Task Automation 0.9.0

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This mod automates task acceptance, turn-ins, and completions. Optionally choose which objective types to skip. FIKA is now supported.

Tired of spending too much time in menus?

This mod automates several task-related actions to streamline your experience:

  • Automatically accepts tasks (default: on)

  • Automatically accept daily tasks (default: on)

  • Automatically accept tasks that can fail (default: off)

  • Automatically turn in "Find and Obtain" quest items (default: on)

  • Automatically turn in "Find in Raid" quest items (default: on)

  • Threshold multipliers for turn in of currency items* (default: 1.5)

  • Threshold multipliers for turn in of GP-Coins (default: 0)
  • Block the automatic turn in of currency items* (default: off)
  • Block the automatic turn in of weapons (default: off)
  • Block the automatic turn in of plate carriers (Armors) with swappable plates above desired level (default: 3)

  • Automatically completes finished tasks (default: on)

  • Automatically accepts BTR tasks out of raid (default: off)

  • Automatically accepts Light Keeper tasks out of raid (default: off)

*currency items are: Rubles, Dollars, Euros and GP-Coins.


Dce1Nda.gif















Inspired by the Skipper mod by Terkoiz, this mod adds the ability to automatically skip specific types of task objectives based on your preferences.

You can toggle the following objective types: (all default to off)

  • Find and Obtain objectives

  • Find in Raid objectives

  • Leave Item at Location objectives

  • Place Beacon objectives

  • Sell Item to Trader objectives

  • Survive and Extract objectives

  • Trader Loyalty objectives

  • Visit Place objectives

  • Weapon Assembly objectives

  • Elimination objectives

Usage:

  • Open your character window to start the mod doing its job.

Installation:

  1. Download the mod file using the button above.

  2. Open the downloaded archive.

  3. Drag the BepInEx folder into your SPT installation directory.

Planned Features:

  • Option to not take gear requirements into account to complete (Elimination) objectives.

  • Ideas are welcome.

Known Issues:

  • No known issues at this time.

Limitations:

  • No known limitations at this time.

Compatibility:

  • No known conflicts with other mods.

  • FIKA is now supported.

Recommended Mods:

  • Version 0.9.0

    New Features / Options:

    • Added an option to block the hand-in off currency (Rubles, Dollars, Euros and GP-Coins) (default: off).
    • Added an multiplier threshold for hand-in of currency (default: 1.5). This means when you have to hand-in 1.000 dollars this won't happen until you have 1.500 dollars. For GP-Coins a second option is added (default: 0). This means GP-Coins are handed in immediately.
    • Added an option to automatically accept scav tasks (default: off).
    • If item is part of a Weapon or Armor the item is not used for automatic hand-in.

    Let me know if you guys find some more bugs or missing features.

  • Version 0.8.1

    Fixes:

    • Due to several reports of issues happening in raid that should only occur outside of raid, I've switched to the in-raid detection of SPT, which is most probably better.

    Let me know if you guys find some more bugs or missing features.

  • Version 0.8.0

    New Features / Options:

    • Weapon Assembly task conditions are now working and automatically turned in if the weapon matches the desired conditions.

    Fixes:

    • Fixed FIKA support. Made some changes so the automatic handling of things doesn't stop after the first raid. Added two more patches to make sure the mod detects you are not in a raid anymore.

    Let me know if you guys find some more bugs or missing features.

  • Version 0.7.0

    New Features / Options:

    • Items that are directly in equipment slots will no longer be handed in automatically, preventing accidental loss of equipped gear.
    • Added an option to block the automatic hand-in of weapons. (default: off)
    • Added an option to automatically accept daily quests. (default: on)

    Let me know if you guys find some more bugs or missing features.

  • Version 0.6.0

    New Features / Options:

    • Added an option to set a plate level threshold to block the automatic turn-in of plate carriers with swappable plates above the specified level. (default 3)
    • Disabled the automatic turn-in of filled Compound Items (e.g., containers, backpacks, rigs, and plate carriers) to prevent unintended loss of valuable items.

    Fixes:

    • Finally resolved the long-standing client error message that caused some tasks objectives to be handed in as UNKOWN.

    Let me know if you guys find some more bugs or missing features.

  • Version 0.5.1

    Bugfix to better pickup the task handling again after end of a raid.

