1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
Just a little one, nothing to look at >_>
Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
Fair and Balanced Preset for SVM
FAIR PRESET WITH BIGGER STASH
Individual item property changer field checker
Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)
Size of preset field on English localization
1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
[H1] Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works
That's quite the ride with fixes.
NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.
New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options
New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.
Added Streets coop extract into extractions settings - that was missed in 3.7.0
Added Oraceon's Preset into main once again, for all the info you can check here:
Fair and Balanced Preset for SVM
Added User Vampucio's submitted preset.
UPD: He has own page with that preset now, probably updated as well, check it out
FAIR PRESET WITH BIGGER STASH
Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller?Turns out I only did that on Russian Localization, smh.
Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update
Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.
Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.
Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.
Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
AI to PMC Converter: Sniper scavs were defined differently. Fixed
`Cultists everywhere` were bugged due to case sensitivity. Fixed
Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed
Fixed the wrong boolean value in `Disable random placement of containers` in loot section
Fixed visual field related to USEC/BEAR ratio
Fixed and added compare checks for Airdrops and Quests values
Added missing Russian translation of changelog
Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0
Lack of notes in my Preset - I swear they were there.
[H1] Custom field check was pointing to wrong localization message, fixed.
1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.
1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
1.7.0H2 [16.10 1:30 GMT+3]
1.7.0H3 [16.10 2:41 GMT+3]
1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due
to assembly errorWrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.
Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c
NEW PRESETS ARE MANDATORY
Scav Daily quest in Quests section
New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates
New fields in Fleamarket - Added event related offers
New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.
New boss was added to Boss spawn chance section.
New examples for Individual Item property field - related to stash settings
[H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1
Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.
QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas
Midcore was moved to Experimental caused by an issue related to insurance
Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.
Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.
Loot dynamic containers limits were increased to 40x, due to AKI default values
Fleamarket blacklist behaves differently now
Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.
Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh
[H1]My preset Fence's Blackmarket wasn't updated.
[H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.
[H2] Fixed repair causing null in intellect causing profile corruption
[H3] Removed debug loggers from repair
Plane height from Airdrop section
Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.
Still haven't released/Planned:
Settings suggested by alimoncul related to Kill experience and Armor stats.
Wave amount multipliers.
Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1
Maybe something else that I forgot to add
There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.
1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1
Totally didn't took me a week to do all the little things
2 new events - All bosses on Customs and Goons on factory
Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
For the preset info you can look here:
Fair and Balanced Preset for SVM
With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise
Fixed the possible amount of fresh points
Fixed Minimum/Maximum values checks on airdrops
Fixed max bot cap for factory
Removed unused lines related to minimum durability of a gear to be sold to traders
Removed duplicate line related to Midcore
Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)
Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs
1.6.5 [30.06 17:00 GMT] FOR AKI 3.5.8+
Finally, a proper update!
Added a button to override usual numerical limits
Added a function to experimental - Remove currency stock - Removes any trader offer in USD/EUR/RUB - Sorry, I forgot how exactly I implemented my own piece of code, therefore said a different thing in comments ;-;
Added a function to turn off offline regen in hideout section
Added 2nd Fence's stock, when you reach Crown Rank - he has a separate pool of assorts with different pricing. (BSG Design) Now you can manipulate that assort separately.
Amount of sell offers - now you can set how many you want yourself, took me long enough.
Added heat Factor multiplier in `Stash and Items` section, I haven't really play test it though, so be advised.
Updated `load last preset function`, it will be more consistent for you - you wouldn't need to load presets to make it active, any written preset in the field will do.
Added new checks for custom fields, like Custom properties one and bot names, mostly for quotes for now, maybe I'll make it advanced later on.
Events > Glukhar in labs works now
Trader Stock time was selecting a different value, fixed.
`Stash and items` section had a typo `Stash and item`, fixed - Was completely unplayable because of that, finally fixed.
Flea and Fence blackmarket was referring to newer fields - I haven't tested them much, if you have experience - I've marked the blacklist from traders.json>fence blacklist and items.json, which both contain blacklists.
Insurance storage time seems to be not working according to Armanello - they are marked blue now.
