Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
New versions of this mod can be found at Lots of Loot Redux
Combined LooseLootOverlay and LootInLooseContainers
Now adds Keys/Valuables to the "Rusted Bloody Key" Room
In patch 12.12 the ability for Items to spawn in loose containers was removed. This mod brings this back and also allows items to spawn in loose Backpacks.
Also removed was that multiple pieces of loot can spawn in the same spot.
Includes config to change the spawnrate of specific items and spawnpoints.
Also adjusts some Prices of some items to be closer to live (eg Red Card costing 50mil instead of 800k)
All price changes can be adjusted in the config
Each part of the mod can be disabled individually
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Version 2.2.2
- RainbowPC
- 26k Downloads
Added "Ground Zero" to the config
Ground Zero is called sandbox in code
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Version 2.2.1
- RainbowPC
- 1.7k Downloads
Fixed empty Armors spawning
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Version 2.2.0
- RainbowPC
- 604 Downloads
Updated for AKI 3.8.0
Dogtag Cases no longer spawn with level 0 Dogtags
Now all marked Rooms should get changes
Added Keys/Valuables to the "Rusted Bloody Key" Room
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Version 2.1.1
- RainbowPC
- 12k Downloads
Updated for SPT 3.7.3
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Version 2.1.0
- RainbowPC
- 3.5k Downloads
Updated for AKI 3.6.1
Fixed the empty container multiplier
Fixed Error cannot read properties of undefined (again)
Added the Option to add item to the Marked Room Item Pool
Added the Option to decrease the chance of a category of items to spawn in Marked Rooms
Adjusted the weighting system so that more expensive items are rarer than beforeOptimized the code to run faster so the Item generation doesn't time out when loading into a raid (My PC can now do 25000 items on customs compared to 15000 before)
Rebalanced default settings
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Version 2.0.8
- RainbowPC
- 6.2k Downloads
Fixed white square bug (thanks Brin)
Fixed 'itemID' not found in base cache
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Version 2.0.7
- RainbowPC
- 3.8k Downloads
This may help against the white square bug
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Version 2.0.6
- RainbowPC
- 107 Downloads
Quick Hoxfix
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Version 2.0.5
- RainbowPC
- 188 Downloads
Fixed the Itempool multipier options not working
Bugfixes (hopefully)
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Version 2.0.4
- RainbowPC
- 5.5k Downloads
Updated the item generation in containers
Added option for more loot in marked rooms
Tested for AKI 3.5.5
RainbowPC Author
Item not found in base cache appears with every mod that loads asynchronous and I don't think there's anything I can do about that
Yunthegane
Hi, can you please add a blacklist inside the cases for each container? Sometimes it seems to me that I find key cards in wallets too often and I would like to exclude the possibility of spawning a black and red key card for the sake of balance
CaptainKrunk
Sending energy for 3.9.x!
RogueTech67
Shturman
can we get a update for this
it was one of the best and must have mods
RogueTech67
S_gamez
Hey any other got this error?
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:112:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:71:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:36:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:15:51)
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:112:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:71:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:36:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:15:51)
mikey
Is there any way to reduce the amount of loot found in containers within the marked rooms? I just got a keycard holder with 3 red, a blue and a green keycard in it... which kinda ruins the balance. I love finding keycards but I don't wanna find more than one at a time and docs cases/keycard holders shouldn't really contain more than 2-3 keys in my opinion.
mikey
Hey Rainbow, thanks for the awesome mod! I'm a bit confused about these two lines from the config file, would you mind explaining them in a bit more detail? Does setting this to "true" make it less likely for expensive items like colored keycards to spawn in containers like docs cases?
"4": "If set true cheaper items are more likely to spawn in containers",
"ItemWeights": true,
If this is set to "true" is there still a chance to get high-value keys in those types of containers, or does it make it so only cheap keys will spawn? Thanks!
DraktharBlack
They will still spawn, just as it is stated, it makes it more LIKELY that cheaper items will spawn.
mikey
If I use 2 separate mods that modify loot multipliers (SVM and lots of loot for example) does anyone know if those multipliers will stack, or will the mod lowest in the load order take priority over the previous modifiers?
If SVM loads first and 2x’s all loot, then lots of loot loads second and 1.5x’s the loot… do I have 3x the amount of loot (both combined) or only 1.5x the amount of loot (lots of loot overwrites SVM since it’s loaded later)?