  • Version 0.5.0

    New Features / Options:

    • Auto-Restart Failed Tasks.
    • Added a new option to automatically restart tasks that have failed.
    • Added a new option to auto-accept quests that can fail (default: off).
    • Added a new option to automatically accept BTR and Light Keeper tasks when available.
    • Default Blocking of BTR and Light Keeper Tasks (Out of Raid).

    Fixes:

    • Fixed a bug where items were being turned in for conditions that were already completed.
    • Fixed a bug where the after raid screen was freezing and caused errors.


    By default, the system now blocks acceptance of BTR and Light Keeper tasks outside of raids. This behavior can be toggled in settings.


    Special thanks to echop156 for providing extra information on some weird task behaviors.

  • Version 0.3.0

    Fix: Where tasks of locked traders were accepted.

  • Version 0.2.0

  • I also ran into the scorpion quest taking all my money, Theres an option to not automaticaly hand in weapons im wondering if a similar option for currency would be possible.

    • This feature is planned, thanks for the suggestion.

      Heart 1
    • I just released version 0.9.0 where you can block the handover of currency or use the threshold option witch is default set to 1.5 this means you need 1.5 times the amount before automatic handover is triggered.

      Heart 1
  • Hey, thank you for the mod, it is almost exactly the thing I was looking for. I have three questions:
    1. Is it possible to only handover items that have "STASH" as parent, i.e. not parts of a gun or something?
    2. Is it possible to only handover items if it finishes a subtask? Scorpion suggests to expand stash by two rows for 1.000.000 roubles, I don't want to give him my money before I have more than a million.
    3. Is it possible to add daily/weekly/scav quests to the mod?
    It would be awesome if these were options in F12 menu.

    • Thanks for this great input. I'll definitely add options 1 and 3 in one of the next versions. Point 2 is definitely something that needs to be addressed. I'm thinking of a percentage you need to have before you start to turn in any currency. For example, 120% means you need 1.2 million before you redeem a million. I’ll see if I can add something lake that.

    • I just released version 0.9.0 which has the features you requested:
      Feature 1 is part of the base code and needs no configuration.

      Feature 2 can be managed by three new options: BlockTurnInCurrency, ThresholdCurrencyHandover and ThresholdGPCoinHandover.
      Feature 3 can be managed by the new option: AutoAcceptScavQuests.


      Thanks for the good suggestions and let me know if you find more missing features.

  • Something I love about this mod is how it makes using the dev profile so much easier. Thank you for making this!

    Happy 1
  • First of all Thank you for this wonderful mods

    But is there a way that make handing FiR items happen after the raid end?
    ( i feel like i cheated a bit when not survive the raid but still completed the quest lol )

    ty so much brother!

    • This really shouldn't happen with this mod. Assuming you have this problem with all quests there most be a mod you have interfering with the in raid detection of my mod. If so i will see if i can implement a better way of doing this. If there is a specific quest you had this problem with, could you name it here?

    • i had the same issue was in raid i found some items it auto turned in found in raid items and then it auto completed a task and since i think the quest gave me items i had the items in my backpack like money and guns


      so for me turing in things for quest is fine but auto completing in raid is a problem

      if you can put a option to only auto complete tasks out of raid would be nice since i have to go and disable auto complete in raid then enable it out of raid and click complete like normal tarkov ewwww lmao

    • Ty for replying , I thoght it supposed to worked like that for a sec lol

      it happen with the first in line quest (the one that hand over med FiR items) , it might be some kind of error i think lol

      I'll turn the FiR setting back on to see if the problem stills persist and report back

    • I just released version 0.8.1 witch should fix the handling of things only to happen while not in raid.

  • Would it be possible to have an option to only skip the eliminate tasks that require you to bring certain gear? I don't mind killing PMCs, but having to use certain gear puts me off. Love the mod, though!

    • That's a really good idea! I'll see if I can make it so you can choose the kill counter without taking these gear requirements into account. Option b would be to choose to skip these missions.

      Heart 1
  • i found an issue regarding the "painter" trader mod. When it tried to turn in the tape for his first quest it started bugging out and i had to turn off the auto turn in part of the mod. I'm not sure if this is just with painter or other modded traders.

    • Strange.. Painter is exactly the modded trader i test this mod with. I just re-checkt the task you mention and al seems fine at my end. What do you mean by "started bugging out"? Can you explain wat happened? So i hopefully can reproduce something.

