Server Value Modifier [SVM] 1.8.1

"This should be in AKI by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

[tabmenu]
  • Version 1.8.1

    SVM 1.8.1 FOR AKI 3.8.0
    This one is a hell of a ride as well with 'happy accidents'
    Added:
    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
    Keys section got a new field, 'Keys Usage threshold'.
    Reworked:
    Section enablers are more visually clearer and functional.
    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

  • Version 1.8.0H4

    SVM 1.8.0 For SPT-AKI 3.8.0
    [H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
    [H3 03.04 22:05 GMT-0]
    [H4 04.04. 1:51 GMT-0]

    [H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex

    Since the website is fully functional, it's time to list all the changes.
    Added:
    F.A.Q Section.
    Inventory and items - Flare pistol into special slots

    Hideout section - Stash size
    Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
    Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
    Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
    Case Space Manager - Waist Pouch and Dev case.
    CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
    User Presets made by Yansen and Puppy.
    Reworked:
    The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
    Completely reworked the system how presets are being stored, applied and manipulated within
    Reworked the system to enable sections, they are now outside of fields inside tab items.
    Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
    A lot of relocations of certain fields.
    Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
    Infinite keys got expanded for an own sub group.
    Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
    Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
    Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
    Clothing got expanded into multiple options - user request.
    PMC Section - Bear Names and Usec names were merged for convenience.
    Numerous fields got reworked to support 3.8.0
    Removed:
    Raid Settings - AI Amount multipliers settings
    Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
    Bots - Spawn per zones and Limits per locations
    PMC Section - Add all keys, Add all containers
    Fixed:
    I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
    Therefore I'll just list uncovered and solved so far:

    [H1] Fixes related to app crash on saving empty fields,

    [H1] 6.8 not being added to ammo stacks,

    [H1] missing goons in boss spawn chance section,

    [H1] tooltips related to trader assort and selling.

    [H1] also removed some old loggers

    [H2] Fixed Insurance storage time sharing same number as fence stock size

    [H2] Fixed removal of FIR requirements in tags (untested tho)

    [H2] Fixed misalignment in traders section.

    [H3] Fixed Waist Pouch and Dev container taking no effect

    [H3] Band-Aided Some inconsistency while reloading/saving presets.

    [H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.

    [H3] Fixed typo related to skills

    [H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.

    [H3] Added Yansen's custom preset

    [H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly

    [H4] Boss Weapon Durability minimum and maximum can be adjustable now.

    [H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)

    [H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.

    [H4] Fixed `Load last preset`

    [H4] Added a text changer if save/load was successful.
    Known Issues: Might as well call it TODO list.
    Missed tooltips,
    Missing limits for fields,
    Typos in both localizations,
    Trader quest assort can cause a server exception, due to trader mods
    Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
    TO CHECK: Quest FIR requirements.
    Planned for next version:
    Attempting to return some fields in one way or another.
    More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
    As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.

    Thanks for everyone contributed within early access release.
    Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
    And thanks to many of you who reported listed issues so far.
    Have fun.

  • Version 1.7.2

    1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
    1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
    WARNING, OLD UI

    Just a little one, nothing to look at >_>
    Added:

    Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
    Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
    Fair and Balanced Preset for SVM
    FAIR PRESET WITH BIGGER STASH

    Fixed:

    Individual item property changer field checker


    Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)


    Size of preset field on English localization


    [H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.

  • Version 1.7.1

    1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
    1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
    [H1]
    Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works

    That's quite the ride with fixes.

    NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.


    Added:

    New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options


    New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.


    Added Streets coop extract into extractions settings - that was missed in 3.7.0

    Added Oraceon's Preset into main once again, for all the info you can check here:
    Fair and Balanced Preset for SVM

    Added User Vampucio's submitted preset.
    UPD: He has own page with that preset now, probably updated as well, check it out
    FAIR PRESET WITH BIGGER STASH


    Reworked:

    Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? :D
    Turns out I only did that on Russian Localization, smh.

    Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update


    Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.


    Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.


    Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.

    Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
    https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)

    Fixed:

    AI to PMC Converter: Sniper scavs were defined differently. Fixed


    `Cultists everywhere` were bugged due to case sensitivity. Fixed


    Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed


    Fixed the wrong boolean value in `Disable random placement of containers` in loot section


    Fixed visual field related to USEC/BEAR ratio


    Fixed and added compare checks for Airdrops and Quests values

    Added missing Russian translation of changelog

    Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0

    Lack of notes in my Preset - I swear they were there.

    [H1] Custom field check was pointing to wrong localization message, fixed.

    1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.

  • Version 1.7.0

    1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
    1.7.0H2 [16.10 1:30 GMT+3]
    1.7.0H3 [16.10 2:41 GMT+3]
    1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.

    Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c


    NEW PRESETS ARE MANDATORY

    Added:
    Scav Daily quest in Quests section


    New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates

    New fields in Fleamarket - Added event related offers

    New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.

    New boss was added to Boss spawn chance section.

    New examples for Individual Item property field - related to stash settings

    [H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1


    Reworked:
    Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.

    QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas

    Midcore was moved to Experimental caused by an issue related to insurance

    Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.

    Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.

    Loot dynamic containers limits were increased to 40x, due to AKI default values

    Fleamarket blacklist behaves differently now



    Fixed
    :
    Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.

    Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh

    [H1]My preset Fence's Blackmarket wasn't updated.

    [H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.


    [H2] Fixed repair causing null in intellect causing profile corruption


    [H3] Removed debug loggers from repair
    Removed:
    Plane height from Airdrop section

    Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.

    Still haven't released/Planned:

    Settings suggested by alimoncul related to Kill experience and Armor stats.

    Wave amount multipliers.

    Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1

    Maybe something else that I forgot to add

    There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.

  • Version 1.6.6

    1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1

    Totally didn't took me a week to do all the little things


    Added:


    2 new events - All bosses on Customs and Goons on factory

    Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
    For the preset info you can look here:
    Fair and Balanced Preset for SVM

    Reworked:


    With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise


    Fixed:

    Fixed the possible amount of fresh points

    Fixed Minimum/Maximum values checks on airdrops

    Fixed max bot cap for factory

    Removed unused lines related to minimum durability of a gear to be sold to traders

    Removed duplicate line related to Midcore

    Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)

    Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs

  • Version 1.6.5

    1.6.5 [30.06 17:00 GMT] FOR AKI 3.5.8+

    Finally, a proper update!
    Added:


    Added a button to override usual numerical limits

    Added a function to experimental - Remove currency stock - Removes any trader offer in USD/EUR/RUB - Sorry, I forgot how exactly I implemented my own piece of code, therefore said a different thing in comments ;-;

    Added a function to turn off offline regen in hideout section

    Added 2nd Fence's stock, when you reach Crown Rank - he has a separate pool of assorts with different pricing. (BSG Design) Now you can manipulate that assort separately.

    Amount of sell offers - now you can set how many you want yourself, took me long enough.

    Added heat Factor multiplier in `Stash and Items` section, I haven't really play test it though, so be advised.


    Reworked:


    Updated `load last preset function`, it will be more consistent for you - you wouldn't need to load presets to make it active, any written preset in the field will do.

    Added new checks for custom fields, like Custom properties one and bot names, mostly for quotes for now, maybe I'll make it advanced later on.


    Fixed:


    Events > Glukhar in labs works now

    Trader Stock time was selecting a different value, fixed.


    `Stash and items` section had a typo `Stash and item`, fixed - Was completely unplayable because of that, finally fixed.

    Flea and Fence blackmarket was referring to newer fields - I haven't tested them much, if you have experience - I've marked the blacklist from traders.json>fence blacklist and items.json, which both contain blacklists.

