Server Value Modifier [SVM] 1.9.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

[tabmenu]
  • Version 1.9.1

    SVM 1.9.1 FOR SPT 3.9.0-3
    HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2

    HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
    [H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.


    QoL and fixes, trying to catch up with SPT ;-;

    Added:

    TUE Stash and Gamma

    New section enablers for Currency, Cases and Secure cases.


    Reworked:

    Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.

    Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.

    (Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.


    Fixed:

    Russian locale has misaligned fleamarket field

    SCAV regenerate even if you did a PMC run

    SCAV section tooltips were in code but not binded to fields

    [H1] Currency Enabler wasn't saving properly

    [H1] Missing Ukrainian tooltips in Events

    [H2] Typo in the name of Kolontay for Ground Zero,
    [H2] Missing Ground Zero airdrop chance
    [H2] Missing 'Disable events'

    [H2] Healing Values applied properly

    NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.

  • Version 1.9.0

    SVM 1.9.0 FOR SPT 3.9.0-2

    I think I never had so much attention to my mod than this release, have fun lads!

    Added:

    Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)

    will not add the quest however, IIRC it should be in SPT by default already

    Skier/Peacekeeper squad chances (Event).

    New fields to insurance section.

    New fields to accommodate new version of EFT - Additions to Ground Zero.

    Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.


    Reworked:

    Internal naming and functionality to work with new version of SPT.

    AI PMC margin was split into two fields.

    Insurance price multipliers were expanded to contain the field per trader levels.

    Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.


    Fixed:

    SCAV pockets/health to not reroll scav on extract.

    Cases disappearance.

    UI fixes related to presets.

    Pockets compatibility with UI Fixes.

    PMC names and karma weren't pointing to all possible places.


    Removed:

    Cultists everywhere - AI issues.

    AI Debug - deprecated functionality.

    Durability setting in pre-raid - doesn't exist anymore.

    NEW PRESETS ARE MANDATORY

  • Version 1.8.3

    SVM 1.8.3 FOR SPT 3.8.1-3

    2 steps forward, one step back. This is mostly a fix rather update.
    Follow comment section if you're curious about google block

    Added:

    Clarity for sub-sections

    Reworked:

    Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.

    Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
    Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
    Increased storage time cap to 720 hours.
    Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.

    Fixed:
    Header of UI having a wrong font
    SCAV Pockets and health are now being saved both when you die and extract, again - The solution is not pretty tho. Still broken, but now it's worse, check pinned comment
    Insurance storage time were non-functional due to internal change, fixed.
    PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.

    NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them.

  • Version 1.8.2

    SVM 1.8.2 FOR SPT 3.8.1-3
    40 releases, 500k downloads, wooo! I'd better not fuck up this release.

    Added:

    Remove timer for new quests - those 24hours blocks are no more

    Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts

    Allow to sell items with no 'found in raid' tag - self explanatory

    New PMC names that represent EmuRC and Fika Communities.

    Disable Fence's for coop extracts - By a user request (hf Leaves)

    Remove reputation penalty for quests reroll

    Multiplier of a cost to reroll a quest

    Reworked:

    Header of UI, the icons are placeholders for now, I may edit them properly later.

    Scaled the window size and made it able to move the window via grabbing on any non-control spot.

    Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)

    Fixed:

    Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.

    Hideout values have an additional digit to be used.

    Proper values and limits for Fleamarket

    Fixes related to altered Scav Health and Pockets when you extract from the raid,

    was only functional when you die

    English and Russian typos, UI scaling for certain texts.


    NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.

    Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
    Otherwise - hmu in DMs/Discord/Comments to include your link on this page.

