Server Value Modifier [SVM] 1.10.0H4

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

[tabmenu]
  • Version 1.10.0H4


    SVM 1.10.0 FOR SPT 3.10.0

    [H1] 27.11 21:35 GMT+2

    [H2] 28.11 16:25 GMT+2

    [H3] 29.11 8:14 GMT+2

    [H4] 01.12 9:39 GMT+2
    Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.

    Added:

    Repeatable quests - now contains fields related to scaled reward

    Additional switchers

    Popup confirmation for re-saving a preset within same name

    New fields in Custom section

    New event - Tagilla follows Killa in interchange.

    Partisan in Bots section.

    Jaeger and Ref can be unlocked by default.

    New lines for weirdos to read when server initializes.

    Chinese Localization by Volcano.

    GitHub integration

    Individual Item Changer expansion

    Stats to Scavs

    Events related to zombies

    Misc fields in flea and items

    [H4] Bottom right corner now contains hotfix number, because now there's too many.

    Removed:

    Standing per kills - they were outdated for ages, maybe i'll rework them someday

    [H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It's back

    Changed:
    Default adjustments to match default 3.10 SPT.
    Airdrops were rewritten to accommodate 3.10 changes.
    FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
    SVM's code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
    Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren't already tbh.
    Patched HideSpecialIcon plugin to work under new EFT clients.
    Changes to `Remove Assort` options, instead of removing them - it would set them to 0
    To avoid issues with modded traders.
    CSM>Custom pockets were changed to reduce causes of `nulled` pockets and straight-up the way to turn pockets back if custom option is not present.
    Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.

    [H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution

    [H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
    [H2] Default Types state for Repeatable Quests - Types.

    Fixes:
    Ground Zero fields.
    Health markup was applying too little values in backend.

    [H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
    [H1] PMC Disable low level gear
    [H1] Insurance Enabler name mistmatch
    [H1] Chances for names name mismatch
    [H1] Events > All bosses on resort.
    [H1] Safe exit - reworked to utilise different approach.
    [H2] Hideout Production and Scav cases - path mismatch.

    [H3] Quest scaled rewards not working - numerous issues
    [H3] Infinite keycards not working - wrong IF statement
    [H3] Missing UA locale related to Repeatable Quests > Types
    [H3] Zombies are back

    [H4] Killa With Tagilla event
    [H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
    [H4] BTR stash size numbers names.
    [H4] Added missing tooltip for PMC Stats.

    NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
    This release is quite huge in terms of backend - i won't sugarcoat it - expect bugs. I really foreshadowed it with this one
    [H1-H2] Same presets should be fine. no drastic changes here.
    [H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
    [H4] BTR Stash size - will require to load-save preset to fix it.

  • Version 1.9.1

    SVM 1.9.1 FOR SPT 3.9.0-3
    HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2

    HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
    [H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.


    QoL and fixes, trying to catch up with SPT ;-;

    Added:

    TUE Stash and Gamma

    New section enablers for Currency, Cases and Secure cases.


    Reworked:

    Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.

    Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.

    (Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.


    Fixed:

    Russian locale has misaligned fleamarket field

    SCAV regenerate even if you did a PMC run

    SCAV section tooltips were in code but not binded to fields

    [H1] Currency Enabler wasn't saving properly

    [H1] Missing Ukrainian tooltips in Events

    [H2] Typo in the name of Kolontay for Ground Zero,
    [H2] Missing Ground Zero airdrop chance
    [H2] Missing 'Disable events'

    [H2] Healing Values applied properly

    NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.

  • Version 1.9.0

    SVM 1.9.0 FOR SPT 3.9.0-2

    I think I never had so much attention to my mod than this release, have fun lads!

    Added:

    Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)

    will not add the quest however, IIRC it should be in SPT by default already

    Skier/Peacekeeper squad chances (Event).

    New fields to insurance section.

    New fields to accommodate new version of EFT - Additions to Ground Zero.

    Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.