    Known Issues:


    Insurance storage time seems to be not working according to Armanello - they are marked blue now.



    NEW PRESETS ARE RECOMMENDED - Although there were no drastic changes in bots loadouds - AKI's defaults boss spawn chances have changed, most of them increased by 10-25%


    Also Including virus total checks for resources.dll and GFVE.exe, I don't think I can put both links into header of the mod, plus they are changing version by version, obviously.
    https://www.virustotal.com/gui…1290de338815edf?nocache=1
    https://www.virustotal.com/gui…6cad6e0444f9a21?nocache=1

  • Version 1.6.4

    1.6.4 [17.05 16:35 GMT] FOR AKI 3.5.6+
    Not really much of a list eh? ;-;


    Added
    :

    Added Lighthouse coop extract - that was missed in previous releases


    Reworked:

    Repair system got a temporary fix by utilizing different mechanic

    Changed extended raid option, now you can select how much extra minutes you want - not ideal solution, but that was requested after all.


    Fixed:

    Tooltips will not vanish after you switch the language

  • Version 1.6.3

    1.6.3H2 [31.03 9AM CET] FOR AKI 3.5.4

    AIRDROPS INCOMPATIBLE WITH 3.5.3

    I feel soooo laaaazzyyyyy, also new PoE league is about to release, bye-bye updates ;-;
    Tell me about smooth releases
    Honestly, this release is a mess

    Added:

    Fleamarket offer condition is back - With separated section and 7 different types of items.

    Expanded Airdrops section - Yes, I fixed that num error, you impatient >:C

    Added a menu button to open preset folder - What? I like convenience

    Added Ko-Fi donation link in links

    Added `Save quest items after death` function in Raids section


    Reworked:


    Increased the limits in CSM section to 30 both vertically and horizontally - people with ultrawide and 4k - rejoice, you can have one hell of a big case.


    Increased the time between Server and Client launch, in hopes that it will fix the loading issue - Unlikely though, I have no idea how to fix it.


    Updated AI fields and boss spawn chances to fit vanilla 3.5.4 values.


    Fixed:

    [H2] Removed old lines related to conditions (Sorry chomp ;-;)

    [H2] Fixed wrong value types being written in condition - causing durability either to go 100% or minimum possible, nothing in between.

    [H1] Fixed the field related to max bot cap to Streets

    [H1] Fixed (I hope) The windows flag, I assume the issue was with assembly cache, or something, i wish i knew - i just reassembled the project and it doesn't flag anymore

    Car extraction timer is fixed - Thanks JS syntax

    Cash Stacks doesn't go 500k and 5k but 500k and 50k

    Fixed the typo related to selling on fleamarket

    Still haven't released lazy arse: New Hideout options related to gym, Quest options and white/black lists, a new option to overcome usual numerical limits.

    NEW PROFILE IS RECOMMENDED - new fields and changed values since 3.5.2

  • Version 1.6.2

    1.6.2 FOR AKI 3.5.0-3.5.3
    AIRDROPS INCOMPATIBLE WITH 3.5.4

    Mmmm...I'd like to leave some decent comment here, but didn't come up with one.


    Added:

    New section - Extractions settings, gives little more variety on adjusting the exfiltration points.

    Midcore function - There is new AKI implementation/config on saving gear on death, this is an experimental (although fully stable and functional) addition, that will save your gear except rig and backpack.

    Bots loadout override - ok, that's quite complicated to explain, AKI made a really cool stuff I haven't prepared for - there is additional fields related to both USEC and
    BEAR with own values and gear as long as bots are under lvl 15. This `override` option will allow to override such values so whatever the level - the gear from bots loadouts will load From Bots loadouts fields as intended.

    Added a bigger array of banned keys inside `all the keys` function inside bots loadouts - to avoid testing keys that was left behind by BSG. [Thanks to BeDaLek from EmuRC for collecting those for me]


    Reworked

    Not really a rework but rather set current AKI values as default regarding spawn chances, bot limits, gear chances and so on.

