Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Adaptive healing speed
Dynamically speeds up or slows down speed consummable/healing on your current movement state (Idle / Walk / Sprint)
Auto‑finish healed
The mod automatically detects when the targeted body part is fully healed in finish. (The premature end of healing triggers the treatment of bleeding, fractures, etc.)
Quick‑cancel surgery
Ability to drop CMS and Surv12 from your hands in emergency situations if an enemy is approaching, and recover your weapon twice as fast.
Movement
Can sprint when use consommable / healing. Can walk and sprint when surgery
In the F12 menu, you can adjust the speeds :
10 = Vanilla, no speed modification
15 means x1.5 etc [...]
The mod's logic is designed so that when you're stationary, you take the time to heal or use consumables.
When you move, it's much harder to heal, so the speed slows down, and when you run, it's even worse.
Therefore, the logic is as follows: Stationary = x1.5 (default), Walk = Vanilla, Sprint = x0.9.
Installation :
Exctract SmartAction directory containing DLL to `\\BepInEx\\plugins\\
Troubleshooting / Debug Mode
If you encounter any issues, you can enable debug mode by editing the file:
`\\BepInEx\\plugins\\SmartAction\\debug.cfg`
Set the value to: `true`
his will generate a `.txt` log file in the same folder to help identify the problem.
Don’t leave debug mode enabled all the time — it may impact performance
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Version 1.0.0
- Netnikogo
- 178 Downloads
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