Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
As with every client mod, Hideout Architect is built for a specific client version. See version details for compatibility.
Similar to how "Quest" or "Found in raid" marks work, this mod marks what items you need for your hideout upgrades.
Features:
- Marks items needed for hideout upgrades (duh)
- When you hover over the icon, it tells you exactly which upgrades it's currently needed for
- Should work with other mods without problems
hub.sp-tarkov.com/attachment/1036/hub.sp-tarkov.com/attachment/1035/
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Version 1.2.1
- Faupi
- 7.1k Downloads
Compatible version of EFT: v0.12.11.15426
- Updated to AKI 2.1.1
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Version 1.2.0
- Faupi
- 5.2k Downloads
Compatible version of EFT: v0.12.11.14290
- Updated to AKI 2.0.0
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Version 1.1.0
- Faupi
- 1.6k Downloads
- Split the "Needed for hideout" definition into two:
- NextLevel: Generally marks items required for the facility's next upgrade
- NextLevelReady: Marks items required for the facility's next upgrade only when its other facility pre-requisites are fulfilled. (e.g. Items for Lavatory 2 won't be marked until Water Collector 1 is finished.)
- Added a configuration file
- "Needed for hideout" definition
- Tooltip header color (if users want to match it with a custom icon)
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Version 1.0.2
- Faupi
- 177 Downloads
- Fix for item icons disappearing in flea market and weapon building - now the mod should try to add marks only where they realistically can be
- Thanks MrBlu1911 for the report!
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Version 1.0.1
- Faupi
- 170 Downloads
- Update to file structure
- Fixed some assembly infos
- (Honestly just internal changes that shouldn't change functionality)
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Version 1.0.0
- Faupi
- 75 Downloads
Mrjesus4132
For anyone who's looking for a new mod that does what this one did then I'd suggest More Checkmarks
DarkEsteves
is working in 3.5.5 ?
Mrak2k
no (
globalenemy
apparently someone did a fork and wrote the update. sadly there's no build to it.
would really love an update. although its not perfect, this mod has been crucial to my experience.
icswcshadow
I probably missed a lot of items I need for upgrading the Hideout because this hasn't been updated yet xD
JawsChannelTv
Any news on an update to this great mod?
mutaco
olá, quaisquer previsões para atualizar para 2.2.xx
Fenah35
Favorite mod. Waiting update for 2.2.0
Theta
Does not seem to function with 2.2.0 Great mod, eagerly awaiting updates.
Azzy88
it seems to conflict with botmonitor for some reason, maybe the module dll file could be the culprit, not sure though
twoja_stara
hey i have two suggestions or maybe requests
1. make it exclude the upgrades that are already building in progress
2. can you please add min/avg/max flea price to the tooltip as they are shown in flea menu when creating auction? this would be most helpful in raid to see prices
it would work that way with Lua-FleaMarketPriceUpdater
thanks
TMJackFF
Tested and worked with AKI v2.1.0 and EFT v.15261
Thanks Faupi!
Nobnab
pls update
Eldgrim
Hello! Did anyone test this with 2.1?
SEANY
I would love to see an update version too
DoxFox
Great mod, Faupi! It's basically a must have for many players, would be very sweet if you could at least say whether you have the plans to update it, thanks!
cnite87
Hi can you please update this for the new 2.1 aki version? Love the mod btw its pretty amazing
Becky
for whatever reason your ui mods don't work even if I have no other mods
f4f4
can you maybe make one but for barter items?
ot4_AUT
I can only repeat myself, this is also amazing, seriously, this is super useful and BSG should implement it to.
Really great work! Maybe in the future you could do something like this also for questitems? But the difference would be it need to show for all "future" quests to that you dont have accepted yet, like for example items that are needed for "collector" quest. I am sure you know what i mean. Your Ammo and this Hideout Mods are simply awesome, replaces the whole need to have the wiki open...
gFresh
Really great tool, technically ncie work too with what ytou did with the icons.
So i have 4 SSd for a quest but only need one. but the icon still shoes its needed so still hard to work out what else i need.