    Kinda refactored how events and debug AI functions handled - to avoid repetitive code usage.

    Fence offers will remove additional offers that is caused by standing - it's quite ineffective to have 2 separated fields on that regard.

    Now Cash stacks will work close as BSG ones - You'll setting a Rubles stack in settings, and it will divide it by 100 to make USD/EUR stacks, don't ask me why it wasn't done sooner. I was lazy ok?


    Fixed:
    Spawn chances related to Goons, Raiders and Glukhar - I am as much dissapointed on myself as you are, took me 3 versions, smh.

    Returned Time acceleration back - accidentally got deleted with weather section.

    Fixed a UI Nuisance related to friendly fire field - thanks TinyTeeth

    Added a limit on amount of cash stacks, because there were big brains moments where certain people setting those to 1 and couldn't even trade with message that is stash is too small.

    Fixed?:

    Scavs have exits in labs now, unknown what was the cause or how it fixed, but praise Aki lads!


    Pre-raid settings seems to save properly now, no extra actions required - HOWEVER, when you open the settings section it will still drop to EFT default.


    Removed:
    Item condition on Fleamarket - yes, that's a big deal which will require reworking, it was split into multiple values that I wasn't ready to implement yet.
    Sorry in advance, expect that in new version.

    Useless logger that I forgot to remove after debugging.

    New presets are recommended, since AKI have changed internal values, so is SVM.
    I hope this release will go bug-free, but I'm sure cannot promise that.

  • SVM 1.8.1 THREAD

    IF YOU HAVE REPORTS/FEEDBACK/ISSUES, REPLY UNDER THIS COMMENT BELOW
    UPD 04.08 - 1:49AM GMT-0: ALTERNATIVE LINK TO DOWNLOAD - HERE
    VIRUSTOTAL RESULT FOR ARCHIVE - HERE
    I SWEAR MICROSOFT DO SOMETHING WITH YOUR DEFENDER.
    I PACKED THIS TIME WITH DEFAULT NATIVE ARCHIVE TOOL.

    Thumbs Up 1
    • It only took a few minutes to adjust to the new UI and I like it! I've used SVM as long as I can remember playing SPT.


      The only thing that feels 'off' is we don't have the "Bot spawns" section in "SCAV and Bosses" anymore where we could adjust spawns per zone/limits, just boss spawns and durability. Is this section going to make a comeback in the new version?


      Thank you for all of your effort!

      Thumbs Up 2
    • It will be with more advanced options. I need more time on that.

      Thumbs Up 3
    • When I load my preset, the server can't seem to launch. The SVM default works, but my custom one prevents the server from loading after I have applied my preset. Any advice? Cheers.

    • Recreate your preset, most likely you've done something above usual limits or your preset posses values that were fixed.

    • Seemingly minor bug: When I load the program the pages are disabled even though the power-button icon is enabled. I have to toggle it off then back on to gain access to it.


      https://imgur.com/a/kt9Lk4O


      Not a bug, but a request: I noticed now I have to save my profile before the Apply button works. In the older versions I could apply my changes without having to save, which was a nice way to tweak an upcoming raid without making permanent changes I have to remember to revert in the future. Would it be possible to allow this version to do that as well? It took me a while to figure out what was going on when I was changing raids to 100% scav or 100% pmc to test it out and nothing was happening :)

  • ATTENTION
    There was a somewhat accident in my repo when i was trying to create Greed for Linux, that reduced the application in size (in half), and for some reason i cannot revert the change.
    I'm investigating the possible issues caused by that.
    New version is delayed for one day.

    • Yes, i know how stupid it sounds, and i didn't backed up new UI yet, but this can lead to positive outcome, the program will weigh 6MB instead of 11MB.
      I think it's the runtime just switched to a different version causing this, for comparison - building it for Windows 10 will make it weigh 29MB.
      For now - it's being tested by multiple users on both Win 10 and Win 11, no issues found so far.