  • Version 1.8.1

    SVM 1.8.1 FOR SPT 3.8.0
    This one is a hell of a ride as well with 'happy accidents'
    Added:
    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
    Keys section got a new field, 'Keys Usage threshold'.
    Reworked:
    Section enablers are more visually clearer and functional.
    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

  • Version 1.8.0H4

    SVM 1.8.0 For SPT-AKI 3.8.0
    [H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
    [H3 03.04 22:05 GMT-0]
    [H4 04.04. 1:51 GMT-0]

    [H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex

    Since the website is fully functional, it's time to list all the changes.
    Added:
    F.A.Q Section.
    Inventory and items - Flare pistol into special slots

    Hideout section - Stash size
    Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
    Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
    Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
    Case Space Manager - Waist Pouch and Dev case.
    CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
    User Presets made by Yansen and Puppy.
    Reworked:
    The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
    Completely reworked the system how presets are being stored, applied and manipulated within
    Reworked the system to enable sections, they are now outside of fields inside tab items.
    Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
    A lot of relocations of certain fields.
    Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
    Infinite keys got expanded for an own sub group.
    Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
    Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
    Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
    Clothing got expanded into multiple options - user request.
    PMC Section - Bear Names and Usec names were merged for convenience.
    Numerous fields got reworked to support 3.8.0
    Removed:
    Raid Settings - AI Amount multipliers settings
    Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
    Bots - Spawn per zones and Limits per locations
    PMC Section - Add all keys, Add all containers
    Fixed:
    I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
    Therefore I'll just list uncovered and solved so far:

    [H1] Fixes related to app crash on saving empty fields,

    [H1] 6.8 not being added to ammo stacks,

    [H1] missing goons in boss spawn chance section,

    [H1] tooltips related to trader assort and selling.

    [H1] also removed some old loggers

    [H2] Fixed Insurance storage time sharing same number as fence stock size

    [H2] Fixed removal of FIR requirements in tags (untested tho)

    [H2] Fixed misalignment in traders section.

    [H3] Fixed Waist Pouch and Dev container taking no effect

    [H3] Band-Aided Some inconsistency while reloading/saving presets.

    [H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.

    [H3] Fixed typo related to skills

    [H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.

    [H3] Added Yansen's custom preset

    [H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly

    [H4] Boss Weapon Durability minimum and maximum can be adjustable now.

    [H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)

    [H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.

    [H4] Fixed `Load last preset`

    [H4] Added a text changer if save/load was successful.
    Known Issues: Might as well call it TODO list.
    Missed tooltips,
    Missing limits for fields,
    Typos in both localizations,
    Trader quest assort can cause a server exception, due to trader mods
    Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
    TO CHECK: Quest FIR requirements.
    Planned for next version:
    Attempting to return some fields in one way or another.
    More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
    As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.

    Thanks for everyone contributed within early access release.
    Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
    And thanks to many of you who reported listed issues so far.
    Have fun.

  • Version 1.7.2

    1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
    1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
    WARNING, OLD UI

    Just a little one, nothing to look at >_>
    Added:

    Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
    Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
    Fair and Balanced Preset for SVM
    FAIR PRESET WITH BIGGER STASH

    Fixed:

    Individual item property changer field checker


    Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)


    Size of preset field on English localization


    [H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.

  • Version 1.7.1

    1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
    1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
    [H1]
    Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works

    That's quite the ride with fixes.

    NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.


    Added:

    New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options


    New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.


    Added Streets coop extract into extractions settings - that was missed in 3.7.0

    Added Oraceon's Preset into main once again, for all the info you can check here:
    Fair and Balanced Preset for SVM

    Added User Vampucio's submitted preset.
    UPD: He has own page with that preset now, probably updated as well, check it out
    FAIR PRESET WITH BIGGER STASH


    Reworked:

    Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? :D
    Turns out I only did that on Russian Localization, smh.

    Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update


    Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.


    Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.


    Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.

    Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
    https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)

    Fixed:

    AI to PMC Converter: Sniper scavs were defined differently. Fixed


    `Cultists everywhere` were bugged due to case sensitivity. Fixed


    Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed


    Fixed the wrong boolean value in `Disable random placement of containers` in loot section


    Fixed visual field related to USEC/BEAR ratio


    Fixed and added compare checks for Airdrops and Quests values

    Added missing Russian translation of changelog

    Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0

    Lack of notes in my Preset - I swear they were there.

    [H1] Custom field check was pointing to wrong localization message, fixed.

    1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.

  • Version 1.7.0

    1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
    1.7.0H2 [16.10 1:30 GMT+3]
    1.7.0H3 [16.10 2:41 GMT+3]
    1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.

    Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c


    NEW PRESETS ARE MANDATORY

    Added:
    Scav Daily quest in Quests section


    New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates

    New fields in Fleamarket - Added event related offers

    New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.

