Le Kaiju AdvancedModding (Port) 0.9.5

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A collection of new weapons and custom attachments made by Le Kaiju, ported to the latest SPT-AKI versions.

Mod produced by Le Kaiju, all credit and rights go to them.


General:

  • Sights to backup mount: Adds regular sights to the 45 degree backup mount.

New Items:

  • AR-15 Handguard: Very short and stubby, lots of mod slots. [WIP]
  • Dbal A2 Tactical Device: Adds BLK and DDC variant of the Dbal A2.
  • FDE Chassis: EBR Chassis in FDE.
  • FDE Buttstock: EBR Buttstock in FDE.
  • FDE Pistol Grip: EBR Pistol Grip in FDE.
  • M14 Wood Stock: Adds a wooden stock for the m1a/m14.
  • Extension: Adds extended mount for piccatiny. [WIP]
  • Extension M-lok: Adds extended mount for M-lok rails. [WIP]
  • Geissele Buffer Tube: Adds new buffer tube with decent stats.
  • Geissele 30mm scope mount: Geissele style scope mount of the 30mm size.
  • Green Holo: xps3-0 with green reticle.
  • MPR30: Adds new backup mount at 30 degrees instead of the normal 45.
  • Offset Grip Mount: Adds 45 degree grip mount. [WIP]
  • Pmag ATF Edition: Pmag with ATF sticker.
  • Pmag Se-Tr black: Adds semi transparent black magazine.
  • Pmag Se-Tr purple: Adds semi transparent purple magazine.
  • RMR Variations: Adds both a green and blue reticle variant to the RMR.
  • Strike Tactical ForeGrip: M-lok foregrip with decent stats.
  • Obsidian 45 suppressors: Adds long/short suppressors in tan/blk that fits a variaty of barrels.


Weapon Additions:

  • AK9: Ak-105 in 9x39, reduced recoil.
  • Hk Additions: Adds ar-15 uppers, buffers etc.
  • MK47: CMMG Mutant, ar-15/ak hybrid.
  • MK57: CMMG Banshee, ar-15/p90 hybrid.
  • UMP45 6" Barrel: Compatible with suppressors.
  • UMP45 Custom Mag: Mag size configurable in config.

The original mod can be viewed below:

Link

  • Version 0.9.5

    3.5.5 Port update
    - added HK416 upper and tube to colt M4A1 (configurable)

    - edited Geissele buffer tube model

    - minor stat fixes

    - fixed disabled items breaking bots

  • Version 0.9.1

    Ported to SPT-AKI 3.5.5 by YankeeNoodle742 <3 Massive thanks for the effort


    Ported Features


    Items

    • AN/PEQ-15A DBAL-A2, BLK and DDC variants (Peacekeeper 3)
    • EBR Chassis, Stock, and Pistol Grip in FDE (Mechanic 3)
    • Geissele Buffer Tube DDC (Mechanic 3)
    • EOTech XPS3-0 with green reticle (Mechanic 3)
    • NcStar MPR30 (Mechanic 2)
    • PMAG ATF Edition (Peacekeeper 3)
    • Translucent PMAG, Black and Purple variants (Peacekeeper 3 disabled see below)
    • Trijicon RMR with green or blue dot (Peacekeeper 2)
    • Rugged Suppressors Obsidian9 Short, in BLK and FDE (Peacekeeper 3)
    • Rugged Suppressors Obsidian9 Long, in BLK and FDE (Peacekeeper 4)
    • Strike Industries LINK Curved Foregrip DDC (Peacekeeper 3)

    Weapon Presets

    • M1A EBR FDE (Mechanic 4)

    WIP/Unimplemented

    • Sights to 45 degree backup mount
    • Offset Grip Mount
    • AR-15 Handguard SMR Mk16 9.5 in vanilla game; for a black variant, check out ATLAS-Gear
    • M14 Wooden stock check out Massivesoft's M14 mod
    • Geissele 30mm Scope Mount in vanilla game with tan/black variants
    • M-LOK Extension
    • CMMG Mk47 Mutant in vanilla game
    • CMMG Mk57
    • HK additions
    • AK9
    • UMP additions

    Known Issues

    • models/textures for translucent PMAGS are broken
    • AN/PEQ-15A DBAL-A2s in smaller laser device slots rather than combo (they follow dbal-pl instead of something like peq15)
    • AN/PEQ-15A DBAL-A2s are upside down in item preview
    • AN/PEQ-15A DBAL-A2s' flashlight light is outside the housing and has no ir illuminator
    • Geissele buffer tube model has no castle nut
  • Version 3.0.4

    Fixed bug causing missing attachments.

  • Version 3.0.3

    Fixed loading error related to API (Big thanks to Wackeyflang)


    Older links have been updated to version 3.0.3 as well.