    • If you need a tester for Linux, let me know. ;)
      Just a heads up: The Windows executable kinda works on Linux but can break very easily when changing values. This is not your fault of course, just an observation.
      The error coming up using Wine is:

    • I got a tester for that but thanks for offer, we tried to create preset for wine to use windows runtime, I compiled to run under linux runtime, both does launch but crashes on attempting to use preset box, it might possibly be the ModernWPF can't function on linux runtime, or something completely else.
      I'll delay this for now, sorry to fellow Linux users but you might need a Win User to create a preset for now.

      Heart 1
    • @GhostFenixx FYI, I've opened a bug report for Wine and it seems like the issue regarding inputpane got fixed presumably for wine 9.7.

      Bug report


      I've not tried it myself yet though.

    • Huh, good to know, I'll see does it fixes my issue i had with another linux user before later on.

  • Sheesh, this is quite a messy release if not the most messy one.

    Worry not, everything is in the works, a new release is incoming that is supposed to get rid of current reported issues so far, however i'd like to avoid adding more `hotfixes` which is not that hot anymore since 4 days have passed since initial release.
    Therefore, 1.8.1 is coming later this day

    Straight out the gate gotta talk about the biggest problem so far - section enablers.

    The amount of user errors caused by lack of visual understanding that sections needs to be enabled is immense and I am at fault at that for not making it more clearer.

    Therefore I am adding those back and they will work similarly to old UI.
    image.png?ex=662216bf&is=660fa1bf&hm=e71f3ad2c05dca039824434592f6cf71b90dc1a735223bc377366ec8755cd060&
    image.png?ex=662216c8&is=660fa1c8&hm=04eae52b2460375320141cf9117d6ee4d9a06ba3751d77beddb1783e15104f20&
    Sections would be less visible and you won't be able to interact with them until the section is enabled, hopefully that will reduce amount of misunderstanding of SVM functionality.

    Right now there is some caveats related to adding this behavior to sub sections but I am working on it.


    Now, onto changes to fight problems you've reported so far:


    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.

    Marked 'All Quests available' orange to notify the user that it is semi-irreplaceable action.

    Marked 'Unlock Quests Assort' orange to notify the user it can throw an error with modded traders(Including possible solution)

    Checker for existence Airdrops containers - seems like there is a mod that removes them? Should be safe to use one then. Turns out it was a user issue making them empty by using old profile. i'll let it be nevertheless, wouldn't hurt.
    Wrote a checker in the case if Fence Blacklist is empty, it is not supposed to be empty >:C



    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

    This list will be expanded if there will be any issues found and/or reported by you.
    UPD 04.06:Since I got an extra day, got some fresh stuff for you:
    Due to deprecation of code(between 3.7.1 and 3.8.0 releases), Repair box was reworked to contain new fields and fix old ones.
    Thanks to DeadLeaves for reporting and assisting in implementing the changes.

    image.png?ex=662370ca&is=6610fbca&hm=7ebe5bc4759b502af7dfc42c951fb82ac5b5eafed313dd629ecf8988cd499393&
    Additionally, Keys had some issues applying on specific keys, code got simplified and fixed as well.

    I am reading, responding and troubleshooting to most of comments here and other platforms i am available as well.

    I know trial'n'error might be the worst scenario for doing updates, but that's the best i could go with given the amount of changes in AKI and combinations of possible issues that can float up.(Although it's barely an excuse for missing Bosses in the Bots section, I am amazed it was skipped by me)

    Thanks for understanding and your feedback/reports.

    Keep Tarkovin' bois.

    Thumbs Up 2
    • Could you add a "put any helmet/face mask/helmet accessories" option? Having no restrictions for armors but being limited with headgear is a bit wonky. I got a mod that does that on my 3.3.0 build, FAST helmet can be modded to about 6kg with all its stuff at the same time.