    Reworked:

    Internal naming and functionality to work with new version of SPT.

    AI PMC margin was split into two fields.

    Insurance price multipliers were expanded to contain the field per trader levels.

    Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.


    Fixed:

    SCAV pockets/health to not reroll scav on extract.

    Cases disappearance.

    UI fixes related to presets.

    Pockets compatibility with UI Fixes.

    PMC names and karma weren't pointing to all possible places.


    Removed:

    Cultists everywhere - AI issues.

    AI Debug - deprecated functionality.

    Durability setting in pre-raid - doesn't exist anymore.

    NEW PRESETS ARE MANDATORY

  • Version 1.8.3

    SVM 1.8.3 FOR SPT 3.8.1-3

    2 steps forward, one step back. This is mostly a fix rather update.
    Follow comment section if you're curious about google block

    Added:

    Clarity for sub-sections

    Reworked:

    Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.

    Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
    Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
    Increased storage time cap to 720 hours.
    Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.

    Fixed:
    Header of UI having a wrong font
    SCAV Pockets and health are now being saved both when you die and extract, again - The solution is not pretty tho. Still broken, but now it's worse, check pinned comment
    Insurance storage time were non-functional due to internal change, fixed.
    PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.

    NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them.

  • Version 1.8.2

    SVM 1.8.2 FOR SPT 3.8.1-3
    40 releases, 500k downloads, wooo! I'd better not fuck up this release.

    Added:

    Remove timer for new quests - those 24hours blocks are no more

    Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts

    Allow to sell items with no 'found in raid' tag - self explanatory

    New PMC names that represent EmuRC and Fika Communities.

    Disable Fence's for coop extracts - By a user request (hf Leaves)

    Remove reputation penalty for quests reroll

    Multiplier of a cost to reroll a quest

    Reworked:

    Header of UI, the icons are placeholders for now, I may edit them properly later.

    Scaled the window size and made it able to move the window via grabbing on any non-control spot.

    Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)

    Fixed:

    Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.

    Hideout values have an additional digit to be used.

    Proper values and limits for Fleamarket

    Fixes related to altered Scav Health and Pockets when you extract from the raid,

    was only functional when you die

    English and Russian typos, UI scaling for certain texts.


    NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.

    Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
    Otherwise - hmu in DMs/Discord/Comments to include your link on this page.

  • Version 1.8.1

    SVM 1.8.1 FOR SPT 3.8.0
    This one is a hell of a ride as well with 'happy accidents'
    Added:
    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
    Keys section got a new field, 'Keys Usage threshold'.
    Reworked:
    Section enablers are more visually clearer and functional.
    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

  • Version 1.8.0H4

    SVM 1.8.0 For SPT-AKI 3.8.0
    [H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
    [H3 03.04 22:05 GMT-0]
    [H4 04.04. 1:51 GMT-0]

    [H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex

    Since the website is fully functional, it's time to list all the changes.
    Added:
    F.A.Q Section.
    Inventory and items - Flare pistol into special slots

    Hideout section - Stash size
    Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
    Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
    Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
    Case Space Manager - Waist Pouch and Dev case.
    CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
    User Presets made by Yansen and Puppy.
    Reworked:
    The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
    Completely reworked the system how presets are being stored, applied and manipulated within
    Reworked the system to enable sections, they are now outside of fields inside tab items.
    Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
    A lot of relocations of certain fields.
    Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
    Infinite keys got expanded for an own sub group.
    Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
    Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
    Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
    Clothing got expanded into multiple options - user request.
    PMC Section - Bear Names and Usec names were merged for convenience.
    Numerous fields got reworked to support 3.8.0
    Removed:
    Raid Settings - AI Amount multipliers settings
    Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
    Bots - Spawn per zones and Limits per locations
    PMC Section - Add all keys, Add all containers
    Fixed:
    I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
    Therefore I'll just list uncovered and solved so far:

    [H1] Fixes related to app crash on saving empty fields,

    [H1] 6.8 not being added to ammo stacks,

    [H1] missing goons in boss spawn chance section,

    [H1] tooltips related to trader assort and selling.