DraktharBlack
The mod that loads later overrides all previous ones, so you will have 1.5x
Duck neck
How can I adjust the refresh rate of supplies for a room on each map separately
PhatFupa
is there a way to ban certain items from the flea? i found the option to unban everything but some of the items that have their values manually entered are selling for much less. For example the rusted bloody key, i set it to 1 billion so my friends couldnt buy a bunch of them and some are still selling for 5k.
CaptainKrunk
You can do that using the mod "The Blacklist"
Aerith
Your mod seems to be COMPLETELY, incompatible with WTT-Pack N' Strap. When you release the new update could you fix it and the fact the keys dont spawn in the vanilla spots?
H1kira
RayZz
Yeah idk either i asked aswell which .json it is were you can edit the backpack restrictions
AFAK_IFAK_NOFAKS
Suffering from success
Vultify
download server value modifier and disable carry restrictions
RayZz
Hey i Just wanted to ask something.
With the mod it is possible to spawn for example an Items Case inside the Marked room but i cant pick it up.
Were ist the .json where i can change Backpack regulations? basically remove restrictions for all Items so that they can go in my Backpack (Med Case, Items Case...)
AFAK_IFAK_NOFAKS
Use SVM to remove the backpack restrictions.
Puggaard
I noticed there's been previous comments about this issue, but i can't seem to find if anyone managed to fix it.
Essentially, the mod and game works fine for a few raids, then all of a sudden it gets stuck on the load screen into a raid, and this appears in the console:
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (E:\SPT-AKI 3.8.1\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:545:35)
at Mod.createStaticLootItem (E:\SPT-AKI 3.8.1\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at LocationGenerator.createStaticLootItem (E:\SPT-AKI 3.8.1\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:65:61)
The Error repeats 1-3 times, and server just won't load you into the raid, having to ALT+F4. Close the server entirely, relaunch and you can play a 1-3 raids. and the cycle repeats.
Does anyone know how to fix this? or should i just wait for the next mod update, and deal with having to restart the game and server after a few raids?
darkness
I got this same issue, spefically when trying to load into woods
poijn23
So idk if this would work for you, but I have the same error:
I thing what is happening is the mod is trying to spawn a item that ain't allowed inside the raid/container where it trying to spawn it, giving a blacklist error.
i solved by using svm to remove the black list on raid/containers, and it solve the issue for me at least
Puggaard
Do you mean the secure container?
Rejein
I got the same error message, can you tell me where to toggle in SVM to remove blacklist on raid/container?
poijn23
the option is in inventory and items, i select the 3 options
removes backpacks restrictions
remove secure filters
remove in-raid restrictions
and jus in case I also removed
remove cant be drop in raid tag
CaptainKrunk
Does not seem to be working with Project Fika, anyone else getting it to work?
Metal-Injection
Mine works, but I was testing in a solo raid while running Fika. It seems like there's some sort of loot multiplier or something that Fika applies because when I tested it I had a 200x multiplier on marked rooms and without Fika I got a whole floor full of T H I C C cases, but with it I got like 3-4 of them
CaptainKrunk
Sure, loot multiplier works. I am more talking about the loot inside loose containers (docs case etc), the main function of this mod. After testing, even solo raids with Fika, it doesn't work. But a separate install solo without Fika, it does work. Seem just that one function doesn't work when using MPT/Fika.
AmsPhysics
for some reason this mod messes with the relax room key. it will never spawn in the office. removed the mod and it spawns now
GigaChad The 2'st
Hey Rainbow, I understand that this log probably won't be enough. But can you explain what can do that. Thanks in advance. (P.S. I tried disabling some nonessential mods but still got error. Reloading helps for two or three raids and then this log pop up)
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:545:35)
at Mod.createStaticLootItem (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at LocationGenerator.createStaticLootItem (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:65:61)
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:545:35)
at Mod.createStaticLootItem (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at LocationGenerator.createStaticLootItem (E:\SPTarkov 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:65:61)
dreshmann
Missing caliber data for: Caliber556x45NATO, Caliber762x39
Unable to pick a cartridge for caliber Caliber556x45NATO, Caliber762x39, chosen staticAmmoDist data is not an array: undefined
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:395:32)
at Mod.createLooseContainerLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.generateDynamicLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:113:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:395:32)
at Mod.createLooseContainerLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.generateDynamicLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (C:\Users\domin\Desktop\spöööö\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:113:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
Fury_Fighter0071
once i added Painter ; Blackcore and Mag tape the mod seemed to stop working the way it did before i had installed them, i notice way less loose loot now and cant figure out why because within the console nothing red is thrown my way.