    • That was requested as well but not in priority, eventually.

  • Well, time is up, I didn't manage to implement everything I wanted, and there is some features are still not perfect or missing Thanks for Path of Exile new league release- specifically the limits of values you can insert to or the changes in numbers you can scroll on to - so if you feel really meticulous ones in that regard - feel free to repost on the thread that will be adjusted on next release.
    First week I'll be monitoring and writing up most important issues, will do hotfixes if those will be required, however there were some testing done by volunteers that really caught my sleepy head on those typos.
    Second week will be focusing on fixing locales, limits and tooltips.
    And the next weeks after that will be focused to add features to pages that drastically lost those, PMC, Bots and repeatable quests.

    • Since 3.8.0 is out on the server already, what is your planned release time for the update?

    • When it will be publicly available as a stable release on the website.
      https://sp-tarkov.com/operation-shadow/comms-uplink.html

    • Well seems goated on release, at least it seems like it'll be when the servers stop dying

    • Hey GhostFenixx! Very nice job. I really appreciate your efforts. I just have a (probable) dumb question about special events (like XMas and Halloween): what about the SCAV Santa, XMas trees on maps, and Zryachiy's ressurection rituals on maps? Is it possible to activate those, or there are missing elements in the map files? Thanks in advance!

    • You hit the spot, i cannot implement them because they are within location assets.

  • Anyway to get free healing all the time? I changed the values to like 100 level and 100 raids but still have to pay for healing.


    You know that big red power button on the healer services? Yeah, I didn't change that to green. -_-

  • Am I blind or is there not a option to disable AI from aiming for your head anymore?

  • is there a "rouges on all maps" choice?

    if not can i make this a feature request?

    • There is raiders, they are not really far different from rogues.

    • i need rouges in particular because of a quest for the artem trader.

      and i dont really play light house so i dont know any of its spots like rock roof?

      where the hell is that?

  • Will the custom flea blacklist be added back?

  • Hello, the insurance for laboratory does not work. would you please fix this?

    • This is outside SVM scope, however it was reported and will be fixed in next AKI version.

  • Any way to make the option to increase ammo stack sizes to apply to modded ammos?

    • You can use IIC to increase specific caliber's size. you've got to find the ID's of modded items and the mod should load BEFORE SVM, so SVM could apply any changes to it.

  • is the 1.8.1 compatible with 3.7.6?

  • I dont see where to add stash space

  • Where is the option to adjust the weapon overheating? There is only a option to disable it completely, can't tweak it to my likings.

    • Was mistakenly not visually added, you can change it manually in your preset, should be named as a HeatFactor inside your preset, will be added back in next release.

      Heart 1
  • Tried setting tagilla, killa, and goons to 100% spawn on factory doesnt seem to work. no other mods etc.

    • Can't reproduce, be sure you have latest version and you set up a preset properly.

    • It seems like its an intermittent failure. Sometimes it spawns all bosses, sometimes it spawns 1 to 4 of them. Not sure but also not crazy worried about it. Thanks for the reply

  • I'm not sure if its a bug or not, but I applied the setting to allow keytools into my Spec slots. Only problem is, when I died, the keytool didn't stay in the slot, like my rangefinder does.

    • That is not supposed to happen, never in my tests or playthroughs I've seen such issue.

    • I just ran a factory run with nothing on, but a keytool with nothing in it in my Spec slots. I got killed on purpose and back in the character screen, theres no keytool in my Spec slots

    • I cannot reproduce, I thought there is a possibility one of options in `Inventory and Items` could've changed the behavior of PMC's specials slots, Did enabled all the functions - after that it allows to insure the items in special slots, however - they still haven't dropped in raid.
      Any other mods?

