Featured Server Value Modifier [SVM] 1.11.1

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"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

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  • Version 1.11.1

    1.11.1 For SPT 3.11

    Added:

    Ref in traders section

    Remove FIR requirements for materials in Hideout

    Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of `1` in version numbers though, almost Skyrim release date.


    NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.

  • Version 1.11.0

    1.11.0 For SPT 3.11

    List of changes is ain't big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.


    Added:

    Repeatable Quests > Free rerolls for each type.

    New fields in Keys section

    Armor Plates case in CSM

    Changed:

    Switched Greed's .Net 6 to .Net 9.

    Fixed:

    Scav Transits.

    Cultist Circle times.

    Repeatable Quest rep to zero

    Removed:

    AI PMC > Convert AI to PMC

    NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.

  • Version 1.10.1H1

    SVM 1.10.1 FOR SPT 3.10.0-3.10.5

    [H1] 14.01.25 18:35 GMT+2

    I need to take a break...At least previous release issues are no more, i hope

    Added:

    Stamina Expansion

    Streamer case in CSM section

    Cultist circle fields in hideout section

    Partisan on Customs.

    Cultists bosses event.

    Field to enable event quests (non season ones)

    Removal of Halloween's AI ceasefire

    AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)

    Changed:

    IIC (and price changer) now supports blank spaces, `#` and `//` comments - request by SGZ-Creations.

    AI converted has new field to accomodate the fact factory has own override for it.

    Quest Redeem time being split between editions. - reported by sgtlaggy

    Partisan can be forced without it's trigger.

    Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)

    Additional checkers for quest rewards (to avoid NaNs)

    Limits to numerous fields.

    PMC Ratio switched to blue - I really tried, but i couldn't make it be 100% one type of AI spawn, i don't know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.

    [H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)

    Fixes:

    Infinite keys fix

    Fix for newly made scav and his stats (When SCAV dies - he doesn't retain changed pockets/health/stats if killed)

    Fix for quest types (once again) - pointed by SGZ-Creations

    Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine 'if' statements

    Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere

    Seasonal quests weren't appearing with events enabled.

    Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.

    Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.

    [H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
    [H1] Hideout > Bitcoin time - had wrong maximum in UI

    Removed:

    MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
    NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.

  • Version 1.10.0H4


    SVM 1.10.0 FOR SPT 3.10.0

    [H1] 27.11 21:35 GMT+2

    [H2] 28.11 16:25 GMT+2

    [H3] 29.11 8:14 GMT+2

    [H4] 01.12 9:39 GMT+2
    Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.

    Added:

    Repeatable quests - now contains fields related to scaled reward

    Additional switchers

    Popup confirmation for re-saving a preset within same name

    New fields in Custom section

    New event - Tagilla follows Killa in interchange.

    Partisan in Bots section.

    Jaeger and Ref can be unlocked by default.

    New lines for weirdos to read when server initializes.

    Chinese Localization by Volcano.

    GitHub integration

    Individual Item Changer expansion

    Stats to Scavs

    Events related to zombies

    Misc fields in flea and items

    [H4] Bottom right corner now contains hotfix number, because now there's too many.

    Removed:

    Standing per kills - they were outdated for ages, maybe i'll rework them someday

    [H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It's back

    Changed:
    Default adjustments to match default 3.10 SPT.
    Airdrops were rewritten to accommodate 3.10 changes.
    FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
    SVM's code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
    Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren't already tbh.
    Patched HideSpecialIcon plugin to work under new EFT clients.
    Changes to `Remove Assort` options, instead of removing them - it would set them to 0
    To avoid issues with modded traders.
    CSM>Custom pockets were changed to reduce causes of `nulled` pockets and straight-up the way to turn pockets back if custom option is not present.
    Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.

    [H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution

    [H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
    [H2] Default Types state for Repeatable Quests - Types.

    Fixes:
    Ground Zero fields.
    Health markup was applying too little values in backend.

    [H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
    [H1] PMC Disable low level gear
    [H1] Insurance Enabler name mistmatch
    [H1] Chances for names name mismatch
    [H1] Events > All bosses on resort.
    [H1] Safe exit - reworked to utilise different approach.
    [H2] Hideout Production and Scav cases - path mismatch.

