Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod functions similarly to Ereshkigal's also similarly-named AIO option, however it also includes modifications to bot generation that should prevent bots from being generated with weapons that are missing vital parts.
This mod is fully compatible with FAIT (From my tests so far, anyways. I can't fully vouch for how it interacts with every combination of FAIT's hundred-ish options), however it may not be compatible with other AI-loadout altering mods.
A note on making other mods compatible, for modders:
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Version 1.4.0
- Fin
- 1.9k Downloads
Version 1.4.0 for AKI 3.1.x
- Compatibility update for AKI 3.1.x
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Version 1.3.2
- Fin
- 1k Downloads
Version 1.3.2 for AKI 3.0.x
1.3.2 - (July 1, 2022)
- Should now apply for all raids
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Version 1.3.1
- Fin
- 176 Downloads
Version 1.3.1 for AKI 3.0.x
1.3.1 - (June 30, 2022)
- Fix for 'BotGeneratorHelper is undefined' issue
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Version 1.3.0
- Fin
- 275 Downloads
Version 1.3.0 for AKI 3.0.x
1.3.0 - (June 26, 2022)
- Updated to work with AKI 3.0.x
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Version 1.2.0
- Fin
- 512 Downloads
Just a package file update for 2.x.x compatibilty
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Version 1.1.0
- Fin
- 1k Downloads
Version 1.1.0 for AKI 2.2.x
- Compatibility changes for 2.2.x
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Version 1.0.0b
- Fin
- 1k Downloads
1.0.0b
- FIRM (Yes. I am sticking with this awful acronym) should now filter out invalid mods automatically, which should stop if from puking up errors when encountering the KS-23, or modded weapons with invalid IDs listed as mods.
1.0.0a
- Small bugfix
Ruslan
please update 3,5,4
13eenth_
Fin, real love this mod, i can play in SPT without any others mod but this is essential for me, i real hope you'll update in-raid-moding soon, but if you waiting till 3.5.0 release i got it
McGaara
hi can you pls update for 3.4.x pls
ToxicKiller
best gun i ever used was thanks to mod. a -1 recoil bp ak 762. saddest day was do to mod. i cant preset make another. now gear feared
Val'demar
Good day!
please update the mod for use with the new version of AKI
Help me please! AUTHOR! Come back to us...
AlexLAN
AKI 3.2.2 Mod works, but some bots lack various parts of weapons. And a sniper on a rock in the forest, without any weapons at all, poor guy =))
Fin Author
;-; It seems AKI changed which functions are used to generate mods. A fix is on the way, but if it's not out tomorrow it won't be out until the weekend.
CozyRat
any updates on mod progress?
AlexLAN
I tried on 3.2.3 - the server "swears", but the mod works. If it is not essential that some parts of the weapon are missing (and in some moments, bots continuously shoot from the finger), you can be patient =))
R4T_B0T
Still works with 3.2.1 as far as i can tell
13eenth_
in my situation this mod works only in first raid and after it isn't, server reload help but again only on a one first raid, no issues with other mods
zeffirez
I have the same problem.
Fin Author
Should be fixed now
13eenth_
thx a lot
zeffirez
thanks! works great
Kippa
This mod is giving constant error messages whilst in raid in = https://prnt.sc/AovOSE379Zw7
mastertx9
Yes, same problem here.
Fin Author
Should be fixed now. I had FAIT altering the same parts of AKI, and FAIT did it correctly, so that hid the error from me until I tried running FIRM on its own.
mastertx9
Thanks Fin!
HANAVI
i think this mod has some bug or other mod Interference
i have some error
like this
"(some option) is undefined"
so not spawnning AI
AlexLAN
The same problem. The AI is not loading.
Tango141
Same thing keeps happening to me, I don't know what to do other than get rid of it until fin addresses the problem.
woggles
same issue for me as well, hopefully fin will be able to fix the issue easily
Fin Author
Should be fixed now. I had FAIT altering the same parts of AKI, and FAIT did it correctly, so that hid the error from me until I tried running FIRM on its own.