    • The only things I've changed in 'Inventory and Items' is I've doubled ammo and money stack sizes. I'm not able to insure my keytool, even when its in my Spec slots. My other mods are More Checkmarks, SPT-AKI Profile Editor, SVM (obviously), No Bush ESP, Epi-Pause, and Actual Sick S I C C. The Actual Sick S I C C mod was added afterwards so it couldn't have contributed

    • Not really sure what's going on then. Neither of those mods would raise questions for me...
      Does it happen with other items? wallets? or usual items that can go to special slots like markers or multitool?

  • Just a quick heads up: After changing values for the "PMC Pockets" in SVM (newest,3.8.0) - "Rows" should be "Columns" and "Columns" should be "Rows".

    • They are exactly the same as they were in old UI.
      That is a common misconception, when we are talking about amount of columns and rows we are supposed to see as dimensions, when you scale it, Rows go down, while columns go right,
      main-qimg-f237f1b287aefc01066aac0beeebdc94

    • I'm a native English speaker, no flex.


      If you want to leave it the way you had it - do that. I was just trying to help you since as a user - when I edit "Columns", I would think that I would be adding vertical spaces.


      No clue why this even required a response and info graphic - it's your design obviously - call them whatever you want. This wasn't an attack on you or anything.


      This - however - is not a "misconception", Rows are Horizontal. Columns are Vertical. That's not me saying that, that's the rules of my language.

      Cheers.

    • I did not took it as an offence or an 'attack', it's just... When you say 'It is in 3rd row, second column' - You would move vertically down by 2 rows, and horizontally right to a second column',

      I just found the pic to explain that we're not talking of insides of data but dimensions.

      Rows do indeed go right, they being filled to the right as a data, but when you make a structure, or spreadsheet, as my example, you stack row one under another vertically.

      Therefore if you say 'My Grid consists of 7 rows and 4 columns' you'll exactly end up having 7 lines stacked vertically that each consist of 4 horizontal cells.
      Each added row will increase it vertically, not horizontally. Vice versa with Columns.

      It is within my interest to make my UI comprehensible to everyone, and I did had this discussion with people who's also (way) fluent in English (than me) back in old ui times.

  • I noticed that changing the 'time to load mags in raid' doesn't seem have an effect. I tried setting it to 0.01 (can't set to zero), and mags still unload at the default speed. I didn't see this mentioned by anyone previously, so apologies if it's already been explained.


    Thanks for all the hard work GhostFenixx! :thumbup:

    Thumbs Up 1
    • Either the mag you're using is modded or you have dad gamer plugin.

      Heart 2
  • Hello, thank you so much for the mod! I seem to remember a setting that allowed items in secure container to maintain FiR status in the last version, but I cant seem to find that in 1.8.1. Does that still exist and I'm just blind?

    • I have no clue what kind of option you're talking about.

  • How to change trader levels with the new update? I can change prices but seem to can't find it.

    • just like before - there is an option to set traders to be lvl 4 in 'Traders' section.
      For more intricate options related to that - use Profile Editor.

  • Not sure if I'm missing this but I remember previously that there was a raid option to make all gear you extracted with as FIR. Was this removed? Or am I just blind? Thanks! :)

    • If you have `survived` exfil and the item you've looted is not a PMC gear, the items will be with FiR status, the only feature SVM has related to it is 'No requirements for 'survived' exfil (aka disabling Run-through).

  • For some reason, setting boss chances to 100% doesn't change anything; I had six raids in a row where Tagilla didn't spawn.

    • If you're playing with Swag+Donuts or any other wave-manipulation mod, they will either override SVM values or just be straight up incompatible.