    [H3] Quest scaled rewards not working - numerous issues
    [H3] Infinite keycards not working - wrong IF statement
    [H3] Missing UA locale related to Repeatable Quests > Types
    [H3] Zombies are back

    [H4] Killa With Tagilla event
    [H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
    [H4] BTR stash size numbers names.
    [H4] Added missing tooltip for PMC Stats.

    NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
    This release is quite huge in terms of backend - i won't sugarcoat it - expect bugs. I really foreshadowed it with this one
    [H1-H2] Same presets should be fine. no drastic changes here.
    [H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
    [H4] BTR Stash size - will require to load-save preset to fix it.

  • Version 1.9.1

    SVM 1.9.1 FOR SPT 3.9.0-3
    HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2

    HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
    [H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.


    QoL and fixes, trying to catch up with SPT ;-;

    Added:

    TUE Stash and Gamma

    New section enablers for Currency, Cases and Secure cases.


    Reworked:

    Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.

    Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.

    (Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.


    Fixed:

    Russian locale has misaligned fleamarket field

    SCAV regenerate even if you did a PMC run

    SCAV section tooltips were in code but not binded to fields

    [H1] Currency Enabler wasn't saving properly

    [H1] Missing Ukrainian tooltips in Events

    [H2] Typo in the name of Kolontay for Ground Zero,
    [H2] Missing Ground Zero airdrop chance
    [H2] Missing 'Disable events'

    [H2] Healing Values applied properly

    NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.

  • Version 1.9.0

    SVM 1.9.0 FOR SPT 3.9.0-2

    I think I never had so much attention to my mod than this release, have fun lads!

    Added:

    Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)

    will not add the quest however, IIRC it should be in SPT by default already

    Skier/Peacekeeper squad chances (Event).

    New fields to insurance section.

    New fields to accommodate new version of EFT - Additions to Ground Zero.

    Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.


    Reworked:

    Internal naming and functionality to work with new version of SPT.

    AI PMC margin was split into two fields.

    Insurance price multipliers were expanded to contain the field per trader levels.

    Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.


    Fixed:

    SCAV pockets/health to not reroll scav on extract.

    Cases disappearance.

    UI fixes related to presets.

    Pockets compatibility with UI Fixes.

    PMC names and karma weren't pointing to all possible places.


    Removed:

    Cultists everywhere - AI issues.

    AI Debug - deprecated functionality.

    Durability setting in pre-raid - doesn't exist anymore.

    NEW PRESETS ARE MANDATORY

  • Version 1.8.3

    SVM 1.8.3 FOR SPT 3.8.1-3

    2 steps forward, one step back. This is mostly a fix rather update.
    Follow comment section if you're curious about google block

    Added:

    Clarity for sub-sections

    Reworked:

    Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.

    Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
    Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
    Increased storage time cap to 720 hours.
    Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.

    Fixed:
    Header of UI having a wrong font
    SCAV Pockets and health are now being saved both when you die and extract, again - The solution is not pretty tho. Still broken, but now it's worse, check pinned comment
    Insurance storage time were non-functional due to internal change, fixed.
    PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.

    NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them.

  • Version 1.8.2

    SVM 1.8.2 FOR SPT 3.8.1-3
    40 releases, 500k downloads, wooo! I'd better not fuck up this release.

    Added:

    Remove timer for new quests - those 24hours blocks are no more

    Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts

    Allow to sell items with no 'found in raid' tag - self explanatory

    New PMC names that represent EmuRC and Fika Communities.

    Disable Fence's for coop extracts - By a user request (hf Leaves)

    Remove reputation penalty for quests reroll

    Multiplier of a cost to reroll a quest

    Reworked:

    Header of UI, the icons are placeholders for now, I may edit them properly later.

    Scaled the window size and made it able to move the window via grabbing on any non-control spot.

    Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)

    Fixed:

    Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.

    Hideout values have an additional digit to be used.

    Proper values and limits for Fleamarket

    Fixes related to altered Scav Health and Pockets when you extract from the raid,

    was only functional when you die

    English and Russian typos, UI scaling for certain texts.


    NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.

    Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
    Otherwise - hmu in DMs/Discord/Comments to include your link on this page.