AlexLAN
Thanks for the mod, everything works. Great job!
Rymd
I have noticed that the bug with the missing parts only happen if you leave the server running long enough, restarting solves the issue but only temporarily, maybe this will help?
BTRaiderMarines
Been playing SPT for awhile but decided to add some mods for quality of life changes like this mod. I must not know how to install the mods because they just say that "package.json is missing" when i start the server up, but its there. Any help would be appreciated. Thanks.
Harmageddon
Bots still spawn with junk guns, missing handguards, foregrips, etc in AKI 2.1.1. I do have FAIL installed, but not FAIT. PMCs spawn with appropriate, functional gear.
Fin Author
If you have any other mods that alter bot loadouts, or have in-raid-modding enabled from another source, that can cause this issue. The first thing I'd do is check to make sure this isn't a mod incompatibility issue by trying to run with only FIRM installed.
Testing on my end, when this is the only mod installed there were no improperly-generated weapons appearing in the raid. The same was true when FAIL and / or FAIT was installed alongside it.
Edit: During a run this morning I had a single raid where nearly every weapon was broken. I have no idea why, and when I ran another raid with the exact same settings there wasn't a single broken gun, and likewise for the two testing runs after that. X.X I'll try and dig a bit deeper on this one.
Harmageddon
I figured out the problem. I don't have any mods that modify SCAV or PMC loadouts, but I do have AKI Configurator and I had set the SCAV loadouts to a number greater than 30 so that I would see more variety in gear. When I changed it back to 30, the default number, the problem resolved. It looks like if AKI Configurator tries to generate more than the default number of unique loadouts for a bot type, it breaks the loadouts for that bot type when used combination with this mod.
Fin Author
That's interesting. Thanks for the pointer, I'll see if I can't figure out exactly why that happens, now that I've got a cause I can look into : >
Harmageddon
Alright, so I did some additional troubleshooting tonight and I don't think its an ongoing conflict.
I set the SCAV loadouts to 30 (AKI Config default) and ran a raid. 12 SCAV kills, 12 perfectly good guns. I then set it to 60, expecting maybe only the loadouts over 30, so half of the guns, to be affected and got another 12 SCAV kills with 12 good guns. I then tried 250 and 260 SCAV loadouts thinking maybe it was a problem with an 8 bit value and going over 255 was a problem. Nope, 2 more raids with 12 and 11 SCAV kills respectively and all guns were working fine with all vital parts. I then set SCAV, PMC, and Raider loadouts to 300 each and ran another raid. All PMC and SCAV guns were intact and working fine.
I did notice that when you set a loadout number to a new value in AKI configurator, it generates loadouts one time and use the same ones over and over. I had the same exact MK18 show up over and over again on PMCs through a number of different play sessions, so AKI Configurator isn't generating new loadouts every time.
I think that installing this mod with AKI Configurator already installed may have introduced a one time error affecting all of the SCAV loadouts. When I went back and changed the AKI Config value back to its default, it re-generated all of the loadouts and made nice-nice with this mod along the way, correcting the problem. Changing the loadouts back to their previous problem values doesn't replicate the problem, so I don't think its an ongoing conflict.
I was going to uninstall this mod, set the AKI Config number to 1 for SCAV loadouts, confirm that I get the same SCAV loadout on all SCAVS, then install this mod and see if it breaks the one loadout, then change the AKI Config number to 2 and verify that I get 2 good loadouts once it has re-generated the SCAV loadouts.... but that seems like a lot of work when it seems like the problem has solved itself haha.
I hope this helps.
Fin Author
I've made a few tweaks and bugfixes on my end, and.. Much like you, I've found that this problem seems incredibly random and hard to replicate, but I pushed out the tweaks I've made so far as 1.0.0b. I'm still looking at some other changes I can make, however, and I'm hoping to push them out as well over the weekend.
I really appreciate your willingness to experiment and hunt for bugs like this, as well. -Even if we didn't find much, it's an incredible help to have data and starting points to work off of : >