  • hey so in previous versions i could make bitcoin production to be almost instantly but now it gives me negative numbers crashes my game and the closest i got was 1 every 10 minutes with 1 gpu and i keep changing like the production time to less than 10 and even tried deleting the profile to see if it would change and it wouldn't so im just stuck with this now so do u have any preset or ideas how to make it almost instantly but doesn't crash the whole profile and if is even possible please

    • mine rn is max amount of stored bitcoins to 3 and the time in minutes to 10 and the gpu multiplier to 1.50 also im trying to get the rouble to stack to 500000000 but i can't even modifing the properties like "5449016a4bdc2d6f028b456f:StackMaxSize:500000000" and it doesn't work

    • also seems like the global price of items on the settings doesn't have any effect

    • Sheesh, half a bil inside a single cell.
      Works for me, IIC should do override the stack fields, and global price of items should work as well, be sure you're using latest release and you have enabled sections.
      Also be aware that you do not need quotes anymore.
      Speaking of bitcoin system, you lost me there, I highly not recommend using such extremes as you do.
      If you really just want a lot of money, use Profile Editor, there is no point violating game system to generate currencies like that, not like you can waste half a billion in one (or 10) game sessions).

  • Hi, thanks for your great job! As far as I understand the maximum value for stackable items at flea market is 100 therefore, all ammo offers have stacks with less than 100 ammo. Is it possible to adjust it for example to 2000 or more.

    • That's...actually an error, i used wrong maximum for that field, it is supposed to be 300 to begin with.
      Whoops, will be fixed in next version.

    • Thank you for your reply! Yep, so now it is clear. Looking forward for a new version soon, despite the error, nice job has been done by you. Have a nice time!

  • Sorry if this isn't new request but can you please put back "max all skills" option? Really miss it

    • Nope.
      You can use Profile Editor for that, at least with this tool you can revert such changes.

    • oh ok. Thank you very much. Still LOVE your hard work bro.

      Thumbs Up 1
  • love the new look of the menu. the old one had function but now it has both that and style.


    also another option that I would love if you could try and add is the option to remove stamina loss

    upon getting shot I think this is a stupid mechanic if i wanted to play left 4 dead i would go play that.

    • Hmm, i think this is something that can only be done on client side, i'll try to look at it but no promises.

      Happy 1
    • THANK YOU!!!!

      Thumbs Up 1
  • I was using SVM, and most of my settings worked, however, i was trying to make it so killing scavs as a player scav increased scav rep. When changing the "standing for friendly kill" tab under the player scav tab to a positive number, it doesnt seem to actually have an effect on the amount of scav rep awarded on a friendly kill.

    • Yeah, had that reported yet it did slipped through my hands when i released 1.8.1, i'll look into it in future.

  • Good afternoon. I would like to know and maybe give an idea to expand the capabilities of SVM. Is it possible to add a toolkit with a graphical component to customize the inventory, appearance and equipment of bots? This would be very cool, since I want to make a config with more elaborate boss factions and PMCs. I also want to set up weapon assemblies so that bots can spawn with certain weapon assemblies. Is there such an opportunity to implement such a thing?

    • Everything is possible, i was planning to reimplement generation values.

      However - adjustable gear pool is a heavy and tedious thing to maintain, specifically now when it's not only set of ids but they also have distribution weight system.

      It is in priority but i cant find a convenient way to handle that in self contained way.

      Tl;dr i'd like to but i am lacking tools/knowledge to handle that.

      Thumbs Up 1
  • I cannot download this update. I have 1.8.0 and downloaded without issue, but when trying to download the new version (I need the 'no FIR for quests' to work) my computer stops the download and says theres a "Trojan:Script/Phonzy.B!ml". I cannot override this and there is no option anywhere to continue the download.

  • "SVM 1.8.1 has initialized, Tagilla locked me up in the basement to write mods for Tarkov, send help"
    I get a kick out of some of these lol

  • Nothing bad about the mod, i used it in previous version. I am just unable to download it from the google drive? It says there's a virus and it won't let me download it. Any workarounds or something I'm doing wrong? Please and thanks!

    • Disable windows defender, download it, make an exception for it, enable defender.
      I don't know why it does that, but it is certainly false positive, not the first time it happens.
      Albeit this is new it flags SVM.js rather archive as well too.