  • Version 3.0.2

    Updated to SPT-AKI 2.3.0, old links as well

  • Version 3.0.1

    Tweaked MK47 Mutant (now called MK47 Hybrid) to have better recoil stats (Big thanks to Bandoot)

    Implemented config fix to enable compatibility with TrapModLoader (Big thanks to Trap)

  • Version 3.0.0

    This link has been updated to download version 3.0.1

  • are the new weapon variants in that Mod visible?
    i dont find that guns at handbook


    thanks for that nice Mod :D

    • i see the guns are not implemented

      :D


      by the way still a nice mod

  • Mod works normal, but how does mk57 looks like? I cant find this gun in game(chek all traders)? Where i supose to search and how to buy it?

    • Its listed as WIP so its not in yet...

  • are you going to add the offset Grip and the other items hinted at in future updates that aren't crossed out?

    • Unlikely, the assets from the original mod are either unfinished or reuse vanilla stuff. Will probably update the mod page once I get the 3.5.5 port at a place I like.

  • anyone else getting this?


    • Yeah I got that too. That occurs when something in the file is recursive (a mod that can mount another mod that can mount itself)

    • same

    • Seems like whatever I do I can’t escape the bot equipment recursion 😩

      Won’t be back at my desktop til Monday but I’ll take a look then

      Heart 2
    • I stripped out all the disabled items in LeKaijuAM-Ported-0.9.1\database\lekaiju_items.json and it works.


      Heart 2
    • okay ty so this will be the entire now config file?


      anyway thank you for helping us out with that xoxo

  • I don't think the weight should be 105 right kanawot


    Yep its supposed to be 0.105 after I looked it up on the manufacturer's site.


    If anyone wants a quick fix open up LeKaijuAM-Ported-0.9.1\database\lekaiju_items.json and edit that value to 0.105.

  • is anyone willing to take this mod and update it to the latest version?

  • Will this be updated to 3.2.2?

    • Unfortunately I have no f*cking idea how to update any of the mods I've uploaded to any SPT version beyond 2.2.3, as my coding knowledge is extremely limited and all my attempts have failed :(


      The community's best bet is to convince someone with some actual talent like the original authors or other mod makers to update them or provide some guidance.

      Crying 1
    • I feel that

    • i understand too, try chating whit sam swat he is slowing down his mods making and helping others he will do that for a bit of time so nows youre chance

      Thumbs Up 1
  • Hello, could You please take a look and let me know what is wrong and whether this can be fixed?
    Thank You!


    [INFO] Loading: LeKaiju-AdvancedModding

    [ERROR] Trace:

    ReferenceError: API is not defined

    at new AdvancedModding (C:\Games\Escape From Tarkov\user\mods\LeKaiju-AdvancedModding\src\script.js:47:4)

    at Object.<anonymous> (C:\Games\Escape From Tarkov\user\mods\LeKaiju-AdvancedModding\package.js:3:22)

    at Module._compile (internal/modules/cjs/loader.js:1063:30)

    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1092:10)

    at Module.load (internal/modules/cjs/loader.js:928:32)

    at Function.Module._load (internal/modules/cjs/loader.js:769:14)

    at Module.require (internal/modules/cjs/loader.js:952:19)

    at require (internal/modules/cjs/helpers.js:88:18)

    at o (C:\Games\Escape From Tarkov\obj\node_modules\browser-pack\_prelude.js:1:1)

    at C:\Games\Escape From Tarkov\obj\node_modules\browser-pack\_prelude.js:1:1

    • Please disregard. All I had to do was check the config.json
      And set the override to "true"

      Thanks 1
  • would you consider adding a black version of the Strike Tactical ForeGrip: M-lok?

  • idk if it was just mine but in the script.js


    if (!conf.API.Override.enabled)


    the ! point was in the text and would keep giving me the 'API not defined' error i was messing around at if you delete the ! to look like this


    if (conf.API.Override.enabled)


    it would load fine and with no issues also do what "trap" said if you are using coremod or spaceman APIs

    • Thanks, haven't played in a while so I appreciate the effort :) I'll update the links with the fix

    • no problem just trying to help i know everyone has there on life and things take time

  • Just reporting here, that the mod doesn't really have all the things ported over. Namely attachments for the M1A/AR-15 handguard and the offset foregrip mount. Great job on the port tho!

  • Hi.


    I noticed that a config change is needed to work with TrapModLoader


    - API.Override.enabled = true

    - API.Override.value = CoreMod

  • what barrels does the mk57 use? i cant seem to get any to work

    • It uses the 9mm barrels from the MPX. I think it's a little lazy, they should probably be modded to be a unique barrel, but at least the lengths make sense.

      Like 1
  • The mod's throwing 2 errors, one where there's no API and the other is a type error.

  • Doing some awesome work here :)

  • *Drops in from walk way* "Hello there"

    Haha 1 Thanks 1
    • *Mechanical Voice* "General Kaijubi! Ahahahaha"

      Thanks 1 Haha 1
    • *Mechanical Voice* "You are a bold one! hehehehe"

    • *Raising eyebrows tauntingly* "Your move."

      Happy 1