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Designed with to work with Custom Quests mod.
This tool will allow you to create and edit quest files for Custom Quests mod.
Main features
- handle several quest files
- you can duplicate a quest
- search for items (will be reworked in v2)
- just select what you want (locations, places, zones)
Usage tips
- When you're done, the downloaded json quests files need to go into the `quests` directory of the Custom Quests mod, I suggest you to make a sub-directory so you can have something like `quests/YourQuestLine/YourQuestFile.json`
- You can drag-n-drop a custom quest json file to import it into the editor.
- Double click on a quest file to rename it.
- Create chainable quests with `locked_by_quests`
Credits
Thanks to Gave_Over for making the image
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Version 1.3.0
- trap
- 788 Downloads
Work for Custom Quests > 3.2.0
Changelog
Upgrade for SPT 3.9.x
You have to surround your quest ids by characters like `#` (this is to avoid a weird BSG bug)
Example: `#my_quest_id_1#` instead of `my_quest_id_1`
Features
- support of Streets of Tarkov map
- support of Ground Zero map
- add missing [places](https://github.com/guillaumear…master/docs/ALL_PLACES.md), [zones ](https://github.com/guillaumear…ter/docs/ALL_ZONES.md)and [quest items](https://github.com/guillaumear…/master/docs/ALL_ZONES.md)
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Version 1.1.0
- trap
- 1.9k Downloads
Changelog
Features
Added quests persistance in local storage.
Fixes
Editor can load file quests for Custom Quests > 2.0.0 (@group and @build directives are ignored for now)
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Version 1.0.5
- trap
- 958 Downloads
update
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Version 1.0.2
- trap
- 146 Downloads
update
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Version 1.0.0
- trap
- 34 Downloads
trap Author
Missing features in editor since Custom Quests 2.0.0
- start_rewards (2.0.0)
- @group special directives (2.0.0)
- @build special directives (2.0.0)
- Any target for Kill missions (2.1.0)
- FindItem quests (2.1.0)
- one_session_only property (2.1.0)
- repeatable quests (2.3.2)
- weapons_whitelist for Kill missions (2.4.0)
- traders_reputations for rewards (2.5.0)
BigTastyNugz
is there anyway to make rewards hidden or the targets to kill bosses?
BigTastyNugz
also is there anyway to make the rewards hidden? so people do not know what they will receive till after completion. ty
trap Author
Not right now with the current version of custom quests.
BigTastyNugz
ok thanks, will be using this for my custom trader just wanted to know if there was anything i could change to make these settings work. love the mod
GreasePot
I've looked all over the instructions read me's and such but i don't see where to put my new quest file once i've finished making the quest. I'm sure im just missing it cause no one else has said this, just a lil lost.
trap Author
simply in the `quests` directory of the Custom Quests mod.
You can put your quest files directly in `quests/*.json` or a sub-directory like `quests/YourStoryAndOrYourName/*.json`
I'll edit the mod description
GreasePot
Lol found it right after i posted ofc. Definitely not on you I'm just slow. Thanks! This is so easy and intuitive.
trap Author
Yeah there is some missing features and the UI is quite bad IMO (the code is not so easy to maintain for what it does)
I'm planning on a v2 with all missing features.
Vladkem35
Maybe I am mistaken, but there is no Ref from Arena. Could you add his trader id to the list?
trap Author
Yup you right, Ref is missing. In the next release I'll also provide a way to work with custom traders
ShadowXtrex
Oh my cat!
trap Author
Now, do plenty of quests for me
ShadowXtrex
I can 👀
but let me try to finish my profileloader first
FurryFailure
Shame this is nolonger supported, it has such a lovely GUI, was hoping I could adapt it to modern loaders, but, I cannot, hope to see this come back some day.
trap Author
I'm back
FurryFailure
YES!
Odemppa
Still plan to update this beatuiful thingy?
trap Author
Yup, still planned, but I have to update PTT and CustomQuests to 3.3.0 first.
TestAffe99
Hi,
love the idea of this.
I tried to do my own quest series but after i launch the game and try to accept a quest, the following error shows up in my server:
TypeError: Cannot read property 'length' of undefined
TypeError: Cannot read property 'length' of undefined
at QuestController.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:5277:57)
at Proxy.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:2090:37)
at QuestItemEventRouter.handleItemEvent (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13298:44)
at ItemEventRouter.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13467:38)
at ItemEventCallbacks.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:1659:63)
at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14008:48)
at ItemEventStaticRouter.handleStatic (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12648:61)
at Proxy.handleRoute (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12943:41)
at Proxy.getResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12933:30)
at HttpServer.sendResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14510:38)
After a few minutes i got a backend error and the quest is accepted and shows up at the trader.
Any idea on what i did wrong?
Thanks!
trap Author
Hi, thanks for reporting.
Can you provide your json custom quest here ?
trap Author
Thanks I'll take a look this week-end and I come back to you
trap Author
Ok I found why, apparently the client is not happy when quest ids has spaces.
Try to replace all your ids, for example:
`Scav 10x` replaced by `Scav_10x`
In next versions of custom quests this will be prevented by an error, thanks for reporting and have fun.
trap Author
This is fixed in 2.4.3.
Now `Scav 10x` is automatically replaced by `Scav_10x`.
But be careful, this is not the case for ids in `locked_by_quests` and `unlock_on_quest_start` properties (for now)
EDIT: it's better to avoid spaces even in 2.4.3 (it allows retrocompatibility with your quest file)
TestAffe99
Thank you very much!
I love your mods and will go on working and experiment with them
TripLovely
Is there a way to import a Json into the quest editor site, in case I messed up? I accidentally put customs as the location, even though this objective is to place a jammer in nightfactory
trap Author
Yeah you can just drag-n-drop your file to import it
Uehara_Keyur
This mod is very good, I want to ask is there a way to set trader's loyalty as a reward ? and how can I add a custom image as the quest image ? thx
trap Author
Hi, there is a list of planned features on the Custom Quests mod page.
Traders loyalty and custom images are on it
themulticamyeti
Loving this mod, I did just want to ask for clarification, is there a way to set Trader Loyalty as a reward or is that still a planned feature in the future?
trap Author
yes it's planned for now
trap Author
Since this is a very asked feature, I'll make this as my priority for next Custom Quests updates.
doctharock
Yes! This makes it so much easier. Thank you trap.