Fin's AI Tweaks (FAIT) 1.24.4a

Mods made for AKI 2.3.1 or older are NOT compatible with 3.0.0.
Please do not spam mod comments with requests for mods to be updated - repeat offenders will be muted at moderator discretion.

Makes the AI a little harder

This mod changes the AI, gear, and spawning patterns for scavs, PMCs, raiders and boss followers.


The AI changes make the AI more inclined to fire in bursts, act aggressively, and also tries to make their shooting patterns make more sense (eg. They're not very likely to randomly hit you with their first shots, but followup shots rapidly get more accurate, and when they fire in bursts, the bullets in that burst spread out instead of all hitting the exact same spot like a laser beam). There are a variety of configurable settings, from increasing their overall difficulty level to tweaking specifics like recoil or aiming / spotting speed.


The gear changes add more variety to AI loadouts, and have various options such as selecting minimum and maximum armor levels, altering the types of ammo they can use, and even a progressive gear system that syncs AI gear to both the class of bot, and the player level.


The spawning changes are designed to give the player some control over what kinds of bot appear in their raid. By default they greatly increase the number of bots in raids, and also the speed at which they appear. It also adds more varied cultist spawns to maps that can support them.


New as of version 1.21.1: If you have an error and need support, you must include the debug hash that appears in your server (It's also present in your user/logs/server.log file) when FAIT first loads, or your request will be ignored. The only exceptions are errors that prevent this debug hash from appearing.


A note on errors before raids, because I get this question a lot. TL;DR here, and the long explanation below:

TL;DR: The errors aren't harmful, and are just hiccups in weapon randomization where a flawed random weapon is being replaced with a weapon from Tarkov's presets.


One final note (for now): While I love and appreciate all your feedback in the comments, it had gotten to a point where there were so many it was slowing the page down, and the site mods had to disable comments for FAIT. -If you'd like to leave a positive comment, reviews are currently the best place for that. I'll try and field people's questions about the mod ion the help thread, but if possible that should remain mostly for technical support issues. Thank you all!

  • Version 1.24.4a

    Version 1.24.4a for AKI 3.2.x


    This will be FAIT's final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the "Behaviour Changes" functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua's Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.


    Anyone who wants to try and maintain the mod in its current form has my blessing to do so.


    1.24.4a - (September 4, 2022)


    • Fix for PMCs not being counted as PMCs when spawn changes are disabled
    • Fix for certain mods being able to add improper items to weapon mod slots, and that leaking in to bot loadouts
    • Miscellaneous reordering and small fixes


    1.24.4 - (August 31, 2022)

    • Compatibility update for AKI 3.2.2
    • Fix for improper PMC spawning when spawn changes are disables
    • Prevented other mods from spawning blacklisted items on bots
    • Tweaks to progressive gear durability
    • Small miscellaneous fixes
  • Version 1.24.4

    Version 1.24.4 for AKI 3.2.x


    This will be FAIT's final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the "Behaviour Changes" functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua's Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.


    Anyone who wants to try and maintain the mod in its current form has my blessing to do so.


    1.24.4 - (August 31, 2022)

    • Compatibility update for AKI 3.2.2
    • Fix for improper PMC spawning when spawn changes are disables
    • Prevented other mods from spawning blacklisted items on bots
    • Tweaks to progressive gear durability
    • Small miscellaneous fixes
  • Version 1.24.3a

    Version 1.24.3 for AKI 3.2.x


    1.24.3a - (August 14, 2022)

    • Decreased bot horizontal recoil
    • Improvements to blacklist function (Again), to integrate it with AKI's new PMC loot generation method


    1.24.3 - (August 14, 2022)

    • Improved default PMC AI difficulty
      • Mostly recoil handling
    • Experimental changes to default Rogue AI difficulty
    • Slightly improved automatic fire accuracy for all bots
    • Rogues should no longer wear USEC armbands
    • Added Zone_Island to the advanced spawn config
    • Added a new group "Goons" to the default advanced AI config
      • This doesn't affect the default difficulty of the Goons, but should just make it easier for players who want to modify them to do so
    • Restructured miscellaneous_items_to_add_to_bot_inventories inside the advanced inventory config. It should work now?


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.2e

    Version 1.24.2e for AKI 3.2.x


    1.24.2e - (August 10, 2022)

    • Small fix for armor weighting
    • Fix for AKI error when encountering a weight value entered as a string instead of a number
    • Fix for an error caused on startup when a player profile is not present


    1.24.2d - (August 9, 2022)

    • Removed a few unnecessary debug lines


    1.24.2c - (August 9, 2022)

    • Big difficulty fix. Very important.


      • Thanks to Lavax for pointing out an issue with FAIL's settings that, it turned out, stemmed from an issue that was also affecting FAIT.
  • Version 1.24.2b

    Version 1.24.2b for AKI 3.2.x


    I'm half asleep, so this is getting its own version, incase it's horribly bugged and the link to 1.24.2a is needed.


    1.24.2b- (August 9, 2022)

    • Fixed more bot generation errors
    • Tactical / Optics limiting should work again
    • Some other fixes
  • Version 1.24.2a

    Version 1.24.2a for AKI 3.2.x


    1.24.2a- (August 8, 2022)

    • Fix for bot generation error when attempting to spawn bots in with 9x18PMM ammo type


    1.24.2- (August 7, 2022)

    • Compatibility update for AKI 3.2.x
      • This hasn't gotten thorough testing yet, there may be some lingering issues. But I can confirm it starts, gets into raid, and generates bots without server errors.


