UH-EX: Explosive Ammo Lite 1.0.0

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Same as my other Explosive Ammo mod but has a fraction of the fragments for those with a fraction of a PC. Still just as lethal.

UH-EX Lite creates one new explosive (“micro-grenade”) cartridge for every gun! This is a lightweight mod that simply makes an explosive clone of each round (one per caliber). It does not replace or touch the vanilla ammo. You will find it available for sale from Mechanic and on the Flea Market. Loot pools are disabled by default so you shouldn't have any bots spawning with it. However, if you want some chaos you can simply edit the mod.js file to allow the bots to have some fun too. You can also tweak the stats of the rounds inside the mod.js file as well. This version of Explosive Ammo has less fragments and should run better on lower end PCs. Both mods DO NOT work together so only use one or the other.


Installation:

Simply unzip and drag into your SPT folder to install. It uses the standard file path of user-mods-"mod name".


Credits:

This mod is inspired by the BiggerBang mod by zThunderBags that is no longer kept up to date. I always enjoyed having an explosive option, so I decided to make one.


Feel free to tweak/edit/upload or do whatever you want with this mod. Have fun.

Author: UHSpartan

License: MIT

  • Is there a reason for this to be a separate mod instead of a setting in a config for the original?

    • Not sure, but it appears this is what was changed between the "Explosive Ammo mod" and the "Lite" version, a few values in the \src\mod.js file (As the author states can be done in the Overview).


      README.md

      - - The `makeExplosiveProps(...)` function for damage/frag/etc.


      src\mod.js

      p.FragmentsCount = 20;

      p.FragmentType = "5996f6cb86f774678763a6ca";

      // High frag as fallback

      p.FragmentationChance = 1.0;

      p.MinFragmentsCount = 25;

      p.MaxFragmentsCount = 60;

      ================================================


      src\mod.js (**Lite)

      p.FragmentsCount = 5;

      p.FragmentType = "5996f6cb86f774678763a6ca";

      // High frag as fallback

      p.FragmentationChance = 1.0;

      p.MinFragmentsCount = 2;

      p.MaxFragmentsCount = 5;

      ================================================

    • Yeah exactly, that's why I was wondering why a second mod was necessary. Seems like it would be pretty trivial to put it in a config.