NEW PRESETS ARE RECOMMENDED - Although there were no drastic changes in bots loadouds - AKI's defaults boss spawn chances have changed, most of them increased by 10-25%
Also Including virus total checks for resources.dll and GFVE.exe, I don't think I can put both links into header of the mod, plus they are changing version by version, obviously.
1.6.4 [17.05 16:35 GMT] FOR AKI 3.5.6+
Not really much of a list eh? ;-;
Added Lighthouse coop extract - that was missed in previous releases
Repair system got a temporary fix by utilizing different mechanic
Changed extended raid option, now you can select how much extra minutes you want - not ideal solution, but that was requested after all.
Tooltips will not vanish after you switch the language
1.6.3H2 [31.03 9AM CET] FOR AKI 3.5.4
AIRDROPS INCOMPATIBLE WITH 3.5.3
I feel soooo laaaazzyyyyy, also new PoE league is about to release,
bye-bye updates ;-;Tell me about smooth releases
Honestly, this release is a mess
Fleamarket offer condition is back - With separated section and 7 different types of items.
Expanded Airdrops section - Yes, I fixed that num error, you impatient >:C
Added a menu button to open preset folder - What? I like convenience
Added Ko-Fi donation link in links
Added `Save quest items after death` function in Raids section
Increased the limits in CSM section to 30 both vertically and horizontally - people with ultrawide and 4k - rejoice, you can have one hell of a big case.
Increased the time between Server and Client launch, in hopes that it will fix the loading issue - Unlikely though, I have no idea how to fix it.
Updated AI fields and boss spawn chances to fit vanilla 3.5.4 values.
[H2] Removed old lines related to conditions (Sorry chomp ;-;)
[H2] Fixed wrong value types being written in condition - causing durability either to go 100% or minimum possible, nothing in between.
[H1] Fixed the field related to max bot cap to Streets
[H1] Fixed (I hope) The windows flag, I assume the issue was with assembly cache, or something, i wish i knew - i just reassembled the project and it doesn't flag anymore
Car extraction timer is fixed - Thanks JS syntax
Cash Stacks doesn't go 500k and 5k but 500k and 50k
Fixed the typo related to selling on fleamarket
Still haven't released
lazy arse: New Hideout options related to gym, Quest options and white/black lists, a new option to overcome usual numerical limits.
NEW PROFILE IS RECOMMENDED - new fields and changed values since 3.5.2
1.6.2 FOR AKI 3.5.0-3.5.3
AIRDROPS INCOMPATIBLE WITH 3.5.4
Mmmm...I'd like to leave some decent comment here, but didn't come up with one.
New section - Extractions settings, gives little more variety on adjusting the exfiltration points.
Midcore function - There is new AKI implementation/config on saving gear on death, this is an experimental (although fully stable and functional) addition, that will save your gear except rig and backpack.
Bots loadout override - ok, that's quite complicated to explain, AKI made a really cool stuff I haven't prepared for - there is additional fields related to both USEC and
BEAR with own values and gear as long as bots are under lvl 15. This `override` option will allow to override such values so whatever the level - the gear from bots loadouts will load From Bots loadouts fields as intended.
Added a bigger array of banned keys inside `all the keys` function inside bots loadouts - to avoid testing keys that was left behind by BSG. [Thanks to BeDaLek from EmuRC for collecting those for me]
Not really a rework but rather set current AKI values as default regarding spawn chances, bot limits, gear chances and so on.
Kinda refactored how events and debug AI functions handled - to avoid repetitive code usage.
Fence offers will remove additional offers that is caused by standing - it's quite ineffective to have 2 separated fields on that regard.
Now Cash stacks will work close as BSG ones - You'll setting a Rubles stack in settings, and it will divide it by 100 to make USD/EUR stacks, don't ask me why it wasn't done sooner. I was lazy ok?
Spawn chances related to Goons, Raiders and Glukhar - I am as much dissapointed on myself as you are, took me 3 versions, smh.
Returned Time acceleration back - accidentally got deleted with weather section.
Fixed a UI Nuisance related to friendly fire field - thanks TinyTeeth
Added a limit on amount of cash stacks, because there were big brains moments where certain people setting those to 1 and couldn't even trade with message that is stash is too small.