  • Version 1.8.1

    SVM 1.8.1 FOR SPT 3.8.0
    This one is a hell of a ride as well with 'happy accidents'
    Added:
    Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
    Keys section got a new field, 'Keys Usage threshold'.
    Reworked:
    Section enablers are more visually clearer and functional.
    Fixed:

    Removed unused elements in the class

    'Remove FIR requirements for quests' field

    'All containers' field

    'Killa' was missing in Bots section.

    Regeneration values minimum values were changed from 0.01 to 0.

  • Version 1.8.0H4

    SVM 1.8.0 For SPT-AKI 3.8.0
    [H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
    [H3 03.04 22:05 GMT-0]
    [H4 04.04. 1:51 GMT-0]

    [H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex

    Since the website is fully functional, it's time to list all the changes.
    Added:
    F.A.Q Section.
    Inventory and items - Flare pistol into special slots

    Hideout section - Stash size
    Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
    Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
    Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
    Case Space Manager - Waist Pouch and Dev case.
    CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
    User Presets made by Yansen and Puppy.
    Reworked:
    The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
    Completely reworked the system how presets are being stored, applied and manipulated within
    Reworked the system to enable sections, they are now outside of fields inside tab items.
    Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
    A lot of relocations of certain fields.
    Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
    Infinite keys got expanded for an own sub group.
    Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
    Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
    Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
    Clothing got expanded into multiple options - user request.
    PMC Section - Bear Names and Usec names were merged for convenience.
    Numerous fields got reworked to support 3.8.0
    Removed:
    Raid Settings - AI Amount multipliers settings
    Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
    Bots - Spawn per zones and Limits per locations
    PMC Section - Add all keys, Add all containers
    Fixed:
    I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
    Therefore I'll just list uncovered and solved so far:

    [H1] Fixes related to app crash on saving empty fields,

    [H1] 6.8 not being added to ammo stacks,

    [H1] missing goons in boss spawn chance section,

    [H1] tooltips related to trader assort and selling.

    [H1] also removed some old loggers

    [H2] Fixed Insurance storage time sharing same number as fence stock size

    [H2] Fixed removal of FIR requirements in tags (untested tho)

    [H2] Fixed misalignment in traders section.

    [H3] Fixed Waist Pouch and Dev container taking no effect

    [H3] Band-Aided Some inconsistency while reloading/saving presets.

    [H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.

    [H3] Fixed typo related to skills

    [H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.

    [H3] Added Yansen's custom preset

    [H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly

    [H4] Boss Weapon Durability minimum and maximum can be adjustable now.

    [H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)

    [H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.

    [H4] Fixed `Load last preset`

    [H4] Added a text changer if save/load was successful.
    Known Issues: Might as well call it TODO list.
    Missed tooltips,
    Missing limits for fields,
    Typos in both localizations,
    Trader quest assort can cause a server exception, due to trader mods
    Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
    TO CHECK: Quest FIR requirements.
    Planned for next version:
    Attempting to return some fields in one way or another.
    More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
    As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.

    Thanks for everyone contributed within early access release.
    Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
    And thanks to many of you who reported listed issues so far.
    Have fun.

  • 1.11 Thread here.

    ATTENTION:
    For those who have issues running greed - after some consultation with fellow modders, a solution was made.
    The cause seem to be within certain windows versions and new .Net 9 feature, There is 3 possible solutions:
    1) Update your windows
    2 and 3) Choose one of the apps provided below, one with said feature disabled, the other is built on .Net 8.
    https://github.com/GhostFenixx/Greed/releases/tag/3.11
    Please report which solution did help for you.

    As usual, reply below this comment for feedback and bugreports.

    Thumbs Up 1 Happy 1
    • Welp.
      I forgot to add most requested option - hideout FIR removal.
      This is kinda big so looks like i'll be making an update.
      Already done, but i'll wait for tomorrow in case any other bug appears, or maybe i'll manage to fit in another little request in.

    • Hey!
      I don't know why, but the application doesn't start. Maybe it's because I have more than one version of .net?

    • The application doesn't start aswell.

      Thumbs Up 1
    • Might be, I didn't had people to test the change of runtime. I wonder how many are affected, looking at downloads - not many, which is good.

      My suggestion - delete any .net 9 runtime you have installed and get a recent one. Hopefully you this time Greed points to a recent one.

      It shouldn't linger to old .net 6, but given how fast those being changed and not being used - you can delete it as well.

      If didn't work - reply and we'll work for a solution.

      Sadly this kind of expertise is new to me so i can't give more valid options here.

