Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.2
- k4a
- 2.6k Downloads
Added 3 new mounts
KNINE OUTDOORS Picatinny Riser Mount
- Fixed some bugs with quests
- Updated to 3.3.0
as of now there is a bit less content because I am quite busy developing the new bot generation system -
Version 1.1.1
- k4a
- 855 Downloads
- Added dev items which can be enabled in config
- Added profile backups
- Added dual 45 degree offset picatinny mount
- Added left and right sided 90 degree picatinny mount
- Added Long Ohhunt iron sight AK picatinny rail
- Added Truglo red dot
- Code cleaning
- Fixed wymatt .338 mag being 10 round instead of 8 round
- Fixed chippa pistols not being able to go in pistol cases
- Removed the function for extended buffer tube slots on buffer tubes that are not implemented properly yet
- Fixed the following error
'mod_stock' does not exist for weapon 5afd7e095acfc40017541f61 stock_sks_tapco_intrafuse_buffer_tube - Added russian translation for quests (Huge thanks to Garō)
- Added possibility to make items not be quest locked in config
- Changed the startup logging look
Ohunt rear sight rail mount - link
Truglo tg8030b red dot - link
90 degree picatinny offset mount (left and right)
Dual 45 degree offset mount
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Version 1.1.0
- k4a
- 1.4k Downloads
- Merged InterK trader into ProgramK mod
- Added InterK config file
- Changed the price of various items
- Made all prices be based from a singular config file (config/Prices.Json)
- Split the mod.js into multiple modules
- Added the monstrum 3x scopes
- Stock buffer tube overhaul (allows for stocks to be placed in 4 positions on some buffer tubes)
- Fixed flea items not having proper prices
- Changed preset IDS to be more readable
- Added INTERK config
- Added global price config
- added INTERK stock config
- made flea and traderprices be based out of a global config file
- added multipliers in the config for INTERK
- Various code fixes and improvements
- Integrated the loyalty levels of items into the trader stock config
- Made trader leveling and item loyalty level work properly
- Fixed trader not showing up in flea
- Fixed default gun presets not showing up in presets menu/flea market
- Ability to turn on/off item coloring
- Added presets for all guns
- Fixed item names and descriptions
- Added daily quests
- added ability to overwrite quests
- added ability to add custom quests
- added foregrip offsetmount
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Version 1.0.9
- k4a
- 1.1k Downloads
Added the Spitfire HD Gen II 5x Prism Scope
Added RMR trijicon mount for vortex 5x
Added Extended Barrel for the ppsh41
Added Extended Dust cover for the ppsh41 -
Version 1.0.8
- k4a
- 443 Downloads
Added the PPT 3x32 Rifle Scope 25.4mm
Added the Spitfire HD Gen II 3x Prism Scope
More optics coming soon, if you have suggestions write a comment or message me on discord! -
Version 1.0.7
- k4a
- 317 Downloads
Added the STM366
Added STM366 magazine 30 rounds
AddedSTM366 Barrels:
- 10.5 inch
- 12 inch
- 14 inch
- 16 inchAdded Remington M700 .338
Added Remington M700 WYATT .338 magazine 5 rounds
Added Remington M700 WYATT .338 magazine 10 rounds
Added Remington M700 .338 stock Overmolded Ghillie
Added Remington M700 .338 stock MOD X gen 3Added Remington M700 .338 Barrels:
- 508mm
- 508mm stainless
- 660mm
- 660mm stainless
-
Version 1.0.6
- k4a
- 202 Downloads
Added the VPO 193
Added VPO193 MagazineAdded VPO 193 Barrels
- 420mm
- 520mm
- 600mm
Added MCX Barrels
- 330mm
- 400mm -
Version 1.0.5
- k4a
- 289 Downloads
Added VPO 215 Barrels
- 420mm
- 520mm
Added MCX Virtus Barrels
- 330mm
- 400mm
Fixed VPO208 tuning mount not having a texture
Rifles based on the VPO 215 are coming in the next update, 5.56x45 | 9x39mm
MCX .300 will get barrels also in the next update -
Version 1.0.1
- k4a
- 139 Downloads
Fixed InterK not selling the muzzle brake
Fixed all items not having the proper parentIDs
Fixed items not being able to be sold to traders
Fixed the SKS tunning adapter not taking any attachament -
Version 1.0.0
- k4a
- 109 Downloads
KulpritGaming
I'm getting this strange error when I installed programK, any ideas what is causing this? I've put the error I'm getting into a pastebin for you. https://pastebin.pl/view/61c15b44
k4a Author
Are you using 3.4.0?
