KMC Server Value Modifier (SVM) 1.7.2

Standalone All-In-One Tool you ever need: Gives you the access for most game values and quality of life improvements, featuring easy-to-use GUI and ability to create presets

[tabmenu]

[If you want to support KMC Projects]

KMC Ko-fi link: https://ko-fi.com/kattomine
SVM Ko-fi link: https://ko-fi.com/sptsvm [There were cases of regulation blocks for Ukraine, in that case - if you have Paypal, you can send it by mail: ghostfenixx@dw.net.ua]

  • Version 1.7.2

    1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
    1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3

    Just a little one, nothing to look at >_>
    Added:

    Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
    Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
    Fair and Balanced Preset for SVM
    FAIR PRESET WITH BIGGER STASH

    Fixed:

    Individual item property changer field checker


    Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)


    Size of preset field on English localization


    [H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.

  • Version 1.7.1

    1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
    1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
    [H1]
    Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works

    That's quite the ride with fixes.

    NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.


    Added:

    New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options


    New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.


    Added Streets coop extract into extractions settings - that was missed in 3.7.0

    Added Oraceon's Preset into main once again, for all the info you can check here:
    Fair and Balanced Preset for SVM

    Added User Vampucio's submitted preset.
    UPD: He has own page with that preset now, probably updated as well, check it out
    FAIR PRESET WITH BIGGER STASH


    Reworked:

    Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? :D
    Turns out I only did that on Russian Localization, smh.

    Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update


    Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.


    Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.


    Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.

    Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
    https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)

    Fixed:

    AI to PMC Converter: Sniper scavs were defined differently. Fixed


    `Cultists everywhere` were bugged due to case sensitivity. Fixed


    Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed


    Fixed the wrong boolean value in `Disable random placement of containers` in loot section


    Fixed visual field related to USEC/BEAR ratio


    Fixed and added compare checks for Airdrops and Quests values

    Added missing Russian translation of changelog

    Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0

    Lack of notes in my Preset - I swear they were there.

    [H1] Custom field check was pointing to wrong localization message, fixed.

    1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.

  • Version 1.7.0

    1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
    1.7.0H2 [16.10 1:30 GMT+3]
    1.7.0H3 [16.10 2:41 GMT+3]
    1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.

    Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c


    NEW PRESETS ARE MANDATORY

    Added:
    Scav Daily quest in Quests section


    New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates

    New fields in Fleamarket - Added event related offers

    New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.

    New boss was added to Boss spawn chance section.

    New examples for Individual Item property field - related to stash settings

    [H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1


    Reworked:
    Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.

    QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas

    Midcore was moved to Experimental caused by an issue related to insurance

    Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.

    Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.

    Loot dynamic containers limits were increased to 40x, due to AKI default values

    Fleamarket blacklist behaves differently now



    Fixed
    :
    Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.

    Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh

    [H1]My preset Fence's Blackmarket wasn't updated.

    [H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.


    [H2] Fixed repair causing null in intellect causing profile corruption


    [H3] Removed debug loggers from repair
    Removed:
    Plane height from Airdrop section

    Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.

    Still haven't released/Planned:

    Settings suggested by alimoncul related to Kill experience and Armor stats.

    Wave amount multipliers.

    Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1

    Maybe something else that I forgot to add

    There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.

  • Version 1.6.6

    1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1

    Totally didn't took me a week to do all the little things


    Added:


    2 new events - All bosses on Customs and Goons on factory

    Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
    For the preset info you can look here:
    Fair and Balanced Preset for SVM

    Reworked:


    With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise


    Fixed:

    Fixed the possible amount of fresh points

    Fixed Minimum/Maximum values checks on airdrops

    Fixed max bot cap for factory

    Removed unused lines related to minimum durability of a gear to be sold to traders

    Removed duplicate line related to Midcore

    Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)

    Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs

  • Version 1.6.5

    1.6.5 [30.06 17:00 GMT] FOR AKI 3.5.8+

    Finally, a proper update!
    Added:


    Added a button to override usual numerical limits

    Added a function to experimental - Remove currency stock - Removes any trader offer in USD/EUR/RUB - Sorry, I forgot how exactly I implemented my own piece of code, therefore said a different thing in comments ;-;

    Added a function to turn off offline regen in hideout section

    Added 2nd Fence's stock, when you reach Crown Rank - he has a separate pool of assorts with different pricing. (BSG Design) Now you can manipulate that assort separately.