    [H1] also removed some old loggers

    [H2] Fixed Insurance storage time sharing same number as fence stock size

    [H2] Fixed removal of FIR requirements in tags (untested tho)

    [H2] Fixed misalignment in traders section.

    [H3] Fixed Waist Pouch and Dev container taking no effect

    [H3] Band-Aided Some inconsistency while reloading/saving presets.

    [H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.

    [H3] Fixed typo related to skills

    [H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.

    [H3] Added Yansen's custom preset

    [H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly

    [H4] Boss Weapon Durability minimum and maximum can be adjustable now.

    [H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)

    [H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.

    [H4] Fixed `Load last preset`

    [H4] Added a text changer if save/load was successful.
    Known Issues: Might as well call it TODO list.
    Missed tooltips,
    Missing limits for fields,
    Typos in both localizations,
    Trader quest assort can cause a server exception, due to trader mods
    Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
    TO CHECK: Quest FIR requirements.
    Planned for next version:
    Attempting to return some fields in one way or another.
    More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
    As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.

    Thanks for everyone contributed within early access release.
    Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
    And thanks to many of you who reported listed issues so far.
    Have fun.

  • Version 1.7.2

    1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
    1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
    WARNING, OLD UI

    Just a little one, nothing to look at >_>
    Added:

    Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
    Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
    Fair and Balanced Preset for SVM
    FAIR PRESET WITH BIGGER STASH

    Fixed:

    Individual item property changer field checker


    Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)


    Size of preset field on English localization


    [H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.

  • Version 1.7.1

    1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
    1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
    [H1]
    Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works

    That's quite the ride with fixes.

    NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.


    Added:

    New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options


    New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.


    Added Streets coop extract into extractions settings - that was missed in 3.7.0

    Added Oraceon's Preset into main once again, for all the info you can check here:
    Fair and Balanced Preset for SVM

    Added User Vampucio's submitted preset.
    UPD: He has own page with that preset now, probably updated as well, check it out
    FAIR PRESET WITH BIGGER STASH


    Reworked:

    Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? :D
    Turns out I only did that on Russian Localization, smh.

    Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update


    Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.


    Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.


    Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.

    Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
    https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)

    Fixed:

    AI to PMC Converter: Sniper scavs were defined differently. Fixed


    `Cultists everywhere` were bugged due to case sensitivity. Fixed


    Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed


    Fixed the wrong boolean value in `Disable random placement of containers` in loot section


    Fixed visual field related to USEC/BEAR ratio


    Fixed and added compare checks for Airdrops and Quests values

    Added missing Russian translation of changelog

    Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0

    Lack of notes in my Preset - I swear they were there.

    [H1] Custom field check was pointing to wrong localization message, fixed.

    1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.

  • Version 1.7.0

    1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
    1.7.0H2 [16.10 1:30 GMT+3]
    1.7.0H3 [16.10 2:41 GMT+3]
    1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.

    Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c


    NEW PRESETS ARE MANDATORY

    Added:
    Scav Daily quest in Quests section


    New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates

    New fields in Fleamarket - Added event related offers

    New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.

    New boss was added to Boss spawn chance section.

    New examples for Individual Item property field - related to stash settings

    [H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1


    Reworked:
    Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.

    QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas

    Midcore was moved to Experimental caused by an issue related to insurance

    Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to `Repair price markup`, due to visual bug that doesn't show the price being modified.

    Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.

    Loot dynamic containers limits were increased to 40x, due to AKI default values

    Fleamarket blacklist behaves differently now



    Fixed
    :
    Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.

    Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh

    [H1]My preset Fence's Blackmarket wasn't updated.

    [H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.


    [H2] Fixed repair causing null in intellect causing profile corruption


    [H3] Removed debug loggers from repair
    Removed:
    Plane height from Airdrop section

    Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.

    Still haven't released/Planned:

    Settings suggested by alimoncul related to Kill experience and Armor stats.