PierreDunn
I tried this mod. Somehow, the amount of loot is not very balanced. In my first raid on Ground Zero, I found 3 gpu's.
vux
If you looked through the config, you'd see that loose loot multipliers have been increased by 5 times and static loot multipliers have also been increased. SVM also has loot multipliers which can potentially conflict with one another and increase loot beyond intention. You can manually disable these settings in the config file.
BoolyGobbleson
How can configure the file so certain items are not affected like key card spawns?
AlexLAN
I can't set up the mod in any way. Nothing appears in the cases and containers. An error occurs and does not load into the raid:
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at JsonUtil.clone (C:\snapshot\src\utils\JsonUtil.ts:249:16)
at PresetHelper.getPreset (C:\snapshot\src\helpers\PresetHelper.ts:95:30)
at PresetHelper.getPresets (C:\snapshot\src\helpers\PresetHelper.ts:115:31)
at PresetHelper.getDefaultPreset (C:\snapshot\src\helpers\PresetHelper.ts:133:33)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:337:67)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at JsonUtil.clone (C:\snapshot\src\utils\JsonUtil.ts:249:16)
at PresetHelper.getPreset (C:\snapshot\src\helpers\PresetHelper.ts:95:30)
at PresetHelper.getPresets (C:\snapshot\src\helpers\PresetHelper.ts:115:31)
at PresetHelper.getDefaultPreset (C:\snapshot\src\helpers\PresetHelper.ts:133:33)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\>
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
If you reduce the "limits" parameter to 1000, then the raid goes in without errors, but there is no loot, respectively. My config (maybe I'm doing something wrong?):
{
"Debug": false,
"allowLootOverlay": false,
"LooseLootMultiplier": {
"bigmap": 1.3,
"factory4_day": 4,
"factory4_night": 4,
"woods": 1,
"interchange": 1.3,
"laboratory": 3,
"rezervbase": 1.3,
"shoreline": 1,
"tarkovstreets": 1.3,
"lighthouse": 1,
"sandbox": 1
},
"StaticLootMultiplier": {
"bigmap": 1,
"factory4_day": 4,
"factory4_night": 4,
"interchange": 1,
"laboratory": 3,
"rezervbase": 1,
"shoreline": 1,
"woods": 1,
"tarkovstreets": 1,
"lighthouse": 1,
"sandbox": 1
},
"limits": {
"bigmap": 1000,
"factory4_day": 1000,
"factory4_night": 1000,
"interchange": 1000,
"laboratory": 1000,
"rezervbase": 1000,
"shoreline": 1000,
"woods": 1000,
"tarkovstreets": 1000,
"lighthouse": 1000
},
"markedMultiplier": {
"customs": 5,
"reserve": 5,
"streets": 5
},
"0": "Adds Items to the Marked Room Item Pool lower number = rarer",
"markedExtraItems": {
"619cbf9e0a7c3a1a2731940a": 5,
"59fb023c86f7746d0d4b423c": 5,
"590c60fc86f77412b13fddcf": 5,
"60b0f6c058e0b0481a09ad11": 5,
"619cbf7d23893217ec30b689": 5,
"59fafd4b86f7745ca07e1232": 5,
"5d235bb686f77443f4331278": 5,
"59fb042886f7746c5005a7b2": 5,
"5c0a840b86f7742ffa4f2482": 5,
"5b6d9ce188a4501afc1b2b25": 5
},
"1": "Multiplies the chance for a group of items to spawn in Marked Rooms the example is for weapons",
"markedItemGroups": {
"5422acb9af1c889c16000029": 0.1,
"5795f317245977243854e041": 0.3,
"57864a3d24597754843f8721": 0.2
},
"2": "Changes the max amount of items in Loose Containers Value: 0 - 1",
"LooseContainerModifier": 1,
"3": "Changes the max amount of items in Backpacks Value: 0 - 1",
"LooseBackpackModifier": 1,
"4": "If set true cheaper items are more likely to spawn in containers",
"ItemWeights": false,
"6":"IDs can be looked up there: https://db.sp-tarkov.com/search",