    Amount of sell offers - now you can set how many you want yourself, took me long enough.

    Added heat Factor multiplier in `Stash and Items` section, I haven't really play test it though, so be advised.


    Reworked:


    Updated `load last preset function`, it will be more consistent for you - you wouldn't need to load presets to make it active, any written preset in the field will do.

    Added new checks for custom fields, like Custom properties one and bot names, mostly for quotes for now, maybe I'll make it advanced later on.


    Fixed:


    Events > Glukhar in labs works now

    Trader Stock time was selecting a different value, fixed.


    `Stash and items` section had a typo `Stash and item`, fixed - Was completely unplayable because of that, finally fixed.

    Flea and Fence blackmarket was referring to newer fields - I haven't tested them much, if you have experience - I've marked the blacklist from traders.json>fence blacklist and items.json, which both contain blacklists.

    Known Issues:


    Insurance storage time seems to be not working according to Armanello - they are marked blue now.



    NEW PRESETS ARE RECOMMENDED - Although there were no drastic changes in bots loadouds - AKI's defaults boss spawn chances have changed, most of them increased by 10-25%


    Also Including virus total checks for resources.dll and GFVE.exe, I don't think I can put both links into header of the mod, plus they are changing version by version, obviously.
    https://www.virustotal.com/gui…1290de338815edf?nocache=1
    https://www.virustotal.com/gui…6cad6e0444f9a21?nocache=1

  • Version 1.6.4

    1.6.4 [17.05 16:35 GMT] FOR AKI 3.5.6+
    Not really much of a list eh? ;-;


    Added
    :

    Added Lighthouse coop extract - that was missed in previous releases


    Reworked:

    Repair system got a temporary fix by utilizing different mechanic

    Changed extended raid option, now you can select how much extra minutes you want - not ideal solution, but that was requested after all.


    Fixed:

    Tooltips will not vanish after you switch the language

  • Version 1.6.3

    1.6.3H2 [31.03 9AM CET] FOR AKI 3.5.4

    AIRDROPS INCOMPATIBLE WITH 3.5.3

    I feel soooo laaaazzyyyyy, also new PoE league is about to release, bye-bye updates ;-;
    Tell me about smooth releases
    Honestly, this release is a mess

    Added:

    Fleamarket offer condition is back - With separated section and 7 different types of items.

    Expanded Airdrops section - Yes, I fixed that num error, you impatient >:C

    Added a menu button to open preset folder - What? I like convenience

    Added Ko-Fi donation link in links

    Added `Save quest items after death` function in Raids section


    Reworked:


    Increased the limits in CSM section to 30 both vertically and horizontally - people with ultrawide and 4k - rejoice, you can have one hell of a big case.


    Increased the time between Server and Client launch, in hopes that it will fix the loading issue - Unlikely though, I have no idea how to fix it.


    Updated AI fields and boss spawn chances to fit vanilla 3.5.4 values.


    Fixed:

    [H2] Removed old lines related to conditions (Sorry chomp ;-;)

    [H2] Fixed wrong value types being written in condition - causing durability either to go 100% or minimum possible, nothing in between.

    [H1] Fixed the field related to max bot cap to Streets

    [H1] Fixed (I hope) The windows flag, I assume the issue was with assembly cache, or something, i wish i knew - i just reassembled the project and it doesn't flag anymore

    Car extraction timer is fixed - Thanks JS syntax

    Cash Stacks doesn't go 500k and 5k but 500k and 50k

    Fixed the typo related to selling on fleamarket

    Still haven't released lazy arse: New Hideout options related to gym, Quest options and white/black lists, a new option to overcome usual numerical limits.

    NEW PROFILE IS RECOMMENDED - new fields and changed values since 3.5.2

  • Version 1.6.2

    1.6.2 FOR AKI 3.5.0-3.5.3
    AIRDROPS INCOMPATIBLE WITH 3.5.4

    Mmmm...I'd like to leave some decent comment here, but didn't come up with one.


    Added:

    New section - Extractions settings, gives little more variety on adjusting the exfiltration points.

    Midcore function - There is new AKI implementation/config on saving gear on death, this is an experimental (although fully stable and functional) addition, that will save your gear except rig and backpack.