    Wave amount multipliers.

    Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1

    Maybe something else that I forgot to add

    There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.

  • Ah shit...Here we go again.

    SVM 1.10 THREAD GOES HERE
    REPLY BELOW FOR ISSUES, FEEDBACK, WHATEVS.
    DO NOT CREATE OWN COMMENT.

    Heart 5 Thumbs Up 2
    • Gotta add a legend here:
      Error:
      Explaining what field doesn't work
      Resolved: Meant Reproduced either in the works or waiting for hotfix release, sometimes providing self-fix option if applicable.
      [XX]: Fixed and exist in mentioned hotfix


      First error spotted - HideSpecialIcon is not on required bepinex version.
      It's still functional tho, so low prio, just don't get scared noticing red triangle in bottom right.
      Resolved: Thanks to Archangel - Reference was reworked to use Nuget package instead of hard reference, solving the issue of specified bepinex version (inb4 my plugin used newer bepinex than SPT, lul) [H1]

      AI PMC Disable Low level gear PMC > Hard exception in server, do not use it.
      Resolved:, i accidentally made an extra line, if you comment `//` Line 2017 >

      //Bots.equipment.pmc.randomisation[4].levelRange.min = 1;
      It will work, however I plan to rework this whole structure, either re-test and make it completely different or through cycle. [H1]

      I've changed my ko-fi link(i forgot to do so earlier), just in case someone did click on it and would see 404.
      https://ko-fi.com/ghostfenixx
      Will update it in next hotfix. [H1]

      Do not use Soft-core/Safe-exit - Won't take an effect on PMC, will crash SCAV users.
      Resolved: I've hijacked to a different method and both works now.
      However as a side effect (at least in Safe Exit) you lose health as if you died, to 30% in each limb... I will try to remove that. [H1]
      WILL BE REWORKED, MOD INCOMPAT FOUND
      Safe exit has to go, Softcore will utilise a non-inject method using `lostondeath.json`
      cest la vie, I don't want fika incompats on such level, plus it's sideeffect seem to be unfixable as well.
      [H1]
      Turns out i am a huge idiot and Safe Exit/Softcore can work as they did before.
      Thanks to Archangel to pointing me where did i fuck up, i'll try to test it thoroughly before setting it back again. [H3]

      Events > All bosses on resort throwing error:
      Resolved:

      Line 1713 is lacking:

                const Goons = Waves.Goons        Goons.BossZone = "ZoneSanatorium1,ZoneSanatorium2"

      Add them before that line and it will work [H1]

      Reports on possible dissapearance from Cases in Special slots, investigating.
      Also a report for Fence buying for more than other traders.
      No further reports and no repro on those, discarded for now.

      Insurance not working
      Resolved: That was a dumb one - Mismatch typo to enable section, that's why i hate making switchers.

      Line 622: Switch from InsuranceEnable to EnableInsurance
      Your insured items will return by default time, but next one would work with your settings.
      [H1]

      Hideout production multipliers not working
      Resolved: Fields in hideout DB were changed from `production` to `production.recipes`. and scav cases to `production.scavrecipes`. [H2]

      Quest scaled rewards not working
      Resolved: Type mismatch, whole array parsed as string, not as integer + Default Types of mission is not being applied properly via greed. [H3]

      Infinite keycards not working
      Resolved: Wrong `if` statement.[H3]

      BTR is not working

      Resolved:
      Forgot to update variables for size, BTRV and BTRH to Width and Height.
      Line 1786-1787, replace with those below:

                  globals.FenceSettings.Levels[levels].DeliveryGridSize["x"] = Config.Raids.BTRHWidth
                  globals.FenceSettings.Levels[levels].DeliveryGridSize["y"] = Config.Raids.BTRHeight

      [H4]
      Keys are always infinite

      Line 1026,

      if ((base._parent == "5c99f98d86f7745c314214b3") && base._props.MaximumNumberOfUsage !== undefined) {


      Should be changed to


        if ((base._parent == "5c99f98d86f7745c314214b3") && base._props.MaximumNumberOfUsage !== undefined  && Config.Items.InfiniteKeys) {

      [NOT FIXED]
      https://github.com/GhostFenixx…15b038691db6a2019352226e7
      You can get a fix manually on git.