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.1a

    Version 1.24.1 for AKI 3.1.x


    1.24.1a - (August 5, 2022)

    • Should be properly clearing out default AKI PMC conversion settings if spawn changes are enabled
      • This should fix the "Too many Big Pipes" problem


    1.24.1 - (August 5, 2022)

    • Significant fixes to pmc generation
      • Big Pipe should spawn properly
      • Rogues should spawn properly
    • Fix for sniper scav spawns
    • Further improved stat rounding
    • Slightly altered default bot spotting speeds
    • Rebalanced progressive gear armor levels
      • Level 4+ armors are now somewhat rarer
    • Fixed some issues with armor vs. non-armor weighting
    • Added flares to caliber list


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.0e

    Version 1.24.0e for AKI 3.1.x


    1.24.0e - (July 30, 2022)

    • Additional protections for bot class during generation
    • Protected ammo settings from mod-added ammo
      • Previously, extremely high-penetration rounds added by mods could distort the intended penetration range
      • Also generally streamlined the way penetration ranges are calculated, and made preparations for an advanced ammo config
    • Compatibility fix for mods with improperly defined handbook settings
    • Improvements to the blacklist
      • Can now properly remove loose loot items from bot inventories
    • Fix for optimized loading
      • Works again
    • Improved stat rounding
      • Might help performance in some niche cases
    • Speculative fix for the "breakUpSpawnWaves" config option


    1.24.0d - (July 27, 2022)

    • Bots should spawn with loose loot again


    1.24.0c - (July 26, 2022)

    • FAIT should no longer try and add the Platonic concept of iron sights to weapons


    1.24.0b - (July 26, 2022)

    • Game should no longer produce an error when a bot tries to spawn with the MP-18


    1.24.0 - (July 25, 2022)

    • Compatibility update for AKI 3.1.x
    • Fix for a number of errors
      • Errors on creating new profiles
      • Compatibility errors with weapon-adding mods
      • Others I can't remember right now. It is late x.x


    Known bugs:

    • Setting the bot amount to anything but 'As Online' will cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
  • Version 1.23.2a

    Version 1.23.2b for AKI 3.0.x



    1.23.2a - (July 12, 2022)

    • Hotfix
      • I made a small typo in the previous version, and it will cause your game to hang forever
      • Fixed now


    1.23.2 - (July 12, 2022)

    • Difficulty tweaks
      • On the default settings, AIs should be a bit easier
      • In general, bots should be a bit less accurate at range, and a bit faster to spot you up-close
      • Damaging bots is much more likely to break their aim
      • Injured bots should be 30% less accurate
      • Bots should be a little bit less aware of grenades at lower difficulty settings
    • Small fixes to PMC generation
    • Small fixes to armor weighting
    • Should no longer cause errors when FAIT can't find a locales entry for an item
    • Progressive gear tweaks
      • Bots should have a much larger range of durabilities their weapons can be found in
      • Raiders and PMCs have a substantially increased chance to have high-durability weapons
    • Reworded certain error messages
    • The miscellaneous_items_to_add_to_bot_inventories section of the advanced inventory config should now be functional
    • Blacklist improvements


    Known issues:

    • Potential black screen on raid end when using progressive gear. This does not interfere with your loot, but does make you 'skip' Therapist's healing screen when it happens.
  • Version 1.23.1

    Version 1.23.1 for AKI 3.0.x


    1.23.1 - (June 24, 2022)

    • 'Hostility' adjustments
      • Should fix the bug where AIs are fighting amongst themselves
      • Should fix the bug where PMCs will ignore player scavs
    • Small difficulty adjustments
    • Small bugfixes


    Known issues:

    • When both "All PMCs are BEARs" and "All PMCs are USECs" are set to true, both types may spawn, instead of FAIT randomly picking one side per raid
    • Potential black screen on raid end when using progressive gear. This does not interfere with your loot, but does make you 'skip' Therapist's healing screen when it happens.
  • Goons have aimbot

    Love this mod aswell, makes the game how i whanted it to be..

    The only problem i have, is that knight, birdeye and big pipe are insane crazy with their aim. They kill me instantly all the time with long range too and coming around a corner and killing me like in 1 second and i meet them on most maps. Is there a way to make them not like some crazy aimbot?

  • doesn't work

    very good mod, but doesn't work on 3.2.3 ...... update it PLZ;(

  • @ runedog48

    Thank you for your contribution, but it seems that AI cannot adjust its equipment. All of them are full level 70 and more strong equipment.Any idea? :*@ runedog48

  • A few weeks ago the developers moved one of the methods "getPmcRole" to a different location. I changed the mod's source to reflect this and it seems to work correctly now. I've uploaded the source to Github, all credit goes to the mod author of course.


    Link

  • My opinion for this mod.

    I really love this mod.. the new things that bots do like: Agressively running in your face, prefireing sometimes, and they aren't camping too much is so nice.

    But there are new "bugs" that came with these..

    - Bots are now too hard and they're "teaming?" to kill you. (Everytime I died I saw that they third partied me. - Maybe they are too focused to the player?"

    - Scavs are just too hard in this version. (I cant kill anyone because the scavs are just onetapping me or if it's set to body only, their recoil is just so small.) - and also they are flick shotting me.

    So this mod's red flag is that Bots are too hard. And in this version I cant play with it because their aim is broken :(