    Bots loadout override - ok, that's quite complicated to explain, AKI made a really cool stuff I haven't prepared for - there is additional fields related to both USEC and
    BEAR with own values and gear as long as bots are under lvl 15. This `override` option will allow to override such values so whatever the level - the gear from bots loadouts will load From Bots loadouts fields as intended.

    Added a bigger array of banned keys inside `all the keys` function inside bots loadouts - to avoid testing keys that was left behind by BSG. [Thanks to BeDaLek from EmuRC for collecting those for me]


    Reworked

    Not really a rework but rather set current AKI values as default regarding spawn chances, bot limits, gear chances and so on.

    Kinda refactored how events and debug AI functions handled - to avoid repetitive code usage.

    Fence offers will remove additional offers that is caused by standing - it's quite ineffective to have 2 separated fields on that regard.

    Now Cash stacks will work close as BSG ones - You'll setting a Rubles stack in settings, and it will divide it by 100 to make USD/EUR stacks, don't ask me why it wasn't done sooner. I was lazy ok?


    Fixed:
    Spawn chances related to Goons, Raiders and Glukhar - I am as much dissapointed on myself as you are, took me 3 versions, smh.

    Returned Time acceleration back - accidentally got deleted with weather section.

    Fixed a UI Nuisance related to friendly fire field - thanks TinyTeeth

    Added a limit on amount of cash stacks, because there were big brains moments where certain people setting those to 1 and couldn't even trade with message that is stash is too small.

    Fixed?:

    Scavs have exits in labs now, unknown what was the cause or how it fixed, but praise Aki lads!


    Pre-raid settings seems to save properly now, no extra actions required - HOWEVER, when you open the settings section it will still drop to EFT default.


    Removed:
    Item condition on Fleamarket - yes, that's a big deal which will require reworking, it was split into multiple values that I wasn't ready to implement yet.
    Sorry in advance, expect that in new version.

    Useless logger that I forgot to remove after debugging.

    New presets are recommended, since AKI have changed internal values, so is SVM.
    I hope this release will go bug-free, but I'm sure cannot promise that.

  • Version 1.6.1

    1.6.1 FOR AKI 3.5.0
    Thanks for Beta test Sorry for the bugs ;-;
    Even took me one more day than expected to fix them

    Added:

    New additions to scav section, base car extract gain and it's multiplier for each subsequent extract.


    New fields in bots section, boss chances can be set separately per location if they have multiple maps where they can spawn

    Reworked:

    Changed the message related missing loader...Because seems like it's not a common sense to create one.

    Fixed:

    Mostly fixes, whole Experimental section is fixed, the issue was not actually barters but ballistic coeffecient was working while that section was enabled and was throwing NaN due to my stupidity.
    Everything else in that section was also being set to it's places, so no more black shutters.

    Hideout Construction/Production won't bug anymore with weird values if you set minimum multiplier, fixed and double checked.

    Added a checker to avoid enabling both friendly and hostile scav

    Fixed streets of Tarkov `all sides extracts` to actually include all extracts.

    Terminal flaws and half of Next version features still persists in TODO list.

    NEW PRESET RECOMMENDED

    Although it will load just fine, some values related to bots and scav might be misplaced.

  • Version 1.6.0

    1.6.0 For AKI 3.5.0
    Change list is quite big, I may miss something.
    I need to take a break for a day after so much changes.

    Added:

    Scav Section with couple requested features, moved scav timer in to it.
    New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets
    Armor durability for AI
    Couple of new tooltips
    Some couple of functions in experimental section.
    Additional checks related to preset name
    Adjustments for amount of items in airdrop crate
    Added one of the tester's preset into main build
    New links to the mod's webpage and EFT wiki related to skills and hideout

    Reworked:
    Visuals of tooltips
    Custom properties can go as deep as 10 fields, so you can possibly adjust any filter inside database.
    Visuals of numeric boxes, they are now aligned to center
    Certain fields that were related to time were changed to minutes instead of seconds.