Empiric
Fantastical mod, super great work. absolutely loving everything about this!
Quick question, is there a way to raise InterK's reputation without doing the quest? I have done 5 so far, havent gotten any others and hes just capped at .49 with the next loyalty level at 1.00
Thanks in advance!
k4a Author
The main way would be only with quests, but there is not a lot of quests as of now and some are broken so it will get fixed soon enough
SnikeMK
Словил тот же баг с непоявляющейся флешкой на втором квесте, благо снизу в комментах был гайд как скипнуть квест.
алсо, было всего 3 квеста, после чего квестов больше не выдаёт.
Их всего 3 было или надо репутацию качать?
Спс за мод кста, понравился
k4a Author
квест будет обновлен в следующей версии
AlexLAN
I use the 1.1.1 version of the mod, it also works on AKI 3.4.0 (All quests). A wonderful mod and idea, we are waiting for the continuation of the line of quests!
k4a Author
I do plan to add more quests yeah, its just that I do not have time at the moment thanks for testing!
RavenP
Did you do anything in particular to get it to work on 3.4.0? Both 1.1.1 and 1.1.2 throw up fatal errors on 3.4.1 for me.
TypeError: Cannot set properties of undefined (setting 'VPO208RIFLE')
TypeError: Cannot set properties of undefined (setting 'VPO208RIFLE')
at Mod.createItem (C:\Users\dusti\OneDrive\Documents\My Games\SPT-AKI\user\mods\ProgramK\src\mod.js:374:48)
at Mod.postDBLoad (C:\Users\dusti\OneDrive\Documents\My Games\SPT-AKI\user\mods\ProgramK\src\mod.js:187:18)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
TypeError: Cannot set properties of undefined (setting 'VPO208RIFLE')
TypeError: Cannot set properties of undefined (setting 'VPO208RIFLE')
at Mod.createItem (C:\Users\dusti\OneDrive\Documents\My Games\SPT-AKI\user\mods\ProgramK\src\mod.js:374:48)
at Mod.postDBLoad (C:\Users\dusti\OneDrive\Documents\My Games\SPT-AKI\user\mods\ProgramK\src\mod.js:187:18)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
I have a similar issue with MacrossMX's Assorted Weapons Armory, just with a different weapon name.
AlexLAN
No, I didn't do anything special. I passed all the quests on 1.1.1 everything is fine. Updated to 1.1.2 and then the errors went. Just rolled it back and everything works again. (this is on 3.4.0) I haven't tested it on 3.4.1.
asdf
I am stuck with the second quest "Annex".
I can´t find the usb stick. Where is it suppossed to be?
k4a Author
It's in custom -> military checkpoint -> the tower on the table
asdf
I´ve been in that tower, but i don´t see anything.
It´s okay, i skipped the quest and finished wipe day part 2 yesterday.
How many quests did you include? When do i unlock them?
I am level 16 right now and don´t have anymore quests. My standing with the trader is at 0.4 and to unlock the next trader level i need a standing of 1.0.
Ps. i just found the devppsh. WTF xD
k4a Author
Yo where did you find the devppsh? also do you have dev items enabled in settings
I will have to add more quests as of now there isnt that many quests to begin with which is not great for next update ill add +10 more quests so it feels better its weird that you cannot find the documents file in the tower I will do some more testing about this
k4a Author
also do you use a mod that edits bot's like POOP or FAIT? or anything like that?
asdf
"do you have dev items enabled in settings"
is that a setting from your mod? If so, no, i did not activate it.
I was looking for something on the fleemarket and found it by accident.
This gun and the ammo are broken.
1700ms velocity
19 recoil
3500 round mag
armor pen 10
flesh dmg 300
MrBlu1911
No ammo available for InterK weapons, which means I can't complete even the first task given.
https://imgur.com/a/fJFnzac
k4a Author
The first quests uses .366 TKM ammo using the SKS right, that ammo is sold by other traders its not a custom ammo it is already in tarkov so any other trader should sell it
MrBlu1911
It may use 366, but ALL such ammo is locked behind trader lvl or behind unlocking Jaeger. And ammo was available from InterK initially in previous versions.
https://imgur.com/a/QWjnhlk
k4a Author
yeah I planned to fully delete those ammo because I thought its quite unbalanced and not realistic enough but then decided to make them loyalty 4 and make them very expensive just if some people would like using them
But anyway you can get .366 TKM fmj from skier LL1
bauhinia_k
Low Profile Mosin Nagant Scope Mount for the 91/30, Picatinny Style Rail. USA
https://www.ebay.com/itm/164686176690
k4a Author
Can add in next update
Wuzzdelarocca
Hey , the icons for a lot of weapons are wrong and show the wrong weapons .