Is there a way to get a report on how many items you still need?
thanks
gFresh
actually - thought some more about it, an easy solution is to add the amount required to the tool tip.
That way when all items are in the SCAV Case and sorted,m you can easily tally them up.
I checekd the mod but didnt find any textualy way to add them.
Faupi Author
This mod only checks for hideout requirements, not quest ones. Adding amount required would be possible, but needs a bit of rework which I might not have time for at the moment, but generally it'd be a little tricky to also implement a counter on how much you need and have, so it might take a while
gFresh
i get you, i also meant for hideout - typo.
If you exposed the item quest requirements in a text file it could be manually edited instead of rebuilding the complete .dll.
Im happy to update something like that for use.
Also as the changes are made in live and ported to aki, it would be easier to change amounts in future.
Also, AKI Profile editor already has the code for reading the stash items. It may be simpler to borrow that coded and add on the counting code.
Faupi Author
These could all be read right from the game's memory, so there would be no need for static values. Hideout Architect already does this with the hideout requirements, so they should always update to match whatever's actually needed
gFresh
I have 6 SSD's in my inventory.
All are marked with the Needed for Hideout Icon, I only need one for the next Hideout requirement. So im keeping too many cause they all have the Icon.
See what i mean? If the Icon said I only need one, I will sell the other 5
krijen
so. When i host the server from a diffrent pc and have the mod both there and in the client folder the Mark's don't show up. Is the mod dependent on running the server from the same PC?
Faupi Author
At the moment yes, it's due to a limitation in the info the client part can get, specifically where the mod is located, so it has to fetch that from the server. I was told this would be worked on soon(tm), so for now the only workaround would only be either having the mod on the same path in both server and client, or if you know how, make a symbolic link pointing to the mod folder, again, with the same path.
Hopefully it works out.
SykoBlasphemy
amazing and useful mod, should be in the real game tbh
i wish there was a similar thing for barter trades though
Danersx
Exactly - I would love something like this for barter trades.
X3R0S6
Hi mate, its ok that config file have .jsonc? 1.0.4 ver)
Faupi Author
Yes, that's intentional. It's JSON with comments.
Jub
Great mod you have right now, If my hideout wasn't already maxed out i would totally use it. I wonder if its possible to make a quest mod to let you know how many items needed for a quest and for mod quests as well.
Brin
Yeah, it'd be great if it popped up with a different color, and told you about stuff that you were getting close to needing for quests.
It'd be even better if it did it in a way that was "smart" with regard to what you already have in your stash.
Faupi Author
Hello! That definitely sounds interesting, yet I don't know if I have a specific idea on how exactly that could be done. However it's most likely possible to be implemented, so feel free to DM me with your expectations and we could possibly figure something out!
SinkSankSunk
My game gets stuck on the boot up screen when I have this mod installed. I'm using SPT 1.5.1, no bleeding edge installed.
Faupi Author
Hello, as this may be a specific setup case, I'd need the logs in order to diagnose or fix the issue. They can be found in the Logs folder of your game directory
SinkSankSunk
https://drive.google.com/drive…pkgtgStiBXUYK?usp=sharing
Faupi Author
File's locked, make sure to change the share settings
SinkSankSunk
Weird. it's to anyone with link. I've been dicking around with it for a while now though, let's see if this works now
https://drive.google.com/drive…pkgtgStiBXUYK?usp=sharing
Faupi Author
Are you sure that's the full logs? In these the mod loader doesn't even initialize, so it'd be weird that it would be a mod causing it.
siddefi
where do i put it
Faupi Author
user/mods folder.
Foxe
Does this work for the current RC bleeding edge?
Gazirel
I tried it but i was stuck loading on EFT Booting up screen for a few minutes before i force closed the game and removed the mod again.
So from my experience, no, but try for yourself id say
Faupi Author
2.0 has a different framework so most if not all client mods from <2.0 won't work unless they get updated. I'm just waiting for a stable version and will update when it's out
CyanIde
You are an absolute legend for creating this mod
unrectify
The mod we always wanted is finally here. Godly work.
Illijah
Can't thanks you enough for that mod, always forget what I need and for what.