    Removed:
    Spreadsheet is no longer maintained, I'll ditch it due to no practical use of it and complexity to update it for every value every update.
    Rating in fleamarket section - no player use of it
    Ereshkigal's License - 3 reasons:
    1st - Ereshkigal is no longer maintaining own mods or exist in the project AKI.
    2nd - The license itself has outdated and refers to old AKI contacts (such as guilded)
    3rd - the initial piece that was base for SVM was heavily overwritten over the course of changes for the almost 2 years, Eresh will still be included in credits to the end of cycle of this program.
    Currently SVM will hold same license as GFVE did, CC BY-NC-ND. (although I probably need to add more legal notices here and there, idk, bureaucracy ain't my forte)

    Fixed:
    Added missing compare checks in GFVE - Stims, Drugs.
    Fixed the mis-location of boss chances in the code into a proper place.
    Couple of fixes related to transition from 3.4.0 to 3.5.0, Barter limits, Durability, etc.
    Adjusted current values from DB to default GFVE values
    Made an exception for saferoom exit in Interchange so it won't be affected by extracts modifiers.
    Fixed exits related to exfil with scavs.
    Fixed preset notes wasn't saving.
    Fixed Fence refusing to sell preset guns.


    Fixed?:
    Using Softcore or safe exit won't make your cases dissapear, I haven't done anything, seems like the issue was on AKI side.

    Will be released next version:

    White/Black list for the quests, I just didn't have time to work with that, maybe next week with hotfixes that will most likely appear by that time.
    As usual, more tooltips, more text clarifications

    Split boss chances between locations, because killa and glukhar now spawns in streets.
    Split boss hostility/friendliness into different buttons later in scav section, along with other changes people will suggest to add there.

    Production related to Gym

    TERMINAL FLAWS:
    If you try to run scav on lab - you'll end up with no exits and no AI, the issue is above my scope, await the fix from AKI. (it works fine on 3.4.1 though)
    Tooltips will dissapear if you change language in GFVE more than 2 times, I haven't managed to fix that. Restart application to fix.

    LET THE BUGS FLOW AND FIXES PROSPER, have fun.

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  • Does this mod work in the latest version?

  • Hello I am using your mod but can no longer find the advanced loadouts options. If I am blind or if it was removed please let me know.



    Thank you

  • Is that normal that i always find both pmc teams even though i switch to USEC 100 / 0 Bear ? :)

    • This ratio is only related to AI converter, there is independent PMC waves now that SVM does not alter.

      Thumbs Up 1
  • Hello, I wanted to ask why the raid time is not the same, that is, in \Aki_Data\Server\database\locations ''EscapeTimeLimit'' I set the time to 1440 - but the time when I play as scav is one and when I play as beer it is different? -- scav https://ibb.co/YkCnZv1 -- beer https://ibb.co/dtjkpsv

    • That's sorta intended, AKI made a feature that takes certain amount of time from a raid when you're going SCAV, to simulate the way it is in Live -it tries to make you think that raid was already ongoing and you joined into it.

    • Hello - got it. Yesterday I forgot, I'm playing on version 3.7.6, your SVM mod is suitable. And yes, time for scav can be corrected or not?

    • It is mostly works fine, IIRC only Fleamarket settings related to player sell offers are not up to date, so they don't take an effect.
      I'll make a new release when 3.8.0 arrives.

      Thumbs Up 2
    • OK

  • I'm probably just dumb but when i was first messing with the settings i remember selecting an option to where mines and barbed wire won't hurt me but now i am unable to find those options again to change it.

    • Never was a thing.
      The features you listed can't be turned off by server side IIRC, Maybe Tarky's menu has that.

    • I think you're thinking of the de-hazardifier mod? De-Hazardifier

  • how to change flea market price 1???

  • Thank you for your hard work i hope you keep updating <3

    Thumbs Up 1
  • IxNrbYOhello, I got an error on the version 3.8.0

    • Ты используешь более старую версию СВМа на еще не вышедшую версию АКИ.
      Твои мысли быстры но ты быстрее?
      Я думаю что мне нужно тебе обьяснять что в таких случаях единственный кто может тебе помочь это ты сам.

  • I'm somewhat conflitcted about one thing: AI amount directed by two separate options - in "Raid Options" under "Raid startup settings" there is a drop down menu for AI amount, but in "Bots" one can manually change limits of AI per map. How those two setting when both are enabled work and interfere?

    • I think raid startup settings multiply values from bots, but I never tried to actually monitor those values due to lack of tools to do so.