Is there a way to solve this ?
k4a Author
In your spt launcher click the settings button in top right, then clean temp files, this should fix it let me know if it worked
Wuzzdelarocca
that helped, thank you .
I was also not aware that the VPO 208 shotgun really looks like an SKS . So you just changed the model a little bit of the SKS or completely from the scratch ?
zsuzsu
Really love the dual 45 degree offset picatinny mount, it make RFB and M3 great again!
k4a Author
haha I was hesitant about making it at first as its pretty cursed, but thought at the end of the day to not limit myself and not make it, at the end of the day the user will not use it if they do not want
Glad you found it useful
MrBlu1911
I was using Lua's since it backs up at game start, raid start, and raid end. Giving plenty of back ups in case the player borked something or the game borked itself mid-raid.
I didn't see any options for yours k4a to do the same thing other than the 1 back up, but I wasn't looking very hard. If it does the same thing, then awesome. 1 less mod to worry about breaking stuff.
k4a Author
Yeah the idea of backup is that if my mod somehow breaks the user would have a backup of their profile before the game starts,
But if people are wanting this feature to be more advanced I will surely add new features
MrBlu1911
Backing up at server start is great, but it may be 1-2 hrs later when the game gets broken....making the player have to redo a LOT of gameplay.
I do appreciate your work, as it allows nearly every cartridge in the game to have SOME use, but more back ups would be greatly appreciated. I used to back up manually and would sometimes forget to do it, then the profile save would get corrupted (due to a conflict with mods or whatever) and I would have to back date my save several hours. It's made me rage quit for the day several times.
notAlig
Oh man, the profile backup feature is such a massive, massive godsend (that I had never thought I would ever need).
I had accidentally moved my profile instead of copying it when installing AKI 3.3.0, which I eventually decided to delete after finding out that some mods I was previously using were not working. My heart dropped. 30 hours of gameplay gone, but I had remembered seeing somewhere in the server log that something was backing up my profile. I googled it since I thought it was a base AKI feature, and it led me here.
Restored the latest backup from the ProgramK folder in user\mods and now I am back to playing. I cannot state enough how thankful I am that you took the time to implement a feature such as profile backups, which has ended up saving me from my own stupidty.
k4a Author
Haha I am very glad to hear that this feature has been useful to someone! I guess I will extend its capabilities further and add more customizability to it
Dropehead55
Some ideas for the next update maybe you could look into:
Black M45A1 with an extended mag like this.
Black PEQ-15.
T2 with Aimpoint magnifier.
k4a Author
Thanks for the suggestions appreciate it
Thinkable
hello, it seems my quest has been bugged im now on the 2nd quest, "Annex" where you have to collect the "flashdrive" from the tower checkpoint. i did collect it, but forgot to turn it in and i died on factory.. now whenever i go into customs to recollect it, it just isnt there.. i've had a headache trying to fix this, i tried reinstalling at least 4 times, could you tell me anything i can do to fix this, K4a? thank you.
Lailath
I am having exactly the same issue. I changed the quest to "AvailableForFinish" using the profile editor. It should appear as "trader: unknown, name:q2, status:started"
Thinkable
how do i use the profile editor
k4a Author
I will fix that in the next update sorry for the inconveniences
k4a Author
a Temporary fix would be to navigate to your user/profiles/and open the file that has your profileID.json at the end.
Next you would have to find the part where it says this
Set the Status to 3, after that save the profile and you should find out when restarting the game that the quest is set as complete
Thinkable
im having a very difficult time finding it, i dont know what to do.. is there any way to reinstall this?