      [27.11 2:30AM GMT+2] Done for today, will look tomorrow.
      ETA of hotfix? A day or two, I need more time. Currently all the features that went broke can be easily disabled and not often used in actual playthroughs., so i can keep collecting more info.
      Hotfix H1 is out, might not be the last one so keep reporting issues you find.

      Just when i planned to post H3 - got a blackout, smh.

      HOTFIX 3 IS OUT, ZOMBIES SHOULD BE BACK ON MENU!

      Nope, only on customs, and my solution ain't helping it.
      CULPRIT FINALLY FOUND.

      Heart 4 Thumbs Up 1 Thinking 1
    • Thanks for such a quick update to SPT 3.10

      I noticed that options Standing for PMC kill and Standing for friendly kill was removed. Is it a bug or a feature?

      Also is it possible to change how much reduction in rep you get for subsequent extracts via Car/COOP? If so it would be great to see it added in next iteration

      Keep up the good work! It's an essential mod for me

      Heart 1
    • Just testing out the halloween zombie function, I love the idea of randomized infection levels on server startup, however, no zombies spawn on other maps. I had tested the BE of 3.10, and dug into the json files for events, and it appears by default, maps other than labs don't have proper spawn zones listed for infected spawns, nor spawn chances on most. Even changing the "infectedlevel" for maps to 100% doesn't automatically change those values and spawn zombies. To get infected spawns to work while i tested BE, the "bosszone" and "bosschance" had to be given values, so i just used "BotZone" for the zone, and 10000 for chance. Just wondering if this option in the mod actually changes those values, or is just an oversight? Could be i'm doing something wrong as well I reckon, but this isn't my first rodeo so to speak.

    • T3RR4BYT3 - intended, they were out of date and i haven't come up with a solution that would work with scav karma additions.

      Killbourne - Weird, it did work for me and I've seen zombies on customs, but i would lie if i say that i looked through whole cycle of that event controller/DB.

      I'll eventually do more testing around it.

      Currently SVM only touches fields from seasonal configs and adds infection level to the maps, it's pretty small change all around, that event field does not alter wave systems neither locations or seasonal ones.

      Thumbs Up 1
    • i'm not having much luck with getting softcore to work, i lose all my stuff except whats in the container, is there something i messed up in the settings that caused this?

  • Heart 4
  • Has anyone been able to get changing max bitcoin amount to work?

  • PLS help i unse onli this mood and start raid and crash game

  • Reinstalled the game and all mods, made a profile backup, now I have no pockets/spec slots. case space manager is on, also had a backup of my SVM profile so I loaded it. Same mods, same version, same everything.

  • Does anyone have a guide on getting the greed.exe to work on linux? Tried to open through Lutris and got the following "Failed to retrieve wine (custom) information"

    • Check this video -


      He goes through it in the second half of the video. I also tested this and it works. Using CachyOS + Proton-GE-9.20 + lutris

      Thumbs Up 1
    • thanks dude!

  • https://i.gyazo.com/f662c7c408141871a116faff7a530706.png


    I keep getting this error no matter what I do even though I avoid orange and red markers on certain sections, but if I load a preset that has nothing active, I can get into the game just fine, however as soon as I activate my presets it won't work and crashes the game, I've never had this issue with SVM before in the last few versions but only this current one has this and my SVM presets are pretty much the exact same as before.

    • Mod incompat with 'Extended Skills', check their mod description.

    • Thank you!

  • Hi, I'm running this and Rogue Lite, with the "True Zero to Hero".


    profile starts with no pockets, with SVM giving out:

    [SVM] CSM CUSTOM POCKETS - New profile detected, Cancelling function, restart the game to fix it.

