Server Value Modifier [SVM] 1.9.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

"This should be in AKI by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

[tabmenu]
  • Version 1.9.1

    SVM 1.9.1 FOR SPT 3.9.0-3
    HOTFIX [H1]- 8:40PM 07.24 GMT+3


    QoL and fixes, trying to catch up with SPT ;-;

    Added:

    TUE Stash and Gamma

    New section enablers for Currency, Cases and Secure cases.


    Reworked:

    Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.

    Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.

    (Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.


    Fixed:

    Russian locale has misaligned fleamarket field

    SCAV regenerate even if you did a PMC run

    SCAV section tooltips were in code but not binded to fields

    [H1] Currency Enabler wasn't saving properly

    [H1] Missing Ukrainian tooltips in Events


    NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.

  • Version 1.9.0

    SVM 1.9.0 FOR SPT 3.9.0-2

    I think I never had so much attention to my mod than this release, have fun lads!

    Added:

    Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)

    will not add the quest however, IIRC it should be in SPT by default already

    Skier/Peacekeeper squad chances (Event).

    New fields to insurance section.

    New fields to accommodate new version of EFT - Additions to Ground Zero.

    Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.


    Reworked:

    Internal naming and functionality to work with new version of SPT.

    AI PMC margin was split into two fields.

    Insurance price multipliers were expanded to contain the field per trader levels.

    Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.


    Fixed:

    SCAV pockets/health to not reroll scav on extract.

    Cases disappearance.

    UI fixes related to presets.

    Pockets compatibility with UI Fixes.

    PMC names and karma weren't pointing to all possible places.


    Removed:

    Cultists everywhere - AI issues.

    AI Debug - deprecated functionality.

    Durability setting in pre-raid - doesn't exist anymore.

    NEW PRESETS ARE MANDATORY

  • Version 1.8.3

    SVM 1.8.3 FOR SPT 3.8.1-3

    2 steps forward, one step back. This is mostly a fix rather update.
    Follow comment section if you're curious about google block

    Added:

    Clarity for sub-sections

    Reworked:

    Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.

    Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
    Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
    Increased storage time cap to 720 hours.
    Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.

    Fixed:
    Header of UI having a wrong font
    SCAV Pockets and health are now being saved both when you die and extract, again - The solution is not pretty tho. Still broken, but now it's worse, check pinned comment
    Insurance storage time were non-functional due to internal change, fixed.
    PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.

    NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them.

  • Version 1.8.2

    SVM 1.8.2 FOR SPT 3.8.1-3
    40 releases, 500k downloads, wooo! I'd better not fuck up this release.

    Added:

    Remove timer for new quests - those 24hours blocks are no more

    Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts

    Allow to sell items with no 'found in raid' tag - self explanatory

    New PMC names that represent EmuRC and Fika Communities.

    Disable Fence's for coop extracts - By a user request (hf Leaves)

    Remove reputation penalty for quests reroll

    Multiplier of a cost to reroll a quest

    Reworked:

    Header of UI, the icons are placeholders for now, I may edit them properly later.

    Scaled the window size and made it able to move the window via grabbing on any non-control spot.

    Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)

    Fixed:

    Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.

    Hideout values have an additional digit to be used.

    Proper values and limits for Fleamarket

    Fixes related to altered Scav Health and Pockets when you extract from the raid,

    was only functional when you die

    English and Russian typos, UI scaling for certain texts.


    NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.

    Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
    Otherwise - hmu in DMs/Discord/Comments to include your link on this page.

  • Version 1.8.1

    SVM 1.8.1 FOR SPT 3.8.0
    This one is a hell of a ride as well with 'happy accidents'
    Added:
    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
    Keys section got a new field, 'Keys Usage threshold'.
    Reworked:
    Section enablers are more visually clearer and functional.
    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

  • Version 1.8.0H4

    SVM 1.8.0 For SPT-AKI 3.8.0
    [H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
    [H3 03.04 22:05 GMT-0]
    [H4 04.04. 1:51 GMT-0]

    [H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex

    Since the website is fully functional, it's time to list all the changes.
    Added:
    F.A.Q Section.
    Inventory and items - Flare pistol into special slots