  • this one is probably conflict with the AQP mod :
    the AQP mod basically lock some trader behind quests, but your mod can still grab the quests from locked trader, and somehow start quests that is so far away even tho I am not at the level and haven't finish other quests before reaching to these quests, for example the pictures
    weird tasks
    I'll put the files like before in this link for you to see too : https://github.com/PMouse23/SPT-TaskAutomation/issues

    • I downloaded the mod and have a look at this later. Doing some extra playtesting myself now. Thanks again for the heads-up and the provided files.

    • I don't think its my mod that gives you these quests at the start. As i understand how AQP should work is follows a alternative quest sequence. Take a look at: ''user\mods\DewardianDev-AlgorithmicQuestingProgression\config\QuestConfigs\MainQuests.json" for the alternative AQP task sequence. Or is there something i see wrong in the expected behavior? Again thank you for helping me taking this mod to a better state. I really appreciate it.

      Heart 1
    • ooohhhhh, so the AQP mod is the one giving me weird tasks, I see, ty
      still your mod get the quests of the locked traders becuz of the AQP mod tho, so it is one conflict

    • In your profile i see that ref is unlocked. Where the AQP mod should not allow this until you complete "Tigr Safari". This mod does not unlock Traders. Did you correct the load order of mods like "Author" of AQP mod suggests. All your other trader mods should only be loaded after the AQP mod.


      I installed the mod and did a test with and without this mod installed it both came to the same conclusion of unlocked traders and available tasks. So i don't think your problem has something to do with this mod.


      What i do notice is that lightkeeper is always unlocked in the AQP mod (also the case with this mod unstalled). I would advice you to turn of AcceptLightKeeperOutOfRaid this would prevent this mod to accept the lightkeeper tasks when not visiting him in person.


      I added this answer with images to the issue on github: https://github.com/PMouse23/SPT-TaskAutomation/issues/14

    • thank you, i will check it out

  • Hey just wanted to say, I can see how quickly you are pushing out updates & I really appreciate you working so hard on this mod! This is a great mod!

    Have a great day.

    Heart 1
  • I've seen there's a new feature to avoid automatically delivering containers and thus avoid losing items. Would it also be possible to prevent the automatic delivery of weapons? There's a Lotus mission where you have to deliver AKs, and I lost my primary weapon when it was automatically delivered. Thank you.

    • Thanks for the heads-up. I think I should always block the handing in of your current gear. I'll add a option to block the automatic handing in of weapons.

      Heart 1
  • ok, I saw the new update now, I will use your mod and test it with runs to see if there anymore issue and will tell you again, thank you for the mod

    Heart 1
  • i havent tried .5 yet but i ran into a minor annoyance, is it possoble to stop it from turning over backpacks, rigs, and plate carriers with items in them?

    the mod turned over a Berkut full of loot after i left raid and a couple slick plate carriers with t6 plates in them.

    • No, that's not possible yet. But it's clearly a feature we need.

      Thumbs Up 2
    • I disabled the automatic handing over of filled containers in version 0.6.0 and also added a plate level threshold option for plate carriers with swappable plates in them. Let me know how the mod runs for you now and if you find more missing features. Thanks for the idea.

      Happy 1
  • Soooo I am using FIKA (in headless), I've installed and done one raid, but nothing seems to be triggering. I am curious about fika compatibility, as I already have all 3 mods you recommend. They work, only being installed on the client pc. from my understanding mods that only have a BepinEx folder tend to only be on the client and not the server. Is that the case here or will I need it on both?

    • I have not tested FIKA support yet. I will do this later before the 1,0 release first i want implement all features and remove bugs. This is purely a client mod so you do not need this on the server. Did you open you character menu to start the mod accepting/completing quests. Did you have quests to accept or complete?

    • Yes, I had gone to character to set my gear up, to hideout to make a drop and then to double check tasks. I had 1 with an item needing to be turned in, one done, & 2 unaccepted. However, I just re-launched with a fresh profile on client. happy to report all is smooth & working as intended. I must have something up with my other profile.

    • Happy to inform you that FIKA is now compatible. I did some tests myself with FIKA and you might have noticed that the automatically handling of things stopped after the first raid you did. I made some changes and FIKA is now supported from version 0.8.0.

    • lol I did not catch that! That is great news to hear. I'm glad the project is going well for you & thank you for uploading. This cuts down on so many screen transitions. Great for when you have played a few wipes and don't need/want to navigate to the same turn ins we've done a hundred times before. Very Much appreciate the effort put in.