    Cannot read properties of undefined (reading 'GameVersion')

    [SVM] CSM CUSTOM POCKETS - New profile detected, Cancelling function, restart the game to fix it.

    Cannot read properties of undefined (reading 'items')


    when i die or leave raid, RogueLite fixes the pockets.

    • As you pointed out - mod conflict, SVM has the function to repair pockets if they weren't present on the profile, due to people used to break pockets.
      The fact it flags twice makes me wonder, you do have CSM and custom pockets enabled.
      and even though - SVM fails to initialize both times according to the error message you have.
      Weird stuff.
      Those are caused on launch, if you can disable modded pockets and use SVM one - would be nice, otherwise - you might do some manual changes in SVM code to completely disable feature that causes the issue of yours.

  • Does anybody remember when you could choose what low, medium and high AI amount percent was in the raid settings of SVM, could that make a comeback please.

  • I'm having a problem It seems that every change I have made in greed is working properly except the weather changes I'm trying to change the weather to winter and when I load in the game it looks to still be autumn. I do have the green circle power but thing on and have saved it and restarted the server multiple times if anyone has any ideas I would apricate it thank you. Btw I love this Mod UI is very intuitive and clean.

  • Is there an explanation list anywhere of some/all the settings? It's been a while since I played SPT and I forget what some of these mean. For example, the difference between Safe Exit and Softcore.

    • Hover mouse over.

    • Oh right! I guess it isn't working for me right now. Any clue how I could fix it? Other applications' hover seems to be working.

    • Hmmm, weird, I use default tooltips that .Net 6 supports, nothing out of ordinary.

  • where did the option go to lower friendly player scav kill reputation loss

  • Will there be an option for the cultist bosses? just curious.

    • Planned, along with partisan rework to spawn without trigger.

    • Thanks for the info.

  • Does SWAG/SAIN override the "Raid startup settings"? Wanted to turn on paid coop extracts in Raid settings but everything else I want off/default

    • Raid startup settings is one thing, paid coop extracts is another, neither of those SWAG/Donuts touches.
      The only thing they do override is boss spawn chances and events related to bosses.

    • So would SAIN be used for the bot difficulty (accuracy, recoil, aiming, etc.)? Don't know if the "As online" options affect it at all.

    • I'll simplify those for you - Greed's Pre-raid-settings are just redefining default values of EFT's raid settings you can change anytime yourself in the game after you selected map and insurance.
      Nothing to do with SAIN, If anything i think SAIN ignores those settings completely since he changes AI by his own set of variables.
      Feel free to leave them 'as online' or just do not enable that section altogether.

  • Hi, the hidespecialicon needs a 3.10 tag

    • Huh?
      It does work in 3.10, it should not highlight in Bepinex either, granted you did update SVM, deleted old HideSpecialIcon and installed a new one.
      Eitherway - it should work even with that error, it just notifies of different bepinex.

    • sorry, was not the tag its the bepinex problem, i got the red tip always showing in right down corner and in console says its deactivated because bepinex version compatibility

    • Yeah, as i said, not a biggie since it works and you can fix it by updating it.
      I'll probably add a function in Greed to fully reinstall the feature in the future, instead of just notifying it's already there.

  • The old folder that goes to ''user'' was "ServerValueModifier" and the new one is "[SVM] Server Value Modifier"!?

    Do I delete the old folder and install a new folder, or can I copy content from the new one to old one?

    • You don't use old svm in 3.10, you don't use new svm in 3.9.8, you shouldn't have old svm folder, but name of it doesn't matter in a big scale, i switched it so default load order forced svm to load earlier than bigger overhaul mods.

      Thumbs Up 1
    • I was asking because I started updating the SPT and all my mods to the lates versions, and got confused with the old name of the folder and the new one!