    New boss was added to Boss spawn chance section.

    New examples for Individual Item property field - related to stash settings

    [H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1


    Reworked:
    Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.

    QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas

    Midcore was moved to Experimental caused by an issue related to insurance

    Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.

    Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.

    Loot dynamic containers limits were increased to 40x, due to AKI default values

    Fleamarket blacklist behaves differently now



    Fixed
    :
    Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.

    Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh

    [H1]My preset Fence's Blackmarket wasn't updated.

    [H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.


    [H2] Fixed repair causing null in intellect causing profile corruption


    [H3] Removed debug loggers from repair
    Removed:
    Plane height from Airdrop section

    Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.

    Still haven't released/Planned:

    Settings suggested by alimoncul related to Kill experience and Armor stats.

    Wave amount multipliers.

    Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1

    Maybe something else that I forgot to add

    There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.

  • Version 1.6.6

    1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1

    Totally didn't took me a week to do all the little things


    Added:


    2 new events - All bosses on Customs and Goons on factory

    Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
    For the preset info you can look here:
    Fair and Balanced Preset for SVM

    Reworked:


    With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise


    Fixed:

    Fixed the possible amount of fresh points

    Fixed Minimum/Maximum values checks on airdrops

    Fixed max bot cap for factory

    Removed unused lines related to minimum durability of a gear to be sold to traders

    Removed duplicate line related to Midcore

    Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)

    Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs

  • Well. It's been a while once again.
    I am still alive...SVM? Yeah, it's alive as well.
    Alrite, cutting to the chase. to the most important things - details.
    What was done:
    Added:
    Repeatable quests - now contains fields related to scaled reward - just like like it was before new UI.Pxp21Qd.png
    They were further adjusted to avoid mistypes and to allow only numbers, additional check for values in SVM code, etc, for my own sanity

    Additional switchers all around the place and new additions to Insurance - Prapor and Therapist now have separated storage time.
    FHd73lI.png

    Popup confirmation for re-saving a preset within same name.
    s48KOWN.png

    Some love to most blank section - Fields for script kiddies modders to use to implement little snippets/adjustments with preset system. You'll probably say it's useless, you won't be wrong, but some people may utilize them instead of writing whole new mod structure.
    Mailbox disablers.
    For those who can't defeat the temptation of using `spt give`.
    ehM6AnD.png

    Less and less interesting but got to list it anyway:
    New event - Tagilla follows Killa in interchange.
    Partisan in Bots section.
    Jaeger and Ref can be unlocked by default.
    New lines for weirdos to read when server initializes.
    Chinese Localization by Volcano.
    [10.10] GitHub integration...sorta.
    Changed:
    Default adjustments to match default 3.10 SPT.
    Airdrops were rewritten to accommodate 3.10 changes.
    FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
    SVM's code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
    Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren't already tbh.
    Patched HideSpecialIcon plugin to work under new EFT clients.
    [10.05] Changes to `Remove Assort` options, instead of removing them - it would set them to 0
    To avoid issues with modded traders.
    CSM>Custom pockets were changed to reduce causes of `nulled` pockets and straight-up the way to turn pockets back if custom option is not present.
    Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.

    Fixes:
    Ground Zero fields.
    [10.10] Health markup was applying too little values in backend.

    >Is this it?
    Not really, i am not heavily constrained by time since 3.10 is still in the works.
    I am planning to add simple additions related to BTR, split car extracts in a separate being to add a switcher to it as well.
    Mostly this patch was focused to cut some bad spots in SVM's code.

    >When?
    Around 3.10 release, since it's being prepared for it. Might be right away, might be from 1-3 days after release.
    I'll be adding more stuff in this post with time stamps, as usual.
    GF. Out.

    Thumbs Up 1 Heart 1
    • SITREP 3 Weeks after, god, I'll hate forming the changelog after this

      Where do i begin, let's start with simple stuff.
      BTR Settings, yep, they are here, along with 'Seasonal weather', you can also witness Car/Co-op extracts were separated, for visibility and modular approach.(in total 10 switchers were implemented, probably 2-5 more to go.)
      MkUhj5F.png
      Localization changes, now it affects combo-boxes too

      gOyOQiy.png

      Now to less interesting but quite fundamental changes for whole project.