  • (Idk how to upload a pic in the comment so imma just put the link of the pic here : Bug reporting, the link is the server's log)
    your mod keep trying to push item into quest after raid (in the raid completion) and keep giving out bug notification and I cannot even leave raid without alt f4 the game, after alt f4 and going to the main menu your mod working fine again, idk why is it like this, maybe becuz of the quest adjustment mod (lower down the require item needed to finish quests - mod) ?

    • this is after I made a new profile and just started playing ground zero map, so fresh out level 1 and new quests

    • Thank you very much for these bug reports. I'll look into them all. This bug probably originates from the automatic return of find-in-raid items. You could disable this.

    • Task Automation bug
      here's another pic for you, this is in game pic

    • I think I'm running into a similar issue and can give more details.

      This tends to happen on quest that are "survive the raid" quests. I had this happen when I was supposed to mark the ambulances in Ground Zero, but died before I was able to get out.

      The mod saw that the main objects were done, but it didn't realize that I had not survived and exited, so it kept trying to turn it in.


      Maybe that helps?

    • I'm afraid i cannot reproduce these issues. Can anyone with these issues provide me with a profile file (\user\profiles\???.json) and log file (BepInEx\LogOutput.log). https://github.com/PMouse23/SPT-TaskAutomation/issues

  • There is a bug (idk which mod broke it or is it becuz the quest is like that) that keep restart prapor's quest "This is my party" (xmas quest) but it keep failing and resetting and drain all prapor's rep away, after I change the quest to finish (sucess) in profile editor your mod stop working entirely, I am now trying to redownload your mod to see if it work again

    • confirmed, the mod is no longer working, I had to make a new profile and your mod works again

    • thanks for the heads-up I removed the version for now. And will look in to this later.

    • I don't think this was a bug, but rather the new option to automatically restart repeatable tasks if they failed. However, now that I've read the conditions for this task, I see that it's better not to accept tasks that could fail by default.

  • BTR and Lightkeeper tasks seem to be accepted even if you're not in the raid. I'll make this optional later.

    • Automatically accepting the BTR and Light Keeper tasks out or raid are now optional in version 0.4.0.

      Thumbs Up 1
  • also an ability to only get tasks for a select map!!! forgot that one!!!!

  • I have a question: i "set up" raids with objectives that are never acknowledged, meaning with the "GREED MOD" i can have Rashala and Goon's spawn on Customs 100% and a chance "Partizan" shows up (he usually does) always my objective is to kill rashala and VERY RARELY do i get that task through the "daily quests" never mind more complicated "Elimination" tasks such as custom elimination tasks like "Rashala & Goons" or "Kill Partizan and two bosses of Rashala's", so i guess my question would be "Is there a MOD that can help me build Custom "Elimination" Quests ? It was pretty kool to sort of turn Tarkov into an "Hit Man" style game and a Custom daily elimination task that i could design would just make it that much more awesome! Thanks again! Imagine a daily Quest for Customs that said "Terminate crime Boss Rashala, destroy his Private military protection and eliminate the 3 Soldiers they call the "Goons" to complete the task you musk bring "Knights" Death skull to "mark Room" on 3rd floor Dorms" .................Something like that, where you combine "Eliminate" with "Place item" custom Tasks.

    • I do not know of such a mod for daily tasks. Al i can think of is changing the server values with "Server Value Modifier" and changing the Repeatable quests values:

      - Mission types: "Elimination"

      - "Free rerolls" to a high number to get a quest of you liking.


      This mod exists for non daily tasks:
      QCAdjustments

      Heart 1
  • Just a heads up, the Quest Tracker and Task List Fixes have their links mixed up in the description

  • Does the mod has a hotkey for skipping tasks similar to skipper? (AKA: can i replace skipper with this?)

    • Thank you for your question.

      It was never my intention to replace Skipper. Want to skip objectives with a hotkey? Use the Skipper mod alongside this one.

      Heart 1
  • FYI, the automation accepted quested for locked traders. I'm level 3 and it accepted lightkeeper's tasks.

    It appears to be ignoring if a trader is locked or not.

    • Thanks for the heads up! I fixed this in the latest version (0.3.0). Let me know if you find some more issues.

  • This is interesting. Is there a setting to just auto restart failed quests?

    • Not at this point i will add this later. Thanks for the suggestion!

    • No problem. I was thinking about looking for a mod that does just that recently. Would love to see it as an option.

    • I just released this feature in version 0.4.0.