  • i have a proposal for a feature (keep in mind i dont code so i have no clue whether or not this would work) maybe just add a small setting that allows tripwires to overlap over bodies and over eachother, or maybe something that just removes tripwires being unable to be placed altogether. making more vertical tripwires could be fun.

    • Seems like it's easy to achieve, not sure that feature really belongs to SVM, but sure, i may add it somewhere, but not in this year.
      image.png?ex=675101cf&is=674fb04f&hm=56c695987ddb342f906ab2883728d8e4becd72647a5f63d9d1116073763dcebb&=&format=webp&quality=lossless&width=360&height=281
      Feel free to play around and edit stuff yourself for the time being, values are stored in SPT_Data\Server\database\globals.json
      Disclaimer: all core file editing is on your own peril.

  • game crashes when i try to get in my stash or when i go to buy something

    • Does it happen strictly with SVM on? It is akin to impossible for svm to cause CTDs.

  • With any settings, the mod gives such an error. The error disappears only if you turn off all mod changes. The error appears again if you turn on the mod. How can I fix this?


    Заранее извиняюсь за мой "nice English" jnzvKyqGqa4.jpg?size=1071x209&quality=95&sign=a3ed4a41c30387b199c8d98180bd3d41&type=album

    • Ты на какую версию спт его ставишь? Если что новый релиз не будет работать с старыми релизами по типу 3.9.8

    • v 0.15.2.0.32678 | SPT-AKI 3.10.0 (Dev Build)

    • Я не помогаю с дев билдами, тем более не актуальными.

    • Старая версия SVM почти корректно работает с SPT 3.10.0, но Софткор не работает

    • Понял, буду искать более актуальный билд. Спасибо.

  • Feature request / idea: I had a fun idea for an option just to make the game difficult. On option to Block looting items from PMC's (except their Dogtag)

    Thinking 1
  • Удалось ли вам устранить проблему с нехваткой PMC на территории завода и других карт?

    • Могу только посоветовать отключить хэллоуин, на данный момент он самое поломанное что есть.

      А так, свм же не влияет на волны и их количество.

  • Hi Chrome and Edge are reporting Virus

    • Can't do much about it, wacatac flags due to archive tool.
      Turn off your AV, download it, unpack it, enable it back, it should not highlight the content itself.

  • I simply can't seem to get it to actually work in-game for some reason, even though everything says it's applied and running perfect haha, so i'm not sure what the issue would be...I was simply trying to test with a couple features and can tell its not working for some odd reason like I said.

    • Gotta be more clear than that, also be sure you're using latest version, there were a lot of stuff broken on initial release as you might notice by the thread.

  • Please add more information to "Raid Settings" > "Raid Startup Settings", specifically "Deploy timer in the raid", is this the total amount of time the raid lasts?, "Scav Wars", What in the world is this xD, etc.

    • bro???? its pretty simple, deploy timer is legit how long it takes to deploy when everything is loaded

    • xD hey not everyone knows this don't judge lmfao

    • As he said, it's the timer of deploy screen.
      Scav Wars is an actual field in EFT - meaning that Scav AI will attack each other.
      image.png?ex=674e018f&is=674cb00f&hm=3b7224315658de45423367ec372611bbe96ae1381063922add022a68a2ee01a6&=&format=webp&quality=lossless&width=339&height=249
      Mind you - they don't have tooltip either, so who's true villain here? :D

    • Ohhh alright, I got you, thank you for the info! Haha, yea maybe in the future it'll be added <3

  • still cant get zombies to work it seems

    • Yeah, my `test` method lead me to think it did.
      Worry not, won't be a problem next update.

      Heart 1
    • As if, they still do not show up on Factory and Ground Zero.
      Even tho it was my fault here - i think it would be fixed by SPT rather me in next SPT hotfix.

    • yeah ran through customs without a single zombie

    • Customs should work tho, they did in H3 as well.
      All around too much issues with zombie event.
      I am giving up on fixing stuff at the moment. All other features in SVM should be functional.
      There is some features i want to work with, Maybe i'll return back in 3 days and would make a new version with couple new features + additional attempts of fixing zombies and AI behavior within event.