Scavs have exits in labs now, unknown what was the cause or how it fixed, but praise Aki lads!
Pre-raid settings seems to save properly now, no extra actions required - HOWEVER, when you open the settings section it will still drop to EFT default.
Item condition on Fleamarket - yes, that's a big deal which will require reworking, it was split into multiple values that I wasn't ready to implement yet.
Sorry in advance, expect that in new version.
Useless logger that I forgot to remove after debugging.
New presets are recommended, since AKI have changed internal values, so is SVM.
I hope this release will go bug-free, but I'm sure cannot promise that.
1.6.1 FOR AKI 3.5.0
Thanks for Beta testSorry for the bugs ;-;
Even took me one more day than expected to fix them
New additions to scav section, base car extract gain and it's multiplier for each subsequent extract.
New fields in bots section, boss chances can be set separately per location if they have multiple maps where they can spawn
Changed the message related missing loader...Because seems like it's not a common sense to create one.
Mostly fixes, whole Experimental section is fixed, the issue was not actually barters but ballistic coeffecient was working while that section was enabled and was throwing NaN due to my stupidity.
Everything else in that section was also being set to it's places, so no more black shutters.
Hideout Construction/Production won't bug anymore with weird values if you set minimum multiplier, fixed and double checked.
Added a checker to avoid enabling both friendly and hostile scav
Fixed streets of Tarkov `all sides extracts` to actually include all extracts.
Terminal flaws and half of Next version features still persists in TODO list.
NEW PRESET RECOMMENDED
Although it will load just fine, some values related to bots and scav might be misplaced.
1.6.0 For AKI 3.5.0
Change list is quite big, I may miss something.
I need to take a break for a day after so much changes.
Scav Section with couple requested features, moved scav timer in to it.
New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets
Armor durability for AI
Couple of new tooltips
Some couple of functions in experimental section.
Additional checks related to preset name
Adjustments for amount of items in airdrop crate
Added one of the tester's preset into main build
New links to the mod's webpage and EFT wiki related to skills and hideout
Visuals of tooltips
Custom properties can go as deep as 10 fields, so you can possibly adjust any filter inside database.
Visuals of numeric boxes, they are now aligned to center
Certain fields that were related to time were changed to minutes instead of seconds.
Spreadsheet is no longer maintained, I'll ditch it due to no practical use of it and complexity to update it for every value every update.
Rating in fleamarket section - no player use of it
Ereshkigal's License - 3 reasons:
1st - Ereshkigal is no longer maintaining own mods or exist in the project AKI.
2nd - The license itself has outdated and refers to old AKI contacts (such as guilded)
3rd - the initial piece that was base for SVM was heavily overwritten over the course of changes for the almost 2 years, Eresh will still be included in credits to the end of cycle of this program.
Currently SVM will hold same license as GFVE did, CC BY-NC-ND. (although I probably need to add more legal notices here and there, idk, bureaucracy ain't my forte)
Added missing compare checks in GFVE - Stims, Drugs.
Fixed the mis-location of boss chances in the code into a proper place.
Couple of fixes related to transition from 3.4.0 to 3.5.0, Barter limits, Durability, etc.
Adjusted current values from DB to default GFVE values
Made an exception for saferoom exit in Interchange so it won't be affected by extracts modifiers.
Fixed exits related to exfil with scavs.
Fixed preset notes wasn't saving.
Fixed Fence refusing to sell preset guns.
Using Softcore or safe exit won't make your cases dissapear, I haven't done anything, seems like the issue was on AKI side.
Will be released next version:
White/Black list for the quests, I just didn't have time to work with that, maybe next week with hotfixes that will most likely appear by that time.
As usual, more tooltips, more text clarifications
Split boss chances between locations, because killa and glukhar now spawns in streets.
Split boss hostility/friendliness into different buttons later in scav section, along with other changes people will suggest to add there.
Production related to Gym
If you try to run scav on lab - you'll end up with no exits and no AI, the issue is above my scope, await the fix from AKI. (it works fine on 3.4.1 though)
Tooltips will dissapear if you change language in GFVE more than 2 times, I haven't managed to fix that. Restart application to fix.
LET THE BUGS FLOW AND FIXES PROSPER, have fun.