  • Hello! Im using the latest version of everything. I've used this mod in the past no issue but now whenever i boot up the server after installing this I get this error message and Im unable to play

    ***EDIT: Found out it was a mod incompatibility. the zero load times mod caused the error below. I'll leave it here in case anyone runs into the same issue.


    TypeError: Cannot create property '54cb50c76803fa8b248b4571' on number '80'

    TypeError: Cannot create property '54cb50c76803fa8b248b4571' on number '80'

    at MainSVM.postDBLoad (C:\SP Tarkov\user\mods\ServerValueModifier\src\SVM.js:959:62)

    at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)

    at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

    TypeError: Cannot create property '54cb50c76803fa8b248b4571' on number '80'

    TypeError: Cannot create property '54cb50c76803fa8b248b4571' on number '80'

    at MainSVM.postDBLoad (C:\SP Tarkov\user\mods\ServerValueModifier\src\SVM.js:959:62)

    at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)

    at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

    • What version of AKI?
      Seems like it highlights the insurance return chance of Therapist, do you have any mod that could possibly affect Therapist or Insurance system?

    • As soon as i deleted the "basuro-zerotimes" mod it worked as intended, not sure why it was conflicting but its working now. :D

    • Hmm, well if it was loading AFTER SVM, it would most likely run without conflicts.

    • That could have been it as well, as SVM wasnt in my order.json. it is now but i didnt need zero times anyways since svm has an option for what it does. I appreciate the response

  • Is there a version of this for 3.7.6?

    • This mod works with 3.7.6 should run into issues

  • Hello! I was just woundering how the "Adds all keys" in the PMC section works. I dont understand what the text says haha

    • Come on, some critical thinking
      Adds every possible key (Either mechanical or electronic) into PMC's loot pool - aka things that can spawn in their backpacks/pockets.
      For example such quest keys like Dorm 303, 206, Purple/Yellow/Red Keycards,...Most of them really, like 80+ different keys.

    • aha alright, thanks!

  • Hi I activated the Christmas event in the mid, and while the Christmas tree shows up in my hideout as buildable. I have not seen a single ornament after 20-30 raids unsure if the spawn chance is absurdly low or if I missed a setting somewhere.

    • This specific question is out my control, I can allow to enable the event but the fact those are not in loot pool is in AKI's control.

    • Makes sense, I believe if you force the dates of the Christmas event to be from 1/1-12/31 it solves the issue.

    • Hmm, it might be true - when I was implementing events there were no config file back then, I will switch to AKI's solution.

  • will we bet getting a more recent update with this? Is one in the works?

  • Hi-

    Is this amazing mod working with 3.7.6? I'm getting an error in when I fire up the server. Not sure If I should just ignore that and use GFVE anyway.


    Thanks!

    • There is no lethal issues but certain fleamarket fields (player selling related) doesn't not work.
      I am not a genie, I cannot say what issue you encountered without looking at the error.

    • Thanks. I've been using it and it seems to be working as before. Thanks so much!

  • Anyone know of a fix for the scav case timer bug? it says it is -120000% complete. Thx

    • The only fix is the manual profile override, search for your profile in user/profiles, Ctrl F with any reputable text editor like notepad++ for words "Production" or "Area", try to find that field with broken time and change the time to 2

      Thumbs Up 2
  • Before I install and run the exe, may I ask if there's any documentation that explains each of the settings which SVM allows you to change?


    Most importantly, where are the instructions which tell users how to return to using whatever the original default SPT server settings were before you installed SVM?


    Thanks very much!

    • By default when you run GFVE you'll see default (or close to default values where applicable) of vanilla AKI, when you disable section or remove SVM from your mod list - all the settings will be back to vanilla - SVM does not alter default configs, rather it is overrides them on server launch.
      You can safely revert most functions, there is some exceptions that is not reversible or requires an additional restart (Max skills, Pockets of PMC/Scav) but those are related to your profile rather EFT itself.

      Speaking of first question - there is tooltips that will briefly explains what value does, not everything has a tooltip either because they are not required due to obvious label or just not included due to the project nature of always being WIP.

      You can always look at the SVM code, most fields has self explanatory names, there is also a basic split between functions to navigate, like `hideout section` or `bots section`.

  • im having issue its said missing json package i just reinstall my spt

  • Hey, thanks a ton for the mod, it's great.

    I was wondering if it's possible to edit quests with svm? I am aiming to change SBIH to 100m headshots with any gun, rather than with a bolty only.

