Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Tyoi
Works as intended, need to stand still to toggle the headlight though (not really an issue). Thank you for this fix! Haven't mounted a headlight to my guns since using this mod.
Is there a way to make this mod compatible with the 'COS MW - MIL-SIM: CTSFO' helmet? It's also a Ops-core fast MT helmet but doesn't toggle the light.
r1ft Author
Not really because of the way the mods works. If you wanted to you could get the mod and find the cloned helmet using Unity Explorer if will look like this
item_equipment_helmet_hops_core_fast(Clone) then add it to the headlampsobjects file and recompile.
The reason you have to stand still is because of the way bepinex handles hotkeys I could move the hotkey to unity engine and you wouldn't have that issue but its not a priority.
WindupHero7
I tried using a helmet-mounted Surefire light while having an AN-PEQ on my gun and got a laser coming from my helmet. Could even toggle through its various modes, with or without the gun equipped. Even after leaving and reentering a raid without an AN-PEQ, the helmet light still showed as the laser.
r1ft Author
Do you have the Bind Double bound in your Tarkov Config. Meaning is Y or the Cycle key is bound to Cycle to Toggle Tactical Devices.
WindupHero7
No sir, I've got tactical toggle on T and cycle on Ctrl-T, and headlamp on Y and cycle on Ctrl-Y.
r1ft Author
Were you using the SureFire x400 because if so that Light has a laser built-in.
WindupHero7
That is the one but again, cycling the headlamp via Ctrl-Y gave me the AN-PEQ modes, no flashlight
r1ft Author
No it works its just the X400 is funky with the flashlight shader on the helmet on some it clips the side so it looks like its not showing move around and you will see the flashlight
PrescriptionAdderall
There's a fair bit of lag when I hit the keybind to turn on the headlamp. I don't know if this is a problem for anyone else, though. It happens regardless of whether or not I have a light equipped.
r1ft Author
Yes because it has to pull the item from the skeleton then manually enable shaders for the helmet mod. I cannot use the base item for this also it has to be the cloned item on the skeleton. I don't get much lag with it maybe about .25 ms of lag on the switch while it query's the item.
AHappyT-Rex
Just want to let you know, this also works on 2.3.0, so might be worth letting people know in the description
r1ft Author
Should work with any aki >2.30 but I have not tested
AHappyT-Rex
I tested on 2.3.0 and had no issues, wasn't aware that Bespin was available before 2.3.0
r1ft Author
thats what I said anything below 2.3.0 will not work.
AHappyT-Rex
Ah my mistake read the more than sign as less than lol
Kobrakon
imagine hardcoding mod toggles to the firearms controller
r1ft Author
Thanks BSG.
adudewithbadaim
oh lord i love you.
Klee
Mod r1fT-Headlamps is missing package.json
[ERROR] Invalid mod encountered
r1ft Author
This is a client mod extract the folder to your root aki directory
Klee
So ./SP-Tarkov/BeplnEx/plugins/r1ft.Headlamps.dll ?
r1ft Author
yep
Klee
Ok just checking because nothing happens when I press F12. Surely I don't need to be in raid?
r1ft Author
Thats the beepin config options on main menu if that is not working you have a issue with your aki install.