader the gear audio got.
Netnikogo Author
Hmmm interesting. I could try to evolve the mod in that direction. I have access to the 'Player' entity. That's how I'm isolating the sound from the local player. I can retrieve information like the carried weight, which is proportional to what the PMC is wearing. Or even the inertia.
S_gamez
Sounds awesome looking forward to see what you do next.
Netnikogo Author
Done, I hope this meets your expectations. If you need anything, feel free to reach out to me
Akoola
This mod is great! Would you be able to do it for the sfx made when searching loot containers?
Netnikogo Author
if i ve time this week i can check. thx
Netnikogo Author
done : https://hub.sp-tarkov.com/file…/2791-bodysound/#versions
spicymanp
This is great! Thanks!!
Netnikogo Author
Thx !
codeyanko
Awesome mod !
Netnikogo Author
thx dud
!
archon0ne
Is there a way we can have this for AI too?
Aka, make AI 50% louder, myself 50% quieter for example
Netnikogo Author
Yes, it's absolutely possible and can be sorted by the entity that originated the sound. I just need to test if the volume can be increased. On the other hand, making you quieter in the 3D Unity environment is a whole different story ;D
archon0ne
For me it's purely for my own hearing, so my own footsteps dont drown out an enemy's sound for example. makes stopping to listen less of a problem.
Would be such an awesome feature!
Netnikogo Author
If you already lower your own footstep sounds by default, you only have enemy footsteps left to listen to. Personally, that’s how I play. In the mod, I set 'sprint' and 'walk' to 20%.
archon0ne
deffinitely, though environmental audio is still same volume. I am already doing basically the same thing (20%) and it helps immensely
poneais
cool we need it

Netnikogo Author
fov90
So, the question is: can the bot hear you no matter what you do? )))
Netnikogo Author
The sound coming out of your speakers has nothing to do with the 3D sound scene in-game. Proof: https://streamable.com/j299td
fov90
Thank you for your quick response. I meant to ask if bots can still hear you at the same level even if you set everything to 0%?))
fov90
BTW things that you have done is huge!!! Great job!!!