Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
THIS MOD IS SIMPLY AN UPDATE OF INTERNALERROR_'S MODS, COMBINED. ALL CREDIT FOR CODE GOES TO HIM. THANK YOU ERROR!
Meds, ammo, knives and grenades can be configured to be insurable or not.
All of these items are enabled by default.
Installation
Simply drop the InternalError-InsurableItems into user/mods/
Visit the config folder, and open the config.json to choose what you want to become insurable or not.
Compatibility
If any mod changes insurability of the above items, IT WILL CONFLICT!
Simply change the mod folder name to:
zInternalError-InsurableItems-1.0.0
Doing so will load this mod first.
Sources
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Version 1.4.1
- CreamCheese
- 435 Downloads
Updated to latest version of SPT.
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Version 1.4.0
- CreamCheese
- 1.2k Downloads
Updated to AKI 3.5.0.
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Version 1.3.0
- CreamCheese
- 166 Downloads
Updated to AKI 3.4.1.
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Version 1.2.0
- CreamCheese
- 523 Downloads
Updated to AKI 3.3.0.
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Version 1.1.0
- CreamCheese
- 162 Downloads
You can now insure knives.
It's set to true by default.
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Version 1.0.0
- CreamCheese
- 45 Downloads
InternalError_ Author
King
CreamCheese Author
Thanks InternalError_. If you want to add anything, pull it down, just ask or do so. It's all your code, with a little of mine dabbled in, so you get your own input.
Thanks.
SlaveToTheGames
Cries in sadness lol
You were a great mod.... XD
TASbot
Cant download the latest link broken
kilper
Is it possible to somehow exclude items in a pouch and special slots from insurance? For some reason grenades are not insured
kilper
I just went on a raid and got my insurance back on the cartridges I shot. I can already imagine the face of Prapor who took them out of the bots I killed
Sir Cunnilingus
An update would be nice.
Crousti
Works fine on 3.6.1
LeGourmet
Update for 3.5.8 ?
OldRelic
Will be updated to 3.5.8?
skybellrock
May I suggest adding a multiplier for the different item categories for their insurance price? I feel like certain things such as ammo is far too cheap to ensure and global insurance multipliers from other mods does not seem to affect it.
skybellrock
Correction. It does take into account global modifiers. The problem is that insurance treats a whole stack of ammo as one. So whether you have one singular bullet or a stack of 60 the insurance for it is the same.
CreamCheese Author
That's a limitation of the game engine. Bullets were never intended to be treated as an item that can be insured because they are stackable. You'll notice that every item in default Tarkov that can be insured isn't stackable, because BSG never intended for stackable items to be insurable, including medical items. This isn't something we can change very easily unless someone can figure out how to code that into the game client and server. At the moment, this is the only way ammo can be insured without massive changes to the client side and or server side.
skybellrock
Would it be possible to still add a multiplier for only the items affected by the mod? Then you could say multiply by 60 and just kinda accept that you'll pay more if you want to insure less than a stack.
I'm sure there are smart solutions for coding it so that it adapts price to amount too, if you can retrieve the amount of ammo in a stack I don't see why it cannot be done. I understand if that is too massive of an undertaking though. But just the multiplier would be lovely at least.
S_gamez
Do u still maintaine the mod ?
CreamCheese Author
On and off, I'll check for game updates every now and then
adudewithbadaim
100th download! I already know what I won, my bullets back!
Brin
Any chance you could add options for melee slot items?
CreamCheese Author
I'll add them next update, thanks for the idea.
EDIT: Just updated the addon. Please redownload to get the new update with knives.
Bullet_Casing
Does this work with 3.2.4?
CreamCheese Author
I haven't tested this with 3.2.4, but I can assume that it would. No major changes have been made from 3.2.4 to 3.2.5. Feel free to give it a try!
Bullet_Casing
Awesome I'll give it a test later, I'll let you know if anything breaks