Designed to work with Custom Quests mod
This tool will allow you to create and edit quest files for Custom Quests mod.
Main features
- just select what you want
- handle several quest files
- you can duplicate a quest
- search for items
Usage tips
- Warning: if you reload the page, all data are loose (for now).
- Drop a custom quest json file to import it.
- Double click on a quest file to rename it.
- Create chainable quests with `locked_by_quests`
Credits
Thanks to Gave_Over for making the image
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Version 1.1.0
- (1)
- trap
- 1.5k Downloads
Changelog
Features
Added quests persistance in local storage.
Fixes
Editor can load file quests for Custom Quests > 2.0.0 (@group and @build directives are ignored for now)
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Version 1.0.5
- trap
- 937 Downloads
update
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Version 1.0.2
- trap
- 114 Downloads
update
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Version 1.0.0
- trap
- 7 Downloads
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A Very beginner and user-friendly way to make quests.
- DeSynkro
- 1.1.0
I'm impressed with how easy it is to make quests with this mod.
It's incredibly simple, beginner friendly.
There are some things lacking such as reputation at the moment and the UI of the custom quest maker isn't the neatest.
But you can get seriously creative with this and come up with some genuinely fun quests.
Thank you for all your hard work.
trap Author
Missing features in editor since Custom Quests 2.0.0
- start_rewards (2.0.0)
- @group special directives (2.0.0)
- @build special directives (2.0.0)
- Any target for Kill missions (2.1.0)
- FindItem quests (2.1.0)
- one_session_only property (2.1.0)
- repeatable quests (2.3.2)
- weapons_whitelist for Kill missions (2.4.0)
- traders_reputations for rewards (2.5.0)
Odemppa
Still plan to update this beatuiful thingy?
trap Author
Yup, still planned, but I have to update PTT and CustomQuests to 3.3.0 first.
TestAffe99
Hi,
love the idea of this.
I tried to do my own quest series but after i launch the game and try to accept a quest, the following error shows up in my server:
TypeError: Cannot read property 'length' of undefined
TypeError: Cannot read property 'length' of undefined
at QuestController.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:5277:57)
at Proxy.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:2090:37)
at QuestItemEventRouter.handleItemEvent (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13298:44)
at ItemEventRouter.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13467:38)
at ItemEventCallbacks.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:1659:63)
at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14008:48)
at ItemEventStaticRouter.handleStatic (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12648:61)
at Proxy.handleRoute (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12943:41)
at Proxy.getResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12933:30)
at HttpServer.sendResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14510:38)
After a few minutes i got a backend error and the quest is accepted and shows up at the trader.
Any idea on what i did wrong?
Thanks!
trap Author
Hi, thanks for reporting.
Can you provide your json custom quest here ?
trap Author
Thanks I'll take a look this week-end and I come back to you
trap Author
Ok I found why, apparently the client is not happy when quest ids has spaces.
Try to replace all your ids, for example:
`Scav 10x` replaced by `Scav_10x`
In next versions of custom quests this will be prevented by an error, thanks for reporting and have fun.
trap Author
This is fixed in 2.4.3.
Now `Scav 10x` is automatically replaced by `Scav_10x`.
But be careful, this is not the case for ids in `locked_by_quests` and `unlock_on_quest_start` properties (for now)
EDIT: it's better to avoid spaces even in 2.4.3 (it allows retrocompatibility with your quest file)
TestAffe99
Thank you very much!
I love your mods and will go on working and experiment with them
TripLovely
Is there a way to import a Json into the quest editor site, in case I messed up? I accidentally put customs as the location, even though this objective is to place a jammer in nightfactory
trap Author
Yeah you can just drag-n-drop your file to import it
Uehara_Keyur
This mod is very good, I want to ask is there a way to set trader's loyalty as a reward ? and how can I add a custom image as the quest image ? thx
trap Author
Hi, there is a list of planned features on the Custom Quests mod page.
Traders loyalty and custom images are on it
themulticamyeti
Loving this mod, I did just want to ask for clarification, is there a way to set Trader Loyalty as a reward or is that still a planned feature in the future?
trap Author
yes it's planned for now
trap Author
Since this is a very asked feature, I'll make this as my priority for next Custom Quests updates.
doctharock
Yes! This makes it so much easier. Thank you trap.