      Greed will stop being closed source at 3.10 Release, due to that license of current assets would change (Greed/SVM from CC switch to custom license, HideSpecialIcon is released under MIT), to accommodate `Source-Available` approach.
      What that means for common user? Not much, SVM would still be released the same way as it does, because of complexity (and me being highly uneducated) of packing multiple repos - releases would still go under Google Drive. (or maybe i'll just make a repo with releases only, idk, i'm unaccustomed with git features yet)
      What it means for less-common user: View access for potential modders, moderation or anyone who's curious to look 'under the rug' of Greed/HideSpecialIcon.
      On rights level - new License will be close to what CC gives except actually intended for software to mention both binary and source code of it. (Technically speaking i should've done that instead using CC in the beginning)

      Anything else? Might be - i may add 1-2 user requested features, if i'll have enough motivation - i will expand IIC section to contain boxes to edit filters more easily, handbook pricing and all fields that fits under 'parent ID'.

      Ah, also, Rows and Columns were switched to Width and Height, ultimately ending the confusion of it, albeit location of fields were inverted, so be wary when you blindly adjust them.
      I hate it as much as you do, but it's gonna be final change related to that :D

      GF, Out.

  • SVM 1.9.1 THREAD GOES HERE,
    ANY ISSUES? FEEDBACK? COMMENTS? REPLY TO THIS

    There is a lot that needs to be done, but i'll let it to the next month, first of all, PoE league is incoming :D I'll be helping with solving the question of energy, specifically solar and invertors, after that - I'll probably start giving more attention to quests and events.
    I haven't forgot about filters for mod compatibility and requests related to mask/helmet filters and place switch, but had no time to work around it yet.
    Props for those reported issues from previous version and my lads who worked over translation, taking quite a toll from me.

    Quick notice 10.09.24: Ground Zero airdrop chance is missing in the SVM code, if this feature is important for you, feel free to find airdrop section and insert this line within similar ones. (around lines 540-550)


       Airdrop.airdropChancePercent.sandbox = Config.Loot.Airdrops.Sandbox_air;
    The container/loose loot are fine, sorry for the inconvenience.
    Quick notice 21.09.24: Similar to case above - Kolontay got a typo in the config name, my bad once again.
    To fix:

      locations[i].base.BossLocationSpawn[x].BossChance = Config.Bots.AIChance.GZKolontay

    Switch to  
    locations[i].base.BossLocationSpawn[x].BossChance = Config.Bots.AIChance.KolontayGZ

    Hopefully that'll be last Ground Zero typo.

    [10.25.2024] I completely forgot to implement event disabler after initial tests.

    Add those 2 lines under Raid Section in src/svm.js (past line 1567)

       const Events = configServer.getConfig("spt-seasonalevents");

       Events.enableSeasonalEventDetection = !Config.Raids.RaidEvents.DisableEvents



    Until next time.

    Thumbs Up 3 Heart 3
    • Hello. I was using Currency stack per cell.

      However, after this 1.9.1 update, I found that when I set and saved the Currency stack per cell and then entered the game, it was not applied.

      So, I loaded the preset again and found that the Currency stack per cell item was disabled.

      When I set and save the preset, it appears to be activated, but when i enter the actual game, it is not applied, and when i come back and run SVM, when i look at the Currency stack per cell item, it is deactivated. I wonder if this is intentional or a bug.

    • Crap. Yep, there is a Greed Error. I changed the field in class but not in UI pointer, Hotfix incoming.

      Happy 1
    • Great ! Thank you so much !

    • Link is updated, redownload and refresh your preset.

      Thumbs Up 1
    • Works fine now ! Thank you so much <3

      Thumbs Up 1
  • my server gets stuck on startup and have determined so far that when I have the Inventory and items tab enabled it doesnt start but with any other one it will start as normal. Fix for this?



    Edit, only happens when I change the global price of items to a different value.

    • Huh, interesting, yep, i can reproduce it if is above x6.
      I assume there is a certain price of an item that goes above Int32(or some other type, idk) that hangs the process in the end.

  • so swagnuts allows you to modify bot difficulty and so does this, do i have to modify both for it to take effect? or do i just have to modify one? or does it conflict with each other?