  • I might just be blind, but can we edit the time values for the Cultist Circle with this?

    • Not yet, it is fairly new feature and I haven't got to it yet.

  • Tried opening the new hotfix, but got a Windows popup message about insufficient permissions (this typically happens when Windows Defender finds a file that gets flagged as a Trojan). The zip gets quarantined by Windows defender right after download:

    Detected: Trojan:Script/Wacatac.B!ml

    Status: Quarantined

    Details: This program is dangerous and executes commands from an attacker

    Affected items:

    file: C:\Users\____\Downloads\SVM.Server.Value.Modifier1.10H3.zip



    I did the manual fix for insurance return time, but if possible would also like to get production time speed fixed. Which line(s) should be edited?

    • `Wacatac` is often related to timestamp being `in future`, that's the issue of archive tool or at least what i believe happened to my experience with previous releases, sadly.
      I may suggest to turn off defender, unpack and then enable it back, it should not flag contents itself.
      Feel free to get the SVM code from https://github.com/GhostFenixx/SVM

  • scav to pmc converter not working i set the chance 100 usec and 100 scav to pmc and the game still spawns a few pmcs. i have fika, painter, and tactical gear mod. is any of these conflicting with the pmc chance?

    • Oh well, i just wrote a giant speech of history of PMC AI and Converter and how they operate for nothing because a question was different, should've read your message fully.

      Does it still spawn SCAVs? if you were set to 100 it shouldnt've. By quick glance i don't see any errors in the code, the exceptions could be that certain maps SPT have limits to - Factory, lab, reserve, don't ask me why.
      I'll try to get Drakia's Bot Debug (if it is updated) and see how it pans out.

    • image.png?ex=674a9c08&is=67494a88&hm=608502b749a3a323022cd51dafdb9c47ee0ad49edb7f53b1000907140c0591eb&=&format=webp&quality=lossless&width=1146&height=540
      (pic is smol here, open in new window)
      image.png?ex=674a9c27&is=67494aa7&hm=840e3a7f71fa1fa80df93dff52fcb08486a062edbad49475da8847067c3cc0bd&=&format=webp&quality=lossless&width=528&height=193
      I cannot spot the issue...? At least on woods.
      Gotta explain what is happening on pic - What you see is 20+ bots that were spawned, all SCAV AI got converted into PMC except sniper on mountain(and BTR, obviously), you can tell by their nicknames(the thing on red might confuse you but those are their brain, not type)
      SVM does not affect AI Density, so i can't really tell what was your issue.

    • my issue is, for example, in factory i see 1 or 3 pmcs and rest of them are scavs even i set the chance to 100, 0, 95.

    • Yeah, then that's SPT settings are in the effect, as i stated it happens in Reserve, Lab and Factory by SPT configuration SVM doesn't change...I may try to override those in the future, but not within this release.
      I can however point where to look for.
      Check \SPT_Data\Server\configs\pmc.json Line 785.

    • there is min value in factory_day and pmcbot value in factory_day and night in bot.json if i change those values to like 10 or 20 will it increase the pmc amount in factory?

  • Im having a problem with hideout settings, I set production and construction time to 0.150 but it have no effect in the game, preset itslef is getting loaded

    • Can confirm - name changed from `production` to `recipes` `production.recipes`.
      Fix incoming.

    • Spasibo)

    • Zabirai)

  • so i dont seem to get my insured items back? i set the time of return low, and just for testing put the chance for items to return to 100% and never got anything back

    • Reported, fixed, read main thread.

    • so do i just redownload this?

    • When hotfix arrives, yes, unless you want a manual fix

    • well everything works alright for me (except the zombies) so if there is something i can change on my own that would fix just that it would be amazing!

    • Zombies related stuff behaving weird seem to affect not only me but other modders who were tinkering with them on BE, i think i'll delay touching those until first SPT hotfix.