      If you removed .net but greed doesn't ask to get one - https://dotnet.microsoft.com/e…0.3-windows-x64-installer

    • Deleted all .net versions (6 and 4). Then reinstalled 9.0.3. Still doesn't start.


      If i try to start it without 9.0.3 version greed ask to get one

  • Ayo, it's me again.
    Nothing much to report, update is in the works.
    Mostly consisting of fixes, very little amount of new features.
    First things first - Repeatable quest reroll function is finally operates as intended - thanks to Chomp
    Second: fixes that were reported in the thread, limits on certain fields, transit for scavs, cultist circle, attempt to fix timers for car extracts.
    Third: Update to most recent .Net 9, that should fix the problem where Greed requests specific version of runtime that wasn't recommended by Microsoft to download.(and generally good to have latest one, it even reduce App's size)
    New features: Amount of free rerolls for repeatable quests, `avoid odd keys` in keys section.
    Removed feature: AI to PMC Conversion - was removed from SPT.
    Most likely will be released within same day as 3.11.

    On more off-topic news: I've finally got solar, even though i didn't had issues with electricity this year - it's nice to have one nevertheless(with this politics/economy for sure), quite ironic we manage to make it functional only after most rough winter have passed.
    wfooQGr.jpeg
    Currently only half of what planned have installed, but that's enough to keep light'n'PCs alive, granted it's sunny ofc.
    Thanks for everyone who supported me to make this happen.

    Heart 5 Thumbs Up 2
    • wow cool

    • ikr, we're missing accumulators sadly for now, so we can't really store energy to compensate day/night cycle, but for now there is no emergent need for that, since we pay less for electricity at a night cycle.
      we also insulated water underground this year because when heavy minus hits - we wouldn't have water in the house.
      My life turned into 'minecraft survival' 3 years ago, i never had to shovel stuff and swing axe/chainsaw so often as i do now. My insane respect for people who lives like that, but i still want to be a concrete jungle rat again ;-;

  • 800k downloads.
    Damn.

    Thumbs Up 4 Heart 6 Thinking 1
  • 1.10.1 THREAD GOES HERE
    You know the drill, reports, feedback, under this post.

    people still would not reply under this post when being told and create own commens, smh, i give up.

    Bitcoin being locked to 40 minutes in UI - Reported and fixed, await hotfix.

    Checking SCAV's issues. - Done, Softcore/Safe Exit will not affect SCAVs, and loot will properly be saved after end of raid. I swear, this is the last time i fucking touched that section
    Speaking of repeatable quests - i'm unsure, i couldn't reproduce it on new version, but i do have 2 reports related to quest details. - Found the cause, Not a bug, when solely Exploration/Elimination types selected - the amount of quests are reaching their limits due to hitting all possible combinations, SPT has a handler to avoid same quests requirements. Can't fix, won't fix.

    Since i'm at it - will also check all the variables to be on par with SPT, should be only bosses, loot should be the same. - Done, Airdrop and Bosses are now on par with SPT as much as possible
    Await re-release within half-hour (14.01 18:00 GMT+2). Nope, need more time.
    FIRST HOTFIX IS AVAILABLE, check changelog

    Heart 3 Thumbs Up 1
    • Not related to this specific version, but it seems a lot of the defaults for settings do not line up with the default SPT settings, like for example the spawn rates for bosses, the goons rate in the files of SPT is 30%, but 25% in SVM.

      Would it be possible to provide a preset that directly corresponds to the SPT defaults? So we know from what baseline we are making changes.

    • Values do change inbetween SPT versions because those always change on live versions and those do change due to longevity of wipe, so I'm not always catchin' up with certain values.(because it's like 200+ fields to check)
      Sorry about that, but that's just gonna happen eventually.
      Other than that - SVM tries to be as close as SPT values as possible.

    • It should be possible to just parse the SPT files the user has and get the default values from those, that would mean its not needed to check manually anymore, easier said than done though ;)

    • Greed store values inside itself, it doesn't parse values from DB.
      It would be great solution indeed, but i really have no enthusiasm to make a solution to MVVM link over 400 fields from 15+ json files to make it work.
      However I'll think to write an Utility mod to get values quicker way so it would take less time to compare values later.