  • Is there a gun ware setting somewhere in the manager?

    • What?

    • Somewhere to reduce the ware and tear on the gun durring a raid, i run long raids and sometimes ware them out lol

  • Is the "Raid settings -> Disable ongoing events" supposed to disable the Halloween event? Because it does not seem to do anything. Everyone is still wearing a pumpkin mask and the ritual process begins, sky darkens and my guns jam.

  • Hi, I would love to see a multiplier for trader prices per category, if possible. E.g. ammo 3x as expensive, but containers stay at 1x

  • Hi, I am still having issues with the crazy ass Halloween despite checking disable all events. I'm also unable to add the code you pasted down in the comments earlier, since my PC won't let me open svm/src.js for some reason (no idea why honestly). Any idea how to fix this? I am tired of being gangraped by Halloween scavs and being unable to fire my weapon without it jamming.

    • If you can't edit SVM, most likely you won't be able to edit core configs either, idk how to help you in such regard, use proper edit (notepad++, VScode) and read about windows editing permissions.

    • I've reuploaded the release to contain all the fixes.

      Forgot to notify about that.

  • hi, in the raid settings I disabled the current event, saved the preset, applied the settings, but nothing changed, the Halloween event is still going on in the raid, what am I doing wrong?

    • Nope, that's on me, I completely forgot to implement event disabler after initial tests.
      Add those 2 lines under Raid Section in src/svm.js (past line 1567)

         const Events = configServer.getConfig("spt-seasonalevents");
         Events.enableSeasonalEventDetection = !Config.Raids.RaidEvents.DisableEvents

    • thanks, it helped

    • Hi, I am having the same difficulty and I inserted the lines as shown but I broke SVM..lol... Can you show me a clip of that code inserted so I know what I have done wrong. I got a syntax error so I obvoiusly put it in the wrong place? I placed in after line 1567 but I must have done something wrong....Also I am using notepad to edit the script...could also be why I stuffed up as I am new...Thanks :)

    • image.png?ex=671c34a2&is=671ae322&hm=4555442a39405e7f06b8611585af964adfca1156c06abbb5151a52cfbb0bdccc&

    • Thanks mate, much appreciated...love your work :)

      Thumbs Up 1
  • ammo stacks are broken, no matter what they are set to they just stack infinitely, the all items examined toggle also dosent work

    • That's quite unusual, which version of SVM/SPT do you run? were Greed preset freshly created?

    • i have the latest versions of both SVM and SPT, i frequently adjust and reapply my preset, i've had these issues ever since spt 3.9 released

    • Well, you're the first to report it, so dunno what to say, try to recreate the preset from scratch...?
      By quick glance - i do not see the issue in the code, in the DB and in preset creation.

      Feel free to include your greed preset, i think it is possible to happen if for some reason ammo stacks are `null` or empty fields, specifically when they are null they can't be parsed as value again, had a similar case before.
      In case of Examine - no clue, that's your typical boolean field and there were no changes since first release of new UI and no changes in SVM since `except keys` implementation..Probably more than a year at this point...Are you sure there is no other mod that could affect one or both fields?

  • hey the google drive for the SVM version that goes with the 3.3.0 version of SPT is no longer active, could you send me the mod file?

    • Nope, update the game.

    • Bro, 3.3.0 is my favorite version of the game, why cant you just send me it takes 2 seconds?

    • Because I do not support or hold versions that is over 2 years old.

  • Огромное спасибо за такой всеобъемлющий мод! Жму руку. :!: : обзор:

    Thumbs Up 1
  • Would it be possible to add a "Mediumcore" option to "Raid settings"?


    By "Mediumcore" I mean it does the same stuff as softcore but instead of removing the "Found in raid" tag from items it deletes any items with that tag from your inventory, so you only keep what you brought into the raid.

  • Since I've enabled softcore every time I complete a raid the game resets back to before I started it, even tho I completed quests and see the exp I gain nothing really changes, even the exp is reset and no value in "overall" changes at all

    • I disabled softcore and the bug kept happening even in another profile, after uninstalling SVM it fixed itself so it seems to be definitely be the cause

    • That can only happen if you turned off options in `Pre-Raid settings`, otherwise - mod incompat.