    • Nope, IIRC there was a tool in this website that allow to edit quests an easier way, but I am not aware does that includes core quests, can't recall the name either.
      Funny enough I was planning to create a tool to add/edit quests, but it was scapped back in 2022.

  • any chance you explain to me how to rise the ai flea market buying rate

    • still waiting need help bec creator said (idk how it measured) lol

  • please update this to 3.7.6 please i cant use this mod and im unable to find another

    • There is no need for an update except selling options to fleamarket.

    • it keeps saying missing json package and im using 7 zip to extract

    • Overview>Instructions.

  • In first, tkanks for your mod, amazing job i guess. Only one problem in my game, when I use SVM, with case correctly configurated, i don't keep my loot after an extract. Only available config in my mod are insurance, player and skill, and case. Do you know this issue before me ? Thanks !

    • By `not keeping loot` you mean it completely resets your raid status? As if - your consumables mags/anything keeps intact as it was before raid.
      If so - only one setting in SVM could affect that - Raids options > Raid Startup settings > Save gear status > Loot goes unchecked. You can achieve same in game menu before raid as well, hence raid settings.
      Anything else is not causing such behavior, if you happen to have one without thing mentioned above - it is not caused by SVM.

  • Does this conflict with Swag + Donuts spawns & difficulties at all?

    • With Bots, Events in raid section and PMC section, yes.

    • Thank you, I 'unticked' the Raid checkbox on KMC & it seems to be all good now :)

  • hello! I am intending to modify boss spawn % chances, but i have no choice but to enable the 'bot spawn' checkbox, which i don't want to edit (so i don't override other bot mods). Is there a way to modify just the boss spawn chances without changing other bot spawns? Or is it safe for me to enable bot spawns so i can access boss % chance changes, and it will not override my other bot mods? Hopefully my question makes sense. Thanks!

    • Update: I had discovered that if I have bot spawn mods that override other systems, i can just use their boss spawn % config instead of SVM. (problem solved)

  • Can anyone explains how's Spawns per zone and Limit per location work ?
    I thought limit per location is how much bots will be in the entire map, everythings work fine except custom where i capped it at 5 bots but it always spawned more than 6 in the same time. (I don't use any others spawn related mods)

    Thank in advance

    • IIRC it is limited per type of AI, aka with limits of 5 for example you can have 5 SCAVs, 5 PMCs, and 5 Bosses alive at the same time.
      Per location is a little more complicated than that(and might as well be unfunctional) so i'd just leave them be.

  • I recently reinstalled spt and did all my mods again from scratch. However I know I was previously not losing my kit on death. I thought it was through SVM but I cant find it. Anyone know what setting does that? Any other mod suggestions for that would be appreciated too.

    • Softcore was moved to experimental due to issues caused with item duplication/loss

      Thumbs Up 1
  • Hello, I wanted to ask, during a raid, when searching corpses, I saw that some pockets had 2 or 3 rows of cells. In your fashion, you have a wild one in the settings, but it’s set to 1. What numbers should I set so that it’s in two rows?

    • Not really sure what are you asking.
      Most scav bosses has double-size pockets, Tagilla has triple size + additional pockets, ends up having 15 cells in total.
      This is how EFT has it by default, you can look at what bosses have here:
      https://escapefromtarkov.fandom.com/wiki/Bosses
      Speaking of how to achieve something similar - Case Space Manager > Custom pockets, you can create your own type of pockets that will only affect your character.
      Standard pockets will look like this 1x1,1x1,1x1,1x1, if you want to have boss-like pockets, you need to set it 2x1,2x1,2x1,2x1.

    • OK

  • Hey I just switch to SPT-AKI 3.7.6 and everything is working for me except traders buy my stuff for super cheap and I have the markup percent all the way up, so is this just and issue because I'm on 3.7.6 or is there something I am messing up myself

    • Check if you changed `Global Price of items` in Stash and Items section.

  • Little confused on the AI numbers. I have Horde set to 12.5 and I ran a customs map and I saw maybe 15-20 spawn in. I have the CactusPie map plugin so i can see how many spawned in. Is there anything I'm missing to increase the number of bots, I just want to shoot more.

    • Wave multiplier does not override location limits, Factory by default has limit of 13 per AI type, you can try to increase it via Bots section.