"7": "Multiplies the spawnchance of a specific item in its Pool eg: spawnpoint with a possible LEDX then there is a higher chance that the LEDX will spawn there",
"8": "Format: ''ID'': ''mult'' mult = any number",
"ChanceInPool": {
"5c0530ee86f774697952d952": 2,
"57347ca924597744596b4e71": 2,
"5c12613b86f7743bbe2c3f76": 2,
"59faff1d86f7746c51718c9c": 2,
"5d1b376e86f774252519444e": 2,
"590c621186f774138d11ea29": 2,
"60391a8b3364dc22b04d0ce5": 2,
"60391b0fb847c71012789415": 2,
"5d03775b86f774203e7e0c4b": 2,
"5c05308086f7746b2101e90b": 2,
"5c05300686f7746dce784e5d": 2,
"5c052f6886f7746b1e3db148": 2,
"5c052fb986f7746b2101e909": 2,
"5d0378d486f77420421a5ff4": 2,
"5c052e6986f7746b207bc3c9": 2,
"5c0126f40db834002a125382": 2,
"601948682627df266209af05": 2,
"62389ba9a63f32501b1b4451": 2,
"62178c4d4ecf221597654e3d": 2,
"591094e086f7747caa7bb2ef": 2,
"5910968f86f77425cf569c32": 2,
"5c1d0efb86f7744baf2e7b7b": 2,
"5c1e495a86f7743109743dfb": 2,
"5c1d0c5f86f7744bb2683cf0": 2,
"5c1d0dc586f7744baf2e7b79": 2,
"5c1d0d6d86f7744bb2683e1f": 2,
"5c1d0f4986f7744bb01837fa": 2,
"5c94bbff86f7747ee735c08f": 2
},
"9": "Multiplies the spawnchance of every Pool with the specified Item in it eg: spawnpoint with a possible LEDX then there is a higher chance that anything will spawn there",
"10": "Format: ''ID'': ''mult'' mult = any number",
"ChangePool": {
"5c0530ee86f774697952d952": 2,
"57347ca924597744596b4e71": 2,
"5c12613b86f7743bbe2c3f76": 2,
"59faff1d86f7746c51718c9c": 2,
"5d1b376e86f774252519444e": 2,
"590c621186f774138d11ea29": 2,
"60391a8b3364dc22b04d0ce5": 2,
"60391b0fb847c71012789415": 2,
"5d03775b86f774203e7e0c4b": 2,
"5c05308086f7746b2101e90b": 2,
"5c05300686f7746dce784e5d": 2,
"5c052f6886f7746b1e3db148": 2,
"5c052fb986f7746b2101e909": 2,
"5d0378d486f77420421a5ff4": 2,
"5c052e6986f7746b207bc3c9": 2,
"5c0126f40db834002a125382": 2,
"601948682627df266209af05": 2,
"62389ba9a63f32501b1b4451": 2,
"62178c4d4ecf221597654e3d": 2,
"591094e086f7747caa7bb2ef": 2,
"5910968f86f77425cf569c32": 2,
"5c1d0efb86f7744baf2e7b7b": 2,
"5c1e495a86f7743109743dfb": 2,
"5c1d0c5f86f7744bb2683cf0": 2,
"5c1d0dc586f7744baf2e7b79": 2,
"5c1d0d6d86f7744bb2683e1f": 2,
"5c1d0f4986f7744bb01837fa": 2,
"5c94bbff86f7747ee735c08f": 2
},
"11": "Disable every Flea restrictions",
"disableFleaRestrictions": false,
"12": "For some Items no realtime data is available so the price has to be hardcoded (can add your own)",
"PriceCorrection": {
"5c0a840b86f7742ffa4f2482": 15000000,
"59fb023c86f7746d0d4b423c": 7000000,
"64d4b23dc1b37504b41ac2b6": 1000000
},
"RustedKeyRoomIncludesKeycards": true,
"containers": {
"0": "Relative Chance multiplier that no Items spawn in this container 0 = Items everytime 1 = no change",
"1": "Jacket",
"578f8778245977358849a9b5": 1,
"2": "Save",
"578f8782245977354405a1e3": 1,
"3": "Cash Register",
"578f879c24597735401e6bc6": 1,
"4": "Duffle Bag",
"578f87a3245977356274f2cb": 1,
"5": "Drawer",
"578f87b7245977356274f2cd": 1,
"6": "Medbag SMU06",
"5909d24f86f77466f56e6855": 1,
"7": "Grenade Box",
"5909d36d86f774660f0bb900": 1,
"8": "Wooden ammo box",
"5909d45286f77465a8136dc6": 1,
"9": "Medcase",
"5909d4c186f7746ad34e805a": 1,
"10": "Toolbox",
"5909d50c86f774659e6aaebe": 1,
"11": "Weapon box",
"5909d5ef86f77467974efbd8": 1,
"12": "Weapon box",
"5909d76c86f77471e53d2adf": 1,
"13": "Weapon box",
"5909d7cf86f77470ee57d75a": 1,
"14": "Weapon box",
"5909d89086f77472591234a0": 1,
"15": "Dead Scav",
"5909e4b686f7747f5b744fa4": 1,
"16": "PC block",
"59139c2186f77411564f8e42": 1,
"17": "Jacket",