Raasky
is it compatible with spt realism overhaul?
k4a Author
Not very sure about that
bauhinia_k
MCX M-LOK handguard , anyone ?
k4a Author
Noted
The_OCD_Guy
I'm getting this error message in the server and wondered if you ( mod author ) could help me clarify:
TypeError: time.replaceAll is not a function
TypeError: time.replaceAll is not a function
at Object.action (E:\SP Tarkov 3.2.2\user\mods\ProgramK\src\mod.js:61:54)
at $79469d862e09d5e9$export$1d24e66a30f2c3c6.handleStatic (E:\SP Tarkov 3.2.2\obj\bundle.js:14783:61)
at Proxy.handleRoute (E:\SP Tarkov 3.2.2\obj\bundle.js:15099:41)
at Proxy.getResponse (E:\SP Tarkov 3.2.2\obj\bundle.js:15089:30)
at HttpServer.sendResponse (E:\SP Tarkov 3.2.2\obj\bundle.js:16778:38)
at Inflate.cb (E:\SP Tarkov 3.2.2\obj\bundle.js:16804:22)
at Inflate.zlibBufferOnEnd (zlib.js:153:10)
at Inflate.emit (events.js:315:20)
at endReadableNT (internal/streams/readable.js:1327:12)
at processTicksAndRejections (internal/process/task_queues.js:80:21)
The game takes about 2-3 minutes to load after this and is stuck at splash screen. But it eventually loads and works.
Just wanted to know if this is something that should be corrected or ignored.
Using a shit ton of mods and can list them if you want...
k4a Author
Hmm weird, you're also using spt 3.2.2 and I'm not sure if it works properly on that version
k4a Author
Btw what time coding do your computer uses? Do you use like standard time coding like 11:34 am and what not
k4a Author
The issue is that the replaceAll function has been added in nodejs version 15, SPT 3.2.2 uses version 14 or something like that and it does not have that function, update to 3.2.5 to be able to use the mod
The_OCD_Guy
Got it.
For the record, I'm using 24h time coding.
Will try to update to 3.2.5.
If you don't hear anything from me, that means it worked after updating.
Thank you for responding
FaNtoM_AC
Уважаемый разработчик мода, извиняюсь сразу если я вдруг выражусь не адекватно! и так есть в таркове и в моддинге много, ваш мод не исключение, поставив его я так и не понял,что особенного в вашем моде, я внимательно прочитал анотацию вашу,НО!!!!, зачем и для чего!??? Я понимаю,что это ваши первые труды!,поверьте это КРУТО!!! Вы молодец, я думаю ещё чуть чуть и вы сделаете,что крутое!!! спасибо за то,что вы стараетесь!!!! СПАСИБО!!!
k4a Author
Я понимаю ваше замешательство по поводу этого проекта. Проект в его нынешнем состоянии не очень особенный по сравнению с другими модами. Но моя окончательная версия мода, как я ее вижу, сильно отличается от того, что сейчас представляет собой ProgramK. Изменения, которые я хочу сделать, требуют много времени и работы, и, вероятно, на их достижение уйдут месяцы. Этот проект, способ улучшить опыт SPT, как я вижу его своими глазами. Я хочу изменить много разных частей игры, например, система генерации ботов, торговцы, предметы, квесты и т. д.
Прощу прощения, за мой ужасный русский язык.
borisjelcin
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The application had a critical error and failed to run
Exception produced: TypeError: Cannot read properties of undefined (reading 'Filter')
Stacktrace:
TypeError: Cannot read properties of undefined (reading 'Filter')
at Object.execute (G:\EscapeFromTarkov\user\mods\ProgramK\src\databaseModule.js:123:96)
at Mod.postDBLoad (G:\EscapeFromTarkov\user\mods\ProgramK\src\mod.js:215:24)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at C:\snapshot\project\obj\Program.js
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
Press Enter to close the window
What could have caused this?
Are there known incompatible mods?
k4a Author
What caused this error? what was the last thing you did after this error popped up
k4a Author
Do you have any mods that change how containers work like pistol cases and whatnot?
borisjelcin
Last thing I did after this error popped up I Pressed Enter to close the window.
I have Nootropix-BigCases.
k4a Author
It could be that, the error says that there is something wrong with pistol cases when it tries to put the new pistols in its filter, but I cannot replicate that issue on my end as the case works perfectly fine.
Could you delete the Nootropix-BigCases and tell me if the issue still persists, would appreciate this feedback so I know to look into it and try to make it compatible! Thanks!
Backup your profile btw!
borisjelcin
I have bunch of other mods that modify containers and cases.
From what I can see Your mod adds new traider with new weapons, attachments and ammo.
What does that have to do with weapon cases is beyond me.
I have bunch of other traiders also with new weapons and items, they all work fine with other mods.
Haruomi_Tatsuya
sorry I cant download the newest update
k4a Author
Forgot to share it on google drive should work now
SoldierConXD
Does this allow me to import helmets and stuff?
k4a Author
What do you mean?
MrBlu1911
Came across this bug when trying to edit an HK-416 preset. It doesn't happen on every rifle and I'm sure that's due to you saying not all stocks are supported yet.