    Hideout section - Stash size
    Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
    Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
    Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
    Case Space Manager - Waist Pouch and Dev case.
    CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
    User Presets made by Yansen and Puppy.
    Reworked:
    The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
    Completely reworked the system how presets are being stored, applied and manipulated within
    Reworked the system to enable sections, they are now outside of fields inside tab items.
    Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
    A lot of relocations of certain fields.
    Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
    Infinite keys got expanded for an own sub group.
    Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
    Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
    Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
    Clothing got expanded into multiple options - user request.
    PMC Section - Bear Names and Usec names were merged for convenience.
    Numerous fields got reworked to support 3.8.0
    Removed:
    Raid Settings - AI Amount multipliers settings
    Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
    Bots - Spawn per zones and Limits per locations
    PMC Section - Add all keys, Add all containers
    Fixed:
    I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
    Therefore I'll just list uncovered and solved so far:

    [H1] Fixes related to app crash on saving empty fields,

    [H1] 6.8 not being added to ammo stacks,

    [H1] missing goons in boss spawn chance section,

    [H1] tooltips related to trader assort and selling.

    [H1] also removed some old loggers

    [H2] Fixed Insurance storage time sharing same number as fence stock size

    [H2] Fixed removal of FIR requirements in tags (untested tho)

    [H2] Fixed misalignment in traders section.

    [H3] Fixed Waist Pouch and Dev container taking no effect

    [H3] Band-Aided Some inconsistency while reloading/saving presets.

    [H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.

    [H3] Fixed typo related to skills

    [H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.

    [H3] Added Yansen's custom preset

    [H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly

    [H4] Boss Weapon Durability minimum and maximum can be adjustable now.

    [H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)

    [H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.

    [H4] Fixed `Load last preset`

    [H4] Added a text changer if save/load was successful.
    Known Issues: Might as well call it TODO list.
    Missed tooltips,
    Missing limits for fields,
    Typos in both localizations,
    Trader quest assort can cause a server exception, due to trader mods
    Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
    TO CHECK: Quest FIR requirements.
    Planned for next version:
    Attempting to return some fields in one way or another.
    More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
    As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.

    Thanks for everyone contributed within early access release.
    Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
    And thanks to many of you who reported listed issues so far.
    Have fun.

  • Version 1.7.2

    1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
    1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
    WARNING, OLD UI

    Just a little one, nothing to look at >_>
    Added:

    Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
    Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
    Fair and Balanced Preset for SVM
    FAIR PRESET WITH BIGGER STASH

    Fixed:

    Individual item property changer field checker


    Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)


    Size of preset field on English localization


    [H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.

  • Version 1.7.1

    1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
    1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
    [H1]
    Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works

    That's quite the ride with fixes.

    NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.


    Added:

    New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options


    New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.


    Added Streets coop extract into extractions settings - that was missed in 3.7.0

    Added Oraceon's Preset into main once again, for all the info you can check here:
    Fair and Balanced Preset for SVM

    Added User Vampucio's submitted preset.
    UPD: He has own page with that preset now, probably updated as well, check it out
    FAIR PRESET WITH BIGGER STASH


    Reworked:

    Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? :D
    Turns out I only did that on Russian Localization, smh.

    Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update


    Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.


    Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.


    Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.

    Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
    https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)

    Fixed:

    AI to PMC Converter: Sniper scavs were defined differently. Fixed


    `Cultists everywhere` were bugged due to case sensitivity. Fixed


    Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed


    Fixed the wrong boolean value in `Disable random placement of containers` in loot section


    Fixed visual field related to USEC/BEAR ratio


    Fixed and added compare checks for Airdrops and Quests values

    Added missing Russian translation of changelog

    Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0

    Lack of notes in my Preset - I swear they were there.

    [H1] Custom field check was pointing to wrong localization message, fixed.

    1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.

  • Version 1.7.0

    1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
    1.7.0H2 [16.10 1:30 GMT+3]
    1.7.0H3 [16.10 2:41 GMT+3]
    1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.

    Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c


    NEW PRESETS ARE MANDATORY

    Added:
    Scav Daily quest in Quests section


    New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates

    New fields in Fleamarket - Added event related offers

    New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.

    New boss was added to Boss spawn chance section.

    New examples for Individual Item property field - related to stash settings

    [H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1


    Reworked:
    Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.

    QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas

    Midcore was moved to Experimental caused by an issue related to insurance

    Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.

    Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.

    Loot dynamic containers limits were increased to 40x, due to AKI default values

    Fleamarket blacklist behaves differently now



    Fixed
    :
    Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.

    Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh

    [H1]My preset Fence's Blackmarket wasn't updated.

    [H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.


    [H2] Fixed repair causing null in intellect causing profile corruption


    [H3] Removed debug loggers from repair
    Removed:
    Plane height from Airdrop section

    Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.

    Still haven't released/Planned:

    Settings suggested by alimoncul related to Kill experience and Armor stats.

    Wave amount multipliers.

    Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1

    Maybe something else that I forgot to add

    There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.

  • Version 1.6.6

    1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1

    Totally didn't took me a week to do all the little things


    Added:


    2 new events - All bosses on Customs and Goons on factory

    Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
    For the preset info you can look here:
    Fair and Balanced Preset for SVM

    Reworked:


    With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise


    Fixed:

    Fixed the possible amount of fresh points

    Fixed Minimum/Maximum values checks on airdrops

    Fixed max bot cap for factory

    Removed unused lines related to minimum durability of a gear to be sold to traders

    Removed duplicate line related to Midcore

    Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)

    Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs

  • SVM 1.9.1 THREAD GOES HERE,
    ANY ISSUES? FEEDBACK? COMMENTS? REPLY TO THIS

    There is a lot that needs to be done, but i'll let it to the next month, first of all, PoE league is incoming :D I'll be helping with solving the question of energy, specifically solar and invertors, after that - I'll probably start giving more attention to quests and events.
    I haven't forgot about filters for mod compatibility and requests related to mask/helmet filters and place switch, but had no time to work around it yet.
    Props for those reported issues from previous version and my lads who worked over translation, taking quite a toll from me.

    Until next time.

    Thumbs Up 1 Heart 1
    • Hello. I was using Currency stack per cell.

      However, after this 1.9.1 update, I found that when I set and saved the Currency stack per cell and then entered the game, it was not applied.

      So, I loaded the preset again and found that the Currency stack per cell item was disabled.

      When I set and save the preset, it appears to be activated, but when i enter the actual game, it is not applied, and when i come back and run SVM, when i look at the Currency stack per cell item, it is deactivated. I wonder if this is intentional or a bug.

    • Crap. Yep, there is a Greed Error. I changed the field in class but not in UI pointer, Hotfix incoming.

      Happy 1
    • Great ! Thank you so much !

    • Link is updated, redownload and refresh your preset.

      Thumbs Up 1
    • Works fine now ! Thank you so much <3

      Thumbs Up 1
  • I’m sure this is stupid and I am new to modding but it gives me the “server, launcher and game aren’t in the same folder” but they are and I don’t know what else to do. I’m sure I’m doing something dumb but I cannot figure it out.

    • Then that means mod itself is not located where it should be according to mod installation.

  • Hi! Loving the mod, but currently having one issue.


    The Hide Special Icon plugin isn't working for me. It worked perfectly on 3.8.3, but now I am updated to 3.9.3, and I can't get it to work. The F12 menu says it is enabled, and I have reinstalled it, but that doesn't seem to fix it.


    Any help would be appreciated.


    Thanks!

    • Can't reproduce, maybe there is another UI plugin that could interfere with it? If you see it in F12 it means it is installed properly and functional.
      Be sure you're dropping the case exactly in the middle of special slot icon, it is known that if you try to put inbetween - Engine will try to force it back in nearest slot which will ruin this `fix`.

  • I have an idea for my SPT difficulty. I wanted to make player character Energy and Hydration to be at negative values to make need to buy food and drink from traders untill I build hideout spots for regenerating those values.


    But I only can set it to 0.0 in SVM. Even then my facilities in hideout do not give any regen. Is there a way to even make this happen? Or BSG did poo poo in coding? From what I see it is like hard coded that character regen in hideout needs to have 1.0 for the values to make facilities work properly as they seen to add some kind of percentage or something. When I set both regen to 0.0 then even if I change values in hideout file to huge numbers then appart from facilities to show insane regen numbers like EP/hr in thousands or even millions then character screen do not show that kind of regen values.

    I went to test it further and I tweaked global.json manually and set hydration and energy values to negative and in game even that I see -1.0 for hydration and energy then those values do not drop in hideout. So they made it only to work one way or something? :rolleyes:

    • You might as well know as much as I do. I don't think I tried to make it work with negatives.

    • Ok fair enough :) Well my idea goes to trash thanx to incompetent BSG coding. Thanx for reply.