      Thumbs Up 1 Heart 1
    • Seems the ability to adjust rep gain for fence with scav karma got left out? Unless im just massively overlooking it.

  • Hey I have a question. Is the Halloween event option broken? I try to enable it but no Zombies seem to spawn on Labs.

    Also would it be possible to implement an option for zombies on all maps?

    • Not functional from the client side, nothing to be done for now.

  • I apologize for using a translator due to my poor English skills. I tried to double the capacity of all magazines in the Parent IIC using '5448bc234bdc2d3c308b4569:Cartridges:0:_max_count:*2', but it didn't work. Could you please tell me what I need to fix?

    • :*:2

    • i will try '5448bc234bdc2d3c308b4569:Cartridges:0:_max_count:*:2' but,

      [SVM] INVENTORY AND ITEMS - Custom properties line failed, something ain't right

      TypeError: Cannot read properties of undefined (reading '0')

      sorry.. that doesn't work..

      t
      hat work!

    • I'm so sorry. It was working, just displaying errors! Thank you so much for your help.

  • Is there a way to use this mod to force set the raid time? (Like if I want all the raids to start at 10am or 10pm)

    • Nope, you can set time multiplier to 0, it should default times to 3PM/2AM

  • I don't know how easy/how complicated it is but could we get a power is always on for interchange/customs/labs, thanks.

    • This would require client side mod, and SVM is 99% server side one.

      Thumbs Up 1
  • can i change level and prestige?

  • why i cant build the christmas tree when the christmas event is on?

  • I was had a error and was removing mods when I removed svm and lost my pockets. I then checked around and found the way to safely removed svm, did that and still have no pockets. Re adding svm again and still no pockets. Any help would very appericated, i have been trying to fix this for a few days. ;(

    • Algorithm is written in F.A.Q
      Add SVM, Save Preset (even if no changes), Apply.
      Run the game, get to the profile, check if pockets are in place, close the game, remove SVM.

    • I ran through the F.A.Q. suggestion fully to remove SVM safely to get pockets back it didn't work.

      I had, saved my preset then applied, ran the game no pockets.

      Then closed the game removed SVM from my mods folder and ran the game again no pockets.

      Could it be my profile save is broken?

    • Unlikely, Not sure why the script to return those didn't work.
      As of now i can only recommend using SVM to get pockets back using CSM>Custom Pockets.
      After that, load the profile, close the game and disable it. See if that returns pockets, if not, i guess you're bound to leave SVM, red field is red for a reason.
      You can technically adjust pocket's ID manually, you need to find this Custom ID first:

      a8edfb0bce53d103d3f62b9b
      And replace it with

      627a4e6b255f7527fb05a0f6
      Or in case of Unheard

      65e080be269cbd5c5005e529

    • None of those custom id are in my profile at all ,;( I think I might have toasted the pockets part of my profile. I was using the CSM to get the custom pockets, I might have to find a way to re add my pockets using a fresh profile as a template.

    • I tried copying the pockets from another profile to my current one but they don't appear ingame. I have no idea what to do to try to fix it. Thank you for all the help by the way GhostFenixx. I might have to think on how to fix this for the next few days.

  • Hello im using the version for spt 3.10.5 and im trying to farm cultists, i have SAIN but i dont think it really affects the spawn rate but cultists wont spawn on woods, regardless of setting the spawn rate to 100% on Greed, i thought about using swag+donuts but it looks too complicated. Anyone know a fix for the spawn rate on woods?

  • Still lovin the mod :D


    Got a slight issue with Scavs not spawning, bosses, raiders, pmc's etc all are, but when i do raids i dont seem to be getting scavs.


    I;ve tried going through the settings and can't find one i have stuffed up to cause it.


    Any ideas what it could be?

    • SVM doesn't alter usual waves, i can only recommend keeping AI amount to `as online` in EFT settings.

    • hmm strange, i tried without svm and a few spawned, put it back and none spawned again.


      I'll see if i can try it with and without and see if i can figure whats causing it

  • Hello GhostFenixx, any way possible to make the headwear restrictions go away ?

    • Technically yes, everything is achievable via using IIC, you can goof around with item's filters and `ConflictingItems` array to achieve what you're looking for.
      More direct 'one click' approach? No. There is mods to achieve that however, i can only recommend waiting when they'll get updated.