      Thumbs Up 1
    • By `Pre-Raid settings` do you mean 'Raid Startup settings'?


      What I did on this profile is to load yours and then edit it somewhat, I did turn off anything that modifies AI or spawns because I use SAIN and MOAR

    • Nvm, I am very dumb, I disabled "Save Loot after raid" in the "Raid startup settings" because I thought that only affected the NPCs... After enabling it again it works fine haha

  • Hello, I love this mod, I got a little problem tho, I placed my wallet and keychain in the special slot but for some reason they appear always open, is there a way to close them? Its not game breaking or anything but it looks pretty ugly

    • Install HideSpecialIcon plugin that is inside CSM> Pockets section.
      It will hide the inventories(and don't jitter them much or inventories will show up again)

      Thumbs Up 1
  • is it possible you can add a value for the max pen on ammo fence sells?

  • Hi Ghost, I've managed to used Item changer to modify ammo stats but I can't seem to modify prices of item. I tried 57347ca924597744596b4e71:Price:927872 for gpu prices but doesn't seem to do anything (I don't see any error in console either).

    • Ah or can it not be modified because its not under the "items" section?

    • Prices are not the part of items, its the part of handbook, svm cannot alter it but i plan to add a separate field for that in the future.

  • hi, do you plan on adding the ability to apply individual skill level multipliers?

    All the mods that supported this are outdated and not supported anymore.

    I guess many would like this as a new feature.

    • Not planned.

      Effort outnumbers demand.

    • I would love that too, some skills like surgery take 1.5k raids to elite

  • I read through the faq and couldnt find anything on the individual item changer, sorry if i missed it somehow. i was wondering what do you input into the field to change the chance of a loose item? i wanted to tweak the chance of all the loose key spawns, ledx and few others in the game since loosekeymodifier mod doesnt work anymore. to be clear im talking about the keys that spawn on the map. thank you for the mod, one of the essentials :)

    • SVM isn't capable to adjust such things.
      Loose loot is written under locations part of DB, not items one.

    • darn, well thank you for answer and thank you for your work

  • Im having an issue with the stash size not applying, ive increased to 100 from 80 and its not changing.

    • ¯\_(ツ)_/¯
      Be sure the section is enabled and you save and applied the preset.

  • What is the file order?

    • What?

    • where do I have the notepad order in the mod folder and for which version of your mod for 3.9.8 is it suitable??

    • Latest one works on any 3.9 versions, and terms of mod load order gear mods, traders and misc > SVM > heavy overhauls like SE, SwagNuts and realism.

  • GitHub Link? for this as a repo?

    • Greed is a closed source project, however i do plan to post localization files on github after next release.
      SVM by itself is written on js therefore it's open source by default.

    • I know it closed and the licence says so. Tho any chance in having a empty repo for reporting bug that just allows for direct issue and image posting without having to use 3rd / 2nd websites. Just to host the images. just to have that be removed later due to limited/timed storage?

    • I mean, sounds reasonable, i'll add it in todo list with github.

    • https://github.com/GhostFenixx/SVM-Issues
      Moved whole project on git, and also made localization public for those who wants to fix my broken english typos contribute.
      I may think to license SVM separately from Greed so i could post it publicly, it never meant to be heavy licensed anyway. But first i need to get used to git first :D

      Thumbs Up 1
  • I don't see a Chinese option. Is it not yet available?

  • I have a request. Make Insurance Prices go higher than 100. I know I can pull them up higher inside the config file, but it'd be nice if I could just set it up properly inside the gui.

    • those will be reworked to contain actual `multipliers` as they should be and will allow it to increase to 20x.

    • Sounds amazing. Thanks for your hard work!

  • Hi, I saw a comment a comment where Kolontay isn't spawning. I'm encountering the same problem with Reshala and Killa. Wondering if it's the same?

    I have SWAG, SAIN, DONUTS, Looting and questing bots installed. I set Reshala to a 100 and Goons to 0 per a YT comment but Goons have a higher chance of spawning.

    • That's to SWAG+Donuts. That mod completely override spawn system, makes SVM changes pointless.

    • Do I have to delete Swag Donuts entirely for SVM to work?