  • Any ideas how to get this running on linux?

    • Create preset on windows, apply it, throw both loader and preset files into your linux system setup of SVM and that's it.
      Otherwise - even with Wine - Greed doesn't seem to work properly depending on type of distro, some people manage to make it work, some do not

    • Thank you much!

  • First off, I love your mod, literally wont play a new version without it. I was wondering if a small update could be made to the CSM to allow for the Dogtag case to be put in special slots, since it thematically fits with the other options. I was able to adjust the source and preset on my own to make it work for myself, but that also requires me to do it for every update, and I dont want to step on toes and redistribute it, even amongst my play groups

    • To be honest it was initially there, but was scrapped due certain reason, I can't recall which, probably related to insurance or losing FIR on dogtags you might need.
      I may add it back.

  • im trying to play without Swag + Donuts, when i go into the AI PMC tab, i set PMC% to 0 for all Bear Spawns, when i load into a raid it is still spawning USEC, any suggestions?

    • You need to set all the converters to 0 and Enable `Override default chance of SPT PMC waves` to 0.
      Both are located in AI PMC section

      Thumbs Up 1
    • right on thank you, i was wondering what the top box value was for, i had only adjusted the 2nd box with the tooltip to 0%

  • Hi,I love this mod so much! It's fantastic and really improves my game experience.

    I'm a Chinese translator(here is the link about the mod Chinese patch I made) and would love to help translate this mod into Chinese. Could I have your permission to do this and share the translated version on the Oddba forum? I will make sure to credit you as the original author and include a link to the original post :D

    • Contact me on Discord, we'll discuss it there.
      username is same as here, ghostfenixx

  • Hi, been a few iterations since I've played. Was the ability to modify parts of Scav and PMC AI loadouts removed from SVM or am I just too blind to find it's new location in (new to me) UI?


    Was quite a useful feature when creating unique special presets. (Pistols only, forced armbands, no flashlights, extreme looted PMCs, etc).

    • It's been more than a year, yes it was removed due to changes in DB.

  • the tooltips inside Greed are just flashing... hover mouse over items it blinks a description. Would love to read these a bit. Anyone know a fix?

    • Iirc those should follow your windows settings, I don't have predefined timings there, but i will look into it tomorrow.

    • OK yea ill look into it also.. but other games tooltips work and such. hmm thanks for all your work

    • Games tooltips handled by the engine and in most cases they have own values.
      my application written on C# and it's commonly follow windows settings, for example field borders will be colored by your windows theme.
      In my case if I hover over field that has tooltip - they don't disappear even after 10 seconds.

  • if i use the trader lvl 4 option will it boost my pmc level up as requirement? i was deciding it this is what i can do without getting level boosted and overwhelmed with quests, i tried profile editor but it needs your level to be high

    • That option will decrease trader level requirements to Lvl 1, 0 money and 0 standing.
      Therefore it won't hurt your profile or (mostly) your quests progression.
      Feel free to backup your profile and check how it works yourself.

    • awesome thank you

  • Jesus, what a LOT of modifications are possible, thanks for this titan mod :) :thumbup: :thumbup:

    Thumbs Up 1
  • не работает - Cannot read properties of undefined (reading 'Filter') когда ставишь галку Remoce filters

    • image.png?ex=66a2820d&is=66a1308d&hm=cccfb6ae6a1b27b0a446c8521d9d959d56b1994e0a1d57819fabd8c503bdba56&=&format=webp&quality=lossless&width=605&height=254
      Полный код ошибки, какое именно поле?
      Я вроде откатил свои изменения до исходного, так что изменений в случае ванильного использования не должно, если же есть моды аля сумки или от WTT - то это ожидаемо, несовместимость модов.

    • Ну тут как и сказал, не совместимость модов, если лотус грузится позже СВМа - меняй ей имя что бы грузилась раньше.

    • )) наоборот, Ваш мод поднял выше всех и все пошло, ОГРОМНОЕ СПАСИБО

      Thumbs Up 1
  • Loving the new release notes! Can't wait to dig in (and upgrade from 3.8.3)

    Question - is it possible for there to be a SWAG/DONUTS switch? Like to flip it on when we're using those mods to avoid conflicts? Or is that pretty much just disabling the AI PMC/scav&boss sections altogether?

    • Sadly - pretty much what you said.