    • Thank you very much, not too big on fooling around with the IIC here, i dont even know where to begin haha

  • Is it possible to make it so that the "Found in Raid" tag is not removed when a character dies?


  • I wanted to try and make grenades stackable. Which did work but only the first grenade in the stack would be thrown and the other grenades would still do the animation but it wouldn't throw an actual grenade. Has anybody else tried this and is it possible to make it throw more than one?

    5710c24ad2720bc3458b45a3:StackObjectsCount:100

    I also wanted to try adding a muzzle slot the the desert eagle. Does anyone know if this is possible to change in SVM?

    • Grenades can't be done this way, many have tried - EFT logic deletes whole item from the slot since it doesn't have operating logic to make 'Count -1' roughly speaking.
      Speaking of adding slots...I never tried, i think it can be possible(ignoring a giant amount of possible visual issues) but not via IIC/SVM.

    • Oh ok. Thanks for letting me know. I was trying alot of different things but couldn't make it work. I do like that you can do stuff like make certain weapons automatic and removing the pixilation from thermal goggles. Thats pretty cool.

  • Hello,


    I noticed that turn on the Halloween event will not spawn zombies anymore(3.11 version),but i can hear the roaring in the raid. Is there anything I can do to make zombies show up?

    • Something have changed within EFT, SPT team is aware, either there will be a solution from their side or i'll just mark Zombies as 'blue' option.

  • First, love the mod. Second, do I have to run Greed and apply the mod every time I run the server? I use to be able to just run the server and the Greed profile would be remembered by the server, but now it seems like the message of "This must be your first time running SVM..." appears in the server screen if I don't first run and apply. Is this intentional? Or am I just losing my mind that I never had to run/apply in previous SPT versions (currently running 3.11.1).

    • You need to apply it once, as long as Loader points to existing preset - you shouldn't have any issues.

  • Hello,


    I think the settings: "Raid Settings" > "Raid startup settings" > "Bosses:" to false not working.

    But I think it's the pre-game setting of SPT that's not functional.

    I have play 2 games and kill Partisan and Knight, first without SVM and in game setting, and the other with SVM.


    Do you have any information ?


    (I can use spawn chance for the same result, I know)

    • Interesting, those fields still exist in SPT and still being routed to the client when requested.
      Might be an issue on SPT side or you have a mod that override whole InRaidController.

    • Regarding the hypothesis of an interaction from another mod, I don't think so, here is my list of installed mods:

      {

      "order": ["[SVM] Server Value Modifier", "ChooChoo-TraderModding", "MoreCheckmarksBackend", "SPTDynamicMaps", "zzDrakiaXYZ-LiveFleaPrices", "zzacidphantasm-itemvaluation", "bakahashi-pityloot"]

      }


      Will you have a link to send a message to SPT support and report the problem to them?

    • Will try to reproduce and document myself to report, there is a high chance they are aware tho, feel free to mention that in their hub.

    • UPD: `yeah the boss checkbox is broken in 3.11.1, its fixed in 3.11.2` straight from dev.

      As i said, they are aware.

    • Nice ! Thanks for your help and work.

      Have a nice day :)

  • okay, i just need some clarification because i think i'm misreading something. but where it says for me to install the mod folder, i think i have it in the right folder, but i really don't know. it just says that SVM isn't properly installed when i load up greed... pls help.

    • example: D: > SPT 3.11 > user > mods > [SVM] Server Value Modifier

      i honestly don't know if i'm just misreading your explanation on where to install, but it looks like it wants me to put the files in this order. i am still pretty new to modding games in general so...

    • image.png?ex=67e344f1&is=67e1f371&hm=7cc4420e6e0bf3be6adccc0eac82c98b32748a96ad37a5f70dcab7b44ff1b844&
      As you stated.
      Try to create preset and run the server, if it runs and server shows the mod without any error - then somehow you manage to confuse the app.
      Otherwise, you did something wrong.

    • i honestly don't know what i've done wrong. it's the exact same as you've shown. the big problem is greed itself stating that SVM is improperly installed. it won't save presets either for some reason. (edit: got greed to load a preset i made yesterday, but in the server logs, it states: Null Preset Detected, SVM disabled. and then it says to launch greed...? is this a issue you've seen before? i hope this helps with seeing a possible glitch. if not, maybe i'm just dumb lol)

    • That just means mod itself is in the right place, but you haven't applied the preset, by clicking 'apply' in greed.
      Did you tried to move greed on desktop or in game folder by chance? It should stay in the mod folder.