    • I mean, yes, but if you already have Swag+Donuts, you'd rather utilize it's capabilities, it has UI in game a bunch of configs to touch to get bosses and stuff.

  • For some reason SVM fails to change anything at all in my game,
    I tried changing loot multiplier to 100 on interchange,no change
    i tried changing airdrop chance to 100 percent on interchange,no change
    i tried disabling keycard requirement for labs,no change
    The mod is installed correctly i believe (F:\SPT\user\mods\ServerValueModifier)
    i also ran it as administrator and i had the game and server closed when i saved,any help is appreciated

    • No need to run Greed under Admin.
      Check the server terminal, does it show SVM being loaded with blue message?

    • YesKfnw3.png

    • Re-check your preset named `Lel` to have those fields you enabled.
      Otherwise, i do not know what causes your issues.

    • I dont't know whats wrong with that profile but saving the profile under a new name seems to have fixed the issue

      Thinking 1
  • why does kolontay not spawn on ground zero,i have the spawn chance on 100% but he never spawning

    • Any other mods?

    • nothing that change the spawns from bosses only apbs that change the gear and weapons from bosses but on streets kollontay spawns but not on ground zero

    • Holy heck, yep, there is a typo in the name.
      I'm surprised no one reported it sooner.
      In the code, search for this line

        locations[i].base.BossLocationSpawn[x].BossChance = Config.Bots.AIChance.GZKolontay
      Switch to

        locations[i].base.BossLocationSpawn[x].BossChance = Config.Bots.AIChance.KolontayGZ

      I'll add it in the header thread and it will be fixed in the next release.
      Thanks.
      That's the second time error appeared related to Ground Zero, i really fucked up on this one.

    • i dont know what to do what i need to change and were i should search for that file ?

    • SVM has only one file that has code, in src/svm.js.
      There, you need to use proper editor (at least notepad++) and find first line and replace with second line.

  • При включении раздела "Лут" консоль сервера выбивает:

    TypeError: Cannot set properties of undefined (setting 'reserve')

    TypeError: Cannot set properties of undefined (setting 'reserve')

    at MainSVM.postDBLoad (C:\Program Files (x86)\Escape From Tarkov\user\mods\ServerValueModifier\src\SVM.js:578:41)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)

    TypeError: Cannot set properties of undefined (setting 'reserve')

    TypeError: Cannot set properties of undefined (setting 'reserve')

    at MainSVM.postDBLoad (C:\Program Files (x86)\Escape From Tarkov\user\mods\ServerValueModifier\src\SVM.js:578:41)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)


    все другие разделы работают, именно при попытке накрутить лута на какой либо локации такое. Пробовал удалить с пресета все строчки связанные с Резервом, уже начинает выбивать то же самое но с (setting "loose")

    • Не ставь мой мод на версию которая еще не вышла в стабильный релиз - не будет тебе проблем.

  • { templateId: '628cd624459354321c4b7fa2' }

    [Client Request] /LootValue/GetItemLowestFleaPrice

    [UNHANDLED][/LootValue/GetItemLowestFleaPrice]

    { templateId: '656fad8c498d1b7e3e071da0' }

    [Client Request] /LootValue/GetItemLowestFleaPrice

    [UNHANDLED][/LootValue/GetItemLowestFleaPrice]

    { templateId: '655746010177119f4a097ff7' }


    First off great mod, this is a must have.


    I am not sure if SVM is causing this error but it started to show up after adding this mod. I started getting these [unhandled] "errors" after installing SVM. I figured I'd ask because I can't get this error to stop. It spams several of these errors in the server log and I had one instance where I got a "back-end" error on the flea. The game seems to run fine but this error populates. If anyone has a suggestion on how to stop this please let me know :)

    • Well, it highlights a different mod, 'LootValue', be sure it's installed properly, and try to change the load order so it loads after svm.

      Load order is mods folder names in alphabetical order.

  • Do changes only apply after you create a profile or does it work even after you play on said profile? because after a play on said profile any changes i do after dont get applied

    • Certain changes like pockets, health and energy/hydration stats will not apply on newly created profile, therefore you need a game restart after profile creation.
      The rest, or most of it will apply whether new profile or not.

    • thanks, love your mod btw

      Thumbs Up 1