    • Hey I'm not complaining! Small price to pay to use what I consider two of the most essential mods to SPT.

      Thanks for all the work, you spectral firebird!

      Heart 1
  • please tell me, I want to register 500 GP coins for myself. How can I do it? Found the id, but they don't appear in the stash.

    ID: "5d235b4d86f7742e017bc88a"

  • Disabled SWAG/Donuts because I prefered the look of SVM... but can't seem to get the 'all bosses on customs' to work... seems to function most of the time on Shoreline, but never on Customs.


    Any ideas of whether this is expected to be functional?

    • Will look into it, was about to anyway

      Heart 1
    • image.png?ex=66a24019&is=66a0ee99&hm=36e36c721af40f501f01306cd9e5f90498a94d30b40663c5d4449fc4f7193995&=&format=webp&quality=lossless&width=1439&height=584
      Can't reproduce? SVM with Drakia's bot debug, seems like bots spawn areas working fine as well, Glukhar on Base, Tagilla on old station and seems like Reshala is on new gas station.

    • image.png?ex=66a240d2&is=66a0ef52&hm=358162152bcf03e45b078accf41c54234926b42e4a98297817cacdd5b160c8c6&=&format=webp&quality=lossless&width=1023&height=675
      image.png?ex=66a240d3&is=66a0ef53&hm=b8128c77426c4fef4a93fa9073b95b39023c76bf6be4977c7709373281fef59a&=&format=webp&quality=lossless&width=1439&height=500
      Shturman AI being silly tho.

    • image.png?ex=66a24246&is=66a0f0c6&hm=b76c8a65a7567c6428273bed2f9bd7cc47ba9bc04bc3434cf6e6ebdc370f0ad2&=&format=webp&quality=lossless&width=605&height=187
      Reserve works fine, albeit i am about to add kaban and kolontay as well today.

  • I saw this comment before I posted this... but what can I do about this?

    SVM: Null Preset detected, SVM is disabled, Most likely you're running this mod for the first time, head to the SVM mod folder and run the Greed.exe

    I literally launched greed then launched the launcher and server from greed. I don't understand what's going on. Any help is appreciated!

    • Start by reading main page on greed

    • I am such a genius!!!! I completely forgot to click apply when i made my preset LOL. Sorry for bothering you brother.

      Thumbs Up 1
  • The server console tells me this, you don't know what to do with it?

    SVM: Null Preset detected, SVM is disabled, Most likely you're running this mod for the first time, head to the SVM mod folder and run the Greed.exe

  • Is there a modifier to change the Reputation gained from Quests for Traders?

    • Planned in future updates for repeatable quests(along with other rewards), unsure will i do that for main quests, albeit it was requested.

  • Secure Container editing doesn't work. Does anyone else have this problem?

    • same ... i choose the unheard account and cant change the size of my gamma in previous SPT versions it was always working

    • Because TUE Gamma is not the same as EOD gamma, the solution was posted in pinned comment thread and also will be fixed next release.

      Thumbs Up 1
  • Maybe someone now this. Is SVM "all boss spawn in one map" broken or just incompatible with Better Spawn Plus? i tried it with the Mission from Jäger but never got all bosses to Spawn.

    Other Question: Does anyone know where the BTR Stash from woods an Streets is saved? i want increase this so i can save more than 2 rows with him. :D

    And Thanks GhostFenixx for your great Mod, I love it and looked like every 2 Hours till it was Updatet.
    3>

    Edit: How do i make a Heart?

    Edit 2: NVM Found it Ɛ>

    • you could've just used a different direction <3.
      SVM is not compatible with BSP or SWAGDonuts.

    • Oh i never had a problem with using both. i think its (mostly) compatible except the ai spawn. Thanks for the fast answer. Do you know anything about the BTR Stash?

      NVM i searched now the 17th time and FINALY found it. maybe you want to add that to SVM in the Future
      in SPT/SPT_Data/Server/database under "FenceSettings". Found it cause the wiki says Scav Carma Increase the stash size.

    • OK, now i found out i never had BTS installed properly (maybe just extractet it in the SPT Folder but never in User/Mods) now is my question witch map is the "Health Resort"? i allways thought it would be Shoreline. maybe i was just selecting the wrong map.

      Edit: i tried it with Customs and it didnt worked :(

    • Health Resort is indeed in Shoreline.