I would put this into a support section for this mod, but there isn't one.
k4a Author
It has been fixed in latest release which will come sooner or later
MrBlu1911
Awesome!!
Younited
What does this mod actually do? Who is it aimed at?
k4a Author
Take a look at the overview page
NaraTo32M
The textures do not load, the dog appears, but only on the icon :(( help
k4a Author
Try cleaning your temp files, open SPT launcher click the settings button in top right and click clean temp files
Xeso
Great mod so far but i have one issue, so much stuff in the vendor has the DogeCube, like the Gornostay 420mm Barrel or the Ammo. Is there a way to fix this?
k4a Author
Try cleaning your temp files, open SPT launcher click the settings button in top right and click clean temp files
defjew
Mod is good but, are there any changes to stock or is it compatible with your stock mod?
My sks stock doesnt work
k4a Author
My Extended Stock Slots is compatible with ProgramK, What do you mean by SKS stock not working?
StormyTroopr
Firstly, wanna say this mod is fantastic. Adds some nice spice to the main game. Only one question and that is about adding a particular sight into the game. Would it be possible to add the Holosun AEMS sight into the game? It's such a nice looking little sight. Otherwise the mod is fantastic.
https://holosun.com/uploads/20…e584cd723826ee04b99aa.jpg
k4a Author
Thanks for the feedback I noted the optic for the 1.1.3 roadmap!
StormyTroopr
Really?! That's awesome! I eagerly and patiently await!
ItzaLeaf
I have a couple of questions that I would like to ask,
1) Is it intentional that .366 buckshot is worse than .366 flechette in nearly every way (that I could tell)?
2) Is there only five quests? As after completing about that many I've failed to see more.
3) Is it intentional that the last quest (Wipe Day Part 2 I believe, where you need to kill 12 scavs on shoreline with the 5.56 bolt action) supposed to have the same text as the previous one? (Exact same reward, description, and quest finish comment).
4) Is it intentional that four different quests unlock the same revolver? (60DS I think)
5) Is the ranging on the scopes correct? Because on multiple occasions it feels like the ranging is completely wrong as using them I'll be sighted for 50 meters and even shooting ~100-200 meters away I need to aim below my intended target, or is it just MOA messing with it and the ranging is fine?
Fontaine
hi, could you add this to mod? https://static.wikia.nocookie.…/latest?cb=20131028191604
thanks
k4a Author
PicoMarzio
There is an M4 handguard that gives the Dogecube, it's the AR-15 Geissele SMR MK16 13.5 inch M-LOK handguard.
k4a Author
Do not seem to touch that item in any way, send me your logs
SPTRootFolder/Logs/LatestLogs
send all 4 files
k4a Author
If you have other mods that change items or add new items those mods could also cause this issue
PicoMarzio
It's possibile, let me check the other mods.
k4a Author
ProgramK doesn't really touch that item or it's bundles and there is no issue on my end so it must be another mod
PicoMarzio
I think it coul be an update of an another mod that i Just dropped in. And i think i know what mod is.
PicoMarzio
The 2 Chiappas dit not fit the requirements to be dropped in the Pistols Case, can you do something about it?
Thank you.
k4a Author
Noted will fix
PicoMarzio
Thank you.
It's possible, ever i can ask, to add some Berettas rifles?
Beratta AR-SC-SCP 70/90 Beretta AR70/90 - Wikipedia
Beretta ARX 160 Beretta ARX160 - Wikipedia
Beretta ARX 200 Beretta ARX 200 - Wikipedia
Beretta PM-12S Beretta M12 - Wikipedia
Beretta BM-59/BM-59 TA (Truppe Alpine-Mountain Troops) BM-59 PC (Paracadutisti-Paratroopers)
Beretta BM 59 - Wikipedia
k4a Author
As of now it is quite problematic for me to add new guns as I cannot animate yet, Though brand new weapons is definitely something I am looking into, but for the beginning I will do something easy like a new revolver, tho I took notice of this
PicoMarzio
I don't know nothing about modelling and programming, so thank you
k4a Author
Fixed the pistol cases in 1.1.1
zsuzsu
Thanks for your nice mod,sir.
Can you add AK-9 Assault Rifle please?
Basically,it's a AK-102 with shorter barrel and gas tube,shooting 9*39 ammo.
https://modernfirearms.net/en/…-assault-rifles/ak-9-eng/
k4a Author
Yeah I think that is something I can achieve, will note it down for the 1.1.2 release