  • Hi there.


    I have a problem/question.


    When I play in Coop with friends I have noticed that, despite giving the merchants (Prapor and Therapist) a 100% chance of returning the insured items.


    When a teammate picks up an item, or a bot loots my body; (I am forced to stay in the raid because of the host); When the objects are returned to me I see that I am missing the objects that you took from me.


    My question is, is it a possible bug, where can I configure this so that it doesn't happen?


    I understand that in the official one it works like this since other players can loot.


    But that's why I use this mod to change it to 100%, because I want everything insured to be returned to me, or at least not to be looted by the bots and lose my loot.


    PS: In previous versions this did not happen, is it a recent new function?

    • Not related to SVM.
      I only adjust fields, i don't add new functionality related to your issue in SVM.

  • 海岸线都老板失去功效

    • Google Translate can't handle your language, contact Volcano for all issues, you can find him in Oddba.

    • Full BOSS function failure

  • I really want to edit a chest rigs slots to add more inventory space to it but Im having a really hard time understanding how to do that in IIC. Ive got the item ID and CAN add more slots, but they just end up being a giant box instead of separated into grids. Is there any in depth guide on this? The example in the FAQ for the MBSS bag helped me get started but I cant figure out the grid part.

    • I don't recommend using IIC for chest rigs and backpacks, due to fact they have multi-grid system location that is hard-coded in the client.
      But yeah, as you stated - MBSS is exact example, all you have to do is to just change number after 'Grids'
      Grids:0 would be first slot, Grids:8 would be 9th slot.

    • Good to know, I thought Grids were the amount of separate grids in the container not what slot you were choosing. Do you have any recommendations for altering chest rigs slots in 3.11?

  • Did anyone get it to work with mod organizer 2? SVM launches normally if I click the exe but adding it to MO2 executable folder does nothing when I click to run it, or running with VFS. MO2 just locks the menu but SVM window doesn't show up. Am I forgetting something?

  • i install the new update now i am geting System.Net.Sockets.SocketException what to do?

  • Thank you for your excellent work, but I encountered a problem during operation. I am not sure which data of SVM I modified, which resulted in Scav receiving zero rubles from fence when selling items. If possible, I hope you can help me

    • Are you on latest version of SPT/SVM? IIRC it was fixed already.

    • I'm sorry, my version is currently stuck at 3.10.5, and I'm not sure if his SVM version has fixed this bug. I will download the latest version and try it out

    • 1.10.1H1 does contain the fix for that, check the version you have and update if required, otherwise - I can't help you since i don't maintain old versions.

    • Sorry, the latest version cannot be used on 3.10.5. I downloaded the H1 version later, but the issue still hasn't been resolved

  • Is it possible to use the custom fields and mods tab to change the players sprint speed?

    • Custom field section is just a placeholder for those who just want to throw their little code into SVM, it doesn't posses any kind of functionality.
      And there is no option in SVM to change player speed, those are either stored in globals.json or not accessible from server side.

  • is forcing hideout cosmetics possible? i want the kindergarten looking hideout.

    • Nope (in current version of SVM that is), however i'll look into it, maybe i'll manage to make it into a feature.

  • Still trying to figure this one out, but when using only SVM my raid timers are stuck at 03:00 and 15:00 for all maps. I am using Fika as well, but when I remove SVM the timers work just fine again. Not sure if theres a setting in the config causing it, but I am going to trial and error a bit.

    • Alright, looks like its specifically when I enable the 'Raid Settings'. Just turning that on breaks the raid times, don't even need to enable any settings in there either. Turning that section off makes the raid times move as normal instead of being stuck at 3 and 15.

    • image.png?ex=67dda92a&is=67dc57aa&hm=800b6495a6d67818e36e5aeb0c4b410b1e56f2b3548f17e60d7924ab055df04c&=&format=webp&quality=lossless&width=546&height=74
      Because exactly the field related to raid time is located there, you set it to 0, that's why.

    • Thank you so much, didn't realize I even changed that.

  • The remove FIR for hideout option is selected on my preset but hideout still requires FIR. All other SVM settings are working as intended. Any assistance on this is much appreciated.