  • Hey, set my SVM up to have all of the Clothes from RagMan be free and unlockable from Level 1 but when I go to get the clothes from him it is still requiring me to be for example level 50 and trader level 4 for the BEAR telnik.


    is this cause my SPT is at version 3.9.3 and your mod is for version 3.9.2?


    let me know if there is a fix, Thanks :)


    Edit: I fixed it IDK what I did but it's fixed

    Thumbs Up 1
  • So, I'm not sure if it's this mod or a different mod, but I can't figure it out so some help would be appreciated.


    I can't figure out which mod is replenishing my meds (all meds) after a while when they still on my character. Anyone ran into this before? I don't remember seeing a setting that does such a thing.


    Ex. I could use surgery and have 3/5 left. After a good while and some raids it went back to 5/5. This would go for anything I would use that has more than one use.


    I'm posting this on my recent mods that I've downloaded. Sorry if this isn't the mod causing this.

  • This is probably a stupid question. What is "Offer time"? in the "Flea Market" tab.

    • In short, it's time required for your offer to be bought if it's rolled to be sold, the less chance it was - the longer it takes to set value. IIRC
      *to speak more blunt, if your item will sell, it just shows how long it will take to actually sell*
      In long - https://dev.sp-tarkov.com/SPT/…pers/RagfairSellHelper.ts
      Method starts at line 71
      The fields are in 150 and 151. called ragfairConfig.sell.time.max and ragfairConfig.sell.time.min

      I suggest to not touch this really, I may require to alter it a bit, because i think there is a chance it can expire before it can be sold if you set higher than defaults.

  • it's all in my mods folder and I load it up and don't see anything, am I supposed to press a hot key?

    • My man, read installation guide.

      Overview>Instructions

  • First and foremost, Thank you for taking your valuable time to update this and continuing to work on it!


    I have ran into the issue of special slots not hiding with the HideSpecialIcon.dll installed in my BepInEx/plugins folder. I can place my containers in there, but they auto open once equipped. Any ideas what could fix this?


    Thank you again, cheers!

    • Are you sure the plugin persist in f12? Try to re-slot the item, it cam still happen with the plugin if you didn't hit exact slot place.

    • have the same issue

    • it is in my f12 menu. I have found that removing the item and placing it back a million times in every pixel of the special slot, it has worked.


      Not sure if this is intentional or not. Is there a way to maybe increase the size of the area it hides? I’m not familiar enough with working with .dlls or I would look into this myself.

    • Huh, that's weird, what's your resolution just out of curiosity?

    • Sorry I missed your response. 2560x1440. *knock on wood* I haven't have this issue since I got it in the right space I guess. I have since changed the items in m special slots and tried again and they are hidden. Honestly not sure what was going on.

  • @GhostFenixx Love this mod appreciate the sweat and tears my dude, also, great music taste ;)

    Heart 1
  • is there like a sheet that you can see what different things do in the individual item changer ive figured out a good bit of the gun/equipment stuff but for things like headsets how can i find out what the compressor and frequency options do or would that probably have to be trial and error?

  • Hey, I was using the individual item property changer to match the MP9's fire rate (900) to the MP9-N's (1100), but it was throwing this error:

    SVM: Custom properties failed to load, error of the code:TypeError: Cannot read properties of undefined (reading '_props')


    I followed your example in the FAQ with the Grach and put in "5e00903ae9dc277128008b87:bFirerate:1100", skipping "_props" like you said, but doesn't seem to work. I also wanted the T-5000 and SV-98 to have "ReloadMode:InternalMagazine" style top loading like the SKS/Mosin/M700 and couldn't get that one to work either, it was written in a similar manner.


    What am I doing wrong here? Thanks in advance.

    • Nevermind, I found the issue. Line above I had forgotten a : so THAT was the error, and thus neither that line nor the fire rate change were being applied. Silly me.

  • Heyo @GhostFenixx , thanks for updating!


    Just letting you know that the new update for 3.9.x again broke support for Linux users - another unimplemented function in Wine like last time (UISettings.add_ColorValuesChanged probably?).

    I've opened another bug report for Wine.. https://bugs.winehq.org/show_bug.cgi?id=56983.

    cheers.


    edit 1: actually, this is just true for newer wine versions. found an older wine-ge version that still works.

    • Huh, interesting, albeit there is nothing much i can do in that regard, thanks for headsup anyway.