"5914944186f774189e5e76c2": 1,
"18": "Jacket",
"5937ef2b86f77408a47244b3": 1,
"19": "Jacket Machinery Key",
"59387ac686f77401442ddd61": 1,
"20": "Cash register TAR2-2",
"5ad74cf586f774391278f6f0": 1,
"21": "Plastic suitcase",
"5c052cea86f7746b2101e8d8": 1,
"22": "Common fund stash",
"5d07b91b86f7745a077a9432": 1,
"23": "Ground cache",
"5d6d2b5486f774785c2ba8ea": 1,
"24": "Buried barrel cache",
"5d6d2bb386f774785b07a77a": 1,
"25": "Ration supply crate",
"5d6fd13186f77424ad2a8c69": 1,
"26": "Technical supply crate",
"5d6fd45b86f774317075ed43": 1,
"27": "Medical supply crate",
"5d6fe50986f77449d97f7463": 1,
"28": "Airdrop supply crate",
"61a89e5445a2672acf66c877": 1,
"29": "Duffle bag",
"61aa1e9a32a4743c3453d2cf": 1,
"30": "Medbag SMU06",
"61aa1ead84ea0800645777fd": 1,
"31": "Weapon crate",
"578f87ad245977356274f2cc": 1
}
}
EFT.14.1.2.29197(v3.8.0) Installed Mods:
ACOG4Life-OpticRework-SPT-380
aPreyToLive-AllOpenZones
better-lasers
BRNVG_N-15Adapter
Chief-SilencerPropMod
Chief-WeaponPropMod
EntryPointSelector
leaves-shinyairdropguns
LooseKeyModifier
Lotus
odt-iteminfo-4.0.3
rainbowpc-lotsofloot-2.2.2
RaiRaiTheRaichu-UnrestrictedPlates-1.0.1
ServerValueModifier (The loot option is disabled in SVM.)
Skwizzy-NoDiscardLimit
SpecialSlots
Stash for Hidden Item Treasures (S.H.I.T.)
torturedchunk-levelrewards-1.2.0
tracer
Virtual's Custom Quest Loader
zSolarint-SAIN-ServerMod
zzMusicManiac-KeysInLoot
BoolyGobbleson
Does this mod affect the loot the spawns on the ground or just the loot that can spawn within containers?
TASbot
Trying to figure that out myself. It says multiple pieces of loot spawn in the same spot but Idk if he means like in the containers or on the ground.
lepit45
is there a estimated fix on weapon parts spawning in wallets and docs cases?
Hopply
Can someone tell me if weapon parts etc. still spawn inside wallets, keycard holders, and docs cases? If so how can one disable it? And if not, thanks for the answer, installing immediately.
lepit45
its still doing it. i havent figured out a way to have it not do it
Hopply
That's odd, I downloaded it, installed it, and the only ''odd'' thing I found spawning in containers is ammo packs. other than that, normal loot pools, you might have Item blacklists disabled for container and bags etc in SVM.
TheXFR
can i somehow disable the lootoverlap ? i only wants that , btw awesome mod thanks
TheWreck
Hey, would I be able to disable multiple pieces of loot spawning on the same spot?
gFresh
Yes would like to know too
TheWreck
Am retarded, its right there in the notepad on the second line.
AlexLAN
Please tell me how this can be done? (Let's say I want to leave spawn, only in labeled rooms)
username79899194
Incompatible with choccy's RPG-7 mod, hope to be able to be fixed.
Missing caliber data for: Caliber93x40mm
Unable to pick a cartridge for caliber Caliber93x40mm, chosen staticAmmoDist data is not an array: undefined
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:422:28)
at LocationGenerator.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:422:28)
at LocationGenerator.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
Edit: I suggest you add a customblacklists.json file, so that problems like this can be manually solved by the user.
homeless
Now adds Keys/Valuables to the "Rusted Bloody Key" Room
downloading the mod just for this fix . i miss using the bloody key to get all the other keys
z1v
Same hhhhhhhhhhhhhhh
markopas
Amm this mod doesnt have GROUND ZERO on its list?